Author Topic: Halo: Reach  (Read 82676 times)

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Stoney Mason

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Re: Halo: Reach
« Reply #180 on: February 12, 2010, 12:08:29 PM »
I mostly agree with this.

It's like the Matrix sequels.  All the additional information about the universe just ruins what was there.  I haven't read any extended fiction for Predator, but if there is some stupid story about how he was hunting Arnold to win his love's affection, I'd think that was shit too.

The first one was the introduction to the universe and the story so it holds that fresh new premise aspect that all IP's get a buff from. After the first game I never really understood the story in the others or cared that much (especially 2. I didn't understand a damn thing that happened in that game nor can I remember any of it). The gameplay for me though in the campaign was always pretty solid outside of the flood and some poor interior level design that Bungie has never been good at imo.

As far as the multiplayer they've all been pretty strong imo even if Halo MP isn't exactly my taste at this stage. The encouraging thing about the doc seems to be that they are going for the more visceral impact of the original game where it was a pretty simple story backed up up by impressive moments like landing on the planet for the first time in the original game. That's what is good about Halo for me. Not the story minutiae which was always baffling.
« Last Edit: February 12, 2010, 12:11:22 PM by Stoney Mason »

duckman2000

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Re: Halo: Reach
« Reply #181 on: February 12, 2010, 12:08:42 PM »
I'm calling haterz on this one, sorry. Not even the biggest halo fan around.

Figures, real Halo fans regularly piss on all of Halo 2 and much of Halo 3. Well, fans of good campaigns at least. It's a bit like Wii.

Reach, on the other hand, looks pretty good. Really don't see the OMG graphics, though. Looks muddy.
« Last Edit: February 12, 2010, 12:11:20 PM by duckman2000 »

Third

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Re: Halo: Reach
« Reply #182 on: February 12, 2010, 12:15:33 PM »
Killzone 2 also looks muddy. But it's still one of the best looking fps games out there.

Reach will be technically more impressive, though. I wonder how constant the graphics will be during the big environments.

duckman2000

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Re: Halo: Reach
« Reply #183 on: February 12, 2010, 12:15:43 PM »
The encouraging thing about the doc seems to be that they are going for the more visceral impact of the original game where it was a pretty simple story backed up up by impressive moments like landing on the planet for the first time in the original game. That's what is good about Halo for me. Not the story minutiae which was always baffling.

Yeah, Halo had just enough of a reasonably engaging story to push you from battleground to the next. It certainly wasn't perfect, but it felt like they had their priorities straight. The sequels placed the shit story front and center. If this is in fact more like the first (I don't trust Bungie at this point, they may just be talking up what they want people to hear), then that's awesome.

Killzone 2 also looks muddy.

Nah, this is muddy in a Unreal Engine 3 sort of way. It's really held back by the shit art, so maybe that's it.
« Last Edit: February 12, 2010, 12:17:15 PM by duckman2000 »

cool breeze

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Re: Halo: Reach
« Reply #184 on: February 12, 2010, 12:18:07 PM »
Sorry but that's just dumb. And if you wanna create your own fan fiction in your head, you can still do it. The universe of Halo has been well developed, and it's not like they have developed a whole fuck ton, as Halo 3 specially is very light on story.

I'm calling haterz on this one, sorry. Not even the biggest halo fan around.

fan fiction? what? I liked it in Halo 1 when it was aliens that were evil and you killed them, then there were the flood, who were also evil, then there is also some robot drone thing who may or may not be evil.  Halo 2 was like...the aliens from the first game, yeah, they're like space samurai or some shit, and now these giant monkeys who totally stop being giant monkeys in Halo 3 for some arbitrary reason and trying to take over and help these cripple aliens.  Those flood zombie guys from the first game? yeah, there is some giant plant that's a giant brain or something.  You also play as one of the alien samurai guys in some levels while playing as Master Chief in the first game to make the enemy seem more sympathetic.

I actually read the Fall of Reach book and don't have a problem with the story there.  Halo 2 is what felt like fan fiction, trying to justify why the aliens were fighting.  I'm not even saying it wasn't well developed, because if you're into it, you they have a bunch of fiction to read into to.  But it was totally unnecessary and took away some of the appeal for me.

I mostly agree with this.

It's like the Matrix sequels.  All the additional information about the universe just ruins what was there.  I haven't read any extended fiction for Predator, but if there is some stupid story about how he was hunting Arnold to win his love's affection, I'd think that was shit too.

