D-pad is also a pile of suck and DAT BUTTONS, ugh.
- Whoever says the d-pad is a major improvement over the ones in previous DS iterations OR actively believes that "Capcom was consulted and
it shows" is on crack. The differences are so fucking minute, and the thought that they were a product of conscious decisions and research is depressing.
- Clicky buttons are still horrible and don't lend themselves to a genre as demanding as fighters.
Now, sure, SSFIV ended up being awesome, but that's a testament to the product's quality rather than the hardware's! in fact, it would have been twice as good on a platform unmarred by those two issues.
Conclusion: I have no fucking idea why there are three fighting games on the market, and why some people think the 3DS is a perfect platform for them to thrive on. Only a filthy ninthing who never touched a fighting game since the SNES would think that, but on the bright side it's nice for them to finally catch up, and see what they were missing all this time.