Author Topic: UPDATE: Dead Rising 2 to in fact not suck, Bebpo sent to stand in a corner  (Read 27164 times)

0 Members and 1 Guest are viewing this topic.

Third

  • BODY TALK
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #180 on: April 17, 2010, 06:41:31 PM »
The Zombie Genocider achievement.  :lol
Sounds like a time waster.

Still have a 360/1000 gscore in this.

chronovore

  • relapsed dev
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #181 on: April 17, 2010, 08:51:16 PM »
The 7-day survivor is the real culprit for time-wasting. The zombie genocider is just boring, if you use the most simple method of using the cars and the two parking lots.

This game is insidious though. Just typing that out, I thought "Maybe I could give it another try today."  :-\

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #182 on: April 17, 2010, 10:55:44 PM »
Zombie Genocider isnt actually too, bad you get run over a lot of Zombies, and you unlock a sweet weapon too, not just an achievement. Actual unlockable weapons! Just like the good old days! Where you actually got stuff as opposed to just achievements
#1

iconoclast

  • レーダーマン
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #183 on: April 18, 2010, 12:10:28 AM »
Zombie genocider isn't that bad really, it only takes a couple hours if you use the most efficient route. It's worth it for the mega buster at least.
BiSH

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #184 on: April 19, 2010, 08:55:32 PM »
Is PP collector difficult at all? I imagine level 50 Frank with Mega Buster must make it pretty easy?

Im still grinding Zombie Genocider. 35k Zombies run over so getting there.

After that, Its a Tour Guide/ Frank the Pimp run. Only takes an hour or two apparently.

I still need "Snuff Shot B", so might do a 72 hour story mode run through for a plot refresher and to get that one.
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #185 on: April 19, 2010, 11:01:56 PM »
gtag is: Sceneman

add me bro so we can compare scores ;)
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #186 on: April 19, 2010, 11:21:24 PM »
shit yeah man, we gotta do it twice if we both want the co-op cheevs though  :'(

Have you got all the other cheevs? We should just smash through the game on easy if you do, it'll be faster!
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #187 on: April 19, 2010, 11:26:52 PM »
awesome. May be hard to match up timezones, Im in New Zealand (GMT+12), but If you see me on lets do it!
#1

WrikaWrek

  • Let your soul glow
  • Senior Member

Third

  • BODY TALK
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #189 on: April 20, 2010, 01:50:28 PM »
Looks basically the same as Dead Rising. But I don't like the face of this new character. Frank West is way cooler.

Himu

  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #190 on: April 20, 2010, 06:25:14 PM »
main character looks boring but the rest of it looks awesome
IYKYK

MCD

  • Fastest selling shit
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #191 on: April 22, 2010, 02:17:03 PM »
"In the co-op, both players will play as Chuck Greene"

lazy devs.


Raban

  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #192 on: April 22, 2010, 03:48:58 PM »
yeah, real lazy.

 ::)

He makes a valid point, yo. How hard would it be to let the second player control another character in the game?

Raban

  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #193 on: April 22, 2010, 04:27:55 PM »
You mean integrate co-op in to the story or just have a character swap?

Character swap doesn't seem like it'd be hard, but please, to call them lazy is a stretch with everything else they've done with the game.

I think lazy is an overused word when describing game devs, but it is disappointing. The fact that the co-op mode isn't story supported AND you play the same character makes me think co-op in DR2 was kind of an afterthought at the Capcom HQ.

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #194 on: April 22, 2010, 04:38:58 PM »
thank god co-op isnt story supported! It would have ruined the game otherwise.

And of course co-op was a fucking afterthought, co-op today is like online multiplayer a few years ago: if your action game doesnt have co-op, reviewers dock points and distinguished mentally-challenged fellow gamers are "why no co-op?". Dead Rising is very much a single player experience.
#1

demi

  • cooler than willco
  • Administrator
Re: Argh, why does dead rising 2 have to suck
« Reply #195 on: April 22, 2010, 04:46:06 PM »
I'm sure its something they WANTED to do, and were just able to implement it now because of time constraints.

