as stupid as it sounds due to my complete lack of understanding how any of this shit works, why can't there be more scalability in console/handheld games? for PC games, generally a modest rig can run any game at low resolution, and as you beef it up, software looks and runs better. That's how it has always been for that. But it's the same for the ipad and iphone, right? games run smoother on the newer hardware, and even when games released are more for the new hardware, they can still run on the old hardware.
like, what if Microsoft put out a box that isn't a drastic improvement from the the 360, but the games are still playable on the existing 360. When you play it on the new box, it's 60fps 1080p, better AA/AF, etc. When you play it on the 360, it's blurry, choppy, jaggy, tearing, and basically what the average 360 game is like today (hurrr).
I'm not taking a lot of things into account, like the real benefit of doing that when the original system would be phased out soon enough, but still, I don't get why games are basically disposable on consoles.
Stupid thought, yeah. wait, what's this thread about?
side note: does anyone realize Motorstorm 3 and SOCOM 4 are coming out this month? does sony even market their games?