Author Topic: Monday Night Combat XBLA  (Read 5838 times)

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Stoney Mason

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Monday Night Combat XBLA
« on: January 15, 2010, 06:55:24 PM »
I don't know what the hell is going on here but at least it looks kinda weird and interesting.

[youtube=560,345][/youtube]

The Sceneman

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Re: Monday Night Combat XBLA
« Reply #1 on: January 15, 2010, 07:15:25 PM »
haha, looks pretty fun. the characters/classes look to borrow a bit from TF2....

Should be a blast if the online is good
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Draft

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Re: Monday Night Combat XBLA
« Reply #2 on: January 15, 2010, 07:15:56 PM »
The cheerleader looks like the saucy female Scouts on Deviant Art.

The Fake Shemp

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Re: Monday Night Combat XBLA
« Reply #3 on: January 15, 2010, 07:28:47 PM »
Looks like someone ripped off Gabe's idea of TF2 XBLA before Gabe had a chance to do it!
PSP

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #4 on: January 15, 2010, 07:38:22 PM »
Looks like someone ripped off Gabe's idea of TF2 XBLA before Gabe had a chance to do it!

Lead and Gold is coming also.

[youtube=560,345][/youtube]

pilonv1

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Re: Monday Night Combat XBLA
« Reply #5 on: January 15, 2010, 07:41:08 PM »
I always wondered what TF2 would look like without any sense of style or subtlety.

edit: Lead and Gold looks ok.
itm

drew

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Re: Monday Night Combat XBLA
« Reply #6 on: January 15, 2010, 07:55:18 PM »
 :yuck

Beezy

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Re: Monday Night Combat XBLA
« Reply #7 on: January 15, 2010, 08:29:59 PM »
Both of them look fun, but I need to see in game vids of MNC. I'm not sure if it's 1st or 3rd person.

demi

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Re: Monday Night Combat XBLA
« Reply #8 on: January 15, 2010, 08:37:51 PM »
XBLA has zero... i dunno the word. retainability? nobody will play it.
fat

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #9 on: January 15, 2010, 08:45:23 PM »
Both of them look fun, but I need to see in game vids of MNC. I'm not sure if it's 1st or 3rd person.

3rd person

Bebpo

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Re: Monday Night Combat XBLA
« Reply #10 on: January 15, 2010, 09:01:50 PM »
I kind of wonder what took so long for TF clones to hit the market.  It's only been popular for like a decade now!

bork

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Re: Monday Night Combat XBLA
« Reply #11 on: January 16, 2010, 04:20:43 AM »
Both Monday Night Combat and Lead And Gold look like they'd be fun.  Pretty impressive for XBLA titles, too!
ど助平

pilonv1

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Re: Monday Night Combat XBLA
« Reply #12 on: January 16, 2010, 05:45:55 AM »
XBLA has zero... i dunno the word. retainability? nobody will play it.

Indeed, even the most popular titles are ghost towns after a few months. There's no community.

I kind of wonder what took so long for TF clones to hit the market.  It's only been popular for like a decade now!

Because it's like trying to make a Halo clone. You can succeed on all fronts but the fact is you're not Halo so there's no reason for people to move games.
itm

ferrarimanf355

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Re: Monday Night Combat XBLA
« Reply #13 on: January 17, 2010, 12:01:37 PM »
[youtube=560,345]l6dgY4kYeeU[/youtube]
If I can't get this on XBLA, then this game will do.
500

The Fake Shemp

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Re: Monday Night Combat XBLA
« Reply #14 on: January 17, 2010, 01:22:09 PM »
XBLA has zero... i dunno the word. retainability? nobody will play it.

Except that people still play Battlefield 1943.
PSP

cool breeze

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Re: Monday Night Combat XBLA
« Reply #15 on: January 17, 2010, 02:14:13 PM »
I'll try the demos out for both, but because Lead and Gold is a western themed game, I'm leaning towards that.  Really, I think I just find how they deal with aiming neat (making the center of the screen a transparent circle instead of a cross or w/e)

chronovore

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Re: Monday Night Combat XBLA
« Reply #16 on: January 18, 2010, 02:40:57 AM »
What's funny is you can still find some games of TF2 on the 360 version of Orange Box. Sadly, I think none of the PC-version updates are present.

