Author Topic: Just Cause 2 thread of impossible stunts and true sandbox fun  (Read 33559 times)

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SantaC

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #180 on: March 24, 2010, 04:32:08 AM »
Bionic Commando is a great game, wtf is with this thread trying to say JC2 is the new BC and retcon BC 3D into some bad game with bad grappling.

They're completely different games. 

eh comon, the grapple in JC2  >>>> grapple in BC 3D. And yes you can swing from tree to tree in JC2, you can tether to ANY object,even the ground.


Bebpo

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #181 on: March 24, 2010, 04:42:16 AM »
Grabbing onto something and having it pull you straight at it is a COMPLETELY DIFFERENT MECHANIC than the momentum based swinging mechanic in Bionic Commando, Indiana Jones, God of War, Ratchet & Clank, and every game with a grappling hook ever.

Why are you trying so hard to compare them and make BC out to be a bad grappling game. 

It's like saying the jumping in Crackdown >>> Mario because both have jumping and you can jump higher in Crackdown.

GilloD

  • TAKE THE LIFE OF FRED ASTAIRE. MAKE HIM PAY. TRANSFER HIS FAME TO YOU.
  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #182 on: March 24, 2010, 05:01:19 AM »
Ended up torrenting. It's delayed 7 days in the EU/Asia regions. Hate that- Hopefully I can just carry my save over
wha

brawndolicious

  • Nylonhilist
  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #183 on: March 24, 2010, 05:07:43 AM »
Why the fuck do they even seem comparable?  The grapple mechanics are completely different in each game.

Bebpo

  • Senior Member
Re: Just Cause 2 has a release date
« Reply #184 on: March 24, 2010, 05:08:17 AM »
yeah, but you could lock it at 30 and the difference would just be a lot less jarring.

to do it, right click and go to properties in the steam menu, click 'set launch options', and enter "/frameratecap=" and whatever number you want at the end.  If you want 30, just do /frameratecap=30


Hey, thanks for this tip.  I got it running smooth and now I think I'm gonna buy it tomorrow because the demo is so much fun.  Between Resonance of Fate and other stuff I dunno how I'm going to fit this in, but what the hell, it's good times.

With texture on LOW (seems to be the biggest hit besides SSAO) I can run 1080p everything on high, no AA/16x AF, SSAO OFF and get 30fps locked.  With textures on HIGH it looks soooo much better, but I need to run at 720p, 2x/16x AF, SSAO OFF and a few things turned off to keep 30fps during high action with helicopters and cars and gunfights in town.  I think I'm going to stick with 720p because the texture high setting just looks infinitely better.  Also apparently 720p is actuallly playable on my 1080p monitor?.  When I first got this monitor and was doing tests, I'd set games to 720p and have the monitor scale it and it would look like jaggy shit; completely unplayable.  So I figured I had to play 1080p or do 720p out to my tv.  But when I was messing around with JC2, if I go 720p windowed and hit alt+enter and have it software scaled...it actually looks fine and not that different from 1080p besides a little more jaggy and a little less detailed.  This is big news because it means I can actually play high end stuff at 720p and get good performance until I upgrade my videocard.  Yay.

Also, do most games have an FPS cap option?  Because this is really useful and like you said, having drops between 30-25 or something is a lot less noticable than constant 60-25.
« Last Edit: March 24, 2010, 05:11:45 AM by Bebpo »

SantaC

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #185 on: March 24, 2010, 06:06:57 AM »
Grabbing onto something and having it pull you straight at it is a COMPLETELY DIFFERENT MECHANIC than the momentum based swinging mechanic in Bionic Commando, Indiana Jones, God of War, Ratchet & Clank, and every game with a grappling hook ever.

Why are you trying so hard to compare them and make BC out to be a bad grappling game. 

It's like saying the jumping in Crackdown >>> Mario because both have jumping and you can jump higher in Crackdown.

comon BC 3D is a bad grappling game. JC2 is actually getting some good reviews

pilonv1

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #186 on: March 24, 2010, 07:01:53 AM »
Whats your system like Bebpo? Interesting performance issues, curious as to what you're running it on.
itm

dark1x

  • Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #187 on: March 24, 2010, 09:00:08 AM »
I picked this game up today and I am having a blast. And no JC2 has much better grapple physics than in that BC 3D game. Not comparable really.


 ::)

eh what  it is true. You cant tether stuff to anything in BC 3D game. Can you for example tether a vehicle to a helicopter or plane in BC? Nope.
That would be distinguished mentally-challenged and useless in Bionic Commando.  The grapple was amazing in that game and much more skill based than JC2 (which is fine, as that isn't the focus of Just Cause).  BC3D as pretty awesome on the PC.

cool breeze

  • Senior Member
Re: Just Cause 2 has a release date
« Reply #188 on: March 24, 2010, 11:42:03 AM »
yeah, but you could lock it at 30 and the difference would just be a lot less jarring.

to do it, right click and go to properties in the steam menu, click 'set launch options', and enter "/frameratecap=" and whatever number you want at the end.  If you want 30, just do /frameratecap=30


Hey, thanks for this tip.  I got it running smooth and now I think I'm gonna buy it tomorrow because the demo is so much fun.  Between Resonance of Fate and other stuff I dunno how I'm going to fit this in, but what the hell, it's good times.

