Author Topic: Random Gaming Talk Thread  (Read 3946936 times)

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Rahxephon91

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Re: Random Gaming Talk Thread
« Reply #29340 on: December 27, 2021, 10:04:28 AM »
Cursed maybe. But everyone had to deal with covid. I can't really blame them for the delay. And you say off year, but often the smaller stuff is far better than the big stuff.

Bebpo

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Re: Random Gaming Talk Thread
« Reply #29341 on: December 27, 2021, 03:13:20 PM »
Cursed maybe. But everyone had to deal with covid. I can't really blame them for the delay. And you say off year, but often the smaller stuff is far better than the big stuff.

True in quality, but too many games anymore to play most stuff so outside the big hitters I can't really be interested.

Don Rumata

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Re: Random Gaming Talk Thread
« Reply #29342 on: December 27, 2021, 04:24:03 PM »
At the end of the day, if it's good once it comes out, nobody will care.
If it's another FFXV, Cyberpunk, etc.. then they can worry about burying the franchise.

bork

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Re: Random Gaming Talk Thread
« Reply #29343 on: December 28, 2021, 12:25:06 AM »
Meanwhile 2022 is looking like Forspoken (lol), Tokyo Babylon (lol), Chaos!, and smaller stuff like DQ3 HD, Triangle Strategy and FF6 PR.

Definitely looking like an off year for them.

Not interested in Dragon Quest X Offline or Star Ocean: The Divine Force?
ど助平

Bebpo

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Re: Random Gaming Talk Thread
« Reply #29344 on: December 28, 2021, 01:55:08 AM »
Meanwhile 2022 is looking like Forspoken (lol), Tokyo Babylon (lol), Chaos!, and smaller stuff like DQ3 HD, Triangle Strategy and FF6 PR.

Definitely looking like an off year for them.

Not interested in Dragon Quest X Offline or Star Ocean: The Divine Force?

Star Ocean fuck no. Terrible franchise.

DQX Offline, sure. And DQ3 HD is exciting. Also I'm non-ironically looking forward to the Jack Garland Chaos game. Should be a good Souls with FF skin. It's not a dead empty year, but coming from Endwalker and sandwiched between FF16 and DQXII it's a smaller year.

Uncle

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Re: Random Gaming Talk Thread
« Reply #29345 on: December 28, 2021, 07:52:32 AM »
I don't hate any DQ game but the japanese obsession with DQ3 is weird to me, I found it profoundly mediocre

it's better than 2 but worse than 4 as you would expect

I mean I get it, it was this legendary game that shut down their society on that day as everyone went out to buy it and was responsible for new legislation and all that

but maybe let it go
Uncle

bork

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ど助平

bork

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Re: Random Gaming Talk Thread
« Reply #29347 on: December 28, 2021, 11:02:12 PM »
ど助平

bork

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Re: Random Gaming Talk Thread
« Reply #29348 on: December 28, 2021, 11:43:01 PM »
ど助平

benjipwns

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The Sceneman

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Re: Random Gaming Talk Thread
« Reply #29350 on: December 29, 2021, 10:24:47 PM »
#1

benjipwns

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D3RANG3D

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Re: Random Gaming Talk Thread
« Reply #29352 on: December 31, 2021, 03:53:26 AM »

tiesto

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Re: Random Gaming Talk Thread
« Reply #29353 on: December 31, 2021, 04:06:31 PM »
https://twitter.com/M150Kendrick/status/1474889437486145538

I'm shocked I haven't seen a bunch of people walking around the island with this on non-ironically. They love their tacky 9/11 memorabilia here.
^_^

The Sceneman

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Re: Random Gaming Talk Thread
« Reply #29354 on: January 02, 2022, 03:02:42 AM »
#1

who is ted danson?

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Re: Random Gaming Talk Thread
« Reply #29355 on: January 02, 2022, 01:37:35 PM »
Reading the Big Huge Games chapter in Press Reset by Schreier. Just wanted to say fuck Lincoln Chafee and fuck Epic games.
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D3RANG3D

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who is ted danson?