Saint Cornelius

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Re: Monday Night Combat XBLA
« Reply #17 on: January 18, 2010, 02:45:34 PM »
[youtube=560,345]l6dgY4kYeeU[/youtube]
If I can't get this on XBLA, then this game will do.

one of my favorite fucking arcade games EVAR.
dap

demi

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Re: Monday Night Combat XBLA
« Reply #18 on: January 18, 2010, 07:54:21 PM »
XBLA has zero... i dunno the word. retainability? nobody will play it.

Except that people still play Battlefield 1943.

> implying battlefield isnt an established franchise
fat

The Fake Shemp

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Re: Monday Night Combat XBLA
« Reply #19 on: January 18, 2010, 08:52:22 PM »
Oh, if we're talking about original IPs, then that's probably true. But how many new team-based FPS games have been released on XBLA?
PSP

chronovore

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Re: Monday Night Combat XBLA
« Reply #20 on: January 20, 2010, 10:49:35 AM »
Both the OP's game and Lead and Gold look good, at least as far as visual style goes. The worlds look slick for L&G and the characters look sexy in MNC. It doesn't bother me that MNC borrows the look from TF2 so heavily, particularly when that game seems to have lifted it nearly wholesale from The Incredibles.

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #21 on: March 09, 2010, 08:10:42 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

Cormacaroni

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Re: Monday Night Combat XBLA
« Reply #22 on: March 09, 2010, 08:16:49 PM »
Unreal Team Fortress 2 Tournament XBLA? interesting.
vjj

chronovore

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Re: Monday Night Combat XBLA
« Reply #23 on: March 11, 2010, 05:38:59 PM »
Yeah, that's the hodgepodge I am smelling as well, with maybe a hint of SmashTV?

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #24 on: March 18, 2010, 07:34:08 PM »
[youtube=560,345][/youtube]

chronovore

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Re: Monday Night Combat XBLA
« Reply #25 on: March 19, 2010, 01:23:12 PM »
"Hit him in the pants, he's got CANDY!" :lol

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #26 on: March 26, 2010, 02:31:15 PM »
[youtube=560,345][/youtube]

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #27 on: March 27, 2010, 05:11:03 PM »
Quote
PAX East 10: Monday Night Combat Hands-on
Hank Williams Jr. asks: Are you ready for some class-based shooting?!
by Daemon Hatfield

March 26, 2010 - Xbox Live Arcade is growing a healthy stable of multiplayer shooters. Last summer we got Battlefield 1943 and the hyper-destructive Breach will be here in a few months. But for a more Team Fortress-style experience, you might try Monday Night Combat. This is a six-on-six class-based shooter played from a third-person perspective. It all takes place in a brutal, futuristic sports gameshow where the athletes blow each other away for cash. We played a couple rounds at PAX East today and had a pretty good time.

Monday Night Combat has two game modes, one for single-player and one for multiplayer. They were demonstrating the multiplayer game, Crossfire, today. It's a variation on Capture the Flag where each team has a "Moneyball" on their own turf. True to its name, it is a ball filled with money. Your goal is twofold: defend your own Moneyball and destroy your opponent's, releasing the coinage within. Players will have to communicate well with their teammates in order to make sure all bases are being covered.

There are six classes to choose from:
Assault: An offensive player wielding an assault rifle and grenade launcher.
Tank: A heavy unit with an intense Jet Engine Gun that works like a particularly badass flame thrower. But he also packs a Laser Railgun for long-range sniping.
Sniper: A quick unit that does his best work from a distance.
Support: Uses his extensive knowledge of cyberbiology and medicine to keep his team happy, healthy, and wise.
Gunner: Slow and methodical, the Gunner is good at providing defense for his teammates.
Assassin: She can cloak herself and pull off impressive acrobatic kills.



The Assassin has some pretty entertaining finishing moves.In addition to two weapons, each class also has three skills that can be activated with the X, Y, and B buttons. These can be used repeatedly but take some time to recharge. Defeated enemies will leave behind cash you can use during a match to upgrade your suit, your skills, and build defense turrets around your Moneyball that will attack incoming enemies.

Each team also has bots playing for them. These machines will spawn in groups and head towards the enemy Moneyball. You'll need them to bring down the Moneyball's defenses before you can start blasting it.

Matches have a 10-minute limit in case neither team can destroy the other's Moneyball, at which point the game will go into two-minute overtime. We played two rounds today: the first only lasted a couple minutes, and the second almost went into overtime.