The first one was the introduction to the universe and the story so it holds that fresh new premise aspect that all IP's get a buff from. After the first game I never really understood the story in the others or cared that much (especially 2. I didn't understand a damn thing that happened in that game nor can I remember any of it). The gameplay for me though in the campaign was always pretty solid outside of the flood and some poor interior level design that Bungie has never been good at imo.

As far as the multiplayer they've all been pretty strong imo even if Halo MP isn't exactly my taste at this stage. The encouraging thing about the doc seems to be that they are going for the more visceral impact of the original game where it was a pretty simple story backed up up by impressive moments like landing on the planet for the first time in the original game. That's what is good about Halo for me. Not the story minutiae which was always baffling.

Agreed.

My opinion of the Halo games are hardly impacted by the story.  I'm just saying how I feel about the story is all.
« Last Edit: February 12, 2010, 12:19:38 PM by swaggaz »

AdmiralViscen

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Re: Halo: Reach
« Reply #185 on: February 12, 2010, 12:20:37 PM »
Fuck the story. For fun, Halo 3 > Halo 1 > ODST > Halo 2. None of them are bad by any means

duckman2000

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Re: Halo: Reach
« Reply #186 on: February 12, 2010, 12:21:17 PM »
Space rhinorillas and Petey Piranha. Halo 2 really felt like a plan B, and a rushed one at that.

Mupepe

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Re: Halo: Reach
« Reply #187 on: February 12, 2010, 12:22:14 PM »
The best thing about Halo's story has always been the commercials.

"There are those who said this day would never come.  What are they to say now?"

or some shit

"I need a weapon"

oh and the music!  DU DU DU DUN!

seriously.  I've played all 3 to completion and I couldn't tell you shit about the story.  I don't give a fuck.  I watched for the moments from the commercials because the commercials always made it sound so fucking badass.

cool breeze

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Re: Halo: Reach
« Reply #188 on: February 12, 2010, 12:24:41 PM »
[youtube=560,345]fkCgDIhUJmQ[/youtube]

That one is my favorite. 

STOP DESTRUCTION OF HUMAN RACE
>IN PROGRESS

spoiler (click to show/hide)
it was still in progress when you finished the game  :'(
[close]

Mupepe

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Re: Halo: Reach
« Reply #189 on: February 12, 2010, 12:25:40 PM »
Swaggaz gets it.   8)

WrikaWrek

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Re: Halo: Reach
« Reply #190 on: February 12, 2010, 12:29:28 PM »
Story is pretty simple.

Bad motherfuckin aliens want a piece of the holy ground ass, because some alien with them communication skills has lead them to believe the holy grail is theirs if they get that piece of ass.

Meanwhile these bitches started raining on humanity's gay parade through space, and you know how cigarillos get when bitches start acting wild, they call their buffed up friends to fuck you up.

Shit's up when the holy ground is actually holding the fucking devil, the apocalypse.

Add some guns, some drugs, some of that robocop shizzazle and you got one awesome action story. If you don't get the appeal, you are small minded and i don't give a shit anymore, there are faults in its delivery, but the written universe and motifs are GREAT.

TEEEPO

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Re: Halo: Reach
« Reply #191 on: February 12, 2010, 12:31:38 PM »
WANT

Mupepe

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Re: Halo: Reach
« Reply #192 on: February 12, 2010, 12:32:35 PM »
Story is pretty simple.

Bad motherfuckin aliens want a piece of the holy ground ass, because some alien with them communication skills has lead them to believe the holy grail is theirs if they get that piece of ass.

Meanwhile these bitches started raining on humanity's gay parade through space, and you know how cigarillos get when bitches start acting wild, they call their buffed up friends to fuck you up.

Shit's up when the holy ground is actually holding the fucking devil, the apocalypse.

Add some guns, some drugs, some of that robocop shizzazle and you got one awesome action story. If you don't get the appeal, you are small minded and i don't give a shit anymore, there are faults in its delivery, but the written universe and motifs are GREAT.
That sounds pretty awesome.

They should have presented it just like that.  But with Marty's badass music.

WrikaWrek

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Re: Halo: Reach
« Reply #193 on: February 12, 2010, 12:32:52 PM »
I agree with Duckman though, Bungie is in serious need of spending a fraction of their goddamn budget on hiring some better artists.

Mupepe

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Re: Halo: Reach
« Reply #194 on: February 12, 2010, 12:39:24 PM »
I love the art :(

WrikaWrek

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Re: Halo: Reach
« Reply #195 on: February 12, 2010, 12:41:07 PM »
Why?