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Re: Random Gaming Talk Thread
« Reply #29357 on: January 04, 2022, 02:51:47 PM »
⠀⠀⠀⠀⠀

chronovore

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Re: Random Gaming Talk Thread
« Reply #29358 on: January 04, 2022, 06:31:49 PM »
Reading the Big Huge Games chapter in Press Reset by Schreier. Just wanted to say fuck Lincoln Chafee and fuck Epic games.
Summary, please?

Great Rumbler

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Re: Random Gaming Talk Thread
« Reply #29359 on: January 04, 2022, 07:26:27 PM »
Lincoln Chafee, as governor of Rhode Island, sabotaged a deal to keep 38 Studios afloat. And Epic initially founded a new studio to hire on a bunch of former Big Huge Games people but then axed it a few months later.
dog

Potato

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Re: Random Gaming Talk Thread
« Reply #29360 on: January 05, 2022, 05:20:50 AM »
Did anyone give enough of a shit about Playstation VR for them to bother making a Playstation VR2?

Seems like it, but I don't ever hear anyone discussing VR outside of the early adopters who keep saying, "VR is really good now, they fixed all the problems."
Spud

HardcoreRetro

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Re: Random Gaming Talk Thread
« Reply #29361 on: January 05, 2022, 06:34:55 AM »
Gaming enthusiast circles seem more open to VR now. I've personally been waiting for the VR2. The price of entry'll keep it niche for most people for now I assume.

Don Rumata

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Re: Random Gaming Talk Thread
« Reply #29362 on: January 05, 2022, 06:36:33 AM »
They didn't fix all the problems, but they fixed some major ones, especially since you can play with a Quest 2 in wireless through your PC, full on PCVR games.
Half Life Alyx was the closest i got to a "Super Mario 64" moment in more than a decade, and at this point i don't expect the marginal improvements to ambient occlusion and texture filtering that next gen seems to bring, to be able to blow anyone away anymore, so something like VR definitely has potential and room to explore still.

But if by "fix all the problem" you mean those aspects that are almost physically impossible to fix, like proper free locomotion, then fair enough.

MMaRsu

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Re: Random Gaming Talk Thread
« Reply #29363 on: January 05, 2022, 09:42:26 AM »
What

bork

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Re: Random Gaming Talk Thread
« Reply #29364 on: January 05, 2022, 10:24:40 AM »
ど助平

Potato

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Re: Random Gaming Talk Thread
« Reply #29365 on: January 05, 2022, 03:54:06 PM »
But if by "fix all the problem" you mean those aspects that are almost physically impossible to fix, like proper free locomotion, then fair enough.
It was a throwaway insult directed at early adopters of failing technology who always seem desperate to justify their overpriced, under-featured and completely niche purchase in an attempt to try to rope others into their folly so that it becomes mainstream.
Spud

Don Rumata

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Re: Random Gaming Talk Thread
« Reply #29366 on: January 05, 2022, 10:06:44 PM »
I get it, i was a believer in VR since d1 of Palmer Luckey launching his Kickstarter (well, believer but not investor  :doge), but for sure VR had a rough start up until Quest 2, which really seems to tick most of the "baseline" boxes for decent VR.
We're still in the phase of ironing out major drawbacks, one being the eye-tracking thing PSVR2 seems to cover, but it's a field where tech advancements take a very exciting form, as opposed to regular gaming, where it's been years of marginal improvements to cosmetics, but a complete stagnation (sometimes devolution) of design.
I'm well aware that VR has, like, 5 good games available, but i see that as a temporary issue of a new born platform, one with problems that many VR evangelists underestimated or underplay, but that can open the door to really *new* game-design concepts.

After all it's hard to compare the results of hundreds of companies spending billions of dollars over the course of 5 decades, to what is mostly indie devs developing for a minuscule install base on a completely new type of technology (carrying with them a whole number of bad habits, to boot).