At least its not DLC a la RE5.

Sorry I think you have the wrong game - co-op with diff people is in RE5 from the start
fat

Raban

  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #196 on: April 22, 2010, 04:51:47 PM »
thank god co-op isnt story supported! It would have ruined the game otherwise.

And of course co-op was a fucking afterthought, co-op today is like online multiplayer a few years ago: if your action game doesnt have co-op, reviewers dock points and distinguished mentally-challenged fellow gamers are "why no co-op?". Dead Rising is very much a single player experience.

I completely agree. I would've preferred no co-op to shitty co-op that I won't ever use.

Himu

  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #197 on: April 22, 2010, 05:35:41 PM »
The game was already multiplayer, they just added more modes via dlc.
IYKYK

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #198 on: April 22, 2010, 09:42:05 PM »
I'll give DR2 co-op a whirl, sure. Especially if theres achievements involved. But it sounds to me like its just "hurr hurr lets waste some zombies together mang" mode. Which of course is not the point of Dead Rising to begin with.

There are always simpletons out there who will get hours of enjoyment from just killing zombies, just like the people who play GTA games with cheats and just run people over and blow up cars. I guess DR2 is probably catering towards that crowd a little.

Pandering is fine (necessary even, these guys have to get paid), as long as the main game core gameplay aspects remain relatively intact from the 1st game. Changing the save system isnt too bad as long as the game is still just as flexible in how you play it.

And Im not sure if I understand the hate for the new main character? Just becuase he's not as distinctive/goofy looking as Frank West doesnt mean his demeanour wont be as zany? I mean we know next to nothing about him?
#1

chronovore

  • relapsed dev
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #199 on: April 23, 2010, 03:57:22 AM »
"In the co-op, both players will play as Chuck Greene"

lazy devs.


It depends on how deeply integrated they choose to make it. Yeah, each player is using Chuck Greene, but each of them gets to use whatever clothes and accessories they've unlocked, so it's not like two identical characters are running around on the screen (cough Earth Defense Force /cough).

You might say, "Why not change up the facial features at least?" but even that invites a host of issues with no tangible returns on the effort. And where do you stop? Don't you also need a different voice for the character, since he's not the same? And how about a different angle on the story...?

Speaking of cutscenes, which the article says use the player model specific to the local player, what if they specifically refer to "Chuck," or "Greene," or "that dirty blonde haired guy," or his daughter, or some other bit of specific information? Should the development team have prepared separate assets for the co-op experience so the Player 2 could feel more immersed in being someone else's sidekick? And then have QA devote the extra time to confirming that the game's co-op specific cases work separately from the main player's?

This method is by the way, the same as used by Saints Row 2, which is largely revered on this board. Nobody bitched about it there.

Anyhow, yeah "lazy" devs. :smh

Don Flamenco

  • FootDiFootDiFootDive
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #200 on: April 23, 2010, 12:09:51 PM »
title change plz 

"yay, why does dead rising 2 have to be so awesome?"

or

"Dead Rising 2, your campaign seems to have the momentum of a run-away freight train.  Why are you so popular?"

MCD

  • Fastest selling shit
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #201 on: April 23, 2010, 01:59:56 PM »
"In the co-op, both players will play as Chuck Greene"

lazy devs.


It depends on how deeply integrated they choose to make it. Yeah, each player is using Chuck Greene, but each of them gets to use whatever clothes and accessories they've unlocked, so it's not like two identical characters are running around on the screen (cough Earth Defense Force /cough).

You might say, "Why not change up the facial features at least?" but even that invites a host of issues with no tangible returns on the effort. And where do you stop? Don't you also need a different voice for the character, since he's not the same? And how about a different angle on the story...?