Game representatives tell us there will be a persistent meta-game that tracks many of your stats and hands out constant rewards, similar to what the Modern Warfare games do. There are 400 Pro Tags to earn and show off to your buddies online. Some of these Tags are difficult to achieve, and the developers anticipate a lot of discussion among players about how to get those higher-level badges.

The other game mode is called Blitz and is intended to be a single-player experience, although it can be played with up to four players cooperatively. But those impressions will have to wait for another day. What we've played so far of the multiplayer game has us feeling positive this will be a nice addition to XBLA's shooter lineup.

http://xboxlive.ign.com/articles/108/1080119p1.html

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #28 on: April 08, 2010, 01:53:23 AM »
[youtube=560,345][/youtube]

brawndolicious

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Re: Monday Night Combat XBLA
« Reply #29 on: April 08, 2010, 02:03:22 AM »
It's obviously inspired by Team Fortress but it still looks really solid and deep, especially for an Arcade game.

The animations are really impressive.  Apparently this guy is one of the animators:
[youtube=560,345]OSbhYmFEMTA[/youtube]

[youtube=560,345]WxEAjO8M-Z8[/youtube]
« Last Edit: April 08, 2010, 02:05:51 AM by am nintenho »

Beezy

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Re: Monday Night Combat XBLA
« Reply #30 on: April 08, 2010, 02:05:43 AM »
That gameplay vid reminds me of The Grid more than anything else.
« Last Edit: April 08, 2010, 02:07:20 AM by Beezy »

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #31 on: April 17, 2010, 12:56:49 AM »
[youtube=560,345][/youtube]

cool breeze

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Re: Monday Night Combat XBLA
« Reply #32 on: April 17, 2010, 02:27:18 AM »
having the reticle blur out when you reload is neat

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #33 on: June 17, 2010, 11:51:27 AM »
[youtube=560,345][/youtube]

Sho Nuff

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Re: Monday Night Combat XBLA
« Reply #34 on: June 17, 2010, 01:05:20 PM »
Hey! This runs at 60fps.

Saint Cornelius

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Re: Monday Night Combat XBLA
« Reply #35 on: June 17, 2010, 01:09:12 PM »
That gameplay vid reminds me of The Grid more than anything else.

Sooooooooooooo gonna cop that shit.

Just watched the video and ohhhhhhhhh yeah baby, it's The Grid!! They're lucky Midway is outta business.
« Last Edit: June 17, 2010, 01:15:18 PM by Saint Cornelius »
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chronovore

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Re: Monday Night Combat XBLA
« Reply #36 on: June 18, 2010, 04:18:02 AM »
I'd say we're ALL lucky that Midway is out of business.  :teehee

bork

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Re: Monday Night Combat XBLA
« Reply #37 on: August 11, 2010, 06:23:37 AM »
It's out!

You start off in a tutorial mode as the assault class type; the controls are good and very responsive.  It's pretty easy to pick up and play.

Played one team vs. team match; the game takes a different approach than other shooters as your goal is to defend your base (and the ball within) by building turrets and spawning robots to help you.  Everyone no matter what class is able to do this, and the more robots you have, the more pressure is put on the other team before they finally go under.  It's very easy to build/spawn stuff-- you just go up to marked locations and hit down on the d-pad to spawn robots or choose which type of turret to build.  Everything costs money, so you have to manage you own ability leveling (done at any time by hitting up on the d-pad) with defending your base.  Like the playable characters, there are different types of robots, from smaller bots that can cloak to huge, hulking mechs that take a lot of firepower to go down.

I decided to try the assassin class in-game and got owned pretty badly.  She's a total ninja and can sprint, cloak, and use smoke bombs, but she's weak as hell in both offense and defense.  Even when I'd sneak up on someone and go for a stealth kill, half the time they'd throw me off of them or it wouldn't be enough damage to destroy them. 

ど助平

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #38 on: August 11, 2010, 10:08:35 AM »
Bought it this morning and played a few games before I left. I thought it was neat. It's basically a tower defense game mixed with a class based shooter. Which is a neat idea. There is a solo mode that can also be played with people either locally or over xbox live that is a direct tower defense/survival mode thing kind of like horde mode. You can set the number of rounds or you can go infinite until you are destroyed.

The main mode is the 6 on 6 competitive mode where your robots are trying to get their moneyball and vice versa. It's a bit overwhelming at first as all the classes are a bit different and you run away trying to kill robots and the other team and building turrets, and escorting your robots and you're not sure which element to focus on. I honestly didn't know what I was doing and I sucked but I enjoyed myself. Seems like it will require some strategy and understanding when I sit down to play it for real.

