Author Topic: Cyberpunk 2077 - We're finally Next-Gen!  (Read 166428 times)

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pilonv1

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itm

Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1201 on: December 10, 2020, 05:30:25 AM »
is that true? this is an anti halal game?

EchoRin

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MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1203 on: December 10, 2020, 06:19:20 AM »
What

mormapope

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1204 on: December 10, 2020, 06:42:32 AM »
Playing on Series X on performance mode, it's incredibly smooth and the load times take a few seconds. The next gen patch is going to make this an incredible showcase of the hardware.
OH!

Svejk

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1205 on: December 10, 2020, 07:00:59 AM »
Transferring mine to the SSD now (from external HDD).  Of course, work has never been as busy as it is now during this time of year.  ::)  The next day and half is going to drag like no other.  :noah

Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1206 on: December 10, 2020, 07:19:25 AM »
in 3 hours and 11 minutes, i will join the discourse. please anticipate my thoughts

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1207 on: December 10, 2020, 07:22:18 AM »
Got my Day One Edition and installed it.  :gladbron

But today I'm working from 10:00 - 20:00 because of a rescheduled 'circle back on this' meeting at 19:00 that needs to happen before the end of the year :fbm
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Sho Nuff

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1208 on: December 10, 2020, 07:36:21 AM »
Butter smooth 60 on XSX in Performance Mode. Resolution mode was like blaaaaaaaaaaarf are you kidding me, GTFO with that frame rate

Ghoul

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1209 on: December 10, 2020, 07:56:40 AM »
Butter smooth 60 on XSX in Performance Mode. Resolution mode was like blaaaaaaaaaaarf are you kidding me, GTFO with that frame rate

Yeah I watched a comparison video and them switching between them was enough to give me a headache it was pretty terrible. Once the proper next gen patches come that'll be super interesting.

headwalk

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1210 on: December 10, 2020, 08:51:44 AM »
wonder if RT will be locked at 30FPS on next gen consoles whenever that patch comes out?

DLSS seems mandatory for any sort of non-token implementation of it.

kingv

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1211 on: December 10, 2020, 09:08:15 AM »
I gotta think MS and Sony are looking at RTSS and saying “we need to design something similar”

Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1212 on: December 10, 2020, 09:43:56 AM »
yar

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1213 on: December 10, 2020, 09:46:05 AM »
What

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1214 on: December 10, 2020, 09:46:34 AM »
Seems most of the janky footage is people taking the piss uploading videos of the unpatched.

PC version seems particularly good and that's where I'm gonna play.  Sounds pretty amazing.

https://twitter.com/bambooney/status/1336936171188862978

 :heh

I bet this'll get some attention considering Judaism.. Poland..  enjoy the articles about this MMarSu!

Lmao why would I give a shit about this at all?  :lol
What

Don Rumata

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1215 on: December 10, 2020, 09:51:38 AM »
Well there are questions about how much the ML aspect is even mattering in DLSS 2.0.   They are no longer using it for the brunt of the upscaling, and instead are using ML to improve on the result of other techniques being used by game engines like UE 4.0.   

But beyond that, yeah MS has DirectML, generic DirectX ML that they intend to use for upscaling.   

There's no dedicated ML hardware on next-gen but like I said even nVidia aren't doing as much ML for their upscaling as they were with DLSS 1.0.   So using a portion of the main GPU should be fine when they have something ready for next-gen.
As far as i understood, they still use ML to "train" the algorithm on a game per game basis, and then have that information stored in the drivers or game data? Which was why the support for DLSS was so selective.

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mormapope

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1217 on: December 10, 2020, 10:05:22 AM »
https://twitter.com/CyberpunkGame/status/1336985078853931009

And with Cyberpunk, the Rockstar of Europe has been born. Witcher 3 was huge, but Cyberpunk is going to give CDPR the pedigree and popularity of Rockstar.