It looks so....morning flash based cartoon or some shit, i can't even quite pin point what's wrong with it.

Mupepe

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Re: Halo: Reach
« Reply #196 on: February 12, 2010, 12:46:12 PM »
see?  it's you!  I can pin point what I love about it though.  It's colorful, vibrant, flamboyant, simple and best of all... fucking different. 

When I see other games, I usually think about the new effects that are going into it and how that makes it look "better".  But they all look the same. 

I look at the world that Bungie creates with the art and I love it.  It really is its own universe.  Not some semi realistic, uncanny valley bullshit I see in most games.

TEEEPO

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Re: Halo: Reach
« Reply #197 on: February 12, 2010, 12:47:49 PM »
Why?

It looks so....morning flash based cartoon or some shit, i can't even quite pin point what's wrong with it.

the fact that it's a little more round around the edges especially in the environments? they seem to be taking a page out of blizzard's book with making every scene packed with as much detail as possible while doing as little as possible. i think it looks awesome.

Robo

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Re: Halo: Reach
« Reply #198 on: February 12, 2010, 12:48:11 PM »
Halo's art direction is fucking excellent, it's just heavily marred by the sub-par technical side.
obo

iconoclast

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Re: Halo: Reach
« Reply #199 on: February 12, 2010, 12:49:50 PM »
The new single-shot BR already means this game is better than Halo 2 and 3. Fuck sprint though, keep that shit in other games.
« Last Edit: February 12, 2010, 12:53:44 PM by iconoclast »
BiSH

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Re: Halo: Reach
« Reply #200 on: February 12, 2010, 12:51:06 PM »
i thought that new video was what we were talking about  ???

duckman2000

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Re: Halo: Reach
« Reply #201 on: February 12, 2010, 12:51:18 PM »
Halo's art direction is fucking excellent, it's just heavily marred by the sub-par technical side.

Nah, it's the shit art.

iconoclast

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Re: Halo: Reach
« Reply #202 on: February 12, 2010, 12:53:30 PM »
i thought that new video was what we were talking about  ???

Woops, I thought the last page was old replies :-[
BiSH

TEEEPO

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Re: Halo: Reach
« Reply #203 on: February 12, 2010, 12:59:15 PM »
i really don't know. reading gaming threads is a chore.

AdmiralViscen

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Re: Halo: Reach
« Reply #204 on: February 12, 2010, 01:01:20 PM »
Halo artstyle is just fine. I like it a lot.

The new single-shot BR already means this game is better than Halo 2 and 3. Fuck sprint though, keep that shit in other games.

Yes to BR. Sprint was promised for Halo 2, so I'm glad it's finally in.

Tieno

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Re: Halo: Reach
« Reply #205 on: February 12, 2010, 01:04:44 PM »
Looks pretty cool.

Bungie still got it :bow2

i

cool breeze

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Re: Halo: Reach
« Reply #206 on: February 12, 2010, 01:15:02 PM »
The art is good for the most part.  Inspired by Aliens, made a bit cartoon-y, and with Reach I'm digging how there is a really rough look to the equipment and characters.  I wish it was a bit more colorful, something I liked about other Halo games, but it's nothing that will make enjoy it less.

Story is pretty simple.

Bad motherfuckin aliens want a piece of the holy ground ass, because some alien with them communication skills has lead them to believe the holy grail is theirs if they get that piece of ass.

Meanwhile these bitches started raining on humanity's gay parade through space, and you know how cigarillos get when bitches start acting wild, they call their buffed up friends to fuck you up.

Shit's up when the holy ground is actually holding the fucking devil, the apocalypse.

Add some guns, some drugs, some of that robocop shizzazle and you got one awesome action story. If you don't get the appeal, you are small minded and i don't give a shit anymore, there are faults in its delivery, but the written universe and motifs are GREAT.

You're still missing what I'm trying to say here.  I'll try to make it even simpler: I don't care about why you like and follow the Halo story.  What I liked about Halo 1 is that, as the guy put it in the video, the aliens seemed alien and aggressive.  I didn't care for how they expanded the universe.  To me (I'll stress again that this is just how I feel since you seem hostile thinking I'm speaking for anyone other than myself) it felt unnecessary to give more information on the enemies.  It isn't just with Halo, and I feel the same way towards many other stories in other medium.  You really shouldn't take it personality, guy.

The new single-shot BR already means this game is better than Halo 2 and 3. Fuck sprint though, keep that shit in other games.