Speaking of cutscenes, which the article says use the player model specific to the local player, what if they specifically refer to "Chuck," or "Greene," or "that dirty blonde haired guy," or his daughter, or some other bit of specific information? Should the development team have prepared separate assets for the co-op experience so the Player 2 could feel more immersed in being someone else's sidekick? And then have QA devote the extra time to confirming that the game's co-op specific cases work separately from the main player's?

This method is by the way, the same as used by Saints Row 2, which is largely revered on this board. Nobody bitched about it there.

Anyhow, yeah "lazy" devs. :smh
you actually wrote all that for my troll post?

good jon old man.

Third

  • BODY TALK
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #202 on: April 23, 2010, 02:06:54 PM »
The game could do without co-op. *sigh
Shitty co-op ruining all my games lately.

demi

  • cooler than willco
  • Administrator
Re: Argh, why does dead rising 2 have to suck
« Reply #203 on: April 23, 2010, 02:13:57 PM »
I just hope there aren't any co-op achievos.

I hope there are. co-op :bow
fat

demi

  • cooler than willco
  • Administrator
Re: Argh, why does dead rising 2 have to suck
« Reply #204 on: April 23, 2010, 02:25:54 PM »
It is me, wanting to get my pussy licked by co-op as it violates my body and makes my g-spot quiver in delight as I cream all over it's amazing gameplay and interaction.
fat

chronovore

  • relapsed dev
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #205 on: April 24, 2010, 10:56:08 AM »
"In the co-op, both players will play as Chuck Greene"

lazy devs.


It depends on how deeply integrated they choose to make it. Yeah, each player is using Chuck Greene, but each of them gets to use whatever clothes and accessories they've unlocked, so it's not like two identical characters are running around on the screen (cough Earth Defense Force /cough).

You might say, "Why not change up the facial features at least?" but even that invites a host of issues with no tangible returns on the effort. And where do you stop? Don't you also need a different voice for the character, since he's not the same? And how about a different angle on the story...?

Speaking of cutscenes, which the article says use the player model specific to the local player, what if they specifically refer to "Chuck," or "Greene," or "that dirty blonde haired guy," or his daughter, or some other bit of specific information? Should the development team have prepared separate assets for the co-op experience so the Player 2 could feel more immersed in being someone else's sidekick? And then have QA devote the extra time to confirming that the game's co-op specific cases work separately from the main player's?

This method is by the way, the same as used by Saints Row 2, which is largely revered on this board. Nobody bitched about it there.

Anyhow, yeah "lazy" devs. :smh
you actually wrote all that for my troll post?

good jon old man.
:lol

Yeah, sorry. You got me.

MCD

  • Fastest selling shit
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #206 on: April 24, 2010, 05:09:38 PM »
nah, you owned me real hard.

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #207 on: April 24, 2010, 05:31:03 PM »
got Zombie Genocider... it was boring but not too bad. Now I just gotta wait out the rest of the game time for my buster  :)
#1

chronovore

  • relapsed dev
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #208 on: April 24, 2010, 09:15:27 PM »
nah, you owned me real hard.
:-*
spoiler (click to show/hide)
:tauntaun
[close]

got Zombie Genocider... it was boring but not too bad. Now I just gotta wait out the rest of the game time for my buster  :)
Scenester, you are EVIL. Don't tempt me to break out my copy! OH, MAN. I'm also missing one of the snuff pics, and don't have a number of the "n Survivors at once" 'cheevs.

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #209 on: April 24, 2010, 09:24:15 PM »
Yeah I need Brad snuff pic and the escort 8 survivors ones also. You can get Tour Guide and Frank the Pimp at the same time if you follow a guide. I'll probably do those today actually.
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #210 on: April 24, 2010, 11:43:20 PM »
waiting at heliport now so i can get a fricking ending and my buster. goddamn this is crap. Forced to read Evilbore  :'(

GONNA GET ALL THE ACHIEVEMENTS YEAHHHHH
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #211 on: April 24, 2010, 11:45:17 PM »
alright while Im waiting you guys can decide what my next playthrough will be!