(Rockstar was formed and run by Brits/Scottish people but they're basically American at this point)

Doing quick math, 8 million copies of Cyberpunk is around 450-500 million dollars in its first day. GTA V did a billion in its first day. Eurojank has eclipsed American jank (Elder Scrolls).
« Last Edit: December 10, 2020, 10:10:03 AM by mormapope »
OH!

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1218 on: December 10, 2020, 10:37:53 AM »
Shout out to all of my kings who have decided to spend their day off work watching auld episodes of South Park instead of playing this :playa

(ice)

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1219 on: December 10, 2020, 10:48:27 AM »
My work day ends in 12 minutes

So then im gonna go grab some ganj and enjoy my evening in Night City
What

Don Rumata

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1220 on: December 10, 2020, 11:24:39 AM »
https://twitter.com/CyberpunkGame/status/1336985078853931009

And with Cyberpunk, the Rockstar of Europe has been born. Witcher 3 was huge, but Cyberpunk is going to give CDPR the pedigree and popularity of Rockstar.

(Rockstar was formed and run by Brits/Scottish people but they're basically American at this point)

Doing quick math, 8 million copies of Cyberpunk is around 450-500 million dollars in its first day. GTA V did a billion in its first day. Eurojank has eclipsed American jank (Elder Scrolls).
I get your point, but i think it's still a bit of a stretch.
The development of GTAV was still helmed at Edinburgh, IIRC, and the Houser Brothers (as well as a bunch of other big heads) had most of the creative control, and were Brits (or Scots).
Although now Dan Houser is gone, so who knows.


Kestastrophe

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jon

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1222 on: December 10, 2020, 11:53:50 AM »
What

BIONIC

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1223 on: December 10, 2020, 12:25:37 PM »
My V is pretty hot brehs  :-*
Margs

Joe Molotov

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1224 on: December 10, 2020, 12:33:46 PM »
My V is pretty hot brehs  :-*

post feet
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MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1225 on: December 10, 2020, 12:45:40 PM »
What

Sho Nuff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1226 on: December 10, 2020, 12:53:30 PM »
Got outside to some of the insane vistas with the crazy sight lines and frame rate is taking more of a dive.

This game is visually so dense it's overwhelming.

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1227 on: December 10, 2020, 01:11:39 PM »
Games started picking up towards the end of the prologue and beyond :leon

spoiler (click to show/hide)
They basically showed everything from the first 6 or so hours in their pre release vids, probably why I was kinda underwhelmed to start, I’d already seen it all :trumps
[close]
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Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1228 on: December 10, 2020, 01:15:25 PM »
I'm just having fun wandering around Watson, dicking around and finding gang members to murder. "No officer, you see he was a bad person so shooting him in the face and then dumping his body on this fire was ok, thank you for the money for my independent contracting"
yar

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Release Date
« Reply #1229 on: December 10, 2020, 02:34:16 PM »
Got my Day One Edition and installed it.  :gladbron

But today I'm working from 10:00 - 20:00 because of a rescheduled 'circle back on this' meeting at 19:00 that needs to happen before the end of the year :fbm

All work is done

Now to make some dinner and then I can finally visit Night City  :mynicca
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naff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1230 on: December 10, 2020, 02:40:08 PM »
I managed to modify settings enough to get mostly locked 60 in indoor environments with a 1070/4690k at 3440x1440 using some of that amd FidelityFX CAS adaptive resolution tech upscaling a much lower internal res (think i found 65-75% gave me the best mix of evenly bounding my cpu and gpu to get ~60 indoors with low-medium settings lol) and.... it still looks p great, but damn i wish i had a 3080 and a decent CPU. Might be time to scalp that PoS5. Certainly a hell of a lot better than what i've seen of the base consoles yikes. Chugs down to near 30 and my cpu gets fucked in really busy, large areas though. Played a couple hours, love how Jackie is basically Jon Hamm trying to play a latino and Misty is Pris lifted almost straight out of Bladerunner.