With texture on LOW (seems to be the biggest hit besides SSAO) I can run 1080p everything on high, no AA/16x AF, SSAO OFF and get 30fps locked.  With textures on HIGH it looks soooo much better, but I need to run at 720p, 2x/16x AF, SSAO OFF and a few things turned off to keep 30fps during high action with helicopters and cars and gunfights in town.  I think I'm going to stick with 720p because the texture high setting just looks infinitely better.  Also apparently 720p is actuallly playable on my 1080p monitor?.  When I first got this monitor and was doing tests, I'd set games to 720p and have the monitor scale it and it would look like jaggy shit; completely unplayable.  So I figured I had to play 1080p or do 720p out to my tv.  But when I was messing around with JC2, if I go 720p windowed and hit alt+enter and have it software scaled...it actually looks fine and not that different from 1080p besides a little more jaggy and a little less detailed.  This is big news because it means I can actually play high end stuff at 720p and get good performance until I upgrade my videocard.  Yay.

Also, do most games have an FPS cap option?  Because this is really useful and like you said, having drops between 30-25 or something is a lot less noticable than constant 60-25.

I think there are programs out there that could cap it in all games like you have programs that could force triple buffering and anti-aliasing in games that don't support it.  Not sure of any specific ones, though.

They just made it relatively easy in JC2 and added a lot of commands that you could enter in that same set launch options area (just separate them with a space):

Quote
/failsafe       Run in failsafe mode (ignore settings)
/fullscreen     Fullscreen mode
/windowed       Windowed mode
/width=n        Width in pixels  (fullscreen/windowed)
/height=n       Height in pixels (fullscreen/windowed)
/widthFS=n      Width in pixels  (fullscreen)
/heightFS=n     Height in pixels (fullscreen)
/widthW=n       Width in pixels  (windowed)
/heightW=n      Height in pixels (windowed)
/msaa=n         MSAA sample count
/vsync=b        Enable/disable V-sync
/aniso=n        Anisotropic filter (0-7, default: 7)
/shadows=n      Shadow quality (0-2, default: 1)
/shadowres=n    Shadow resolution (0-1, default: 0)
/ssao=b         Enable/disable SSAO (default: disabled)
/hbao=b         Enable/disable HBAO method for SSAO (default: enabled)
/plspec=b       Enable/disable pointlight specular (default: disabled)
/posteffects=b  Enable/disable posteffects (default: enabled)
/lodfactor=n    Geometric detail (0-3, default: 0)
/decals=b       Enable/disable decals
/edgefade=b     Enable/disable edge fade effect
/filmgrain=b    Enable/disable film grain effect
* Framerate cap command line option (/frameratecap=, default: disabled)
* SwapChain buffer count command line option (/dxbuffers=, default: 1)
* FOV factor command line option (/fovfactor=, typical values 1.0 - 2.0)

film grain (in cutscenes) is all I disabled, and for FOV I like it a bit more pulled back so I use 1.2.

Smooth Groove

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #189 on: March 24, 2010, 12:22:42 PM »
Some bad news for Dark1x and other ATI users.  Apparently, JC2 uses specific Nvidia code to make the game look better and have better physics.  For physics, JC2 uses Nvidia's CUDA instead of Physx which means that even with a dedicated Physx card, there's no way to get JC2 running on an ATI setup as well as it would on a Nvidia setup. 

This really sucks.  If Nvidia starts pressuring more devs to go this route with physics, ATI users are going to be screwed.  Luckily, one of my 5870s is in repair right now and I'm back to a pair of 280 GTX.  I"m gonna try to play some JC2 before I switch back to ATI. 

http://forums.steampowered.com/forums/showthread.php?s=e7b9675a0333724f2bf389b8e1c38a36&t=1177269&page=2

BC3D as pretty awesome on the PC.

It looks pretty crappy though.  It's almost hard to believe that BC uses the same engine as Lost Planet, DMC4 and RE5. 
« Last Edit: March 24, 2010, 12:28:23 PM by Smooth Groove »

cool breeze

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #190 on: March 24, 2010, 12:29:24 PM »
pretty sure it doesn't

I forget the name of the engine, but BC3d, Rearmed, and Lead and Gold use it (iirc)  and other games, apparently

yeah, it's the Diesel Engine: http://en.wikipedia.org/wiki/Diesel_%28game_engine%29
« Last Edit: March 24, 2010, 12:31:26 PM by swaggaz »

dark1x

  • Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #191 on: March 24, 2010, 12:37:02 PM »
Some bad news for Dark1x and other ATI users.  Apparently, JC2 uses specific Nvidia code to make the game look better and have better physics.  For physics, JC2 uses Nvidia's CUDA instead of Physx which means that even with a dedicated Physx card, there's no way to get JC2 running on an ATI setup as well as it would on a Nvidia setup. 

