Yeeeeeessssss nice job PSP.
yeah, Pilotwings 3DS is a slummy, cheap game that doesn't capture what made me like Pilotwings 64. It's short on content and what's there is boring and hidden. It's like if you were paid in pennies, except you simply handed the pennies, they were spread out randomly in a giant sandbox. And you have to spend money to enter that sandbox to find the pennies. And when you finally collect them all, you realize you aren't in America and the pennies are worthless. And then he spreads nickels, but only a portion can be collected during specific times.
That was the only game that looked interesting, this is sad news.
I should probably clarify that it isn't a bad game. It's fun to fly around, it has nice controls, and some of the challenges are fun. The problems is how inane the structure is, and how little content there is. Pilotwings 64 had various locations, each with secrets and other quirks; it was fun to explore those places. Pilotwings 3DS has one island and it is the same island from Wii Sports Resort flying mode.
The free flight mode is the most baffling thing about the game. I'm just gonna list it:
-There is a 2 minute time limit on free flight
-To extend that time, you need to pop 120 balloons in 2 minute intervals
-To unlock the balloons, you need to play challenge mode
-Your reward for popping 120 balloons: time is extended to 5 minutes
There is no unlimited free flight. In total I believe there are 250 things to collect split between rings, balloons and information icons. All of that is done through small chunks.
Explaining it like that makes it sound like a nightmare. The game is fun but, no hyperbole, the Crackdown demo had considerably more content than this $40 game. At least it made sense for a demo to have a time limit.