Author Topic: FPS map design: 1993 vs 2010  (Read 3733 times)

0 Members and 1 Guest are viewing this topic.

originalz

  • Z!?
  • Member
Re: FPS map design: 1993 vs 2010
« Reply #60 on: November 16, 2010, 10:50:30 PM »
Someone once said that playing Doom was like playing a twinstick shooter but in FPS, constantly moving, shooting, and dodging.

Raban

  • The baby...
  • Senior Member
Re: FPS map design: 1993 vs 2010
« Reply #61 on: November 17, 2010, 10:33:12 AM »
SRY