But overall I like it. It's different than most shooters and it has a strategy element to it that is different than most shooters. 

http://www.giantbomb.com/quick-look-monday-night-combat/17-3039/

[youtube=560,345]#![/youtube]


« Last Edit: August 11, 2010, 04:17:28 PM by Stoney Mason »

demi

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Re: Monday Night Combat XBLA
« Reply #39 on: August 11, 2010, 11:16:47 AM »
Was interested to find it had a form of Horde gameplay, deleted when I found it was just derivitave tower defense shit. Fuck Tower Defense
fat

The Sceneman

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Re: Monday Night Combat XBLA
« Reply #40 on: August 11, 2010, 04:58:38 PM »
the community for this will fizzle out in 4 days
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Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #41 on: August 11, 2010, 05:21:18 PM »
Man I suck at this. I'm really bad.  :-\

Not concerned about the community fizzling out. I play Transformers which has a tiny community and I'm perfectly fine with that. I never expected to play this title for years.

chronovore

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Re: Monday Night Combat XBLA
« Reply #42 on: August 11, 2010, 05:29:56 PM »
Honestly, I'm just happy to hear it brings more to the table than being a Team Fortress 2 clone, both visually and gameplay.

...Come to think of it, why does no-one give shit to TF2 for ripping off the look of Pixar's The Incredibles? The style is all but identical.

Claiming that TF2 is being ripped off is like claiming Warcraft/Starcraft is being copied without acknowledging those series debt to Games Workshop Warhammer/40K.

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #43 on: August 11, 2010, 05:41:38 PM »
Honestly, I'm just happy to hear it brings more to the table than being a Team Fortress 2 clone, both visually and gameplay.

...Come to think of it, why does no-one give shit to TF2 for ripping off the look of Pixar's The Incredibles? The style is all but identical.

Claiming that TF2 is being ripped off is like claiming Warcraft/Starcraft is being copied without acknowledging those series debt to Games Workshop Warhammer/40K.

Anybody who says its just a TF 2 clone shows their ignorance. Now there are valid reasons to not like the game. I certainly have some issues with it. But playing the TF 2 card is fairly dumb I can say after having played it for awhile now.

The Sceneman

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Re: Monday Night Combat XBLA
« Reply #44 on: August 11, 2010, 07:03:46 PM »
no one, everyone bought Castlevania
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Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #45 on: August 11, 2010, 07:11:14 PM »
lol. You people are often as weird as GAF as you champion or diss certain games. Just saying.

The Sceneman

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Re: Monday Night Combat XBLA
« Reply #46 on: August 11, 2010, 07:14:07 PM »
Im not even sure how serious I am most of the time. I find being a fanboy amusing and I know Im a dick on this board a lot of the time. I guess its just an outlet for me? I wouldnt take anything I say seriously, I enjoy most games and If I was to give unbiased reviews on everything I can see things from a fair and just perspective if I need to (i.e if I was an actual game reviewer). As it stands Im just a forum denizen so I just trash talk.

I dunno though, I am quite similar in real life when it comes to discussions around movies, music etc.
« Last Edit: August 11, 2010, 07:17:41 PM by The Sceneman »
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pilonv1

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Re: Monday Night Combat XBLA
« Reply #47 on: August 11, 2010, 08:12:28 PM »
the community for this will fizzle out in 4 days

So it's the same as every other XBLA game?
itm

The Sceneman

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Re: Monday Night Combat XBLA
« Reply #48 on: August 11, 2010, 08:20:26 PM »
yeah pretty much  :lol

Its just this game looks like a multiplayer game first and foremost, so not really a good fit for XBLA IMO. Still, these Summer of Arcade games have a lot of exposure so you may expect the game to be active for a couple of months at least.
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Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #49 on: August 11, 2010, 09:18:32 PM »
My major complaint is that honestly the robots don't seem like they do enough. I mean if you are playing with a team that knows what it's doing then they can utilize their skills to get in their and do damage. But honestly most of the random games aren't like that. You just end up running around and nobody ever really puts pressure on your moneyball and it goes to overtime with no damage having been done to the moneyball.

