Author Topic: Halo: Reach  (Read 43599 times)

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Beezy

  • Senior Member
Re: Halo: Reach
« Reply #840 on: September 20, 2010, 10:34:54 AM »
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.

Sure just call out when or make a thread for a boresquad night. I was playing in a party with like 8 or 9 a few days ago with beezy and his friends. And yes this is my favorite Halo. Its seems to be the one that got everything closest to right as a complete package. That's not to say its perfect or there aren't things that bug me about it. It just seems to get more right overall than the other entries.
Yeah, I always just invite everyone on my friendlist who I see in matchmaking by themselves.

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #841 on: September 20, 2010, 01:13:07 PM »
First-person shooters. Your PC days are numbered. Microsoft’s Kudo Tsunoda reckons it.The Kinect chief told Game Informer that “hardly anyone” plays FPS on PC now, with Halo redefining how shooters are seen on consoles.“Halo did an awesome job of building a first-person shooter exclusively for the console, and now hardly anyone plays first-person shooters on the PC anymore,” he claimed.

Reach, the only true FPS
fat

maxy

  • Sales Loser
  • Senior Member
Re: Halo: Reach
« Reply #842 on: September 20, 2010, 01:21:29 PM »
I like how some PC nerd posted this in defense

Quote
Current Players   Peak Today       Game
 
47,958           67,306       Counter-Strike
46,668           75,250       Call of Duty: Modern Warfare 2 - Multiplayer
45,972           72,730       Counter-Strike: Source
12,506           21,986       Football Manager 2010
10,342           19,237       Team Fortress 2
8,421           14,293       Left 4 Dead 2
5,169            9,565       Mafia II
4,356            8,797       Empire: Total War
4,332            7,457       Call of Duty: Modern Warfare 2
4,207            7,232       Condition Zero

 :rofl :rofl :rofl :rofl

Hundreds of millions gaming capable PCs and somebody posts this  :lol
cat

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #843 on: September 20, 2010, 01:22:39 PM »
haha. its over 700000 right now on 360.
fat

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #844 on: September 20, 2010, 02:46:38 PM »
I'm doing this sweet ass credit method.

- Play Oni Base on Heroic (Legendary if you want, but Heroic is enough)
- Turn on lots of skulls (I turned on every skull except the first two)
- Immediately run up the ramp to the right, then go around the corner to the Target Locator
- Wait for a checkpoint
- Now, target immediately in front of you (where all the enemies are just waiting)
- Get a Killionaire (if lucky)
- Reload immediately
- Watch credits roll in (from kills + commendations)
fat

iconoclast

  • レーダーマン
  • Senior Member
Re: Halo: Reach
« Reply #845 on: September 20, 2010, 04:58:42 PM »
I tried that for a little while and managed 7000 credits before I got bored. You only get 120 each time + commendations, and apparently the credits you earn start to decrease if you do it too much (didn't happen to me before I quit though). I guess it's okay to do once in a while if you want some credits fast. I'll just stick to multi.
BiSH

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #846 on: September 20, 2010, 05:01:07 PM »
Well it's a nice distraction between rounds of Sniper Attack / Gruntpocalypse
fat

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #847 on: September 20, 2010, 06:30:28 PM »
You get shit for credits playing online. No wonder people are sticking to Gruntpocalypse / Sniper Attack

Bungie really screwed the pooch on this
fat

iconoclast

  • レーダーマン
  • Senior Member
Re: Halo: Reach
« Reply #848 on: September 20, 2010, 06:44:11 PM »
I dunno, I think I get bare minimum 600 credits from every match online. That's all I play and I'm up to 120,000 total so far, so it's not so bad. (plus whatever credits I got for beating Legendary - i don't really keep track of it)
BiSH

Hitler Stole My Potato

  • The Pelé of Anal
  • Senior Member
Re: Halo: Reach
« Reply #849 on: September 20, 2010, 06:46:43 PM »
I'm doing this sweet ass credit method.

- Play Oni Base on Heroic (Legendary if you want, but Heroic is enough)
- Turn on lots of skulls (I turned on every skull except the first two)
- Immediately run up the ramp to the right, then go around the corner to the Target Locator
- Wait for a checkpoint
- Now, target immediately in front of you (where all the enemies are just waiting)
- Get a Killionaire (if lucky)
- Reload immediately
- Watch credits roll in (from kills + commendations)
Oni Base? From the campaign? Which one is that again?
Tacos

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #850 on: September 20, 2010, 06:46:51 PM »
I did a sick game of SWAT just now, got #1 in kills and I got like, 700 dollars. I could have used that time in Sniper Attck and ran off with 2000
fat

iconoclast

  • レーダーマン
  • Senior Member
Re: Halo: Reach
« Reply #851 on: September 20, 2010, 06:47:09 PM »
I've never seen that happen in Arena unless your team drops out. It's basically just the ranked mode for Reach. The only real difference is better competition and no stupid gamemodes have weaseled their way in.
BiSH

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Halo: Reach
« Reply #852 on: September 20, 2010, 06:47:32 PM »
I think the credit system is fine. People will always grind to grind. The credits I win after a competitive match are a bonus. The reason I play is because of the competition. My kill death ratio. And whether we win or loss in that order. The credits come after that.