Potato

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Re: Random Gaming Talk Thread
« Reply #29367 on: January 05, 2022, 10:14:22 PM »
Sure, they're ironing out the technical issues, but they are making no progress on the social and practical issues inherent in VR for gaming and for other purposes.

I may live to regret this opinion, but VR and the whole meta verse thing is just nerds with unlimited money trying to live out their 90s cyberpunk fantasies. It's dead in the water for mainstream adoption because the practical purposes are inherently terrible compared to other ways of doing things.
« Last Edit: January 05, 2022, 10:18:49 PM by Potato »
Spud

Don Rumata

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Re: Random Gaming Talk Thread
« Reply #29368 on: January 05, 2022, 10:34:56 PM »
I never cared about the metaverse bullshit.
Metaverse will be a thing when you'll be jacking into the Matrix.

VR as it exists now* is just an alternative branch for gaming, i see it as a resurgence of Arcades (specifically those cabinets with the big peripherals) and another way to better immerse you in fictional worlds (the way you experience Half Life's city in Alyx and Half Life 2 is just light year apart).

People fantasizing about spending hours "talking to their buddies" in a fake lounge are just delusional about what VR is good for, in my opinion.
Infact, VR is particularly great for shorter bursts, rather than spending 15 hours straight with you visor on.

*"Now" including the coming, but realistic, technical improvements, so stuff within reach; not brain hacking shenanigans and the like.

tiesto

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Re: Random Gaming Talk Thread
« Reply #29369 on: January 05, 2022, 10:40:02 PM »
VR is something I'm interested in but not ready to make the full investment into yet. Some of my fave games ever have VR-specific modes that I'd imagine would pop (Rez Infinite and Tetris Effect), and I'm also itching to try out Half Life Alyx and the original Astro Boy.
^_^

Joe Molotov

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Re: Random Gaming Talk Thread
« Reply #29370 on: January 06, 2022, 10:23:51 AM »
©@©™

Svejk

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Re: Random Gaming Talk Thread
« Reply #29371 on: January 06, 2022, 12:58:14 PM »
If not for Astrobot, VR would be piss.

bork

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Re: Random Gaming Talk Thread
« Reply #29372 on: January 07, 2022, 08:51:53 AM »


Quote
In Showa American Story, the United States has become an unofficial colony of Japan. However, a catastrophic incident sees monsters and zombies popping up all over the region. Playing as Choko, a teenage action movie stuntwoman, who has been mysteriously revived from the dead, players will travel across the US in search of her sister, and answers for what's happened to the world around her. Take on hordes of monstrous foes and take a trip back to the '80s in this wild post-apocalyptic adventure.

Developed by indie game developer NEKCOM Games, Showa American Story will release on PlayStation 5, PlayStation 4, and PC.

That's a hell of a description!
ど助平

Don Rumata

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Re: Random Gaming Talk Thread
« Reply #29373 on: January 07, 2022, 09:26:01 AM »
Yes, I recognize that pool. :fbm

Beezy

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Re: Random Gaming Talk Thread
« Reply #29374 on: January 07, 2022, 10:06:27 AM »
That's a hell of a trailer. :lol

D3RANG3D

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Re: Random Gaming Talk Thread
« Reply #29375 on: January 07, 2022, 11:01:01 AM »
Some of those animations look bad did they outsource the animations to a western studio?  :doge
« Last Edit: January 07, 2022, 11:11:11 AM by D3RANG3D »

BIONIC

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Re: Random Gaming Talk Thread
« Reply #29376 on: January 07, 2022, 11:15:52 AM »
Hope it’s actually fun to play. Everything else is right up my alley  :expert
Margs

Great Rumbler

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Re: Random Gaming Talk Thread
« Reply #29377 on: January 07, 2022, 03:50:57 PM »


Quote
In Showa American Story, the United States has become an unofficial colony of Japan. However, a catastrophic incident sees monsters and zombies popping up all over the region. Playing as Choko, a teenage action movie stuntwoman, who has been mysteriously revived from the dead, players will travel across the US in search of her sister, and answers for what's happened to the world around her. Take on hordes of monstrous foes and take a trip back to the '80s in this wild post-apocalyptic adventure.