I've wanted sprint in Halo games for a while now.  Halo games always have been areas (Reach seems to have the biggest) and without a vehicle, you just waste a lot of time walking to a location.  They do a good job of providing vehicles, but they can get destroyed.  Being able to just sprint and cover ground faster is going to be great.  I don't know if it will be used like in MW2 combat where you spring up and melee people.  I'm hoping it is more just for movement rather than combat.
« Last Edit: February 12, 2010, 01:16:59 PM by swaggaz »

iconoclast

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Re: Halo: Reach
« Reply #207 on: February 12, 2010, 01:27:33 PM »
Yeah, I have no problem with sprint in the single player portion, but it's a real game changer when it comes to Halo's multiplayer. I haven't read much at all about Reach, so maybe they've talked about this, but I'm hoping they'll only allow sprint for single player (which they probably won't).
BiSH

AdmiralViscen

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Re: Halo: Reach
« Reply #208 on: February 12, 2010, 01:29:02 PM »
I don't think they've said anything about multi. I don't think shaking up the multi is a bad idea at all though, even though I am still a fan of Halo 3.

Halo 3 already needs a sprint on Valhalla and Sand Trap.

MCD

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Re: Halo: Reach
« Reply #209 on: February 12, 2010, 03:56:49 PM »
looks great.

TripleA

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Re: Halo: Reach
« Reply #210 on: February 12, 2010, 04:12:36 PM »
I don't see any problem with the art style in Halo Reach.

Graphically,the game is looking great; I would put Reach right next to Resistance 2 and MW2, so it's not going to disappoint visually.

Interested in knowing if Master Chief will be in the game.

Tauntaun

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Re: Halo: Reach
« Reply #211 on: February 12, 2010, 04:36:48 PM »
Friend showed me a vid of this today, got me wet.  :drool
:)

MCD

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Re: Halo: Reach
« Reply #212 on: February 12, 2010, 04:42:55 PM »
indeed it is.

[youtube=560,345]GnXwhcOClbk[/youtube]

duckman2000

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Re: Halo: Reach
« Reply #213 on: February 12, 2010, 04:56:07 PM »
Sounds like a shitty Metroid rip. What a hack.

MCD

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Re: Halo: Reach
« Reply #214 on: February 12, 2010, 04:57:04 PM »
>implying metroid is good.

bork

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Re: Halo: Reach
« Reply #215 on: February 12, 2010, 05:54:28 PM »
>implying Metroid is not good.
ど助平

Third

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Re: Halo: Reach
« Reply #216 on: February 12, 2010, 06:25:37 PM »
Friend showed me a vid of this today, got me wet.  :drool

:drool

brawndolicious

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Re: Halo: Reach
« Reply #217 on: February 12, 2010, 08:36:19 PM »
Wow, at least graphically it looks like the most impressive console game so far.  Some of the gameplay additions they mentioned before sounded a bit unrealistic (HUGE battles, knife kills, etc) on paper but they actually look good in motion.  My most anticipated game this year now.
Nah, this is muddy in a Unreal Engine 3 sort of way. It's really held back by the shit art, so maybe that's it.
I don't see that at all.  The colorful art style is actually what I really like about Halo.  They don't jam a bunch of fake gray/brown shit on the screen and post-process the hell out of it.   What ESPECIALLY impresses me are the lighting effects (and that skybox omg!).

Now the only thing I'm nervous about is possibly having to use med kits again in Halo1 because they have to go back to the hybrid shield/armor system in Reach.  It was a good system, but it's been a long time since most Halo fans have played Halo1 multiplayer so there'll be a relearning curve.

Hitler Stole My Potato

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Re: Halo: Reach
« Reply #218 on: February 13, 2010, 10:46:04 AM »
After ODST my interest in Halo was somewhere below the next DS Petz game but after watching the VidDoc, I gotta say that I'm kind of impressed with what Bungie is doing.  Regardless of what they're saying, I'm sure the story will be fucked up since Halo's plot has been incredibly stupid since the second game, but Reach is back on my radar at least.
Tacos

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Re: Halo: Reach
« Reply #219 on: February 13, 2010, 10:52:32 AM »
Wow a bunch of Halo haters, yawn

I'll be enjoying my fun co-op experience
fat

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Re: Halo: Reach
« Reply #220 on: February 13, 2010, 11:06:40 AM »
Hey, I'm not a Reach hater anymore and I liked the middle section of Halo 3 quite a bit.  Fuck Halo 2 though.
Tacos

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Re: Halo: Reach
« Reply #221 on: February 13, 2010, 11:20:37 AM »
Wow, that viddoc looks awesome. I had totally written this game off.