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #50 on: August 11, 2010, 11:38:09 PM »
Wow. Playing with a good team makes all the difference. The game can last the entire time or it can last like 2 minutes if your team knows what it is doing.

bork

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Re: Monday Night Combat XBLA
« Reply #51 on: August 12, 2010, 03:42:24 AM »
Wow. Playing with a good team makes all the difference. The game can last the entire time or it can last like 2 minutes if your team knows what it is doing.

Yup; I just got done playing with a good team of GAFfers and we won every match we played.  You just have to know what your role is from the class you use and you're good to go.  Idiots who treat the game as a run n' gun deathmatch game will lose it for their team.

I've been sticking with assassin and racking up kills, stopping people from doing anything.  And now that I've leveled a bit, I've got a custom class going.  Having extra armor has made a huge difference and epople are surprised that their grapple/strealth kill attempt didn't take me out, and I can retaliate and kill them instead.  It's awesome running right into the other team's money ball area and killing dudes/turrets before they even know what hit them.   :lol
« Last Edit: August 12, 2010, 03:44:40 AM by Good Day Sir »
ど助平

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #52 on: August 12, 2010, 11:35:56 AM »
Wow. Playing with a good team makes all the difference. The game can last the entire time or it can last like 2 minutes if your team knows what it is doing.

Yup; I just got done playing with a good team of GAFfers and we won every match we played.  You just have to know what your role is from the class you use and you're good to go.  Idiots who treat the game as a run n' gun deathmatch game will lose it for their team.

I've been sticking with assassin and racking up kills, stopping people from doing anything.  And now that I've leveled a bit, I've got a custom class going.  Having extra armor has made a huge difference and epople are surprised that their grapple/strealth kill attempt didn't take me out, and I can retaliate and kill them instead.  It's awesome running right into the other team's money ball area and killing dudes/turrets before they even know what hit them.   :lol

People were definitely playing it like a Team DM game at first which is where my initial impressions came from but people were starting to figure out how to play properly last night. I also like the customize class thing. I'm still not great but I at least have a plan of attack now versus running around like a chicken with his head cut off.

Stoney Mason

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The Sceneman

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Re: Monday Night Combat XBLA
« Reply #54 on: August 12, 2010, 05:16:25 PM »
You cant trust that site, they gave Castlevania a 4
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Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #55 on: August 12, 2010, 05:25:47 PM »
You cant trust that site, they gave Castlevania a 4
;)

Opinions are all opinions. But its a legit fun game if somebody is looking for a slightly different take on the usual fps.

chronovore

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Re: Monday Night Combat XBLA
« Reply #56 on: August 13, 2010, 12:35:51 AM »
I'm definitely curious, but will be swayed by a number of things:
Does the demo support multiplayer or just against the COM?
Is it pretty easy to get into a populated game right now?
How much will Sceneman badger me to join his Red Dead session immediately whenever I'm on, during the month or two that this game will have an online "community"?

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #57 on: August 13, 2010, 12:40:48 AM »
I'm definitely curious, but will be swayed by a number of things:
Does the demo support multiplayer or just against the COM?
Is it pretty easy to get into a populated game right now?
How much will Sceneman badger me to join his Red Dead session immediately whenever I'm on, during the month or two that this game will have an online "community"?

Don't know about the demo. This was one of the rare XBLA games I just took the plunge on.
It's pretty easy to get into populated games right now but that's kind of to be expected at this stage since its a summer of Arcade promoted release. In a few weeks of course like any MP game the population will start to dwindle I'm sure but I think it will probably have a small but dedicated core that stays on. Crossfire, the dedicated MP section has about 42k entries on the leaderboard so that gives you a number sense of how its sold. 

If you have any other questions just ask. I'll give you the lowdown on the positives and the negatives of the game itself but obviously trying the demo may answer most of your questions.
« Last Edit: August 13, 2010, 12:46:01 AM by Stoney Mason »

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #58 on: August 18, 2010, 08:52:50 AM »
I'll play in the future if you want. I'm generally assault or support.

Stoney Mason

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Re: Monday Night Combat XBLA
« Reply #59 on: August 30, 2010, 03:21:32 PM »
Good update coming eventually.

Quote
Monday Night Combat Title Update, DLC, and PAX
First of all, we want to thank you for playing Monday Night Combat and supporting Uber Entertainment.  We’ve been busy fixing bugs, exploits and optimizing based on your feedback on our forums, emails, Facebook, and Twitter.  Our first Title Update is being tested right now and then it will be handed off for certification and in your hands as soon as possible.  Here’s a full list of fixes and changes that will be in the Title Update.

