Guys, let's throw an icon in the river.
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They mentioned before that they wanted to bring the series to XBLA so maybe that's what this is
sequel to the best third person shooter on x360
sequel to the best third person shooter this gen
Someone on GAF said that Sandlot might not be working on this because D3 was shopping the series around for a western developer.Better not be true.
Never played EDF 2017. Alwasy looked like an f-tier game to me.
EDF is awesome. They'll sacrifice anything to throw more bugs onscreen. Best 5fps game EVER
Developers of Eat Lead: The Return of Matt Hazard are doing this. That should work out.
earth defense force with online co-op and six-person multi? oh hell yes. edf: insect armageddon. spring 2011. playstation 3 and xbox 360.
jet packs confirmed
vicious cycle, not series handler sandlot, is developing earth defense force: insect armageddon. the studio behind the Matt Hazard games.
from chris faylor's twitterearth defense force with online co-op and six-person multi? oh hell yes. edf: insect armageddon. spring 2011. playstation 3 and xbox 360.
over 150 weapons and four upgradeable armor sets.
vicious cycle, not series handler sandlot, is developing earth defense force: insect armageddon.
Awesome But Impractical: Many of the very powerful guns have severe drawbacks, such as obtrusively long reload times, or limited ammo. In particular, the ZE sentry gun series all take 20 seconds to reload, and you can only reload AFTER the deployed sentries have used up all their ammo and disappeared. The sniper rifles suffer from this too; they're powerful, but each shot can only kill one enemy at a time, and the only times you'll need concentrated firepower like that are against the boss monsters, and Walking Arms.Badass: Storm 1, the player character and a Heroic Mime. Just think about it. He almost single handedly repels and defeats an invasion of Earth by thousands upon thousands of alien beings and weapons more powerful and advanced than anything Earth had ever seen. These include hordes of giant, mutant ants and spiders, gigantic, plasma gun wielding robots, fleets of small airships, also with plasma guns, fleets of large carrier ships that deploy more giant ants and spiders, gigantic, fire breathing, part machine dinosaurs, two of said dinosaurs simultaneously, now with fire breath replaced with dual plasma cannons, a gigantic four-legged walking robot with an absurd amount of lasers, including one that it uses to decimate cities, and the alien mothership, which has even more lasers than the four-legged walker, deploys air ships, and has an even more powerful city decimating laser. He does all of this while being able to carry two weapons to the battlefield at a time, some armor, and the ability to roll. All of the other EDF soldiers are mostly useless and are nothing compared to him. There is a reason that Storm 1 alone is sent to destroy entire mutant bug nests and back up whole teams later in the game. The commander calling Storm 1 a "great soldier" later on is a huge Understatement.Blessed With Suck: One type of hand grenade, the MG13, is absurdly more powerful than previous models, and has a fantastic blast radius. The downside? It's so heavy, you can't throw it more than a few feet forward, and you're not immune to the explosions from your own weapons. There is one level where you can safely use it, though. This would be the underground area consisting of a large vertical passage with spiders milling about at the bottom. You start at the top, and from there you can safely throw down MG13's to blow the spiders to smithereens. This could count as a Disc One Nuke, because this tactic even works on Hard, and can get you some very powerful guns a little early.Blind Idiot Translation: Certain parts of the game could be considered this, especially the dialogue in mission 14:"Come in HQ. This is Scout Four. The Mothership has moved to this location. We've also discovered a four-legged fighter robot.""What do you mean 'four-legged weapon'?""This is HQ. All troops, begin your assault. Destroy the four-legged walking weapon."Boring But Practical: The majority of the assault rifles, and to some extent the basic rocket launchers and grenade launchers. Although it's important to balance the two weapons you choose for each level, almost the entire game seems to want you to stick with an assault rifle and rocket or grenade launcher.Crowning Moment Of Awesome: This game is unabashedly filled with candidates, from the Shadow of the Colossus scale walker to the even larger mothership.Game Breaker: Dependent on the difficulty level. Some weapons that you unlock will tilt things in your favor, but only until you start the next difficulty level. Pretty much the only TRUE Game Breakers are the final weapons unlocked on Inferno.Giant Spider: Oh yes.Even if you're not an arachnophobe, you have to admit they're pretty damn ugly. Oh yeah, they can jump!.Harder Than Hard / Idiosyncratic Difficulty Levels: The game's five difficulty levels are Easy, Normal, Hard, Hardest, and Inferno.Heart Container: Armor pickups. You start with 100 maximum health, and each Armor item you get will increase it by 1, but only after you finish the level. It's necessary to beef up your health for each difficulty level, due to how much more damage enemies can deal to you.Hyperspace Arsenal: Averted. For all the 150+ weapons you can unlock, you can only carry TWO at a time.Infinity Plus One Sword: There are quite a few of these, mostly unlocked on Hardest