Meh. I really don't try to be edgy. I just like to troll. 
In any case, I just don't get the mentality that 2d Zelda is oh so great while 3d Zelda is oh so boring. It's two different takes on the same formula. I like both, which is I don't understand all the hate 3d Zelda gets, usually from weird retro enthusiasts.
For me, it's the pacing. The 2D games usually have more compact worlds and more action than the 3D ones. I always enjoy my playthrough of the 3D Zelda games, but it's only ever one playthrough, because I just can't face slogging through all the slow parts to play the parts I do love. Ocarina you have sit through the boring-ass early areas. Windwaker you have to do that fucking Triforce hunt and all that bullshit sailing. Twilight Princess you have to get through one of the most painfully slow intro/tutorial sections I've ever played and constantly traverse the really big, really empty hub. Majora is the best about it but even that game involves a lot of re-doing of tedious shit.
Don't get me wrong, the 2D Zelda games (or at least the latter ones) all suffer from similar problems, but it's all a lot shorter and easier to get through. I don't think it's as simple as saying the 3D Zeldas are everything the 2D ones are and more anymore than it's appropriate to say that about 3D Mario/2D Mario. Aside from the broad outline, they're very different animals.
I would say 2d Mario/3d Mario is different though as 2d platforming is fundamentally completely different from 3d platforming.
2d Zelda and 3d Zelda, though, have extreme similarities and one builds upon the other. In 2d Zelda, it's pretty obvious where you can use a grapple. In 3d Zelda, they can put some place to grapple high up in the ceiling and you'll have to actively look for it. Stuff like exploration and adventuring are considerably better in 3d Zelda than 2d Zelda for me as well, which is the entire premise of Zelda for me, and not puzzles or dungeons, even though those are considerably better in 3d to me since you have to actively look in first person to find hints and clues.
Using the teleport to go from Zora's fountain to Lake Hylia, or using pea pods to go get to a new exclusive location, or finally reuniting Kafei and Anju in Majora's Mask. Even sailing the seas in Wind Waker is a joy to me and it's something I prefer over the yawn worthy simplicity of 2d Zelda.
Although it's true that the 3d Zelda's tend to have slower pacing, I don't really mind the slower pacing because they tend to more than make up for it.
The one lone exception for me is Link to the Past.
I really like 2d Zelda, but I'd take 3d Zelda over it any day.
Majora's mask is often the exception when talking about how dull and stale and poorly designed 3d zeldas can be. Still, it doesn't beat the immediacy and approachable play of a 2d zelda game. I'm really glad Skyward Sword has a sprint button. The third dimension makes zelda feel much slower than would be preferred, sprinting should help a lot with that.
I don't care about approachability, I care about depth and features. LttP is the only 2d Zelda I can think of that is up to par. Since this past summer I've beaten Legend of Zelda, Link to the Past, and Link's Awakening. In terms of 2d Zelda I should really tackle the oracles for the first time next. I dread playing Minish Cap again because I find that game mind numbingly boring.
Also, I tend to enjoy Wind Waker's approach as well, though it's certainly flawed.