Author Topic: UPDATE: Dead Rising 2 to in fact not suck, Bebpo sent to stand in a corner  (Read 15776 times)

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demi

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Re: Argh, why does dead rising 2 have to suck
« Reply #180 on: April 14, 2010, 07:30:03 AM »
Isnt the translation book littered in that same room? :lol

Sorry that was too hard for you... lmao
fat

iconoclast

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Re: Argh, why does dead rising 2 have to suck
« Reply #181 on: April 14, 2010, 09:53:46 AM »
urgh I tried to play this again last night.  i left off after the soldiers come and i think i was supposed to be running around finding a bunch of items with no clue as to where they'd be.  this shit sucks and i hate fighting with the shitty gun controls and humping walls to find these items.  i dunno if i can finish this :-\

I'm 99.999999% sure it marks the items you need to find on your map (except for the queens).
BiSH

BobFromPikeCreek

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Re: Argh, why does dead rising 2 have to suck
« Reply #182 on: April 14, 2010, 09:54:35 AM »
Yeah. The items are marked. And the queens are really easy to find.
zzzzz

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #183 on: April 17, 2010, 06:29:29 PM »

Third

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Re: Argh, why does dead rising 2 have to suck
« Reply #184 on: April 17, 2010, 06:41:31 PM »
The Zombie Genocider achievement.  :lol
Sounds like a time waster.

Still have a 360/1000 gscore in this.

chronovore

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Re: Argh, why does dead rising 2 have to suck
« Reply #185 on: April 17, 2010, 08:51:16 PM »
The 7-day survivor is the real culprit for time-wasting. The zombie genocider is just boring, if you use the most simple method of using the cars and the two parking lots.

This game is insidious though. Just typing that out, I thought "Maybe I could give it another try today."  :-\

The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #186 on: April 17, 2010, 10:55:44 PM »
Zombie Genocider isnt actually too, bad you get run over a lot of Zombies, and you unlock a sweet weapon too, not just an achievement. Actual unlockable weapons! Just like the good old days! Where you actually got stuff as opposed to just achievements
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iconoclast

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Re: Argh, why does dead rising 2 have to suck
« Reply #187 on: April 18, 2010, 12:10:28 AM »
Zombie genocider isn't that bad really, it only takes a couple hours if you use the most efficient route. It's worth it for the mega buster at least.
BiSH

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #188 on: April 19, 2010, 11:13:21 AM »
Got PP Collector last night, but ended my game right after with 11 hours left :(

Didn't get my jason voorhees mask.

The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #189 on: April 19, 2010, 08:55:32 PM »
Is PP collector difficult at all? I imagine level 50 Frank with Mega Buster must make it pretty easy?

Im still grinding Zombie Genocider. 35k Zombies run over so getting there.

After that, Its a Tour Guide/ Frank the Pimp run. Only takes an hour or two apparently.

I still need "Snuff Shot B", so might do a 72 hour story mode run through for a plot refresher and to get that one.
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Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #190 on: April 19, 2010, 10:56:38 PM »
Took me about... 2 hours I'd say. Had the hardest time with getting the clock tower stickers, but if you look online you can find a guide that tells you where to stand. Frank the Pimp and Tour Guide are next.

Whats your Gamertag btw?

The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #191 on: April 19, 2010, 11:01:56 PM »
gtag is: Sceneman

add me bro so we can compare scores ;)
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Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #192 on: April 19, 2010, 11:13:53 PM »
donezo

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #193 on: April 19, 2010, 11:17:39 PM »
Yo, we should co-op 50 cent.

The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #194 on: April 19, 2010, 11:21:24 PM »
shit yeah man, we gotta do it twice if we both want the co-op cheevs though  :'(

Have you got all the other cheevs? We should just smash through the game on easy if you do, it'll be faster!
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Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #195 on: April 19, 2010, 11:23:42 PM »
Yeah, i'm just missing the co-op ones. An Easy playthrough will take maybe 3 hours tops. Its REALLY hard to die on easy.

The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #196 on: April 19, 2010, 11:26:52 PM »
awesome. May be hard to match up timezones, Im in New Zealand (GMT+12), but If you see me on lets do it!
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Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #197 on: April 19, 2010, 11:48:44 PM »
Good stuff.

WrikaWrek

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Third

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Re: Argh, why does dead rising 2 have to suck
« Reply #199 on: April 20, 2010, 01:50:28 PM »
Looks basically the same as Dead Rising. But I don't like the face of this new character. Frank West is way cooler.

