I had to work later than expected. Shame. But I got to play more!
In Dead Rising 1, you could always rely on basic items like lead pipes or baseball bats in a pinch. But such items "die" out so fast in DR2, making item management to be tons more interesting. And I still haven't found a book store for some good ol' bonuses. You can't survive in DR2 without your combo weapons as combo weapons last a big deal faster. And if your combo weapons die out when you're in the middle of a fight...lol. Intense.
The game also has picked up in terms of difficulty. Not DR1 night one difficult, but it's definitely testing resource management, map route planning/memorization that made Dead Rising 1 so damn special. It was that unique combination on top of time management that made Dead Rising a blast to play. Whacking zombies with sticks felt like a bonus.
Funny story, I've got case uh...2-2 open. And I tried it. Fought some guys with some really useful weapons (automatics!!!), reloaded and decided to save that mission for after some survivor runs. Killed a psychopath, saved. Then I went on a big survivor saving spree. I was avoiding the north (?) end of Plaza Park because there was a psychopath there and I was saving him for the assault guns. Used a way point and wasn't looking at the map...walked me and my group straight for the next psychopath only to get slaughtered.
I need to memorize this map quick.
You know, Blue Castle and Capcom could have very well sold the fuck out and made Dead Rising 2 some vapid, lazy ass Dynasty Warriors hack and slash and killed off all the time management/item resourcing/surviving in the game. Instead, they gave the people who considered these things "flaws" the middle finger and enhanced. For once, the gamers have won.