- Tour Guide/Frank the Pimp run

- PP Stickers run

- Plain 'ol story run, so that I can get my missing snuff pic
#1

iconoclast

  • レーダーマン
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #212 on: April 24, 2010, 11:48:56 PM »
Tour guide + Frank the pimp + PP stickers in one run

Then Transmissionary + Saint + Snuff Shot(s) in the next
BiSH

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #213 on: April 24, 2010, 11:54:30 PM »
word up :rock

Yeah for the Transmissionary/Saint Run, you are doing the story missions correct? I was thinking for some reason that you exclusively do scoops... at least thats what the faq is telling me...
#1

iconoclast

  • レーダーマン
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #214 on: April 25, 2010, 12:59:22 AM »
I did the entire story during my Transmissionary/Saint run while using this guide: http://www.gamefaqs.com/console/xbox360/file/928326/49257

If you go for the true ending, the Saint achievement unlocks right at the end of the game.
BiSH

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #215 on: April 25, 2010, 07:45:26 AM »
FUCK I wrecked my Frank the Pimp run. Too much tooing and fro-ing between Wonderland and Paradise. Now the fat cop boss only has one fucking hostage, and Ive saved myself into a hole. FUCK FUCK FUCK

At least Ive almost got all the PP stickers so it wasnt a total waste of time. Still Im fucking pissed
« Last Edit: April 25, 2010, 07:50:48 AM by The Sceneman »
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #216 on: April 25, 2010, 09:13:38 PM »
God I cant even concentrate at work because Im so pissed at myself for borking an achievement run. It would have been good if the guide said "ABOVE THE LAW IS A TOUCHY SCOOP DO NOT ENTER AND LEAVE WONDERLAND PLAZA WHILE IT IS ACTIVE". Oh well you live and learn I guess.

Im just gonna finish off the PP stickers, then I'll do the Saint run. Thanks for link iconoclast, that guide is really tight. Dont think Saint will be too tough with the Mega Buster and a triple booked Clown Saw.
#1

Don Flamenco

  • FootDiFootDiFootDive
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #217 on: April 25, 2010, 10:24:33 PM »
I could not be assed to the escort 'cheevs.  The AI is just too distinguished mentally-challenged to babysit!  If I had the patience to save up chainsaws, then give everyone chainsaws, that might help.  Or they might chainsaw each other to death  :'(

chronovore

  • relapsed dev
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #218 on: April 25, 2010, 11:06:46 PM »
Yeah, that was a big challenge in the gameplay: how to not over-buff your survivors, while still giving them enough teeth to avoid going down instantly. I remember this also applied to Frank, in that he needed to wield something more delicate or precise than the clown's saws or the sledgehammer if he was battling near the survivors.

I've accidentally taken out some of my own "precious cargo" by trying to clear the path for them, only to have one of them run right into the business end of the sledgehammer. :-/

*bookmarking the FAQ* (Thanks!)

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #219 on: April 25, 2010, 11:23:09 PM »
what Ive been doing is setting way points ahead of Frank for the survivors, then clearing the path for them with the Clown Saw (love the Clown Saw!) while theyre running to the waypoint. I found having them stay put while you clear the path just made them get munched on much easier. You have to keep them moving.
#1

brawndolicious

  • Nylonhilist
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #220 on: April 25, 2010, 11:42:23 PM »
don't the clown saws eventually wear out?  I restarted the game at level 20, what kind of run-through is best at a low level?

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #221 on: April 25, 2010, 11:52:57 PM »
the clown saw will break, but if you collect the 3 right books, you can kill 2000+ zombies before it craps out. Also if you exit and re-enter Wonderland Plaza the saw will re-spawn by the Space Rider ride.