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #200 on: April 20, 2010, 01:53:00 PM »
uhhhh yeah it does

Cindi Mayweather

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Re: Argh, why does dead rising 2 have to suck
« Reply #201 on: April 20, 2010, 06:25:14 PM »
main character looks boring but the rest of it looks awesome
weed

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #202 on: April 22, 2010, 02:14:45 PM »
YUS CO-OP!!!

Quote
Man, Fortune City is utterly effed. This sealed off casino/mall/resort paradise sort of place was meant for vacationers, not zombies. But, unsurprisingly, it seems a lot more fun when it's full of the droning, slumped masses of the undead. Dead Rising 2 is coming along, and it feels like it's coming along quite well.

For a game that's running on an entirely different engine, it's almost shocking how much Dead Rising 2 feels like the first game. The way Chuck Greene moves and the timing of your attacks feels right on, and people that played the first game to death will be able to jump right in and get down to business. Of course, that's not to say that DR2 is the same game.

For its annual "Captivate" event, Capcom showed off the game's cooperative play, which allows two players to jump in and play through the story mode together. Dead Rising 2 doesn't weave this co-op mode into the storyline at all, which is a little disappointing, but the action certainly changes. Using one player to lure the zombies together (say, with a toy helicopter that makes annoying siren noises that zombies can't ignore) while the other burns them down with a makeshift flamethrower is extremely satisfying.

In the co-op, both players will play as Chuck Greene, though the game's wardrobe variety will at least give you plenty of opportunities to stand out from other players online. Cutscenes, as well, will only show one Chuck--in this case, the player that triggered the stoppage will see his or her character. Additionally, only the hosting player sees any real progress in their story. Joining players certainly don't leave empty-handed, though. Any PP (that's prestige points, in case you forgot) and money earned during the session will stick with the joining player. Since you'll collect PP to gain levels and new abilities, this sounds like a totally viable way to beef up your Chuck.

"Beef up your Chuck" sounds kind of gross, but I can't quite figure out why. Anyway, moving on.

As you've probably seen before, the combo weapons are a huge part of Dead Rising 2. Combining run-of-the-mill objects to create new, horrifically deadly devices gives a new set of incredibly messed-up ways to kill zombies. Here's a quick list of some of the combos I saw.

Combining a flashlight with a computer case gives you a taser-like device that also hacks ATMs, forcing them to spit out tons of cash.
Combining a flashlight with gems gives you a... uh... laser sword. Beam katana? Light... saber? Something like that.
A beer bottle and a construction hat gives you a sweet beer helmet, which you can use to restore your health. But if you drink too much, you'll start throwing up at random. Zombies slip on your puke. Of course.
A Servbot helmet and the blades from a toy helicopter give you head-mounted blades that chew zombies up.
A machine gun and a toy bear creates a sentry that targets zombies... as long as the bear is facing them.
Strapping a fire extinguisher to a squirt gun fires balls that freeze zombies, setting them up for a quick shatter.


From talking to the guys developing the game out at Blue Castle Games, the list of crazy weapons sounds like it goes on and on. The game will apply the same sort of time pressure found in the previous game, and you'll have an opportunity to lead multiple survivors around. Can you juggle eight survivors at once? You'll have to if you want all of the achievements. While you're at it, plan to kill over 101,000 zombies in one run. Brutal. There aren't many story details out there yet, but Chuck will be protecting his young daughter, and I was also able to fight off a couple of sword-wielding women who clearly blame Chuck for this new outbreak.

Dead Rising 2 is scheduled to ship to stores on August 31.   

:bow this game :bow2

MCD

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Re: Argh, why does dead rising 2 have to suck
« Reply #203 on: April 22, 2010, 02:17:03 PM »
"In the co-op, both players will play as Chuck Greene"

lazy devs.


Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #204 on: April 22, 2010, 02:20:51 PM »
yeah, real lazy.

 ::)

Raban

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Re: Argh, why does dead rising 2 have to suck
« Reply #205 on: April 22, 2010, 03:48:58 PM »
yeah, real lazy.

 ::)

He makes a valid point, yo. How hard would it be to let the second player control another character in the game?
SRY

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #206 on: April 22, 2010, 04:23:41 PM »
You mean integrate co-op in to the story or just have a character swap?

Character swap doesn't seem like it'd be hard, but please, to call them lazy is a stretch with everything else they've done with the game.