Making other modes give good credits is actually smart design as it makes people play those other modes. Not to mention its all credits for dressing up a barbie doll.

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #853 on: September 20, 2010, 06:53:07 PM »
I think the credit system is fine. People will always grind to grind. The credits I win after a competitive match are a bonus. The reason I play is because of the competition. My kill death ratio. And whether we win or loss in that order. The credits come after that.

Making other modes give good credits is actually smart design as it makes people play those other modes. Not to mention its all credits for dressing up a barbie doll.

Sorry if you suck, but if I kick ass in a match, I want to be rewarded with some cheese to dress up my barbie doll. I can slap my nuts and play Gruntpocalypse and earn more just the same. Typical Librul handout system.
fat

demi

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Re: Halo: Reach
« Reply #854 on: September 20, 2010, 07:38:34 PM »
What's a good day everyone can play?
fat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Halo: Reach
« Reply #855 on: September 20, 2010, 08:21:34 PM »
Whenever

AdmiralViscen

  • Murdered in the digital realm
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Re: Halo: Reach
« Reply #856 on: September 20, 2010, 11:35:23 PM »
In Arena. Just got 1060 credits for a match

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #857 on: September 21, 2010, 12:53:01 AM »
In Arena. Just got 1060 credits for a match

I can get 1700+ playing Sniper Attack. Still no benefit to playing online...
fat

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Halo: Reach
« Reply #858 on: September 21, 2010, 06:36:40 AM »
Up to level 8 on Legendary now. Getting there...

Played a bunch of BTB too, so much fun. Did all my daily challenges and popped the cheev.

I cant believe I'm getting into a Halo game! Yeah Reach is awesome.
#1

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #859 on: September 21, 2010, 12:28:50 PM »
fat

maxy

  • Sales Loser
  • Senior Member
Re: Halo: Reach
« Reply #860 on: September 21, 2010, 01:25:31 PM »
I told you that Reach is awesome...and system seller too

Quote
The widely-publicised launch of Halo: Reach helped double sales of Xbox 360 in the UK last week, according to official chart monitor Gfk-ChartTrack.

Bungie's shooter had a "marked effect on hardware sales", with Xbox "up 99 per cent" for the week ending 18th September, director Dorian Bloch revealed to Eurogamer this afternoon.

http://www.eurogamer.net/articles/2010-09-21-halo-reach-doubles-uk-360-sales

360 was the best selling console in UK before Reach btw

Halo :bow2
cat

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #861 on: September 21, 2010, 08:20:22 PM »
Another sick match... came up from behind for the win

http://www.bungie.net/stats/reach/gamestats.aspx?guid=11170270003837085368
fat

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: Halo: Reach
« Reply #862 on: September 21, 2010, 10:06:36 PM »
demi, did you have a problem with If They Came to Hear Me Beg

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Halo: Reach
« Reply #863 on: September 21, 2010, 10:08:49 PM »
demi, did you have a problem with If They Came to Hear Me Beg

I tried that one for a bit and couldn't get it.

Maybe this will help.

[youtube=560,345][/youtube]

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Halo: Reach
« Reply #864 on: September 21, 2010, 11:53:45 PM »
Finally beat it on co-op. Enjoyable. The second half of the game I found much more difficult than the first half. I'm on like mission 5 on a solo run on legendary but I'm not sure if I can stomach some of the later parts to finish solo.

tehjaybo

  • Kentucky-Bore's Last Hope
  • Senior Member
Re: Halo: Reach
« Reply #865 on: September 21, 2010, 11:54:50 PM »
Hey guys, if anyone sees this in the next little while, I made a map last night, and a friend and I tweaked it earlier today, and I'd really like to have a full group check it out.  It's designed for 8v8, and right now we have five people.  Just hop on, and join the game.  My gamertag is tehjaybo, just come on in.  It's been pretty fun so far, but I want to see it's full potential.
HURR

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #866 on: September 22, 2010, 12:08:14 AM »
demi, did you have a problem with If They Came to Hear Me Beg

Yes, but I eventually got it. Not much to explain. Run, jump (tap LB again to stop Sprint), and hold melee as soon as you're about to hit him.
fat

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #867 on: September 22, 2010, 12:39:32 AM »
Jesus had a horrible lag game. SWAT is no fun on lag :fbm
fat

