Author Topic: 3DS Discussion Thread  (Read 163849 times)

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Tasty

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Re: 3DS Discussion Thread
« Reply #1500 on: May 21, 2012, 01:33:09 AM »
Alright alright dchucks.

Tasty

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Re: 3DS Discussion Thread
« Reply #1501 on: May 21, 2012, 01:34:02 AM »
I've adblocked the ::) emoticon because of your misuse and abuse. I hope you're happy.


Sho Nuff

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Re: 3DS Discussion Thread
« Reply #1502 on: May 21, 2012, 04:21:02 AM »
LBP has the worst platforming ever

Yes worse than Bubsy


Momo

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Re: 3DS Discussion Thread
« Reply #1503 on: May 21, 2012, 08:20:31 AM »
I've never touched a LBP game.

archnemesis

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Re: 3DS Discussion Thread
« Reply #1504 on: May 21, 2012, 08:22:01 AM »
I've never touched a LBP game.
You're not missing out. They're quite bad.

tiesto

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Re: 3DS Discussion Thread
« Reply #1505 on: May 21, 2012, 08:50:57 AM »
Media Molecule has always struck me as kind of hipster. Hopefully their new IP does something new but stays within the expectations of its' genre.

You mean having The Battles and The Go Team on the LBP soundtrack didn't already tip you off to that already? They're just one "The XX" song away from being full-blown hipster.

spoiler (click to show/hide)
I actually like The Go Team, The Battles sucks though
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^_^

Momo

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Re: 3DS Discussion Thread
« Reply #1506 on: May 21, 2012, 08:57:50 AM »
Rayman Origins stands above most other platformers due to the OST alone

cool breeze

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Re: 3DS Discussion Thread
« Reply #1507 on: May 21, 2012, 09:54:47 AM »
Floaty control were an annoyance but nothing disastrous in LBP's main game.  Except the later level that started to get annoying, the levels weren't designed for precise reflex-based platforming.  It's floaty, but levels were designed more puzzle/adventure-like. 

It really became inadequate with the user created levels where everyone tried to make Mario or Mega man* levels. I think people went in expecting that and LBP is complete failure in delivering that style of platforming. Finding the handful of good levels is another problem entirely.

I didn't like LBP2's main game as much as the first because it moved more towards traditional game types that felt worse than the inspirations.  Haven't played too much of the PSP game but it felt more like LBP1.

*Capcom sucks for never making MM Powered Up XBLA with online level sharing.

Takao

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Re: 3DS Discussion Thread
« Reply #1508 on: May 21, 2012, 11:49:10 AM »
The PSP game, by virtue of not being made by Media Molecule has less moon physics. It's still floaty, but not to the degree the PS3 games are.

cool breeze

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Re: 3DS Discussion Thread
« Reply #1509 on: May 21, 2012, 12:14:42 PM »
I didn't notice a difference.  It's only two planes now, which helps, but it's still floaty.

I only played the main game, and I found it aggravating.  I almost never died as a result of my own failing, but rather the kludgy plane-shifting, imprecise and floaty jumping, or the game just plain having a physics spazz-out.

There's no excuse for the game to control that poorly.  None at all.

They're bad--don't get me wrong.  I doubt anyone would claim the game wouldn't be better with good controls.

Either way, I'm pretty much done with the LBP series after LBP2.  The most enjoyment I get is seeing youtube videos of crazy levels.  It's easier than finding them in-game and more fun than playing. 

Purple Filth

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Re: 3DS Discussion Thread
« Reply #1510 on: May 21, 2012, 04:54:10 PM »
Haven't cared since i got over the level creation stuff

Bebpo

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Re: 3DS Discussion Thread
« Reply #1511 on: May 21, 2012, 05:03:32 PM »
As the #1 proponent of the LBP SP campaigns on this forum, I have to admit I have no interest in LBP Vita either.  Kind of been there, done that and MM isn't even making it.