Raban

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Re: Argh, why does dead rising 2 have to suck
« Reply #207 on: April 22, 2010, 04:27:55 PM »
You mean integrate co-op in to the story or just have a character swap?

Character swap doesn't seem like it'd be hard, but please, to call them lazy is a stretch with everything else they've done with the game.

I think lazy is an overused word when describing game devs, but it is disappointing. The fact that the co-op mode isn't story supported AND you play the same character makes me think co-op in DR2 was kind of an afterthought at the Capcom HQ.
SRY

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #208 on: April 22, 2010, 04:31:20 PM »
I'm sure its something they WANTED to do, and were just able to implement it now because of time constraints.

At least its not DLC a la RE5.

The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #209 on: April 22, 2010, 04:38:58 PM »
thank god co-op isnt story supported! It would have ruined the game otherwise.

And of course co-op was a fucking afterthought, co-op today is like online multiplayer a few years ago: if your action game doesnt have co-op, reviewers dock points and distinguished mentally-challenged fellow gamers are "why no co-op?". Dead Rising is very much a single player experience.
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demi

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Re: Argh, why does dead rising 2 have to suck
« Reply #210 on: April 22, 2010, 04:46:06 PM »
I'm sure its something they WANTED to do, and were just able to implement it now because of time constraints.

At least its not DLC a la RE5.

Sorry I think you have the wrong game - co-op with diff people is in RE5 from the start
fat

Raban

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Re: Argh, why does dead rising 2 have to suck
« Reply #211 on: April 22, 2010, 04:51:47 PM »
thank god co-op isnt story supported! It would have ruined the game otherwise.

And of course co-op was a fucking afterthought, co-op today is like online multiplayer a few years ago: if your action game doesnt have co-op, reviewers dock points and distinguished mentally-challenged fellow gamers are "why no co-op?". Dead Rising is very much a single player experience.

I completely agree. I would've preferred no co-op to shitty co-op that I won't ever use.
SRY

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #212 on: April 22, 2010, 04:58:51 PM »
I'm sure its something they WANTED to do, and were just able to implement it now because of time constraints.

At least its not DLC a la RE5.

Sorry I think you have the wrong game - co-op with diff people is in RE5 from the start

They didn't make Multiplayer DLC after?

Cindi Mayweather

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Re: Argh, why does dead rising 2 have to suck
« Reply #213 on: April 22, 2010, 05:35:41 PM »
The game was already multiplayer, they just added more modes via dlc.
weed

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #214 on: April 22, 2010, 05:38:40 PM »
Yeah, I know. That's what I'm saying. Jesus.

The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #215 on: April 22, 2010, 09:42:05 PM »
I'll give DR2 co-op a whirl, sure. Especially if theres achievements involved. But it sounds to me like its just "hurr hurr lets waste some zombies together mang" mode. Which of course is not the point of Dead Rising to begin with.

There are always simpletons out there who will get hours of enjoyment from just killing zombies, just like the people who play GTA games with cheats and just run people over and blow up cars. I guess DR2 is probably catering towards that crowd a little.

Pandering is fine (necessary even, these guys have to get paid), as long as the main game core gameplay aspects remain relatively intact from the 1st game. Changing the save system isnt too bad as long as the game is still just as flexible in how you play it.

And Im not sure if I understand the hate for the new main character? Just becuase he's not as distinctive/goofy looking as Frank West doesnt mean his demeanour wont be as zany? I mean we know next to nothing about him?
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chronovore

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Re: Argh, why does dead rising 2 have to suck
« Reply #216 on: April 23, 2010, 03:57:22 AM »
"In the co-op, both players will play as Chuck Greene"

lazy devs.


It depends on how deeply integrated they choose to make it. Yeah, each player is using Chuck Greene, but each of them gets to use whatever clothes and accessories they've unlocked, so it's not like two identical characters are running around on the screen (cough Earth Defense Force /cough).

You might say, "Why not change up the facial features at least?" but even that invites a host of issues with no tangible returns on the effort. And where do you stop? Don't you also need a different voice for the character, since he's not the same? And how about a different angle on the story...?

Speaking of cutscenes, which the article says use the player model specific to the local player, what if they specifically refer to "Chuck," or "Greene," or "that dirty blonde haired guy," or his daughter, or some other bit of specific information? Should the development team have prepared separate assets for the co-op experience so the Player 2 could feel more immersed in being someone else's sidekick? And then have QA devote the extra time to confirming that the game's co-op specific cases work separately from the main player's?