Developed by indie game developer NEKCOM Games, Showa American Story will release on PlayStation 5, PlayStation 4, and PC.

That's a hell of a description!

Combat looks kinda meh [basically Oneechanbara-tier], but everything else looks fantastic.
dog

Raist

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Re: Random Gaming Talk Thread
« Reply #29378 on: January 08, 2022, 09:00:12 AM »
After 8 years, Project Zomboid is blowing up  :whew (and still not out of early access)

https://www.pcgamesn.com/project-zomboid/update-41-launch
https://www.nme.com/features/gaming-features/project-zomboids-chris-simpson-talks-about-a-decade-of-zomboid-and-build-41-3129604

Think I'm gonna finally pick it up

(Image removed from quote.)

It's weird it's blowing up now, cause the vast majority of the stuff in the new update has been in the beta for ages.
Although I guess the return of MP after like 4 years helped.

Don Rumata

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Re: Random Gaming Talk Thread
« Reply #29379 on: January 08, 2022, 11:22:41 AM »
After 8 years, Project Zomboid is blowing up  :whew (and still not out of early access)

https://www.pcgamesn.com/project-zomboid/update-41-launch
https://www.nme.com/features/gaming-features/project-zomboids-chris-simpson-talks-about-a-decade-of-zomboid-and-build-41-3129604

Think I'm gonna finally pick it up

(Image removed from quote.)

It's weird it's blowing up now, cause the vast majority of the stuff in the new update has been in the beta for ages.
Although I guess the return of MP after like 4 years helped.
I think a couple of big streamers also played it.

bork

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Re: Random Gaming Talk Thread
« Reply #29380 on: January 09, 2022, 10:40:07 AM »


Quote
WebRcade is a new browser-based platform that allows you to play your own retro games via cloud storage like DropBox.  This will allow you to play your personal library on all sorts of devices -- like the iPhone, iPad, Xbox and more.  The games all run at full speed and it's very easy to set up the platform.
ど助平

Svejk

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Re: Random Gaming Talk Thread
« Reply #29381 on: January 09, 2022, 12:18:33 PM »


Quote
WebRcade is a new browser-based platform that allows you to play your own retro games via cloud storage like DropBox.  This will allow you to play your personal library on all sorts of devices -- like the iPhone, iPad, Xbox and more.  The games all run at full speed and it's very easy to set up the platform.
:obama will indeed try this out


benjipwns

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Re: Random Gaming Talk Thread
« Reply #29383 on: January 10, 2022, 09:20:32 PM »
Take-Two bought Zynga for almost $13 billion, largest acquisition in gaming history: https://www.businesswire.com/news/home/20220110005389/en/

Have some corporate gibberish:
Quote
Take-Two has also identified over $500 million of incremental annual Net Bookings opportunities to unlock over time, driven by:

Creation of new mobile games for many of the iconic franchises within Take-Two’s portfolio of intellectual property. Take-Two has an extensive catalog of commercially and critically successful console and PC titles with engaged and loyal communities of players, and there is a meaningful opportunity to create mobile games and new cross-platform experiences for many of these properties. Zynga’s nearly 3,000 employees include highly-talented mobile developers, paving the way for Take-Two to accelerate this strategic initiative and introduce its iconic intellectual properties across the fastest-growing platform in the industry.

Ability to optimize RCS by leveraging the collective knowledge across both companies. Both Take-Two and Zynga have extensive capabilities to engage players through live operations (“LiveOps”) and RCS initiatives. By combining resources and proven acumen, the teams at Take-Two and Zynga will deploy best-in-class practices throughout the organization to enhance and grow existing titles across the portfolio. Key opportunities include cross-marketing through a larger, shared customer database and improving game economies through more effective data analytics and machine learning models.