That being said, this is the 3DS thread, so I dunno why were talking about a PS franchise :P

Takao

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Re: 3DS Discussion Thread
« Reply #1512 on: May 21, 2012, 06:01:23 PM »
As someone who played very little of LBP2, I'm actually pretty hopeful about LBP Vita. Touch control adds a new way to make levels, and play them that I feel it's enough to separate itself from the PS3 versions. Platformers, even floaty ones, work very well on handhelds as well.

TakingBackSunday

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Re: 3DS Discussion Thread
« Reply #1513 on: May 21, 2012, 09:10:41 PM »
LBP had a lot of really awesome ideas that just weren't put together in any sort of cohesive experience.  Say what you will about Nintendo, but they're still pretty much unmatched in terms of platforming level design.
püp

originalz

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Re: 3DS Discussion Thread
« Reply #1514 on: May 24, 2012, 10:14:03 PM »
Aww damn, new Samurai Warriors Chronicles game, that's your killer-app!  The first game was so goddamn good that I can't even imagine what they can add in the sequel.

Re: 3DS Discussion Thread
« Reply #1515 on: May 25, 2012, 02:04:15 AM »
That being said, this is the 3DS thread, so I dunno why were talking about a PS franchise :P

It's Takao's fault. Always bringing up PS exclusives in other hardware threads.

Weird that people started on LBP like that considering Ancel mentioned he liked platformers like Another World and Heart of Darkness.  However bad LBP's platforming is ... at least its not as bad as in those games.
ǚ

Himu

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Re: 3DS Discussion Thread
« Reply #1516 on: May 25, 2012, 02:21:24 AM »
he said he played lbp why do you guys think he copied that junk mario game and not superior british platformer

Clearly he didn't, because Rayman Origins doesn't control like utter shit.

Seriously.  I got LBP free when Sony lost my personal information and played it a little and was like, well, that's not so awful, but not very interesting, either, but then my stepson wanted to play through all the pre-made levels and by the end of the game I was cursing the GOD-FUCKING shitty controls/jumping/everything so hard.  Bubsy the Bobcat was a more competent platformer.

LBP is a nice building toy, but as a platformer, it fails so, so, so fucking hard.  Rayman doesn't even look back at it as it stomps all over its shit.

LBP is fun with a lot of people, I'll give it that. It's not the best, but it's a good local co-op platformer like sonic 2.
IYKYK

bork

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Re: 3DS Discussion Thread
« Reply #1517 on: May 25, 2012, 03:12:46 PM »
Aww damn, new Samurai Warriors Chronicles game, that's your killer-app!  The first game was so goddamn good that I can't even imagine what they can add in the sequel.

More generals n' maps!  What else?

Improving the visuals and frame rate problems?  Pffffffffffffffffffffft
ど助平

Trent Dole

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Re: 3DS Discussion Thread
« Reply #1518 on: May 25, 2012, 11:00:49 PM »
They could actually fix the pop-in for onc-ahahaha, NOPE!
Hi

DCharlieJP

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Re: 3DS Discussion Thread
« Reply #1519 on: July 16, 2012, 09:39:46 PM »
It's not often i do this, and might be worth someone "Cross polinating" this on other sites :

Calciobit 3ds :

+ cute graphics, great retro feel, some amusing animations
+ fun to create your team and kits etc

- game devolves quickly into nothingness :

-- 1 ) grinding games to get upgrade cards to spend on players to improve their abilities / buying players to improve team

-- 2 ) deploying formations to counter threats

- tactically it's extremely bare bones - able to identify threats, have three types of approach to a game etc

- crux of the game  is basically formation management - whilst the grid system for deploying players gives a seeming wealth of options the truth of the matter is your options are usually down to two or three (realistic) options in the early stage.

- grinding on games to get more upgrade cards gets tiresome very quickly

- as with GBA version - if you get a bad random team at the start, you are pretty much hosed. Then you are in the quandry of just rerolling a team (feels like cheaty) or just grinding on (struggling away to slowly improve player stats)

- this game would die a horrid death if released as is - it's not got the tactical depth for the western market and whilst it's cuteness is endearing once you start hitting the 10 hour mark it starts to get tired really quickly.

- infuriating at times - anti-football logic throughout with some stupid AI choices. No real options to dictate anything of note in the game. Everything is too generalised and you are basically left to the winds of chance/luck + formation choice.

