Author Topic: Game  (Read 8532 times)

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Damian79

  • Senior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #60 on: August 23, 2012, 09:50:31 PM »

you didn't see the wii software sales and hardware sales Thelma and Louis?!

I did say that the wii is bombing now.  Because of the lack of HD.


Quote
i think it sold to people like me because we saw a potential new avenue of gameplay and it sold to casuals with some S+ class promotion and the genius of Wii Sports.

The problem was - the ideas didn't build - HD was simply a part of the support angle, but the top and bottom of it was that the fps's didn't come, the great ideas were sparse, the whole thing rapidly became the "wii sports" play thing or the "party machine" - which i loved it for, but as a wider gaming machine it was ultimately a disappointment.

Wii U? it'll all depend not only on support but how nthings adopt titles that they previously didn't care about. I mean... ME3 on WiiU? it'd be pretty hilarious if this does well.

Yeah true.
« Last Edit: August 23, 2012, 09:54:10 PM by Damian79 »

Damian79

  • Senior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #61 on: August 23, 2012, 09:53:00 PM »
Did Damien really invoke Kutaragi's name thinking he has anything to do with R&D then stupidly and randomly copy/pasted the OP of Mama Robotnik's bait thread as if it would prove something? I've literally never seen someone so clueless, random, and out of touch.

So Kutaragi didnt have anythign to do with the architecture of the ps2 and ps3?  I know he is no longer with Sony in that way.  Still the other guys need ot go too.

Shaka Khan

  • Leather Jihadist
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Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #62 on: August 23, 2012, 10:10:27 PM »
This is what I'm referring to...

i wouldnt care if Sony dies, they need to take Kutaragi(or is it Kutagari?) far and away from console design as possible

Ken hasn't been a part of the company for a long time, and you have absolutely no idea what you're talking about.
Unzip

Damian79

  • Senior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #63 on: August 23, 2012, 10:15:12 PM »
He doesnt have any input into the design anymore?  That is good.  I thoguth they still get his input into the design.

Olivia Wilde Homo

  • Proud Kinkshamer
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Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #64 on: August 23, 2012, 10:19:14 PM »
He doesnt have any input into the design anymore?  That is good.  I thoguth they still get his input into the design.

Krazy Ken retired in 2007.  Fucking Nintard
🍆🍆

Damian79

  • Senior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #65 on: August 23, 2012, 10:19:41 PM »
The Wii sold like a motherfucker for about three or four full years before it dropped off a cliff.  For those three to four years, it sold well beyond any console's sales for that time.  It was faddy, but it wasn't a one year fad by any means.

Anyway, yeah, Kutaragi is gone.  Guy was a bit crazy but I have trouble seeing the good in the guy who designed the SNES sound chip, the PS1, and the PS2 being out of the industry.  He overshot things considerably with the PS3 and the PSP had a couple of issues (though I still feel it was an excellent design on the whole), but I'm never happy about having fewer wild people who shoot for the moon in the industry.  Sony's hardware designs post-Kutaragi (the Go, the Vita) are very safe designs, with all the good and bad that come with that.  Kutaragi went a bit loopy towards the end but the man was a fucking genius.  I put him on the level of Miyamoto, Gunpei Yokoi, John Carmack, and Yu Suzuki in terms of his contributions to gaming.

Yeah his vision for the ps3 was ridiculous though, he basically desinged it in such a way that it resulted in multiplatform titles generally being weaker on the ps3 despite the ps3 costing more at the start.  If he can drop the idea that games should get better looking later in a consoles life cycle and as such make a platform hard to dev for and think that a 600 dollar machine is a good idea, i woudlnt mind him.

Damian79

  • Senior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #66 on: August 23, 2012, 10:21:34 PM »
He doesnt have any input into the design anymore?  That is good.  I thoguth they still get his input into the design.

Krazy Ken retired in 2007.  Fucking Nintard

I knoew i mean i thought they still consider him when they make the consoles.  Kind of like Yamauchi from Nintendo.

brob

  • 8 diagram pole rider
  • Senior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #67 on: August 24, 2012, 03:26:15 AM »
Is this Thomas Household Lane's Nintendo equivalent at play?

frod

  • Junior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #68 on: August 24, 2012, 03:34:29 AM »
surely the cornerstone of the wiiu is no TV hogging/asymmetric multiplayer

It's not like anything Nintendo have announced even needs HD anyway. It would just be completely ridiculous without it.