Other strategic benefits include the use of Zynga’s Chartboost advertising platform, which will improve new user acquisition through better audience targeting and optimize mobile advertising inventory to achieve greater yields; geographic expansion into growth markets across Asia, including India, and the Middle East, among other regions; and an enhanced focus on technological innovation and new business models that will utilize the collective knowledge of forward-thinking talent.

chronovore

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Re: Random Gaming Talk Thread
« Reply #29384 on: January 10, 2022, 09:53:13 PM »
Absolute foolishness.

Tasty

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Re: Random Gaming Talk Thread
« Reply #29385 on: January 10, 2022, 11:32:31 PM »
Take-Two bought Zynga for almost $13 billion, largest acquisition in gaming history: https://www.businesswire.com/news/home/20220110005389/en/

Have some corporate gibberish:
Quote
Take-Two has also identified over $500 million of incremental annual Net Bookings opportunities to unlock over time, driven by:

Creation of new mobile games for many of the iconic franchises within Take-Two’s portfolio of intellectual property. Take-Two has an extensive catalog of commercially and critically successful console and PC titles with engaged and loyal communities of players, and there is a meaningful opportunity to create mobile games and new cross-platform experiences for many of these properties. Zynga’s nearly 3,000 employees include highly-talented mobile developers, paving the way for Take-Two to accelerate this strategic initiative and introduce its iconic intellectual properties across the fastest-growing platform in the industry.

Ability to optimize RCS by leveraging the collective knowledge across both companies. Both Take-Two and Zynga have extensive capabilities to engage players through live operations (“LiveOps”) and RCS initiatives. By combining resources and proven acumen, the teams at Take-Two and Zynga will deploy best-in-class practices throughout the organization to enhance and grow existing titles across the portfolio. Key opportunities include cross-marketing through a larger, shared customer database and improving game economies through more effective data analytics and machine learning models.

Other strategic benefits include the use of Zynga’s Chartboost advertising platform, which will improve new user acquisition through better audience targeting and optimize mobile advertising inventory to achieve greater yields; geographic expansion into growth markets across Asia, including India, and the Middle East, among other regions; and an enhanced focus on technological innovation and new business models that will utilize the collective knowledge of forward-thinking talent.


HardcoreRetro

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Re: Random Gaming Talk Thread
« Reply #29386 on: January 11, 2022, 04:52:33 AM »
Will Farmville make it's glorious return on GTA 5's Life Invader?

D3RANG3D

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« Last Edit: January 11, 2022, 10:19:38 AM by D3RANG3D »

bork

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Re: Random Gaming Talk Thread
« Reply #29388 on: January 11, 2022, 12:07:57 PM »

:cornette
ど助平

Great Rumbler

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Re: Random Gaming Talk Thread
« Reply #29389 on: January 11, 2022, 12:18:50 PM »
Take-Two bought Zynga for almost $13 billion, largest acquisition in gaming history: https://www.businesswire.com/news/home/20220110005389/en/

Have some corporate gibberish:
Quote
Take-Two has also identified over $500 million of incremental annual Net Bookings opportunities to unlock over time, driven by:

Creation of new mobile games for many of the iconic franchises within Take-Two’s portfolio of intellectual property. Take-Two has an extensive catalog of commercially and critically successful console and PC titles with engaged and loyal communities of players, and there is a meaningful opportunity to create mobile games and new cross-platform experiences for many of these properties. Zynga’s nearly 3,000 employees include highly-talented mobile developers, paving the way for Take-Two to accelerate this strategic initiative and introduce its iconic intellectual properties across the fastest-growing platform in the industry.

Ability to optimize RCS by leveraging the collective knowledge across both companies. Both Take-Two and Zynga have extensive capabilities to engage players through live operations (“LiveOps”) and RCS initiatives. By combining resources and proven acumen, the teams at Take-Two and Zynga will deploy best-in-class practices throughout the organization to enhance and grow existing titles across the portfolio. Key opportunities include cross-marketing through a larger, shared customer database and improving game economies through more effective data analytics and machine learning models.