- game engine basically plays out with massive luck element, can't define running paths, can't define passing options - especially frustrating you can' t just opt for long ball last minute attack so you might be 1-0 down in the 86th minute, your defender gets the ball and walks so slowly up the pitch that even when the ball gets into a good position it's basically full time lol.

All in all, the game is a bog standard 5/10 effort - it lacks the extra options to make it worth a purchase and whilst it does allow people to indulge in the "fantasy cutesy football manager" world i think for most people it will lack the extra tactical/tweaks that would make this work in the west.


« Last Edit: July 16, 2012, 10:35:12 PM by DCharlieJP »
O=X

DCharlieJP

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Re: 3DS Discussion Thread
« Reply #1520 on: July 16, 2012, 10:37:04 PM »
Quote
sounds like a very expensive pocket league story to me.


that's about the top and bottom of it - roughly about the same sort of game with this being possibly -slightly- more deep but there really isn't much in it.

Especially as they both have that annoying physical nudging thing going on.
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magus

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Re: 3DS Discussion Thread
« Reply #1521 on: July 17, 2012, 10:09:31 AM »
aren't both time travelers and etrian odyssey 4 out? you'd think japabore would ran this barrack here better

i find it funny with how in each etrian odyssey iteration,they fix a nitpick i had with the previous one,in this one they added a mode that gives you infinite warp wire and make it so that you don't lose your progress when you die (you get sent back to town instead of getting a game over)
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DCharlieJP

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Re: 3DS Discussion Thread
« Reply #1522 on: July 17, 2012, 08:06:02 PM »
Quote
DCharlie *bought* EO4, but I don't imagine he'll get to playing it until... well, that one's probably going to be in Pepe's inheritance.

yeah, i bought EO4 but i bought it just before i had a visitor. I actually get to play handheld games so it was all set to be the next game on the list (coupled with DQM which the wifes boss has demanded i play along with him)

however, even though i'd give Calciobit a fairly average review i'm somewhat addicted to see what my shitty team can do and it's now basically a grindy rpg affair of playing games to get upgrade cards to then spend on player stats to then grind for more cards to then "fight the bosses" (win league games) to get to the next "dungeon" (the next league). So yeah - i'll probably get to the top league then quit then go EO4, though i never got through 2 or 3 lol. 2 almost finished, 3 didn't get amazingly far.
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demi

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Re: 3DS Discussion Thread
« Reply #1523 on: July 17, 2012, 08:14:18 PM »
My 3DS XL needs to hurry up and come out
fat

Raban

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Re: 3DS Discussion Thread
« Reply #1524 on: July 17, 2012, 08:41:03 PM »
My 3DS XL needs to hurry up and come out

I know right? We should play Kid Icarus together when it comes out~! :-* :-* :-*
spoiler (click to show/hide)
:tauntaun
 :shh
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Takao

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Re: 3DS Discussion Thread
« Reply #1525 on: July 17, 2012, 10:19:49 PM »
Personally I think it was a good move by Nintendo not to include a 2nd analog stick. This has forced developers to create original content for the console and not the ps3-port-athon found on the Vita. It was a smart business move.

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magus

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Re: 3DS Discussion Thread
« Reply #1526 on: July 18, 2012, 07:47:16 AM »
i had no idea that the japanese version of new super mario bros 2 gets released in 10 days,you'd think there would be bigger fuck given
or maybe i'm getting out of touch
<----

Takao

  • Senior Member
Re: 3DS Discussion Thread
« Reply #1527 on: July 18, 2012, 07:55:05 AM »
It's going to sell a bajillion copies but it's hard to give a fuck when it looks pretty much identical to every other NSMB in existence except this time there's a bazillion coins to collect.

frod

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Re: 3DS Discussion Thread
« Reply #1528 on: July 18, 2012, 08:09:06 AM »
Personally I think it was a good move by Nintendo not to include a 2nd analog stick. This has forced developers to create original content for the console and not the ps3-port-athon found on the Vita. It was a smart business move.

...

(Image removed from quote.)

 :lol

Agreed, Vita getting ports would be something worth talking about.
f u