See, that's the problem with games like these. Everybody just waits until the game tanks and there's no sequel and people get fired(in this case it happened before the title was released).
225k+ people bought Brutal Legend!
That's 2x the amount of people who bought Ratchet #83843
Borderlands did huge. Bioshock did huge.
There is a way to get sales on an original IP. I'm not sure what it is, but marketing is not my job!
It's also twice the numbers
DJ Hero did, which makes me sad for that franchise despite Activision inheriting the EA Crown of Evil and wearing it at every turn.
Uh, its simple. Make a fucking good game. BRUTAL LEGEND IS NOT A GOOD GAME
What is so difficult for you Schafertards to understand?
Brutal Legend /is/ a good game. It has a couple flaws that don't show up until the mid-game, but they're not dealbreakers. Reviews are favorable, and there was big public awareness of the title.
Barely over 200K units is
excellent if you're selling a Tetris clone or another Bejewelled rip-off. If you're a medium-sized dev studio that's spent the last 5 years on it, those numbers aren't going to keep your doors open. With all the marketing money and PR effort spent on Brutal Legend, the only reasons for it to sell so few units would be a risk-averse public, or going nearly head to head with a major title -- there's MW2, though I can't imagine a lot of demographic overlap.
Mercs 1 was amazing, but Mercs 2 was a near-parody of the gameplay experience offered in its predecessor. If
Saboteur was from the Mercs 2 team, we'll know soon enough from official reviews discussing its bugginess, surprisingly unimpressive graphics, and poorly tuned gameplay. I feel bad for any dev team that gets canned after shipping a game, but if this turns out to be on Mercs 2 quality level, it is time to break that team apart.