AdmiralViscen

  • Murdered in the digital realm
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Re: Halo: Reach
« Reply #868 on: September 22, 2010, 10:31:56 AM »
I hate this fucking assassination achievement

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #869 on: September 22, 2010, 06:42:55 PM »
Why the fuck do Stickies go THROUGH people? Fuckin A this game is poop
fat

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Halo: Reach
« Reply #870 on: September 22, 2010, 06:44:04 PM »
ya thios game went form awesome to "halo"
USA

TakingBackSunday

  • Banana Grabber
  • Senior Member
Re: Halo: Reach
« Reply #871 on: September 22, 2010, 06:46:25 PM »
so guys, is this game worth getting?  Is it better than halo 3 in regards to SP and MP?  I have a decent amount of fun with the halo games but the single player always wears on my by the time the third act starts.  not to mention I'm not that great at MP.
püp

drew

  • sy
  • Senior Member
Re: Halo: Reach
« Reply #872 on: September 22, 2010, 06:50:47 PM »
its the best halo in terms of sp, you dumcuff

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #873 on: September 22, 2010, 06:58:27 PM »
:lol

I just did a match 2v4 and I got #1 in kills... almost won at the end too

Either I rock or these dudes just suck ass... typical Halo kids

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=78661346&player=demifish
fat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Halo: Reach
« Reply #874 on: September 22, 2010, 06:58:40 PM »
so guys, is this game worth getting?  Is it better than halo 3 in regards to SP and MP?  I have a decent amount of fun with the halo games but the single player always wears on my by the time the third act starts.  not to mention I'm not that great at MP.

In terms of MP yes I find it much better than Halo 3.

As far as single player I also think its better there also although its not perfect when it comes to the sp. The single player will still wear thin as you get further in the game.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Halo: Reach
« Reply #875 on: September 22, 2010, 07:00:33 PM »
:lol

I just did a match 2v4 and I got #1 in kills... almost won at the end too

Either I rock or these dudes just suck ass... typical Halo kids

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=78661346&player=demifish

I find the arena is more challenging if I want a competitive game. Regular Team slayer seems to be a bit easier so I go there if I'm in the mood to do better.

TakingBackSunday

  • Banana Grabber
  • Senior Member
Re: Halo: Reach
« Reply #876 on: September 22, 2010, 07:31:18 PM »
its the best halo in terms of sp, you dumcuff

I don't follow halo nicca
püp

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #877 on: September 22, 2010, 07:37:57 PM »
Not enough elves and goombas
fat

iconoclast

  • レーダーマン
  • Senior Member
Re: Halo: Reach
« Reply #878 on: September 22, 2010, 07:40:03 PM »
The singleplayer is about as good as H3, maybe slightly better. Multiplayer is MUCH better than H3 (and H2 of course). It's almost on Halo CE's level.
BiSH

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Halo: Reach
« Reply #879 on: September 22, 2010, 09:14:23 PM »
I'm calling it. Sorry but its annoying that Halo doesn't replace people on your team. I've tried to accept that this is the halo way but its bullshit. If Halo purists don't want that then give me a playlist where it does do it and then give a different playlist for the people who don't want that and still punish the quitters harshly.


Playing something like invasion without a party of people you know aren't going to quit is absolutely pointless. And why does it feel like everytime somebody quits your team the game has to go to a black screen for like 30 seconds. It should only do that if the host quits right but either I'm getting really unlucky with the host quitting or its doing it a lot during games. Like multiple times.

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #880 on: September 22, 2010, 09:19:07 PM »
Yeah quitters are a buzzkill. And if I quit then I get hit with a stick.

I just hit 100k... only 350 more
fat

AdmiralViscen

  • Murdered in the digital realm
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Re: Halo: Reach
« Reply #881 on: September 22, 2010, 10:36:31 PM »
Multi is best of the series but I am not in love with the campaign. I did not like the dedicated vehicle sections and I would have liked more large scale stuff like the Scarab encounters in H3

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Halo: Reach
« Reply #882 on: September 22, 2010, 10:54:07 PM »
Multi is best of the series but I am not in love with the campaign. I did not like the dedicated vehicle sections and I would have liked more large scale stuff like the Scarab encounters in H3

Yeah. I think the thing about reach is that its mostly consistent which a lot of the rest of the halos aren't. There is no level in reach that I hate like in the previous halo games. But then there are levels in some of the other halo games that are better than anything in reach. Like taking down scarabs as you mentioned. So I like the Reach campaign mainly because its steady rather than spectacular. Its conservative but at least they didn't fuck up a part like in the other ones imo.

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #883 on: September 22, 2010, 10:59:27 PM »
Ok for all yall complaining about SWAT... go play Team Snipers

For real... case closed
fat

The Fake Shemp

  • Ebola Carrier
Re: Halo: Reach
« Reply #884 on: September 22, 2010, 11:27:02 PM »
Game rocks. Haters annihilated.

