Author Topic: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2  (Read 171483 times)

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Freyj

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Proposing thread title change to "Etoilet's GW2 Livejournal".

etiolate

  • Senior Member
Excellent idea. But that's because y'all quit your MMOs.

Still in the edge of mists beta. Sad that I'm not in the wild star or teso beta. Edge of mists coming along well. Its also nice to see familiar guilds in there. I found some YouTube celebs to troll as well. I'm hunting all youtubers.

etiolate

  • Senior Member
My darlin mmo is 40% off for Christmas right now. TESO is coming April btw.


https://www.guildwars2.com/en/news/holiday-sale-save-40/

etiolate

  • Senior Member


  :kobeyuck

Guess I'll be making a human esper.

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
wow  :lol
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etiolate

  • Senior Member
Miktar on GAF's panaromic shots always blow me away. He uses an image stitching program, along with the Diablo 3 filter DarkD3. Pure vidya pron.

















Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
must...not...purchase
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etiolate

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Asking MMO players anything of this sort is a terrible idea.

Freyj

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It's so easy to get to 90 these days too.

In other news, TESO's price tag is somewhere around $200M.

etiolate

  • Senior Member
Unfortunately, TESO's project sounds like it's something that got out of hand. The porting to consoles probably added even more loops to jump through. The business model hitting on all three options is going to turn people off, and I am not sure their RvR will work well for those playing on console versions.  RvR stuff is very hardware intensive.

I feel like Wildstar will perform better financially or at least have a more stable existence.

etiolate

  • Senior Member
You realize this is the classic dead period of the expansion cycle for WoW right?

Freyj

  • Senior Member
You realize this is the classic dead period of the expansion cycle for WoW right?

Decent time to soak in all the content you've missed I guess, but WoW's more about making old content irrelevant and new content immediately accessible these days.

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Which is why the game tends to be dead outside of end game stuff. Really strikes me as a bad development decision at this point, with them constantly trying to liven up the world/community.

During my final Mists of Pandaria days I'd fly around some of the older, low level areas just looking for anyone who was playing. If I ran across a low level player I'd give them 100g and fly away in search of the next one. Rarely found anyone.
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Cerveza mas fina

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Game was ruined by cross servers pvp/dungeons and welfare epics.

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Ultimately cross server play was inevitable due to multiple servers declining; that's simply something that happens to MMOs. But I think Blizzard could have been a lot more proactive about ensuring that server identities didn't die, which is what wound up happening. For instance I used to always post in the WoW thread about taking forever to find groups at certain times of the day, or having to ask Etoilet to run with me.  Cross server fixed that, I'm glad it did, but now servers are nothing more than hubs.

What if you got more rewards for doing dungeons with groups that had 4 people from your server. That alone would greatly increase the amount of people playing locally, and allow individual players to stand out again. I don't exaggerate when I say that at one point, I was familiar with every notable tank on my server. By Cata it was like "who cares" due to how much cross server play dominated things. And now the raid finder makes it even less important to find a decent guild, friends, etc.

We used to run alt raids on the weekends, just for fun. Few friends, some pugs, and lots of time. Now it seems pretty fucking tough to do that on most servers compared to just queing.
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etiolate

  • Senior Member
WoW is just old and has a narrowly focused design at max level. As people moved on, that narrow focus became harder and harder to keep up. Without LFR and LFG, you'd have people not doing dungeons or raids due to the difficulty of finding people. It's really a response to player loss more so than the cause.




I got my Ele to 80. My fifth 80 and the last alt I'm leveling for now. I really enjoy the way Dagger/Dagger Ele plays, but I'm rather noob at it still. Would like to try out a dungeon with guild instead of pugs, because I will screw up. I don't really know the best way to play Ele in a dungeon setting.



Freyj

  • Senior Member
After eons of having those tools? Maybe. It worked just fine before they were around unless you were unsociable or an asshat.

The flexible raiding tier should have fixed issues of making raids accessible.