Just pay no attention to ntards.

Also, surely 9 wipeouts or whatever is enough?
f u

DCharlieJP

  • the ex-XFE, now 3rd in-line for SFE
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Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #69 on: August 24, 2012, 03:50:17 AM »
Quote
Yeah his vision for the ps3 was ridiculous though, he basically desinged it in such a way that it resulted in multiplatform titles generally being weaker on the ps3 despite the ps3 costing more at the start.  If he can drop the idea that games should get better looking later in a consoles life cycle and as such make a platform hard to dev for and think that a 600 dollar machine is a good idea, i woudlnt mind him.

that wasn't so much the problem. The issue was that the PS3 was basically a PS2 on steroids. Where as you needed your tech heads to be super brainiac awesome with the VU/sub units to get the most out of the PS2 - that's ALL you needed. You just needed a few specialists. Throw in that the PS2 was the -default- machine for the gen and programming difficulties became largely moot.

With the PS3 - suddenly getting anything out of the machine -at all- required -most- people to know what the f*ck they were doing with the SPU's. Plus you're hobbled by the GPU. Then there's the big kick in the nuts : The x360 hits the ground running and it's significantly easier to get stuff running on it, the investment required to get PS3 even on par is too much and the investment to get the best out of the machine is -significant-. This is coupled with the machine having a huge "market leader" premium. Also note that the PS3 was due to launch at 80,000+ yen - only a last minute price cut stopped it being that crazy.

Ultimately - in the right hands - the PS3 can do some crazy stuff - but it's not significantly beyond the X360 that it really matters outside a cluch of games. That's fine if all other things are equivalent with 3rd party games but, alas, that got shot in the foot by the machine complexity. If the PS3 had been the only next gen machine on the block, it wouldn't have mattered. But the X360 shocked a fair few people and i think Sony though it simply wouldn't be able to keep up but they underestimated the scenario.

I can see what Kutaragi was trying to do - he just got the whole thing badly wrong and MS ate him and his machine for breakfast. The danger now is that there's going to be so little difference between the PS4 and X360* that i struggle to see the point of having to seperate machines. One true HD machine please, sans waggle.


* - there's going to be at least on -significant- difference  :-*
O=X

Momo

  • Nebuchadnezzar
  • Senior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #70 on: August 24, 2012, 03:50:36 AM »
In my dream world I become a multi, multi billionare, buy SEGA, hire back former SEGA talent, buy new interesting studios, hire Ken Kutaragi to design Saturn Twei and say "Have at you".

frod

  • Junior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #71 on: August 24, 2012, 04:19:00 AM »
surely the cornerstone of the wiiu is no TV hogging/asymmetric multiplayer

It's not like anything Nintendo have announced even needs HD anyway. It would just be completely ridiculous without it.

Just pay no attention to ntards.

Also, surely 9 wipeouts or whatever is enough?

When Wipeout was, essentially, the last surviving member of its sub-genre?  No, not enough.  If I were up to my ass in futuristic racing games to play, I wouldn't mind as much, but I'm not.  The death of Wipeout is basically the end of the sub-genre.

I feel like it gives someone else a chance. I wish a few more old franchises would take a break so someone else can have a go.

Either that or gaming variety is irretrievably doomed and this was going to happen sooner or later anyway.
f u

brob

  • 8 diagram pole rider
  • Senior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #72 on: August 24, 2012, 04:37:43 AM »


YOUR TIME IS NOW ACCLAIM

Damian79

  • Senior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #73 on: August 24, 2012, 04:39:28 AM »
that wasn't so much the problem. The issue was that the PS3 was basically a PS2 on steroids. Where as you needed your tech heads to be super brainiac awesome with the VU/sub units to get the most out of the PS2 - that's ALL you needed. You just needed a few specialists. Throw in that the PS2 was the -default- machine for the gen and programming difficulties became largely moot.