Really nails a retro game vibe, while looking incredible. Reminds me of the first time i played that shitty cyberpunk ish game TekWar as a kid (i've never played it since and that game was incredible to me at the time). So far, I'm digging it. Had some great bugs too, only one game breaking after visiting Viktor it just said to keep talking to him after getting my mods and couldn't leave the office, but mostly just funny; most memorable was on high npc density a pedestrian spawn was right behind the first encounter with jackie and throughout the convo npc's constantly kept appearing out of nowhere behind him. I kinda love it when janky rpg's show their ass.

Misty though :whew

I see why you here for that Jackie.
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headwalk

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1231 on: December 10, 2020, 04:03:49 PM »
struggling to resist the urge to just buy the thing and get it running on my 1080ti while i wait for vietnamese children to stop being such lazy little cunts and put my 3080 that i ordered back in september together.

really want that full RT first impression though.

Kestastrophe

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jon

naff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1233 on: December 10, 2020, 04:50:39 PM »
Also, I'm not far in but imo, the music kinda sucks/doesn't really fit. Turned it way down in the mix. Too po faced and serious, when the game is actually quite funny and corny.

Still very early though, just some early encounters like this guy I try stealing a car for (Street Kid start) i'm sitting there having this convo and this really overbearing trance heavy on the synths is blearing that just feels out of place when the dialogue / situ just doesn't feel all that serious to me. More like meeting a 2-bit grifter hood on the up n coming in a sci-fi sopranos

:yeshrug

i do look forward to finding out what tracks sophie made in the game. haven't been able to track em down anywhere yet.

:heartbeat

« Last Edit: December 10, 2020, 04:58:06 PM by naff »
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Mr Gilhaney

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cybercummies 7069
« Reply #1234 on: December 10, 2020, 04:59:26 PM »
absolutely sensational
















« Last Edit: December 10, 2020, 06:15:49 PM by Mr Gilhaney »

chronovore

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« Last Edit: December 10, 2020, 09:10:48 PM by chronovore »

Don Rumata

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Re: cybercummies 7069
« Reply #1236 on: December 10, 2020, 05:37:54 PM »

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1237 on: December 10, 2020, 05:45:44 PM »










:whew :rejoice :mynicca

This vidya brehs :drool


PC GAMERS RISE UP!

« Last Edit: December 10, 2020, 05:57:40 PM by Nintex »
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demi

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1238 on: December 10, 2020, 06:15:27 PM »
Where are the cock pics? Nobody cares about female characters and you're weird if you make one
fat

EchoRin

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1239 on: December 10, 2020, 06:16:10 PM »
@Mr. Gilhaney

Are you playing it on dual monitors or you got one of those ultra-wide ones?

Mr Gilhaney

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1240 on: December 10, 2020, 06:16:33 PM »
but what if

 :nsfw
spoiler (click to show/hide)

[close]

anyway dont tell me you dont care about lizzie jizzie  :rejoice



@Mr. Gilhaney

Are you playing it on dual monitors or you got one of those ultra-wide ones?

ultrawide.

There is a fairly annoying bug in UW in the game though. Some menus have dead zones where you can only click what is within 16:9 format... so have to use keyboard for some menus.
« Last Edit: December 10, 2020, 06:52:17 PM by Great Rumbler »

Don Rumata

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1241 on: December 10, 2020, 06:20:01 PM »


 :fbm


Mr Gilhaney

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« Last Edit: December 10, 2020, 06:47:15 PM by Mr Gilhaney »

DJ Bedroom

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1244 on: December 10, 2020, 06:51:56 PM »
Running a 2070 and 2700x and I can't for the life of me get this thing to run very smoothly at 1440p, even with DLSS. Thinking about waiting until some of the perf issues are sorted

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1245 on: December 10, 2020, 06:52:46 PM »
So what sort of performance are you guys getting and what are your settings?

I started out with RTX Ultra @ 1440p as Nvidia recommended and it seemed to do fine until after the first small spaces.
Oops 20fps.  :lol

Then I dropped some RT settings and now I'm at ~70 - 40fps depending on the scene on a 2070 Super.
Tommorow I'm going to tweak the settings a bit because I get the feeling I haven't yet reached the sweet spot in terms of IQ, settings and framerate.