This really sucks.  If Nvidia starts pressuring more devs to go this route with physics, ATI users are going to be screwed.  Luckily, one of my 5870s is in repair right now and I'm back to a pair of 280 GTX.  I"m gonna try to play some JC2 before I switch back to ATI. 

http://forums.steampowered.com/forums/showthread.php?s=e7b9675a0333724f2bf389b8e1c38a36&t=1177269&page=2

BC3D as pretty awesome on the PC.

It looks pretty crappy though.  It's almost hard to believe that BC uses the same engine as Lost Planet, DMC4 and RE5. 
Just looks like a couple visual features are missing.  Nothing major, though.  The nVidia water, for instance, doesn't really strike me as that much more impressive.

The main point, though, is that I can get a perfect 60 fps in Just Cause 2 on my 5870 while my GTX260 struggled hardcore with the game.  H

Also, as swaggaz noted, Bionic Commando used the diesel engine made by GRIN.  Nowhere NEAR as impressive as MT Framework.  The worst thing for me was the fact that it could not stream level data so you end up with a bunch of tiny chunks strung together by loading screens.

Bebpo

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #192 on: March 24, 2010, 01:12:06 PM »
Whats your system like Bebpo? Interesting performance issues, curious as to what you're running it on.

i7@ 3.8ghz - yay
6gigs ram - yay
Windows 7 - yay
9800GTX+ overclocked -  :'(

It's good enough for 60fps in most non-intensive games.  But for Crysis, Metro, JC2, Shattered Horizon, and probably most PC games coming out at this point I'm lucky if I can get locked 30fps @ 1080p with settings on medium-ish/low. 

Will upgrade my 3d card next time prices drop.  I don't believe in spending over $200 for a 3d card, so I need to wait until something that is a massive gpu upgrade from the 9800GTX+ falls into the sub $200 range. 

WrikaWrek

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #193 on: March 24, 2010, 02:00:53 PM »
Some bad news for Dark1x and other ATI users.  Apparently, JC2 uses specific Nvidia code to make the game look better and have better physics.  For physics, JC2 uses Nvidia's CUDA instead of Physx which means that even with a dedicated Physx card, there's no way to get JC2 running on an ATI setup as well as it would on a Nvidia setup. 

This really sucks.  If Nvidia starts pressuring more devs to go this route with physics, ATI users are going to be screwed.  Luckily, one of my 5870s is in repair right now and I'm back to a pair of 280 GTX.  I"m gonna try to play some JC2 before I switch back to ATI. 

http://forums.steampowered.com/forums/showthread.php?s=e7b9675a0333724f2bf389b8e1c38a36&t=1177269&page=2



[/quote]

JC2 isn't exactly a physics intensive game. That said, fuck Nvidia, fuck them seriously. Biggest cunt company ever.

Water effects i don't give a fuck about.

pilonv1

  • I love you just the way I am
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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #194 on: March 24, 2010, 08:35:57 PM »
Whats your system like Bebpo? Interesting performance issues, curious as to what you're running it on.

i7@ 3.8ghz - yay
6gigs ram - yay
Windows 7 - yay
9800GTX+ overclocked -  :'(

It's good enough for 60fps in most non-intensive games.  But for Crysis, Metro, JC2, Shattered Horizon, and probably most PC games coming out at this point I'm lucky if I can get locked 30fps @ 1080p with settings on medium-ish/low. 

Will upgrade my 3d card next time prices drop.  I don't believe in spending over $200 for a 3d card, so I need to wait until something that is a massive gpu upgrade from the 9800GTX+ falls into the sub $200 range. 

Yeah its definitely the GPU that's holding you back. I've got an i5 750, 4gb of ram and a 5770 and I can get ~45fsp with pretty much everything on high except SSAO.
itm

Bebpo

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #195 on: March 24, 2010, 11:37:19 PM »
Started playing.  Cool that the starting area is different than the demo area.  Starting area feels like playing JC1 again, lol.

How do you use the beacon to call the black market guy?  I never tried in the demo and I turned the tutorial tips off and missed how to do it.  I press down to get my beacon but how do I use it?

Also what's the best way to find all the hidden packages in each location?  My OCD makes it so I want to 100% each settlement I run into, but like at the starting village I am at 93% and I've been running around for 15 mins and I can't find the last item.  I blew up the gas station and got a whole bunch of parts, but I'm missing something and trying to find it is kind of frustrating.

