Author Topic: Operation Flashpoint: Red River  (Read 971 times)

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Stoney Mason

  • So Long and thanks for all the fish
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Operation Flashpoint: Red River
« on: April 24, 2011, 03:09:12 PM »
Been playing this a bit through nefarious means today and its pretty fun. I'm surprised. The last flashpoint game was pretty weak but this one feels good. It straddles that right line of being sim-ish but still being accessible which a lot of these style games lose. It does kinda feel like some of the older ghost recon games. Oddly its released in europe right now even though the American version won't come for a couple of months.


http://www.eurogamer.net/articles/2011-04-21-operation-flashpoint-red-river-review

[youtube=560,345][/youtube]


Herr Mafflard

  • Senior Member
Re: Operation Flashpoint: Red River
« Reply #1 on: May 08, 2011, 06:13:55 PM »
This game is tight. If you're in the market for a slow paced tactical fps with intuitive controls that isn't bogged down too much in simulation ala Arma, I'd recommend it.

A lot of the bad press for this game comes from stuck-up reviewers hating on the banter of your commander in the game. The banter is actually quite good - it contains a lot of pop culture references, helping create a sense of time and immersion. And it's voiced by Al Matthews of Aliens fame. I mean, if anyone's gonna incessantly bark out demeaning orders at you true marine style, then there's no one better than f'in Sgt. Apone! Seriously, forget the hate that the pretentious, uptight reviewers give it, the banter is pretty great, actually. Like an example exchange:

Soldier: Sure is a damn shame, though. This is some awesome country to lay eyes on. Like a beautiful alien world or something...

Apone: Marine, this ain't Pandora and you ain't some blue-tailed cat lookin' mutherfucker. So keep your eyes on your zones...


If you play through the campaign cooperatively, this would be an amazing experience. Because of the open terrain nature of the levels, the AI can't really make contextual, informed decisions on when to use grenades or explosives, or basically playing up to the strengths of their classes. This is why I take on the role of the more specialized classes like Sniper and Explosives myself and leave gunners and rifleman to the AI.

Only up to the third mission so far, but I'm liking it more and more as I progress. It's a slow starter for sure, tho. But if your sick of fast paced fpses these days like I am then I heartily recommend it.

 


Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Operation Flashpoint: Red River
« Reply #2 on: May 08, 2011, 06:16:48 PM »
Yeah I thought this game was surprisingly good. I looked at the GAF thread and those jack-asses were whining that it wasn't ArmA. Yeah no shit. They are trying to make an actual game that normal human beings not sim jockeys would actually want to play. It's not perfect of course. But it fits a nice hole in the market that currently exists.

Herr Mafflard

  • Senior Member
Re: Operation Flashpoint: Red River
« Reply #3 on: May 08, 2011, 06:24:35 PM »
I agree. I feel like I need to take out a degree course every time I sit down with Arma.

Red River reminds me of a mix of the old Ghost Recon games crossed with the Delta Force games. This game is tactically rewarding too

rodi

  • Crotch Digger
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Re: Operation Flashpoint: Red River
« Reply #4 on: May 09, 2011, 01:24:23 AM »
I had fun with the first Operation Flashpoint. I would just go into the mission creator and make these huge battles. I put myself around the fringes of it in some trees as a sniper or something, or put a helicopter nearby for shits and giggles.

Shuri

  • Senior Member
Re: Operation Flashpoint: Red River
« Reply #5 on: May 10, 2011, 08:53:37 AM »
the first one on the 360 was so horribly buggy, I wanted to like that game so very much :(

Shuri

  • Senior Member
Re: Operation Flashpoint: Red River
« Reply #6 on: June 18, 2011, 02:03:32 PM »
I picked this up, and I have done a few missions. It's a very nice game, totally worth playing.