My gripes are consistent with Stoney - the servers should replace quitters like they do with Call of Duty. Also, I despise certain game types, and wish they were separated entirely into their own categories.

Single player is ace so far, a lot of polish. I don't think the big set pieces are the best stuff that Bungie has pumped out, but the level design is leagues better. I'd really like to see a re-release of the trilogy using the Reach engine.
PSP

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #885 on: September 22, 2010, 11:34:54 PM »
You all need to download this clip... Fucking LOL!!!!

It was from this match:

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=80735192&player=demifish

Here's the clip, you have to download it from here since I aint got Pro to render it:

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=2438136
fat

iconoclast

  • レーダーマン
  • Senior Member
Re: Halo: Reach
« Reply #886 on: September 22, 2010, 11:54:17 PM »
Ok for all yall complaining about SWAT... go play Team Snipers

For real... case closed

 ??? They're both terrible. Slayer Pro, and to a lesser extent, Slayer DMRs are the only good slayer gametypes.
BiSH

drew

  • sy
  • Senior Member
Re: Halo: Reach
« Reply #887 on: September 22, 2010, 11:54:53 PM »
theyre fun if you dont suck

key word SUCK

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Halo: Reach
« Reply #888 on: September 22, 2010, 11:56:35 PM »
Ok for all yall complaining about SWAT... go play Team Snipers

For real... case closed

 ??? They're both terrible. Slayer Pro, and to a lesser extent, Slayer DMRs are the only good slayer gametypes.

I do get sort of annoyed that some playlists are completely DMR heavy. I sort of like playing with the full Halo tool kit of weapons and armor abilities. Not just stripped down modes for MLG types. Of course offering more playlists would fix this issue imo.

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #889 on: September 23, 2010, 12:01:20 AM »
SWAT is sick. It's exactly what Reach needed. Slayer is fine too. But SWAT will give that fresh coat of paint that it needs. Jump in, jump out.
fat

Stoney Mason

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  • Senior Member
Re: Halo: Reach
« Reply #890 on: September 23, 2010, 12:03:09 AM »
SWAT is sick. It's exactly what Reach needed. Slayer is fine too. But SWAT will give that fresh coat of paint that it needs. Jump in, jump out.

SWAT was in Halo 3.

But I agree it is a nice change of pace from other slayer game types. I just get a bit frustrated when you constantly end up in SWAT or Snipers.

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #891 on: September 23, 2010, 12:05:57 AM »
Is it? I'm bout to hop on Halo 3 then. Need some achievements on that game
fat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Halo: Reach
« Reply #892 on: September 23, 2010, 12:08:57 AM »
Is it? I'm bout to hop on Halo 3 then. Need some achievements on that game

Yeah

http://halowiki.net/p/Team_SWAT


I'm sure Bungie will fix up the matchmaking eventually. I'm sure most people remember the overabundance of shotty snipers in Halo 3 I think when that first launched.

iconoclast

  • レーダーマン
  • Senior Member
Re: Halo: Reach
« Reply #893 on: September 23, 2010, 12:10:50 AM »
I don't like any gametype that has the Assault Rifle as the starting weapon, but I think everything in Arena has DMR start so I'm cool with team slayer having the basic ruleset and the unusual gametypes like SWAT and snipers. At least the pistol is pretty solid this time around; it's not on Halo 1's level, but it can still do some business.

theyre fun if you dont suck

key word SUCK

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=34505771&player=PARANO1A%20AG3NT

nope, still hate it.
BiSH

drew

  • sy
  • Senior Member
Re: Halo: Reach
« Reply #894 on: September 23, 2010, 12:33:07 AM »
your kill count could get better

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #895 on: September 23, 2010, 06:45:40 AM »
Wooooo easy challenges today. All perfect for grinding Score Attack with. Practically easy moneys
fat

AdmiralViscen

  • Murdered in the digital realm
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Re: Halo: Reach
« Reply #896 on: September 23, 2010, 10:13:04 AM »
yea, Bungie's credit economy is fucked. Play 30 games for hours and hours all week for 1500, or do two matches of Gruntpocalypse for 4000.

drew

  • sy
  • Senior Member
Re: Halo: Reach
« Reply #897 on: September 23, 2010, 12:03:12 PM »
uh, ill make that in 2 or 3 games of team slayer, what are you smoking

demi

  • cooler than willco
  • Administrator
Re: Halo: Reach
« Reply #898 on: September 23, 2010, 12:05:16 PM »
He's talking about the challenges...
fat

drew

  • sy
  • Senior Member
Re: Halo: Reach
« Reply #899 on: September 23, 2010, 12:10:51 PM »
oh....

anyways i finally dont have to work lunch, now i can hang on xbl in the middle of the day like the rest of you bums