or Inferno.Infinite Supplies: Despite the fact that you have to reload most of your weapons, you never run out of magazines. There are a few weapons which have limited ammo.Kaiju Defense Force: More or less the whole point of the gameKill It With Fire: Flamethrowers are among the miscellaneous weapons you can unlock. Although the first model (which the game specifically notes as "a gas burner for welding") is horribly weak, there are later models which are viable for combat, especially against giant ants. They don't have much range and don't actually set enemies on fire, but the flames can deal very effective damage, and they can stun enemies which prevents them from attacking you.Macross Missile Massacre: The FORK missile launchers. These fire a spread of tiny high-speed homing missiles. However, the effect is somewhat lost since they usually home in on only one enemy at a time, and they don't fly around chaotically.More Dakka: The enemies get this trope, not you. Nearly every type of enemy has a projectile attack except the red ants, but the greatest example would be the Walking Arms, massive bipedal robots that can use various types of arm guns. Some have plasma bombs or energy mortars which they can use to bombard you from a distance, but others come equipped with machine guns that can fire enough bullets to make the game lag. Of course, one specific endgame weapon gives you this trope as well; the AF20-RAR, which fires 60 rounds per second, and has a magazine holding 999 rounds.Narm: The game runs on this. "FATTY'S BEEN KILLED!"New Game Plus: Sort of. You already have access to all of the game's difficulty levels, but you have to unlock each stage by beating the one before it, regardless of what difficulty you play on. You keep all the weapons and armor you get, and can play each level as many times as you want.Sounds a bit like a flash game in that regard. This is pretty much how many of the action-based ones are coded.Not the Fall That Kills You: No matter how far you fall, you won't even sprain an ankle. You also have a surprisingly slow terminal velocity.No Export For You: This game is actually the third in the Chikyuu Boueigun series; the first two installments were on the PS 2 and never came out in America, although they were released in Europe as Monster Attack and Global Defense Force.Painfully Slow Projectile: Taken to an extreme with the P89 Bound Gun, which fires bullets that move so slowly you can outrun and hit yourself with them.Randomly Drops: This is how the Weapon items work. For each one you get, after finishing the level the game randomly picks a weapon out of all the weapons you can unlock on that stage of that difficulty level. If it's a weapon you don't have yet, it gets added to your selection. If you already have it, it doesn't count for anything.Sorting Algorithm Of Weapon Effectiveness: Played straight as an arrow. As you play through the game, you'll get better weapons in later levels. When you play on a higher difficulty level, you get even more powerful weapons. Each of the weapons has a minimum stage and difficulty level to be unlocked. For instance, if a weapon will only be unlocked at level 15 on Normal or later, you can unlock it on any level after and including 15 on Normal, and any level on Hard or higher. You can still get the Normal level weapons on Easy, though.Video Game Cruelty Potential: Actively encouraged by the ridiculously stupid NPC allies. In any mode outside of Inferno, it's better that you kill your allies rather than letting them fire rockets at your back. It's especially fun since they never blame you for killing them. Obviously, it's the alien's fault when you drop a C20 in the middle of your allies and blow them into the stratosphere.Unnecessary Combat Roll: Not only are you able to continue reloading your gun while rolling, but doing so repeatedly is almost twice as fast as running.Wave Motion Gun: The walking fortress (a humongous four-legged battle machine) has an allegedly 300-foot plasma cannon which can easily destroy an entire city with just a few shots. ("A plasma cannon that size can't possibly exist!!") The alien mothership also has an equally devastating laser gun.The player can earn one after beating all the levels on Inferno
Have any of the EDF games been set in space?
I'll probably still buy it out of EDF love, but my penis just shrunnk inside my gut and now i have a clitAbout 2017... I'm only like 10 levels into Hard. It is hard to dedicate to that game for long times by yourself
After 300 hours I'm still missing the fucking Lysander Z
Quote from: mojovonio on September 17, 2010, 01:21:37 PMAfter 300 hours I'm still missing the fucking Lysander Zi think i got it on my save file and i dont think i spent that absurd number of hours. i think i have like 4-5 levels left on the hardest difficulty? still fucking hard, i need to jack my HP a lot if i want to 1000/1000 some day...or find a decent player to help me. even if it's just to roll around and set turrets.i just need to beat inferno for the last damn 500 gs...oh and some weapons missing
There's some pretty good missions to farm for weapons though. There's one that takes place in a creek with nothing but red ants swarming you, and you can just set a turret and flamethrower them all. That's the best farming spot that I could find.I think I beat Inferno with 3000-3500 health, but it's been so long I can't remember. Farming the last weapons I needed took another 10+ hours I'd say. Shit sux.
Mojo sent me EDF for secret santa last year. I would be down for some co-op.