Those graphics are sick; that's pre-rendered stuff, right?
It really isn't.
In SMT Nocturne, you're a student who witnesses the end of the world and is turned into a demon. He's just a normal dude, thrown in an completely fucked up situation.
Or The Longest Journey: art student is sent to a fantasy world and interacts between two different worlds.
Or Persona 4: mysterious murders appear in town and with your newfound demon powers, find a way to stop the murders by jumping into alternate dimensions inside various television sets.
Far more interesting than standard fantasy or sci fi that makes up the genre and far more relatable in terms of themes of symbolism.
So it's not a role-playing game because you don't like the story in which the role is played?
No, that was two different conversations. This was towards diunx and his idea that fantasy/sci fi are the only worthwhile settings in rpgs.
But everything that you mentioned is fantasy...
Fantasy in a non-generic setting.
"Mass Effect 2 has real-time action-based combat, therefore it cannot be an RPG."
"Mass Effect 2 has the rpg depth of a Ratchet and Clank game, therefore it cannot be an rpg."
Let's be real here, Mass Effect 1 is an rpg. It has a whole slew of customization systems, loot (even if it's shit) and more. I cannot say the same for ME2. It is more like a third person shooter with quests, so basically, more in the vein of an action adventure than an rpg.
That's not to say that's a bad thing, not at all. ME2 benefited heavily from this more streamlined approach. But it is no longer an rpg. There's a vast difference between being an element and being a full fleshed out feature. As it stands, ME2 is an action adventure with rpg elements.
Still doesn't change the fact it's in the top 5 games this gen.