CT has rpg story pacing tied down completely.
You're always doing awesome shit.
In the first few hours alone, you end up traveling through time into the past, go the post-apocalyptic scarred remains that are the planet far into the future, you then go back to your timeline, stand trial, go wayyyy into the past to kick DINOSAUR ass and get drunk on caveman booze, then you go to a mystical floating island in the sky. Chrono Trigger is a success because it's always involving and always interesting. I think this pacing helped a lot of games learn from it, games like FF8 in particular, in terms of story pacing.