For a low level dude you should probably get your level up first before you try some of the harder run-throughs? Either you can enjoy the story (try and snap pictures of all psychos/surivors and do as many scoops as you can) or if you want to power level and unlock a sweet weapon, go for zombie genocider.
#1

iconoclast

  • レーダーマン
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #222 on: April 25, 2010, 11:59:10 PM »
Waypoints + guns = far less babysitting. Seriously, give your group of survivors a couple guns (shotguns and machine guns are best) and you won't need to do much babysitting. I always tried to pick up a few weapons in the gun shop whenever I passed by since they help out quite a bit. Doing that, the only time I lost a survivor was toward the end when I ran 5 or 6 of them through all the zombies in Paradise Plaza at night time. Which leads me to my next point - always try to keep at least one queen for emergency situations. There's a photography magazine you can get that makes identifying which zombies are carrying a queen much easier.
BiSH

chronovore

  • relapsed dev
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #223 on: April 26, 2010, 01:24:45 AM »
Isn't it dirt-simple to create and capture your own queen? I'm recalling something about Orange Juice, but peeking at my Achievements, I haven't played it in almost exactly 3 years, so I'm probably misremembering something.

Am Nintenho, in many cases you'll be well-served by restarting the game rather than lose your hard-earned PP. It's possible to be the Save System Master, but replaying through the game with a higher powered Frank can be very enlightening, and it will always give you a better chance of not falling to the same trap/psycho/horde as last time.

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #224 on: April 26, 2010, 05:00:04 PM »
dont fuck it up like I did!
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #225 on: April 26, 2010, 06:17:48 PM »
the achievement guide at x360a.org. It was pretty concise/vague so thats where I went wrong. Best hit up gfaqs for something more thorough and well written
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #226 on: April 27, 2010, 01:17:55 AM »
thats what boned me, I saved my game in Paradise before the cultists were there. reloaded my save and was greeted with the cultist cutscene  :'( (Game clock was like 1pm). Then the Above the Law scoop gets borked, only one chick tied up as opposed to four in the clothes shop. I tried working around it, like going to wonderland, killing the dude hanging off bunny, going back to paradise, then back to wonderland, hoping the scoop would get fixed, but nope.

Im going to try the one at Gamefaqs when I next try and tackle this. Its more fiddly I think but much more detailed and thorough. Its step-by-step guide so theres much less assumption on my part and less margin for error.

As I said before it wasnt a fruitless run, got like 80% of the PP stickers in my spare time so can finish those up so it wont all be for naught!

Still a bit bummed but Dead Rising owns so it aint too bad.
« Last Edit: April 27, 2010, 01:21:52 AM by The Sceneman »
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #227 on: April 27, 2010, 07:03:28 AM »
got PP Collecter then suicided game. Fuck that mask, I dont need no mask, those zombies know who I is anyway
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #228 on: April 27, 2010, 08:41:13 PM »
I was happy to wait out for the Mega Buster becuase its awesome, but yeah the mask is just a cosmetic thing. Maybe if it scared away the zombies or something  :lol

Are you sure thats not just the PP count for that run-through?

With PP Collector put of the way Im gonna start up the Saint/Tranmissionary run tonight hopefully. Cant wait! Dead Rising is still just so good, best game on 360.
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #229 on: April 27, 2010, 09:15:33 PM »
Sounds like what Im doing now IRL!!   :o
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #230 on: April 27, 2010, 10:29:01 PM »
Frank the Pimp right? Yeah Im going to try the Saint run before I try that bullshit again.
#1

chronovore

  • relapsed dev
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #231 on: April 28, 2010, 11:28:33 AM »
Playing through for Zombie Genocider. I blame both of you. :lol

I am using that Gamefaqs document as well, but I'm not going to do Transmissionary. I'm positive I'd get bitten and cut off the message before it finishes, he'd call me back "DON'T HANG UP ON ME LIKE THAT" and I'd have to replay from the previous Save point.  :-\ No, I think I'll live without it, since I'm also planning on not doing the Survivor ones.