Ended up playing this on my tv-out @ 1152x648 (TV res).  At that lowered resolution I can get 8x AA, with everything on high except shadows/SSAO and keep 30fps.  Or drop it to 4x AA and keep 30fps with SSAO on high.  I tend to switch back and forth. 

cool breeze

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #196 on: March 24, 2010, 11:58:27 PM »
On the 360 it is down on the d-pad, aim towards the ground and press Y.  It marks where the vehicle or weapon will drop.

As for finding things, the game doesn't have a great way to handle it, especially since armor and upgrades not in those percentage locations aren't tracked.  Best way I found to find it in a single location is to to high up and just scan the area.  Anything that is shining/shimmering is something you've missed.  Things like guns and health don't show from a certain distance, but armor and upgrades do.

GilloD

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #197 on: March 25, 2010, 12:41:12 AM »
I feel like this is the real GTA4- It picks up where San Andreas left off.
wha

Bebpo

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #198 on: March 25, 2010, 02:41:09 AM »
Not really sure what I think of the game after about 5 hours.  It feels EXACTLY like the first game.  Great graphics, gorgeous island to explore.  Drive, parachute, fly helicopters, blow shit up.  And the same old 100s of locations to take over, but they all consist of doing the same thing over and over. 

I really liked JC1 and this is fun, but I'm not feeling it's bringing much new to the table so it's not super engaging so far.  It's always entertaining like JC1 was, but like JC1 it's feels like it's constantly entertaining on a 7 or 8/10 fun factor and at no point does it ever rise to the levels of REALLY FUN that other games do.  It's just...sorta fun for a ton of hours.  I dunno, I haven't done a lot of main missions so maybe they'll mix things up and make it really interesting, but the first few were kind of same old same old.

I don't dislike the game, but I think I was expecting more from it.  Will be good in small bursts I think, but I'll go back to other games for now and just play this occasionally.  The tech is great, like JC1, but I wish they did more with the world they created (I have the same problem with most GTA games and their richly detailed cities that don't really hide that there isn't much to do outside of missions).

dark1x

  • Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #199 on: March 25, 2010, 09:03:45 AM »
Yep, I'm with you.  They've improved a lot of technical aspects (there are now actual physics), but I feel like they haven't learned much from the original game and it has a lot of the same design elements.  The world itself is still amazing to explore, but the structure of the game isn't all that good.

Still a lot of fun to play, but definitely not as much of an upgrade as it could have been.

Looks insane, though.  Like the demo, I've seen a perfect 60 fps thus far at 1080p + 4x AA with most settings maxed out.  They really know how to handle long view distances. 

WrikaWrek

  • Let your soul glow
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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #200 on: March 25, 2010, 09:11:54 AM »
Game is really fun.

cool breeze

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #201 on: March 25, 2010, 09:28:41 AM »
The world itself is still amazing to explore, but the structure of the game isn't all that good.

Still a lot of fun to play, but definitely not as much of an upgrade as it could have been. 

Agree with that first line and disagree with the other

I feel like the missions are a bit boring, standard open world game fare, and while they aren't bad, you rarely see unique situations that you couldn't get just by messing around.  But I feel that's only the case because of how much they let you do if you played the game like Crackdown or something.  I could play this game just by going to every dot on the map and clearing out the base and I would have just as much fun with it.  Yesterday I randomly decided to clear out a base and discovered it was some airbase that had a super powerful jet.

They got the mechanics, rules, and all that down.  Once you get to understanding the grapple and parachute, it gets annoying to play a boring mission where you're on a car and act like a turret or w/e.  The missions just limit how much freedom you have and how crazy things get.

dark1x

  • Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #202 on: March 25, 2010, 10:17:59 AM »
Quote
The missions just limit how much freedom you have and how crazy things get.
...and that's what I lament about them.  I feel as if they could have come up with some way to allow for the sandbox craziness within missions.  That would not be an easy task I'm sure, but it's something I'd like to see.  I would love for a developer to break through the typical sandbox game mission designs and deliver something really new.

cool breeze

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #203 on: March 25, 2010, 12:47:43 PM »
Quote
The missions just limit how much freedom you have and how crazy things get.
...and that's what I lament about them.  I feel as if they could have come up with some way to allow for the sandbox craziness within missions.  That would not be an easy task I'm sure, but it's something I'd like to see.  I would love for a developer to break through the typical sandbox game mission designs and deliver something really new.

you could argue that Crackdown was that.  The entire structure was just a pyramid or something.  You had a group of people to kill that would reveal the next tier, and the people in the lower tiers would affect how difficult those higher up would be in various ways.  The objective was always just "kill this guy/girl" and you did it how you wanted to.  When you weren't doing that, you were collecting the agility orbs and just having fun playing, either alone or in co-op.