This method is by the way, the same as used by Saints Row 2, which is largely revered on this board. Nobody bitched about it there.

Anyhow, yeah "lazy" devs. :smh

Don Flamenco

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Re: Argh, why does dead rising 2 have to suck
« Reply #217 on: April 23, 2010, 12:09:51 PM »
title change plz 

"yay, why does dead rising 2 have to be so awesome?"

or

"Dead Rising 2, your campaign seems to have the momentum of a run-away freight train.  Why are you so popular?"

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #218 on: April 23, 2010, 12:33:57 PM »
When is Crackdown 2 out? August?

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #219 on: April 23, 2010, 12:36:17 PM »
July, ok good, got lots of time between games.

MCD

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Re: Argh, why does dead rising 2 have to suck
« Reply #220 on: April 23, 2010, 01:59:56 PM »
"In the co-op, both players will play as Chuck Greene"

lazy devs.


It depends on how deeply integrated they choose to make it. Yeah, each player is using Chuck Greene, but each of them gets to use whatever clothes and accessories they've unlocked, so it's not like two identical characters are running around on the screen (cough Earth Defense Force /cough).

You might say, "Why not change up the facial features at least?" but even that invites a host of issues with no tangible returns on the effort. And where do you stop? Don't you also need a different voice for the character, since he's not the same? And how about a different angle on the story...?

Speaking of cutscenes, which the article says use the player model specific to the local player, what if they specifically refer to "Chuck," or "Greene," or "that dirty blonde haired guy," or his daughter, or some other bit of specific information? Should the development team have prepared separate assets for the co-op experience so the Player 2 could feel more immersed in being someone else's sidekick? And then have QA devote the extra time to confirming that the game's co-op specific cases work separately from the main player's?

This method is by the way, the same as used by Saints Row 2, which is largely revered on this board. Nobody bitched about it there.

Anyhow, yeah "lazy" devs. :smh
you actually wrote all that for my troll post?

good jon old man.

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #221 on: April 23, 2010, 02:00:46 PM »
I just hope there aren't any co-op achievos.

Third

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Re: Argh, why does dead rising 2 have to suck
« Reply #222 on: April 23, 2010, 02:06:54 PM »
The game could do without co-op. *sigh
Shitty co-op ruining all my games lately.

demi

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Re: Argh, why does dead rising 2 have to suck
« Reply #223 on: April 23, 2010, 02:13:57 PM »
I just hope there aren't any co-op achievos.

I hope there are. co-op :bow
fat

Philip Cardgage

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Re: Argh, why does dead rising 2 have to suck
« Reply #224 on: April 23, 2010, 02:15:24 PM »
Why are you bowing away from co-op, as to seem you are farting on it?

demi

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Re: Argh, why does dead rising 2 have to suck
« Reply #225 on: April 23, 2010, 02:25:54 PM »
It is me, wanting to get my pussy licked by co-op as it violates my body and makes my g-spot quiver in delight as I cream all over it's amazing gameplay and interaction.
fat

chronovore

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Re: Argh, why does dead rising 2 have to suck
« Reply #226 on: April 24, 2010, 10:56:08 AM »
"In the co-op, both players will play as Chuck Greene"

lazy devs.


It depends on how deeply integrated they choose to make it. Yeah, each player is using Chuck Greene, but each of them gets to use whatever clothes and accessories they've unlocked, so it's not like two identical characters are running around on the screen (cough Earth Defense Force /cough).

You might say, "Why not change up the facial features at least?" but even that invites a host of issues with no tangible returns on the effort. And where do you stop? Don't you also need a different voice for the character, since he's not the same? And how about a different angle on the story...?

Speaking of cutscenes, which the article says use the player model specific to the local player, what if they specifically refer to "Chuck," or "Greene," or "that dirty blonde haired guy," or his daughter, or some other bit of specific information? Should the development team have prepared separate assets for the co-op experience so the Player 2 could feel more immersed in being someone else's sidekick? And then have QA devote the extra time to confirming that the game's co-op specific cases work separately from the main player's?

This method is by the way, the same as used by Saints Row 2, which is largely revered on this board. Nobody bitched about it there.

Anyhow, yeah "lazy" devs. :smh
you actually wrote all that for my troll post?

good jon old man.
:lol

Yeah, sorry. You got me.

MCD

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Re: Argh, why does dead rising 2 have to suck
« Reply #227 on: April 24, 2010, 05:09:38 PM »
nah, you owned me real hard.