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Welfare epics never bothered me. It was always obvious who was doing easy content, and who was doing harder stuff. Sure a rambo dps could quickly gear up on welfares and bullshit his way into a real raid, but overall I felt like there were two seperate raiding communities. Even in Ulduar there were people who could do half of The Siege and  that's it. A lot of people would simply kill Flame Leviathan and maybe Ignis, once a week and that was it, for weeks and weeks of grinding out epics for the guild.

When Ulduar first came out I was in a guild that sometimes struggled in Naxx, so Ulduar was out of the question; we have solid tanks and one great healer, but dps was very poor. Still, even we could do Leviathan and almost downed Ignis. I left after a couple weeks and joined the guild I had been doing 25 man Naxx with. Hard Modes were pretty much all we did. At the time most casual guilds were only doing the Siege, and the serious groups were doing hard modes with us.

That's how things go, I guess. I never felt like welfare epics were hurting the game, the problem seemed moreso Blizzard nerfing various aspects of bosses to cater to people who couldn't play. At the end of the day, raid gear is secondary to knowing what to do and not to do.
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Phoenix Dark

  • I got no game it's just some bitches understand my story
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I'm not going to lie, I still get chills when I fly into Ironforge, or when I enter Stormwind at dawn.

or Dalaran at night :lawd
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etiolate

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Yeah sorry. I like Stormwind and all

but

GW2 wins best cities award. It's not even close. Divinity's Reach and Lion's Arch are redonkulous.

Howard Alan Treesong

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can we start a new thread that has a no GW2 content policy

every time I click this thread it's just etoilet shilling for his furry midget sim
乱学者

Phoenix Dark

  • I got no game it's just some bitches understand my story
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GW2 has some crazy big cities. They're beautiful and well designed but I feel they're "too big" in a sense. I like the intimate feel of Ironforge. SW is bigger and more sprawling, which is why I like it less. To me Dalaran is a perfect city: medium, well designed, a few different "hotspot" areas where people congregate (banks, portal area, daily instance area).
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etiolate

  • Senior Member
can we start a new thread that has a no GW2 content policy

every time I click this thread it's just etoilet shilling for his furry midget sim

 :umad

I post more about various MMOs than you all. I can only reminisce over WoW so much.

I can't help that GW2 has the awesome.  :win

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Yup. When a city has hotspots it becomes rather unnecessary to have a huge sprawling city. For instance in SW, everyone would hang out between the bank and AH; same applied to Ironforge. Sometimes we'd group up somewhere else, like the second bank in SW or Old Town. In Dalaran, everyone was either outside the bank or in the instance area, getting quests. I loved how everyone would rush to the que area when Wintersgrasp was about to start.

The MoP city is kinda boring to me. It was awesome the first time I stepped in, largely due to how much time it took to access it, but overall it just feels boring.
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etiolate

  • Senior Member
I understand disliking needless sprawl, but GW2's differences from other MMOs make their huge cities not an issue. Namely, waypoints and level design.

You also have to take into account that GW2 rewards exploring. The city isn't just a trade hub in the game. The cities are meant to be explored and are part of Living Story events. (Invasions, Traveling Visitors, big events.) Lion's Arch also has the jumping puzzles, which are some of the highlights of the game. There is also no mounts, so no zipping from one vendor to the next. These are on-foot cities meant to be poked around in. If you need to get around fast, you can waypoint.

Tera has a huge city, but the sprawling gets in the way, each part of the city looks like, and the size doesn't really add much. GW2 has two cities that just plain old sprawl (Hoelbrak and Black Citadel), but the rest have centralized trade hubs. All of them reward exploring.

Freyj

  • Senior Member
You shouldn't need to teleport around zones, much less cities. That's poor design and a paddlin'.

etiolate

  • Senior Member
Just because you can teleport doesn't mean you have to. We're talking about an MMO here. They're meant to be big.

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Speaking of bloated cities, I was never a fan of Shattrath, especially before I could fly there. It was just artificially big, there really wasn't much...there.

Dalaran :rejoice
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etiolate

  • Senior Member
Yeah but Shattrah was better once you could fly. Nice hangout. Dalaran was needlessly difficult to fly into.

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Yea getting back to Dalaran was often annoying, and really killed the other cities/Azeroth.
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