I mean, Just Cause 2 mechanics permit a lot more freedom than Crackdown or other examples I might give (Far Cry 2, parts of Crysis, Prince of Persia 2008  :yuck)  but still, I don't think it needs stupid escort missions and turret sequences.  At least so far most of the mission were just about destroying stuff in a zone.

It's not like I wasn't expecting this from watching old videos where you had to drive a specific car to a location.  Really, I'm not driving a single vehicle for more than a minute in this game.  I can't drive a motorcycle down the road without thinking about taking it off a cliff and parachuting the rest of the way.


well, one nice thing so far is that they haven't had any timed missions yet.  It seems like I can just go off and collect upgrades during a mission assuming I don't leave the mission boundaries.  The only time it seemed like I had a time limit was in one sequence where I had to catch up to this jeep before it got to the end of a frozen lake.  That scene was actually pretty cool because you were jumping from car to car so you could grab the main one.  Reminded me of Pursuit Force.
« Last Edit: March 25, 2010, 12:50:06 PM by swaggaz »

cool breeze

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #204 on: March 25, 2010, 01:05:08 PM »
[youtube=560,345]t8r7rlJQ3pk[/youtube]

they put in a hidden island that is based on Lost and even makes your plane crash if you fly over it :lol
« Last Edit: March 25, 2010, 01:08:54 PM by swaggaz »

dark1x

  • Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #205 on: March 25, 2010, 01:07:24 PM »
Yeah, I saw that easter egg.  I'm definitely going to have to look for that.  Very cool addition.

Anyone here actually find it?

GilloD

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #206 on: March 25, 2010, 08:09:35 PM »
Game is totally amazing. It's just full of really crazy stuff to explore- The Mile High Club (I won't spil it, it was a huge 'Wow' moment for me), an ICBM site tucked away in the mountains. Secret labs. Any 5 minute flight won't just spit out some crappy terrain pockmarked with identical villages- You'll see some crazy cool stuff.
wha

demi

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #207 on: March 25, 2010, 08:20:42 PM »
LOST :bow
fat

Bebpo

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #208 on: March 25, 2010, 09:29:51 PM »
I dunno, I found the Mile High Club and 100%'d it and thought it was weak.  At first it was "woah, this is awesome!" but that lasted for about 20 seconds until I'd walked all around and found that there was absolutely nothing to do besides randomly kill innocent people if I wanted and steal a plane.  Which is pretty much like every location in the game except usually in those you also get to explode the same propane tanks, gas stations, generators as well.  This game is all about "woah, look what I found!! This game is cool!" and then "oh, wait, there's nothing new to do here...zzzz".

I just wish they put more effort into making areas unique and giving them things to do.  You know what would make this game better?  Wrpg elements that give all these places quest dialogues and unique sidequests like Fallout.  Maybe that'd mean they'd have to cut down the number of locations from 300 to 50, but I'd rather have 50 fallout1 level settlements (aka, a few npc dialogues, 1 or 2 short unique quests) than repeat the same thing 300 times. 

I mean when most of the game is just blowing stuff up (or really boring after a few times find the hidden upgrade packages [way too many of them in each area]), having bad combat with non-existant AI, bad driving, and wonky physics doesn't do it any favors.  Sandbox games like Crackdown work because the combat is fun, the driving is solid, and in that game the building scaling/platforming element was well done.  JC1/2 is like a set of super shallow and below average gameplay types thrown together in an amazing world.

I've been trying to figure out why I liked JC1 so much, when it had all of these same problems.  I thought JC1 was awesome and it was the first sandbox game that I liked enough that I actually completed it.  I think it was because early gen games get a free pass because just going "omg, these incredible new experiences like nothing before :o" adds a lot of fun.  I mean I thought Kameo was a fantastic action platformer as well.  JC1 also had the advantage of actually being something new.  JC2 is undoubtedly the better game in every way, but having done 20-30 hours of this in JC1, it feels too familiar and repetitive from the start.
« Last Edit: March 25, 2010, 09:38:39 PM by Bebpo »

GilloD

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #209 on: March 25, 2010, 09:35:56 PM »
See, I hated Crackdown. I mean, it was okay. But it felt so lifeless and boring. I never got the hype. I realize I am a fringe element in that regard, but I just didn't like it very much.
wha

Bebpo

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #210 on: March 25, 2010, 09:41:13 PM »
I sound more negative on the game than I actually am.  I keep playing it whenever I have some spare time and have some fun scenarios sometimes and I'll probably play it to competition since it's entertaining enough.  It's less that I think it's a bad game and more just that I'm disappointed it isn't a huge jump from the first game.

maxy

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #211 on: March 26, 2010, 09:04:29 AM »
Edge review...7/10

Quote
And what a mixed bag they are. Whereas the first game’s missions so often suffered from being uninspired, Just Cause 2 serves up equal measures of fun and frustration, along with the occasional treat. The best missions combine challenge, spectacle and even humour – with the opening levels, an assault on a satellite facility and a visit to a supposedly haunted island – being particular highlights. Unfortunately, later missions resort to the first game’s trick of throwing masses of anti-air weaponry and irritatingly accurate enemies at the player while asking them to whittle down the health bar of a target wielding a rocket launcher. These missions turn Rico the daredevil assassin into Rico the grunt, waging a one-man war of attrition from whatever cover he can find.