The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #228 on: April 24, 2010, 05:31:03 PM »
got Zombie Genocider... it was boring but not too bad. Now I just gotta wait out the rest of the game time for my buster  :)
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chronovore

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Re: Argh, why does dead rising 2 have to suck
« Reply #229 on: April 24, 2010, 09:15:27 PM »
nah, you owned me real hard.
:-*
spoiler (click to show/hide)
:tauntaun
[close]

got Zombie Genocider... it was boring but not too bad. Now I just gotta wait out the rest of the game time for my buster  :)
Scenester, you are EVIL. Don't tempt me to break out my copy! OH, MAN. I'm also missing one of the snuff pics, and don't have a number of the "n Survivors at once" 'cheevs.

The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #230 on: April 24, 2010, 09:24:15 PM »
Yeah I need Brad snuff pic and the escort 8 survivors ones also. You can get Tour Guide and Frank the Pimp at the same time if you follow a guide. I'll probably do those today actually.
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The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #231 on: April 24, 2010, 11:43:20 PM »
waiting at heliport now so i can get a fricking ending and my buster. goddamn this is crap. Forced to read Evilbore  :'(

GONNA GET ALL THE ACHIEVEMENTS YEAHHHHH
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The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #232 on: April 24, 2010, 11:45:17 PM »
alright while Im waiting you guys can decide what my next playthrough will be!

- Tour Guide/Frank the Pimp run

- PP Stickers run

- Plain 'ol story run, so that I can get my missing snuff pic
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iconoclast

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Re: Argh, why does dead rising 2 have to suck
« Reply #233 on: April 24, 2010, 11:48:56 PM »
Tour guide + Frank the pimp + PP stickers in one run

Then Transmissionary + Saint + Snuff Shot(s) in the next
BiSH

The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #234 on: April 24, 2010, 11:54:30 PM »
word up :rock

Yeah for the Transmissionary/Saint Run, you are doing the story missions correct? I was thinking for some reason that you exclusively do scoops... at least thats what the faq is telling me...
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iconoclast

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Re: Argh, why does dead rising 2 have to suck
« Reply #235 on: April 25, 2010, 12:59:22 AM »
I did the entire story during my Transmissionary/Saint run while using this guide: http://www.gamefaqs.com/console/xbox360/file/928326/49257

If you go for the true ending, the Saint achievement unlocks right at the end of the game.
BiSH

The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #236 on: April 25, 2010, 07:45:26 AM »
FUCK I wrecked my Frank the Pimp run. Too much tooing and fro-ing between Wonderland and Paradise. Now the fat cop boss only has one fucking hostage, and Ive saved myself into a hole. FUCK FUCK FUCK

At least Ive almost got all the PP stickers so it wasnt a total waste of time. Still Im fucking pissed
« Last Edit: April 25, 2010, 07:50:48 AM by The Sceneman »
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The Sceneman

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Re: Argh, why does dead rising 2 have to suck
« Reply #237 on: April 25, 2010, 09:13:38 PM »
God I cant even concentrate at work because Im so pissed at myself for borking an achievement run. It would have been good if the guide said "ABOVE THE LAW IS A TOUCHY SCOOP DO NOT ENTER AND LEAVE WONDERLAND PLAZA WHILE IT IS ACTIVE". Oh well you live and learn I guess.

Im just gonna finish off the PP stickers, then I'll do the Saint run. Thanks for link iconoclast, that guide is really tight. Dont think Saint will be too tough with the Mega Buster and a triple booked Clown Saw.
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Don Flamenco

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Re: Argh, why does dead rising 2 have to suck
« Reply #238 on: April 25, 2010, 10:24:33 PM »
I could not be assed to the escort 'cheevs.  The AI is just too distinguished mentally-challenged to babysit!  If I had the patience to save up chainsaws, then give everyone chainsaws, that might help.  Or they might chainsaw each other to death  :'(

chronovore

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Re: Argh, why does dead rising 2 have to suck
« Reply #239 on: April 25, 2010, 11:06:46 PM »
Yeah, that was a big challenge in the gameplay: how to not over-buff your survivors, while still giving them enough teeth to avoid going down instantly. I remember this also applied to Frank, in that he needed to wield something more delicate or precise than the clown's saws or the sledgehammer if he was battling near the survivors.

I've accidentally taken out some of my own "precious cargo" by trying to clear the path for them, only to have one of them run right into the business end of the sledgehammer. :-/

*bookmarking the FAQ* (Thanks!)