I enjoyed Halo 3 singleplayer quite a bit, but alot of the multiplayer stuff felt randomized (i.e. simultaneous hits, directional hit detection, melee distance, etc.). I never bothered with ODST, looked like trash
jon

Don Flamenco

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Re: Halo: Reach
« Reply #222 on: February 13, 2010, 11:25:53 AM »
Wow, that viddoc looks awesome. I had totally written this game off.

I enjoyed Halo 3 singleplayer quite a bit, but alot of the multiplayer stuff felt randomized (i.e. simultaneous hits, directional hit detection, melee distance, etc.). I never bothered with ODST, looked like trash

I forgot about ODST, but I decided to try it this weekend--- not bad at all.  The hub world stuff is so-so, but the first two levels had some great fights.  The levels are pretty short though-- like small skirmish, a medium sized fight or two, then a big one at the end. The "playing as regular space marines with less health" twist actually works really well...the pressure's always on.   Solid rental, you could do much worse.

cool breeze

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Re: Halo: Reach
« Reply #223 on: February 13, 2010, 01:10:48 PM »
the melee thing in Halo 3 multiplayer is kinda why I didn't play that game as much as I thought I wouldn't.  iirc it was based around who had the least health when two people hit instead of timing.  It drove me crazy to clearly get hit the guy first and fall because I gambled on punching him out instead of emptying my clip.  It worked in Halo 1 and 2, even in single player Halo 3.  Single player was alright but the only moments that stood out were those two giant scarab fights.  I liked ODST single player more than Halo 3, tbh.

TripleA

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Re: Halo: Reach
« Reply #224 on: February 13, 2010, 01:26:50 PM »
Wow, at least graphically it looks like the most impressive console game so far.  Some of the gameplay additions they mentioned before sounded a bit unrealistic (HUGE battles, knife kills, etc) on paper but they actually look good in motion.  My most anticipated game this year now.
Nah, this is muddy in a Unreal Engine 3 sort of way. It's really held back by the shit art, so maybe that's it.
I don't see that at all.  The colorful art style is actually what I really like about Halo.  They don't jam a bunch of fake gray/brown shit on the screen and post-process the hell out of it.   What ESPECIALLY impresses me are the lighting effects (and that skybox omg!).

Now the only thing I'm nervous about is possibly having to use med kits again in Halo1 because they have to go back to the hybrid shield/armor system in Reach.  It was a good system, but it's been a long time since most Halo fans have played Halo1 multiplayer so there'll be a relearning curve.

 :lol :lol :lol :lol :lol :lol :lol

AdmiralViscen

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Re: Halo: Reach
« Reply #225 on: February 13, 2010, 11:55:36 PM »
the melee thing in Halo 3 multiplayer is kinda why I didn't play that game as much as I thought I wouldn't.  iirc it was based around who had the least health when two people hit instead of timing.  It drove me crazy to clearly get hit the guy first and fall because I gambled on punching him out instead of emptying my clip.  It worked in Halo 1 and 2, even in single player Halo 3.  Single player was alright but the only moments that stood out were those two giant scarab fights.  I liked ODST single player more than Halo 3, tbh.

They patched the melee thing within 3 months of the game coming out. I was with you at the time though - I bought my first CoD game only because of that.

cool breeze

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Re: Halo: Reach
« Reply #226 on: February 14, 2010, 01:07:55 AM »
the melee thing in Halo 3 multiplayer is kinda why I didn't play that game as much as I thought I wouldn't.  iirc it was based around who had the least health when two people hit instead of timing.  It drove me crazy to clearly get hit the guy first and fall because I gambled on punching him out instead of emptying my clip.  It worked in Halo 1 and 2, even in single player Halo 3.  Single player was alright but the only moments that stood out were those two giant scarab fights.  I liked ODST single player more than Halo 3, tbh.

They patched the melee thing within 3 months of the game coming out. I was with you at the time though - I bought my first CoD game only because of that.

That kinda makes sense since I got into it again a few months later.  It was when the Haze demo came out.  The Haze demo and getting back into Halo 3 multi were related, I just don't remember why.

brawndolicious

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Re: Halo: Reach
« Reply #227 on: February 14, 2010, 01:42:44 AM »
Wow, at least graphically it looks like the most impressive console game so far.
:lol :lol :lol :lol :lol :lol :lol
Well you might not like the art but technically, it's probably got more going on than any other console game (I never compare it to Crysis or whatever).  What can you think of that's more impressive?