Like its predecessor, Just Cause 2 can hardly be called an average game. It’s a good one undermined by a selection of mediocre elements, and it’s all the more frustrating this time around because Avalanche shows us glimpses of just how much fun two weeks on holiday with Rico should be.

http://www.edge-online.com/magazine/review-just-cause-2
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cool breeze

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #212 on: March 26, 2010, 09:28:45 PM »
[youtube=560,345]cptZHopv-F0[/youtube]

I was messing around earlier and decided to pick up an enemy jet taking off with my helicopter.  I flew it into the air, released the grapple and watched as it flew off...I wish this game had co-op.

pilonv1

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #213 on: March 30, 2010, 01:57:36 AM »
Game is totally amazing. It's just full of really crazy stuff to explore- The Mile High Club (I won't spil it, it was a huge 'Wow' moment for me), an ICBM site tucked away in the mountains. Secret labs. Any 5 minute flight won't just spit out some crappy terrain pockmarked with identical villages- You'll see some crazy cool stuff.

Mile High Club is amazing, and even though like Bebpo I was a little disappointed with it's content the idea around it was great. I took some awesome pics too.

Not since Fallout 3 have I wanted to explore a map like I have with this one. Just an amazing game, even if the gunfighting is atrocious.
itm

BobFromPikeCreek

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #214 on: March 30, 2010, 02:01:13 AM »
I realize I'm missing out on wicked mods and stuff by not going PC, but the base game is sweet enough to justify grabbing it for 360, right?
zzzzz

pilonv1

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #215 on: March 30, 2010, 02:15:55 AM »
Definitely. I'm not running mods on PC right now, but once I'm finished with the main story I will BOLO up
itm

BobFromPikeCreek

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #216 on: March 30, 2010, 02:43:17 AM »
Cool. Play asia sez the asian version is region free, so I'm gonna get all up in this bitch.
zzzzz

Eric P

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #217 on: March 30, 2010, 10:36:58 AM »
i bought jc2 this morning and will be on play around with it tonight while the gf is watching Lost
Tonya

cool breeze

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #218 on: March 30, 2010, 12:11:35 PM »
yeah, they hid so many cool things around the world like
spoiler (click to show/hide)
the lost reference, a beached whale, a hot air balloon that you can ride, etc.
[close]

the other day I was just flying around and saw a street race going on between these Ferrari looking cars

I realize I'm missing out on wicked mods and stuff by not going PC, but the base game is sweet enough to justify grabbing it for 360, right?

totally

it doesn't get annoying until after the main game when you can get up to heat lvl 4 and enemies are constantly shooting with bullets and explosives  I didn't use the patch until after the main game, so yeah.  again, maybe easy would be a better setting.

Bebpo

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #219 on: March 30, 2010, 05:46:38 PM »
You know, I think this game is awesome, especially with the Bolo patch w/infinite ammo, but I wish as a design decision they had not made the item pickups part of each area's completion.

Basically I run/drive/fly/parachute in and blow everything blow up everything I can and have lots of fun doing it and fighting guys
...and then if I try to go for 100% I spend 20 mins running around the entire place a dozen times to find a bunch of little items.

So for the most part I just skip part 2 and leave each area at 50-70% completion and get out of there.  Kinda sucks not to get the bonus chaos for clearing an area and the satisfaction of completing it.


I think the item pickups should have been in the same spots, just not be part of the completion %


I'm around 11% now, just unlocked Agency Mission 4.  I mainly just mess around and discover new places and a blow them up, but I do faction missions when I run across them and stronghold missions when they are available.  Will probably finish up all the Agency/Stronghold/Faction missions, but I don't think I'll go for 100%  :lol

Bebpo

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #220 on: March 31, 2010, 12:47:57 AM »
I just 100%'d an Oil Rig.  That was AWESOME.  It was like that Oil Rig mission in MW2 except way better.  Really cool how they made it an entire floating base.  I took a raftboat and set it to circle around the rig while I got into the gunner seat and took out all the propane tanks and stuff I could.  Then I got in a heli and blew up the top stuff and dived down onto it and raided the base.  Awesome.