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #232 on: April 28, 2010, 03:33:44 PM »
waypoints, you gotta use waypoints
#1

chronovore

  • relapsed dev
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #233 on: April 29, 2010, 08:40:03 AM »
What's the command again for getting the survivors to charge to the waypoint? I seem to remember one, but I may have just taken to spamming Y Button while clearing a path for them.

Currently at 40K zombies killed on my Zombie Genocider run, so I can get the megablaster and then do Saint. Looking forward to dancing with that clown, and the butch dyke with the four women hostages so I can get Frank the Pimp, a la my current avatar rags:

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #234 on: April 29, 2010, 10:46:17 PM »
what I find to be really effective is to "preemptively" set your way points, so the survivors can shuffle around and start making their way to a safe spot across a sea of zombies. Then just go swinging clearing a path with your clown saw while theyre already going. Saves them standing still and getting munched while you clear a path. Also if you clear a path, then set the waypoint, chances are some more zombies will have shambled into your wake. I found it to be difficult at first but once you get the hang of it it isnt too bad. Playing a lot of Battalion Wars helped...

so youve given up on Saint altogther? This must be the cheev that separates the men from the mega-men! My drive to succeed is absolute. I will get that cheevo.
#1

chronovore

  • relapsed dev
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #235 on: April 30, 2010, 01:53:06 AM »
what I find to be really effective is to "preemptively" set your way points, so the survivors can shuffle around and start making their way to a safe spot across a sea of zombies. Then just go swinging clearing a path with your clown saw while theyre already going. Saves them standing still and getting munched while you clear a path. Also if you clear a path, then set the waypoint, chances are some more zombies will have shambled into your wake. I found it to be difficult at first but once you get the hang of it it isnt too bad. Playing a lot of Battalion Wars helped...

so youve given up on Saint altogther? This must be the cheev that separates the men from the mega-men! My drive to succeed is absolute. I will get that cheevo.
At the very least, it separates the busters from the real mega busters. No, wait, that's Zombie Genocider.

HEY! I just popped Zombie Genocider without finishing the game. Neat. I guess I have to be on the helipad in a few hours to get the Real Mega Buster though.

iconoclast

  • レーダーマン
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #236 on: April 30, 2010, 03:06:15 AM »
Yeah, you get the achievements as soon as you complete the tasks, but if you want the items they unlock you must get an ending.
BiSH

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #237 on: May 02, 2010, 05:17:56 AM »
alright Im 2/3rds the way through my saint run, have done EVERYTHING PERFECTLY :rock its so hard, but so rewarding. I think I'll take a break and try and finish it off tomorrow
#1

chronovore

  • relapsed dev
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #238 on: May 02, 2010, 11:30:00 PM »
I got the mega buster and then started THQ's GOW clone, Conan, thinking it would be less violent and maybe playable in front of kids/wife. WTF was I thinking?

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Argh, why does dead rising 2 have to suck
« Reply #239 on: May 03, 2010, 01:09:47 AM »
lol, so Conan was violent was it? I imagine there would be lots of Battle Axes connecting with faces etc.

man I was set on finishing up the Saint run tonight but Ive had such a bananas day at the office I dunno. Might just play some Borderlands because its easy and you can relieve stress by shooting shit in the face for several hours.

Im really enjoying the Saint run, its hard as nails and Ive had several nail biting, edge of my seat moments, and several victory fist-pumps when Ive gotten my crew of 6 survivors back to the security room, after answering all of Otis' calls along the way, and with 10 in-game minutes to spare before the next case expired! Youre always playing down to the wire and it FEELS GOOD. 28 hours to go, currently all survivors, cases, and scoops accounted for. Got it in the bag mayne

UPDATE: finished main story, all scoops done, got Transmissionary, Full Set and Snuff Shot B. Now just gotta wait out the last 10 hours, get to the helipad, get ending A, then beat Overtime Mode for my Saint cheevo
« Last Edit: May 03, 2010, 06:25:18 AM by The Sceneman »
#1