TripleA

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Re: Halo: Reach
« Reply #228 on: February 14, 2010, 12:34:54 PM »
Wow, at least graphically it looks like the most impressive console game so far.
:lol :lol :lol :lol :lol :lol :lol
Well you might not like the art but technically, it's probably got more going on than any other console game (I never compare it to Crysis or whatever).  What can you think of that's more impressive?


I actually think the art in Halo is great  :sonic

You said graphically it looks like the most impressive console game so far, you are incredibly wrong. That's not to say Reach doesn't look great, it just doesn't look better than a lot of games.

Such as: GOWIII, Killzone 2, Uncharted 1 and Uncharted 2, Heavy Rain, etc. Then there are the games that look on par if not slightly better than Halo Reach, such as: Resistance 2, Mass Effect 2, GeOW2, Ratchet&Clank;A Crack In Time, etc.

Since we're talking about technically impressive and all; What resolution does Halo Reach run in?










TripleA

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Re: Halo: Reach
« Reply #229 on: February 14, 2010, 01:02:44 PM »
am nintenho, it's methodis, don't waste your time

 :hans1

AdmiralViscen

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Re: Halo: Reach
« Reply #230 on: February 14, 2010, 01:54:36 PM »
I wish it was methodis

cool breeze

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Re: Halo: Reach
« Reply #231 on: February 14, 2010, 01:55:37 PM »
I'm playing Halo 1 again.  This game is so good.

WrikaWrek

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Re: Halo: Reach
« Reply #232 on: February 14, 2010, 02:04:25 PM »
Such as: GOWIII, Killzone 2, Uncharted 1 and Uncharted 2, Heavy Rain, etc. Then there are the games that look on par if not slightly better than Halo Reach, such as: Resistance 2, Mass Effect 2, GeOW2, Ratchet&Clank;A Crack In Time, etc.


 :banplz

So much fail it hurts. You really reached rock bottom when you mentioned Resistance 2.

TripleA

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Re: Halo: Reach
« Reply #233 on: February 14, 2010, 02:45:11 PM »
Such as: GOWIII, Killzone 2, Uncharted 1 and Uncharted 2, Heavy Rain, etc. Then there are the games that look on par if not slightly better than Halo Reach, such as: Resistance 2, Mass Effect 2, GeOW2, Ratchet&Clank;A Crack In Time, etc.


 :banplz

So much fail it hurts. You really reached rock bottom when you mentioned Resistance 2.

You must have missed the "on par" part.



What resolution does Halo Reach run in?





AdmiralViscen

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Re: Halo: Reach
« Reply #234 on: February 14, 2010, 03:07:26 PM »
It runs a train on PS3 this year along with the best xbox lineup ever (tm)

Hitler Stole My Potato

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Re: Halo: Reach
« Reply #235 on: February 14, 2010, 03:09:32 PM »
I only wished Resistance 2 looked that good. :/
Tacos

TripleA

  • Senior Member
Re: Halo: Reach
« Reply #236 on: February 14, 2010, 03:14:15 PM »
I only wished Resistance 2 looked that good. :/

If anything the actual game looks better :D

cool breeze

  • Senior Member
Re: Halo: Reach
« Reply #237 on: February 14, 2010, 03:17:49 PM »
I only wished Resistance 2 looked that good. :/

lol yeah

first screen shots were like "whoa, and check out that scale!" final game was a butt ugly orange aliased mess with a machine past an invisible wall just shooting rockets at you.  terrible game.

Hitler Stole My Potato

  • The Pelé of Anal
  • Senior Member
Re: Halo: Reach
« Reply #238 on: February 14, 2010, 03:19:24 PM »
I only wished Resistance 2 looked that good. :/

If anything the actual game looks better :D


lol

Maybe my copy of R2 is borked, 'cause the R2 that I played wasn't that nice. Just like Halo 3 doesn't look this good -

Tacos

TripleA

  • Senior Member
Re: Halo: Reach
« Reply #239 on: February 14, 2010, 03:31:30 PM »
I only wished Resistance 2 looked that good. :/

If anything the actual game looks better :D


lol

Maybe my copy of R2 is borked, 'cause the R2 that I played wasn't that nice. Just like Halo 3 doesn't look this good -

(Image removed from quote.)

Perhaps you need to have your TV calibrated, because the game looked quite impressive when it came out  :cookiem