Examples of non-profitable fan favorite ideas? Because all I can think of from Sega recently is Nagoshi games, Sonic, Platinum Games, and PSO. And none of those fit that description.
Platinum has been a huge money sink. They're the big culprit. Daytona was apparently a financial bust. Sonic Generations is the weakest-selling Sonic yet (even Black Knight sold more than 360/PS3 Generations combined). Crush3D. Resonance of Fate. House of the Dead Overkill. The English versions of the RGG games. The big "fan-requested" XBLA games have been a wash (like Guardian Heroes).
It's time to cut Platinum loose, sadly. I hope Konami can do for them what Capcom and SEGA could not.
Wait, wait, wait.
How was Daytona a bust? How could porting that game to XBLA have cost more than a drop in the bucket for the company?
Platinum bombas are understandable, but they weren't really "fan-favorite" designs. They published a bunch of games from a new studio who seemed awesome in hopes they would sell. Seems reasonable. Just didn't pan out.
Overkill was a bomb? I thought that did pretty well.
Resonance of Fate is one of the better selling Tri-ace games that isn't Star Ocean IP. What could they have been expecting?
Didn't Sonic Generations sell like 1 million+?? The way they spit out these yearly Sonic games, I can't imagine they cost that much to make to need more than a million or two sales to profit.
Crush3D...well, it just came out and it's a remake of a PSP game that hardly anyone bought. Probably a really bad decision to make.
and RGG english versions...how expensive could bringing them out be? They're not even dubbed. Again, would seem like a drop in the bucket financially.