With the PS3 - suddenly getting anything out of the machine -at all- required -most- people to know what the f*ck they were doing with the SPU's. Plus you're hobbled by the GPU. Then there's the big kick in the nuts : The x360 hits the ground running and it's significantly easier to get stuff running on it, the investment required to get PS3 even on par is too much and the investment to get the best out of the machine is -significant-. This is coupled with the machine having a huge "market leader" premium. Also note that the PS3 was due to launch at 80,000+ yen - only a last minute price cut stopped it being that crazy.

Ultimately - in the right hands - the PS3 can do some crazy stuff - but it's not significantly beyond the X360 that it really matters outside a cluch of games. That's fine if all other things are equivalent with 3rd party games but, alas, that got shot in the foot by the machine complexity. If the PS3 had been the only next gen machine on the block, it wouldn't have mattered. But the X360 shocked a fair few people and i think Sony though it simply wouldn't be able to keep up but they underestimated the scenario.

I can see what Kutaragi was trying to do - he just got the whole thing badly wrong and MS ate him and his machine for breakfast. The danger now is that there's going to be so little difference between the PS4 and X360* that i struggle to see the point of having to seperate machines. One true HD machine please, sans waggle.


* - there's going to be at least on -significant- difference  :-*

Exactly.

Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #74 on: August 24, 2012, 04:41:20 AM »
Well, we'll see.  I'm still waiting for someone to fill the sub-genre hole left with the death of 2D Metroid/IGAvania or the sub-genre hole left with the death of Mega Man and Contra.  Certainly some have tried, but usually they're shitty indie devs and their games end up not being fit to lick the booties of the worst of those series.
konjak is doing the iconoclasts - he's nowhere close to being a shitty indie dev.
ǚ

maxy

  • Sales Loser
  • Senior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #75 on: August 24, 2012, 05:09:38 AM »
Kutaragi/Carmack problem is that time(competition) has run them over.

They both went into totally opposite direction from the rest of the industry and ultimately delivered inferior product.

It happens
cat

Human Snorenado

  • Stay out of Malibu, Lebowski
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Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #76 on: August 24, 2012, 05:48:07 AM »
Kutaragi/Carmack problem is that time(competition) has run them over.

They both went into totally opposite direction from the rest of the industry and ultimately delivered inferior product.

It happens

I don't really know that the PS3 was "inferior" (aside from dat budget GPU :teehee) so much as "insane".  The $599 price tag should have been a complete and total non-starter.
yar

Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #77 on: August 24, 2012, 05:55:36 AM »
The Iconoclasts is never getting finished, Owl.
It will.  You'll see.  I heard he's working on Adventure Time, so it's gonna take a while.  That game looks real dodgy, which is a shame because they have the perfect model in Legend of Princess.  I hope he's doing more than just art - they need him working on controls and feel too.
ǚ

Takao

  • Senior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #78 on: August 24, 2012, 07:55:13 AM »
Well, we'll see.  I'm still waiting for someone to fill the sub-genre hole left with the death of 2D Metroid/IGAvania or the sub-genre hole left with the death of Mega Man and Contra.  Certainly some have tried, but usually they're shitty indie devs and their games end up not being fit to lick the booties of the worst of those series.

But if someone makes a futuristic racer rivaling F-Zero and Wipeout sometime soon, I will totes eat my words.  Doubly so if they say the reason they did it was because Wipeout finally got the fuck out of the way.

Fatal Inertia 2 to launch with Orbis, and 8Box.

maxy

  • Sales Loser
  • Senior Member
Re: Sony Wipes Out Studio Liverpool (aka Psygnosis)
« Reply #79 on: August 24, 2012, 08:18:27 AM »
Kutaragi/Carmack problem is that time(competition) has run them over.

They both went into totally opposite direction from the rest of the industry and ultimately delivered inferior product.

It happens

I don't really know that the PS3 was "inferior" (aside from dat budget GPU :teehee) so much as "insane".  The $599 price tag should have been a complete and total non-starter.

Insane is running naked on the North Pole too.

PS3 is a very unbalanced system,almost like it was built by people that never talked to each other or payed attention what the rest of the world was doing.I'm not even going to touch the Cell,I think the fact that everybody abandoned it(including Sony) tells a lot.

Honestly,PS3 is lot like the PS2 but PS2 was the right product at the right time.
cat