I noticed reducing shadow quality had a bigger impact than some ray tracing settings but I couldn't see much of a difference yet.

Running a 2070 and 2700x and I can't for the life of me get this thing to run very smoothly at 1440p, even with DLSS. Thinking about waiting until some of the perf issues are sorted
On a 2700x you might be CPU limited. Turn down crowd density a bit and see if it helps.
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Great Rumbler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1246 on: December 10, 2020, 06:53:04 PM »
Wish I was playing this in 4k, but my monitor is only good for 1080p. Still, I'm happy that it runs well even at high/ultra on my 1070 [and still looks really nice].
« Last Edit: December 10, 2020, 08:14:03 PM by Great Rumbler »
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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1247 on: December 10, 2020, 07:17:28 PM »
I have everything on 4k ultra and am getting in the low 40's fps wise on a 1080ti. (I have chromatic aberration and film grain turned off because I'm not a terrible human being)
yar

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1248 on: December 10, 2020, 07:18:39 PM »
Had 3 crashes in about 7.5 hours play time what a pile of shit

2 just walking around 1 just driving around :pacspit
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Kestastrophe

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1249 on: December 10, 2020, 07:32:31 PM »
Where are the cock pics? Nobody cares about female characters and you're weird if you make one

I haven't even shared my Buck Angel yet
jon

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1250 on: December 10, 2020, 07:41:25 PM »
1440p with Gsync, 6700K and 2080

Started off running this at mostly highest settings with RT Ultra, DLSS performance mode. Got between  30-60 depending on the scenario.

Game doesn't have much stutter thankfully and Gsync takes care of the variable frame rate.

Now running on DLSS Quality, no RT, almost all ultra minus a few settings that I don't see making much a difference bumping down a level. Getting 55-90 FPS, again depending on the situation.

Sho Nuff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1251 on: December 10, 2020, 08:12:53 PM »
Really nails a retro game vibe, while looking incredible. Reminds me of the first time i played that shitty cyberpunk ish game TekWar as a kid (i've never played it since and that game was incredible to me at the time).

HELLO I LOVED THAT TEKWAR GAME TO DEATH

naff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1252 on: December 10, 2020, 08:43:34 PM »
BUILD ENGINE BABY
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naff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1253 on: December 10, 2020, 08:51:37 PM »
im not sure if that game is actually shitty now, i just assume since i loved it when i was 7-8 it probably wouldn't be that great now
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Great Rumbler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1254 on: December 10, 2020, 08:54:40 PM »
I'm probably gonna spend the next 20 hours or so just wandering around Night City gawking at random stuff.
dog

chronovore

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1255 on: December 10, 2020, 09:12:20 PM »

El Babua

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1256 on: December 10, 2020, 09:56:54 PM »
Just finished my first "dungeon" on hard.

Maaan, this is so janky lol

Not even $200 million can stifle the eurojank spirit :rejoice

zomgee

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1257 on: December 10, 2020, 10:12:10 PM »
So, right now it's pretty boring. Find a mission, listen to awkward stilted conversations on the way to the mission, get to the mission, shoot people and cameras and get damaged by a wizard two rooms away, and then find all the green white and blue boxes.

I mean the game is gorgeous but it's just... not a lot going on here.

Also the jank is phenomenal. Get out of a menu item and your character floats in a random direction  Every time my character looks in a mirror a different part of him is missing. Enemy mobs stuck under furniture continuously talking shit about you. Story conversations overlapping and suddenly stopping. Doors that don't open, suddenly open, no longer open, then disappear, and you still can't walk through the doorway. Cars repeatedly crashing into scripted events. Perhaps the game is the jank.
« Last Edit: December 10, 2020, 10:24:43 PM by zomgee »
rub

Svejk

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1258 on: December 10, 2020, 10:51:10 PM »
So apparently you can't change your hair or other appearance features throughout the game??
 :wut :titus

BikeJesus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1259 on: December 10, 2020, 10:52:36 PM »
im not sure if that game is actually shitty now, i just assume since i loved it when i was 7-8 it probably wouldn't be that great now