Also wtf at
spoiler (click to show/hide)
ninjas
[close]
in agency mission #4  :lol

Loved how you grapple them and then can't move.
« Last Edit: March 31, 2010, 01:39:18 AM by Bebpo »

GilloD

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #221 on: March 31, 2010, 01:34:22 AM »
I just 100%'d an Oil Rig.  That was AWESOME.  It was like that Oil Rig mission in MW2 except way better.  Really cool how they made it an entire floating base.  I took a raftboat and set it to circle around the rig while I got into the gunner seat and took out all the propane tanks and stuff I could.  Then I got in a heli and blew up the top stuff and dived down onto it and raided the base.  Awesome.

Also wtf at [spoilers]ninjas[/spoiler] in agency mission #4  :lol

Loved how you grapple them and then can't move.

The best part is how that mission ends
spoiler (click to show/hide)
They're like OKAY TAKE A RUNNING JUMP OFF THAT CLIFF DO IT NOOOOOOOOOOWWWWWWWWWWWW and then you have to grapple onto a car chasing some chick and HIJACK it BEFORE YOU CRASH into an ATOMIC SUBMARINE that is SHOOTING MISSILES EVERYWHERE OMMOGOMGOMGOMGOMG
[close]
wha

GilloD

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #222 on: March 31, 2010, 01:35:39 AM »
Cool. Play asia sez the asian version is region free, so I'm gonna get all up in this bitch.

If you go to Yongsan, there's like a second mini-mall adjunct to the main one where the actual subway stop is. The mini-mall has more game stores, dunno if prices are any better.
wha

pilonv1

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #223 on: March 31, 2010, 02:39:16 AM »
I'm 97% on one oil rig and cant complete it :( Apparently you can lose packages through explosions.

Or there's a control I'm missing somewhere but I can't see anything.
itm

Bebpo

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #224 on: March 31, 2010, 02:43:14 AM »
I was at 97% on the rig I did for about 15 mins.  Really annoying (like every settlement that you get 95% in and are like WHERE IS THE LAST PIECE). 

For me it was a single propane tank under the bottom that looked exploded because the ones around it were exploded and flaming.

pilonv1

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #225 on: March 31, 2010, 04:13:29 AM »
I swear I have everything. I couldn't be fucked doing it again because of all the guards that spawn so it's impossible to explore it decently.
itm

Bebpo

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #226 on: April 01, 2010, 02:29:10 AM »
I was going around doing Faction missions and I did the SPACE SHUTTLE STATION one for the Ular Boys and it was totally awesome.  I think there was a mission in JC1 like that too where you had to chase down a rocket or something.  But chasing a rocket into the stratosphere with a jet in the sunset is badass even though the jet kinda controls like crap, lol. 

Just unlocked Agency mission 5, took me foreeeever to get that last bit of chaos to open it up.  I've probably done about 50% of the faction missions available at this point.  Will do Agency #5 and the rest of the faction missions tomorrow and see if it takes me to agency #6 or if I need to run around blowing stuff up more.


The more I play, the more I notice things that are kind lame and could be done better in JC3 like:
1) NON-INVINCIBLE GLASS.  It's pretty stupid to be able to see inside a building that you can go into through a glass ceiling or window but you can't destroy the glass and go in that way.  Even just windows not shattering feels off.
2) Destructible Buildings.  It's nice that you can blow up the watch towers but there's really no reason why you shouldn't be able to explode any building in a settlement and leave it in debris.  It's not like they are used for anything and I'm not asking for Red Faction level particles, just a BOOM and some rubble like the watch towers.  Would be a lot more satisfying if you go through an entire place and leave it in flames.
3) If you have a passenger in the car, have a way to make them take the wheel.  If you're being chased and driving, it'd be nice to be able to jump on the roof and shoot the pursuers away like an action movie.  Here if you do that your car swerves off the road and you go flying
4) More weapons.  The game is HUGE between the world size & all the collectables and missions.  Probably would take like 100 hours to 100% it.  Yet you are using the same 3-4 guns the entire game....kinda boring.
5) Start where you saved.  Getting warped to the nearest stronghold is kinda mehhhh.
6) A way to lower heat besides running away for a while or dying.

cool breeze

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #227 on: April 02, 2010, 05:20:45 PM »
[youtube=560,345]h-xqbatcaUk[/youtube]

infinite grapple mod

not perfect yet but still awesome

Bebpo

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #228 on: April 02, 2010, 05:30:41 PM »
lol

I'm working on unlocking Agency Mission 6 now.  Finished all the stronghold takeovers and have about a quarter of the faction missions done.  Gonna try to finish this up this weekend.  I think they did a good job at creating a lot of different looking settlements.  A temple base is really different looking than a military installation or a harbor or civilian village.

