Author Topic: Okamiden  (Read 923 times)

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magus

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Okamiden
« on: March 12, 2011, 12:53:13 PM »
it's out,anybody give a care? demi? come on i can't always be the one hating on the ds games...
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demi

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Re: Okamiden
« Reply #1 on: March 12, 2011, 01:08:10 PM »
Too busy playing awesome games like Radiant Historia.
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Joe Molotov

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Re: Okamiden
« Reply #2 on: March 12, 2011, 02:42:50 PM »
Is this game any good, or does it just suck balls like Okami?
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magus

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Re: Okamiden
« Reply #3 on: March 12, 2011, 02:50:40 PM »
that's what i was trying to discover but since demi is a lazy bum i guess i'll have to discover it myself >:(
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magus

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Re: Okamiden
« Reply #4 on: March 12, 2011, 06:59:16 PM »
i played this for 45 minutes and it has been one dull,slow,boring cutscene after the other :-\

there is a map at the bottom,you have an arrow that redirect you to the next boring cutscene,you now use the divine brush trough the touch screen (and have a time limit everytime you bring the brush tough it makes no sense since you can enter brush mode as much as you want ???)

games looks close enough to the original but the ground texture have an incredibly low resolution to the point you can see the pixels in them

in combat you have a very choppy 4-hit combo that you can use and you can see enemy health on the bottom screen

plot takes place 9 month after okami,it opens up with a too long summary of okami original plot (tough it skips all of the event that happens after you kill orochi) you meet issun and that peach spirit again,you get to go trough the same village again and you get to pick susano son as partner

somehow i doubt that people who didn't like the original will like this one
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Himu

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Re: Okamiden
« Reply #5 on: March 12, 2011, 09:01:01 PM »
oh god, this sounds like the original game. :(

Does it hold your hand like a 3 year old still?

I mean, cutscene count is fine so long as the pacing of the game isn't more slow than a tortoise to make the finish line like the original.

Despite my reputation, I really like Okami, but it represents everything I hate in modern gaming: the hand holding, the convenience factor, the overly long cutscenes, the padded lengths for the sake of being long, having combat in a game that doesn't even need it (Mirror's Edge looking at you!);etc
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magus

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Re: Okamiden
« Reply #6 on: March 13, 2011, 09:02:35 AM »
the cutscene are all skippable by the way tough you still have to walk trough the next one...

if by hand holding,you mean the game goes like "ehy i'll give you the cut skill now,now you should totaly use it to cut that rock over there" then yea it's still like that but i don't see how it differs from zelda....

at a certain point you get a skill where you can move around susano son trough the use of stylus and it work EXACTLY as when you have to move zelda around in spirit track :lol

EDIT: *enters a cave*
"EHY THERE IS A BROKEN WALL WITH A PAINTING! YOU SHOULD TOTALY REPAIR IT"
*repairs broken wall*
"MMM BUT THE PAINTING IS MISSING SOMETHING,LIKE A LIGHT SOURCE!"
*draws sun*

you mean hand holding like that? :lol
« Last Edit: March 13, 2011, 10:08:39 AM by magus »
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demi

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Re: Okamiden
« Reply #7 on: March 13, 2011, 10:28:06 AM »
Game is basically Okami for DS, complete with Sims-talk for every fucking word. Pass.
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magus

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Re: Okamiden
« Reply #8 on: March 13, 2011, 12:59:00 PM »
i finished the first dungeon and... i guess it's an okay game if you liked the first okami,dungeons are paint by number and combat isn't anything to write home but i guess there is still that charm of "ye olde japanese paintings" and nothing that i would count as inheritely bad

of course being on the DS the game has lost A LOT in the graphic and music department which is really sad,it also feels a little lazy,i have had to gain the power of bomb again by talking to the same firework maker of okami who resided in the same exact location and to do so all i had to do was a lame fetch quest

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Himu

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Re: Okamiden
« Reply #9 on: March 13, 2011, 03:23:28 PM »
the cutscene are all skippable by the way tough you still have to walk trough the next one...

if by hand holding,you mean the game goes like "ehy i'll give you the cut skill now,now you should totaly use it to cut that rock over there" then yea it's still like that but i don't see how it differs from zelda....

Because in Zelda they introduce a skill and let you toy with it. THey don't tell you how to use it on every object. In Okami, it's like every time you come to something that can be manipulated, Issun comes out and says "hey furball, why don't you use that new ability on this thing?" and flat out TELLS me out how solve shit.

In Zelda, most of Navi/Ta'tl'/Midna's comments are OPTIONAL and even then, they give you obscure clues. They don't flat out tell you how to solve stuff or how to get out of a room.
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Himu

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Re: Okamiden
« Reply #10 on: March 13, 2011, 03:25:35 PM »

EDIT: *enters a cave*
"EHY THERE IS A BROKEN WALL WITH A PAINTING! YOU SHOULD TOTALY REPAIR IT"
*repairs broken wall*
"MMM BUT THE PAINTING IS MISSING SOMETHING,LIKE A LIGHT SOURCE!"
*draws sun*

you mean hand holding like that? :lol


YES. Exactly like that.

This sounds just like the original.

PASS.
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magus

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Re: Okamiden
« Reply #11 on: March 13, 2011, 03:45:33 PM »
well if it makes you happy the weakness of the first boss was told me trough hint sign instead of the game straightly telling me and in the end there was a little twist that i had to figure out

spoiler (click to show/hide)
the boss weakness is that you have to slash him on his navel when he comes out of water,when he comes out of the water the 3rd time,he has a cloyster enemy protecting his navel and you have to remove it by making it bloom,of course i'm not sure how much it counts since the game tells you before that you can make cloystery enemy bloom
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chronovore

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Re: Okamiden
« Reply #12 on: March 28, 2011, 11:59:37 AM »
I have been torn on whether or not to get this, but while I remember being really impressed with the graphics of the original, it didn't hold my interest. If this is more of the same, I'll pass.