Other strategic benefits include the use of Zynga’s Chartboost advertising platform, which will improve new user acquisition through better audience targeting and optimize mobile advertising inventory to achieve greater yields; geographic expansion into growth markets across Asia, including India, and the Middle East, among other regions; and an enhanced focus on technological innovation and new business models that will utilize the collective knowledge of forward-thinking talent.

How did Take Two manage to come up with that kind of money? They're a big company, but not that big [and arguably Zynga is a bigger company].
dog

tiesto

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Re: Random Gaming Talk Thread
« Reply #29390 on: January 11, 2022, 01:16:14 PM »
I actually didn't know Zynga was still all that huge, especially after their late 2000s, early 2010s heyday (when everyone, even mobile-hatin' me were playing Draw Something, Words with Friends, and Farmville)
^_^

porkbun

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Re: Random Gaming Talk Thread
« Reply #29391 on: January 11, 2022, 01:29:50 PM »
Take-Two bought Zynga for almost $13 billion, largest acquisition in gaming history: https://www.businesswire.com/news/home/20220110005389/en/

Have some corporate gibberish:
Quote
Take-Two has also identified over $500 million of incremental annual Net Bookings opportunities to unlock over time, driven by:

Creation of new mobile games for many of the iconic franchises within Take-Two’s portfolio of intellectual property. Take-Two has an extensive catalog of commercially and critically successful console and PC titles with engaged and loyal communities of players, and there is a meaningful opportunity to create mobile games and new cross-platform experiences for many of these properties. Zynga’s nearly 3,000 employees include highly-talented mobile developers, paving the way for Take-Two to accelerate this strategic initiative and introduce its iconic intellectual properties across the fastest-growing platform in the industry.

Ability to optimize RCS by leveraging the collective knowledge across both companies. Both Take-Two and Zynga have extensive capabilities to engage players through live operations (“LiveOps”) and RCS initiatives. By combining resources and proven acumen, the teams at Take-Two and Zynga will deploy best-in-class practices throughout the organization to enhance and grow existing titles across the portfolio. Key opportunities include cross-marketing through a larger, shared customer database and improving game economies through more effective data analytics and machine learning models.

Other strategic benefits include the use of Zynga’s Chartboost advertising platform, which will improve new user acquisition through better audience targeting and optimize mobile advertising inventory to achieve greater yields; geographic expansion into growth markets across Asia, including India, and the Middle East, among other regions; and an enhanced focus on technological innovation and new business models that will utilize the collective knowledge of forward-thinking talent.

How did Take Two manage to come up with that kind of money? They're a big company, but not that big [and arguably Zynga is a bigger company].

I work in brokerage and they're estimated to be worth around $18-20 billion.  Their stock has gone up a lot in the past couple of years, combined with record profits, like they made nearly a billion in Q1 of last year.

Joe Molotov

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Re: Random Gaming Talk Thread
« Reply #29392 on: January 11, 2022, 02:10:34 PM »
Take-Two bought Zynga for almost $13 billion, largest acquisition in gaming history: https://www.businesswire.com/news/home/20220110005389/en/

Have some corporate gibberish:
Quote
Take-Two has also identified over $500 million of incremental annual Net Bookings opportunities to unlock over time, driven by:

Creation of new mobile games for many of the iconic franchises within Take-Two’s portfolio of intellectual property. Take-Two has an extensive catalog of commercially and critically successful console and PC titles with engaged and loyal communities of players, and there is a meaningful opportunity to create mobile games and new cross-platform experiences for many of these properties. Zynga’s nearly 3,000 employees include highly-talented mobile developers, paving the way for Take-Two to accelerate this strategic initiative and introduce its iconic intellectual properties across the fastest-growing platform in the industry.

Ability to optimize RCS by leveraging the collective knowledge across both companies. Both Take-Two and Zynga have extensive capabilities to engage players through live operations (“LiveOps”) and RCS initiatives. By combining resources and proven acumen, the teams at Take-Two and Zynga will deploy best-in-class practices throughout the organization to enhance and grow existing titles across the portfolio. Key opportunities include cross-marketing through a larger, shared customer database and improving game economies through more effective data analytics and machine learning models.