Great Rumbler

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #229 on: April 02, 2010, 07:08:44 PM »
Got my copy of Just Cause 2 today. :rock
dog

Bebpo

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #230 on: April 03, 2010, 01:58:47 AM »
Finished the main story.  Around 22/23 hours now.  I definitely enjoyed the main missions.  The final boss fight is awesome and hilarious.  The cutscenes were pretty funny and the game had lots of silly fun. 
Been working on the faction missions now.  Have about 25/49 done so far.  Some are pretty good, a few are annoying, but overall they're great for mixing up the free-roaming chaos bits.  Gonna try to finish those up, blow up more stuff and see if I can hit the 50% completion achievement. (33% currently)  I figure that's a good stopping point to move on to other things.

Definitely got my money's worth with this game.  20-30 hours of fun and a great looking world to explore.  Can't ask for much more.

Not sure what clicked, but definitely had a turn around on this game.  At first I wasn't feeling it that much and it just felt too repetitive.  But at some point it clicked and became non-stop fun that was difficult to put down.  I think it was a mix of using the bolo patch cheats & actually doing the side-missions to break up just running around causing explosions.  In the end I definitely enjoyed JC2 more than JC1. 
« Last Edit: April 03, 2010, 02:06:05 AM by Bebpo »

cool breeze

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #231 on: April 03, 2010, 03:35:56 AM »
the only thing I liked more about Just Cause 1 was that skydiving felt more like you were flying since you can travel further in in any direction compared to Just Cause 2.  In JC2 you mostly just fall straight down with some adjustment.

brawndolicious

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #232 on: April 03, 2010, 05:00:18 AM »
There was one achievement for skydiving one kilometer.  Boss.

Bebpo

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #233 on: April 03, 2010, 11:44:21 AM »
Also skydiving had better music in JC1 and the skybox was nicer looking.

Bebpo

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #234 on: April 03, 2010, 08:57:24 PM »
Man, the completion % in this game is ridiculous because of all the pickups.  I finished all the missions in the game, have blown up 1000 piece of property and gotten 550 pickups and I'm....41%
No way I'm getting to 50%  :lol

Bebpo

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #235 on: April 03, 2010, 09:35:43 PM »
I set FRAPS on auto-picture every 30 seconds during the 5 hours I spent finishing up all the faction missions.  Then I went through the 500+ pictures to see if any looked cool.  Here's some of the better ones.
http://smg.photobucket.com/albums/v297/bebpo/justcause2/?start=all















I love the motion blur in this game.  Looks awesome and comes across really well in screens.
« Last Edit: April 04, 2010, 04:55:09 AM by Bebpo »

Great Rumbler

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #236 on: April 04, 2010, 11:48:12 AM »
That James Bond jet is awesome, too bad you need a really big open space to get if off the ground.
dog

cool breeze

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #237 on: April 04, 2010, 11:55:15 AM »
are you talking about that small one?

if you upgrade it all the way, it takes out fast.  That and the final helicopter are the only two vehicles I've upgraded and both become really quick.

Bebpo

  • Senior Member
Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #238 on: April 04, 2010, 02:43:43 PM »
Surprisingly I found the first helicopter to be way better than the second.  The first one is super light and moves really really fast.  It even has guns for shooting stuff!  The downside is the guns are weak and it blows up in 2-3 hits.  But for quick travel where you can't fit a jet it's great.  Plus if you're getting shot by a real heli anyway you can just switch over to that one if you need better shooting.

One thing I really didn't like was how you can't spawn helicopters in escort missions and have the NPC get in the passenger seat >_<  I know it would make it far easier, but it's sandbox.  Let me do that if I want!
A couple of the escort missions were a little annoying when they have like 3 levels of heat on you and infinite guys blowing up any car you get in after a few seconds.  Same with some of the vehicle jackings.  I basically would have to get out of the vehicle sometimes and kill all the guys away from my vehicle and then get back in.

One nice thing about the james bond jet is it is glitchy as hell.  You can hit stuff on your take off, flip the plane upside down, be scraping the earth at 500mph and fly off a cliff/bump and then take off into the air without exploding.  lol.  Doesn't always work though.  very glitchy.

pilonv1

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Re: Just Cause 2 thread of impossible stunts and true sandbox fun
« Reply #239 on: April 05, 2010, 04:12:15 AM »
There's no way I'm going to 100% this game, but I've hardly done any missions and I'm up to 10% in 11 hours. The way it draws you in to doing more than you mean to is amazing.

This is how my Just Cause 2 sessions go:

-Find some army base to do
-Jump in a plane/helicopter to escape base once 100%
-Fly somewhere interesting (today it was the Ski Resorts)
-Complete 1-2 more areas to 100%
-Jump in a plane/helicopter with the aim of flying round to discover some more places then quit
-Look at my watch 2 hours later after clearing another 4-5 bases that looked interesting

This game is a huge time sink but it's so much fun you never even notice. The base you get with the Razorback and the Harrier style jet is great fun.
« Last Edit: April 05, 2010, 04:15:48 AM by pilonv1 »
itm