Connectivity and Multiplayer:

Reworked the way we handle parties in the pregame lobby to avoid splitting them up.
Fixed several issues where host migration would fail immediately.
Decreased wait time after a successful host migration.
Lobbies will now host migrate and not kick you back to the main menu.
If the host leaves during the end of match sequence, the host will migrate and players will return back to the lobby and not the main menu.
Optimized the time it takes to migrate hosts, shortening the time to migrate.
Improved weapon hit detection in high lag situations.
Fixed endorsements being incorrect after a host migration.
Fixed getting into private matches without an invite.
General Gameplay:

Fixed players being able to damage the Moneyball’s shields.
Fixed visual effects staying on the player after the effect has worn off.
Reduced the amount of increased damage the Moneyball takes in Overtime, thus reducing the effectiveness of “Juice rushing”.
Fixed Ringouts, Headshots and Grapple Kills not giving the proper amount of money. Balanced Ringout money to reflect the change. Message now displays correct total amount of money earned.
New “You Win!”/”You Lose!” UI for the end of a match.
Fixed juice benefits ending early if the player grapples during juice.
Fixed juice bar getting stuck full.
Fixed deploying on or near active jump pads.
Fixed controller sensitivity of 10 not saving.
Fixed messaging for kill streaks. Ultra and Uber streaks will now be named properly when popping up above your cursor.
Fixed an instance of the player’s skill pick UI going away unexpectedly.
Fixed an issue with bots walking by enemy turrets and bots without engaging them.
Fixed upgrading a turret that has been hacked to the opposing team.
Fixed turret collision not going away after being destroyed.
Normalized time between a grapple miss and the ability to grapple again for all grapples. The biggest change is the Assassin not having as big of a penalty for a missed grapple.
Fixed the “Team Leader” and “Team Player” highlights from being reversed.
Fixed players being able to mute themselves.
Fixed idle kicking when standing still but still looking around and/or shooting.
Fixed players who cheat and hack their profiles from being able to apply multiple gold endorsements.
Optimized main menu ticker for players with large friends lists.
Fixed HUD showing Moneyball shields as up during over time even though they are down.
Reduced announcer talking for kill streaks to help reduce the repetition of announcements.
Various performance optimizations.
Support:

Reworked Support’s bot aura so that it doesn’t make the Jackbot appear overhealed.
Fixed Support’s Firebase skill from recharging while the Support is dead but the Firebase skill exists.
Fixed being able to use the Heal/Hurt gun while taunting.
Fixed some instances of the Support’s Firebase not appearing when thrown.
Fixed Heal/Hurt gun not being affected by rate of fire endorsements and reduced it’s overall healing/hurting ability to compensate for the change.
Fixed Supports being able to use their Hack skill through walls.
Fixed Supports being able to throw their Firebases through the wall.
Fixed Air Strikes sometimes damaging enemies under cover.
Supports can now only Hack enemy turrets at Hack level 3.
Increased the time to Hack enemy turrets.
Decreased duration of Hack on a turret for levels 1 and 2.
Assassin:

Fixed Assassins from being able to get permanent sprint and super speed.
Fixed Assassins getting a double smoke bomb allowing them to jump higher than intended.
Fixed Assassins being able to cloak during a grapple.
Fixed Assassins from being able to use her smoke bomb during a lunge.
Retuned damage done by dagger after a lunge.
Tank:

Tank’s Jet Gun alternate fire damage is now reduced depending on the percentage of ammo left in the clip. Increased the full clip damage to compensate.
Assault:

Fixed an exploit involving the Assault’s Fly.
Fixed Assault’s bomb audio lingering after bomb is gone.
Monday Night Combat Live Update System:

Pregame Lobby is now 45 seconds.
Min Number of Players to start Crossfire is now 6.
Increased player bot spawing from 5 seconds to 10 seconds.
DLC Plans

Beyond the Title Update, we will be releasing our first of three DLCs. The first DLC will contain new content, gameplay adjustments, and more bug fixes. What’s exactly in the first DLC will be announced closer to its release. We’re very invested in our community and want to see it thrive so the first DLC will be free.

Uber at PAX

For those of you going to PAX this week, you’ll be able to play the updated version of Monday Night Combat that incorporates the Title Update changes. Stop by the Uber booth for tournaments, merch like character statues, shirts, and prints and say hi to the Uber team.