Other strategic benefits include the use of Zynga’s Chartboost advertising platform, which will improve new user acquisition through better audience targeting and optimize mobile advertising inventory to achieve greater yields; geographic expansion into growth markets across Asia, including India, and the Middle East, among other regions; and an enhanced focus on technological innovation and new business models that will utilize the collective knowledge of forward-thinking talent.

https://twitter.com/HardDriveMag/status/1480610787135737862
©@©™

Raist

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Re: Random Gaming Talk Thread
« Reply #29393 on: January 11, 2022, 03:10:33 PM »
Take-Two bought Zynga for almost $13 billion, largest acquisition in gaming history: https://www.businesswire.com/news/home/20220110005389/en/

Have some corporate gibberish:
Quote
Take-Two has also identified over $500 million of incremental annual Net Bookings opportunities to unlock over time, driven by:

Creation of new mobile games for many of the iconic franchises within Take-Two’s portfolio of intellectual property. Take-Two has an extensive catalog of commercially and critically successful console and PC titles with engaged and loyal communities of players, and there is a meaningful opportunity to create mobile games and new cross-platform experiences for many of these properties. Zynga’s nearly 3,000 employees include highly-talented mobile developers, paving the way for Take-Two to accelerate this strategic initiative and introduce its iconic intellectual properties across the fastest-growing platform in the industry.

Ability to optimize RCS by leveraging the collective knowledge across both companies. Both Take-Two and Zynga have extensive capabilities to engage players through live operations (“LiveOps”) and RCS initiatives. By combining resources and proven acumen, the teams at Take-Two and Zynga will deploy best-in-class practices throughout the organization to enhance and grow existing titles across the portfolio. Key opportunities include cross-marketing through a larger, shared customer database and improving game economies through more effective data analytics and machine learning models.

Other strategic benefits include the use of Zynga’s Chartboost advertising platform, which will improve new user acquisition through better audience targeting and optimize mobile advertising inventory to achieve greater yields; geographic expansion into growth markets across Asia, including India, and the Middle East, among other regions; and an enhanced focus on technological innovation and new business models that will utilize the collective knowledge of forward-thinking talent.

How did Take Two manage to come up with that kind of money? They're a big company, but not that big [and arguably Zynga is a bigger company].

They sold six and a half trillion copies of GTAV.

Coax

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D3RANG3D

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Re: Random Gaming Talk Thread
« Reply #29395 on: January 12, 2022, 06:59:37 PM »

Bebpo

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Re: Random Gaming Talk Thread
« Reply #29396 on: January 12, 2022, 07:34:18 PM »
Yeah, PC Game Boxes were fucking terrible in a lack of uniformity combined with the GIANT CARDBOARD.

I owned a bunch of PC games growing up but all the boxes got tossed because just too much of a pain in the ass to keep somewhere in good condition. Still have my Saturn/PS1/PS2 etc...  games in good condition but anything that was cardboard like NES/SNES/PC got trashed and I just have carts/discs around somewhere. PC boxes were definitely the worst though. Fucking angles man.

Tuckers Law

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Re: Random Gaming Talk Thread
« Reply #29397 on: January 12, 2022, 08:24:43 PM »
Friggin wedge boxes.  Supreme Warrior at least had that sleeve to make it somewhat fit normally, but that fucking Omikron Nomad Soul box  :maf

D3RANG3D

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Re: Random Gaming Talk Thread
« Reply #29398 on: January 12, 2022, 08:27:41 PM »
I loved the boxes (yes even the weirdly shaped ones), and the manuals and quick reference cards but yeah the logistics of storing your collection the paper cd cases and environmental harm/waste it causes snaps me out of my momentary nostalgia.
« Last Edit: January 13, 2022, 01:36:51 PM by D3RANG3D »

tiesto

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Re: Random Gaming Talk Thread
« Reply #29399 on: January 12, 2022, 09:04:12 PM »
I remember Eidos had weird-ass trapezoidal boxes for some reason.
^_^