Author Topic: FTL: Strong men also cry  (Read 31249 times)

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pilonv1

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Re: FTL: Strong men also cry
« Reply #240 on: April 08, 2014, 08:34:12 AM »
Also forgot - humans suck and should be sent to the airlock.

Quote
Ion shots knock your shields out quickly, but you can prevent them from leaving you vulnerable to other weapons fire if you pause and cut power to your shields when you see one of the slow-moving balls of electricity heading your way, then restore power immediately after impact.

That's the sort of thing I'm dumb enough to never have figured out on my own.


Honestly I kind of like researching things to see best of breed tips and tricks. It reminds me a little of Civilization in that aspect.


There's some cool stuff you can do if you really want to micromanage things. Not sure if it's there, but one of the cool things I saw is juggling two drones at once. If you only have 2 power for drones, but want to use Combat 1 and Defense 1, you can right click and deactivate one and then activate the other.

Or if your medbay is full you can run a guy through your medbay from left to right and he will still get healed while he passes through the room
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pilonv1

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Re: FTL: Strong men also cry
« Reply #241 on: April 08, 2014, 08:36:12 AM »
Prioritise shields & defenses ASAP
Get some weapons that penetrate shields so you can disable their weapons
If you can't get better weapons, get a teleporter and kill the crew for maximum scrap

Also don't fight alien spiders

My stumbling block so far is that generally the initial investment is so high in getting better weapon systems in place that I have a hard time prioritizing that along with keeping my hull in check and such.

Most of weapons is luck now there's so many new ones. The chances of getting the one you want is so much smaller now.

Boarding is still totally OP as you get mad amounts of scrap, I've been doing no boarding runs because it gets a bit tedious.
itm

Stoney Mason

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Re: FTL: Strong men also cry
« Reply #242 on: April 08, 2014, 08:41:25 AM »
:bow pilonv1, Stoney Mason :bow2

You guys are awesome, thank you. I'm terrible at this game.

Try a complete run on easy first. For me it was kind of essential to understand a lot of the mechanics in a less punishing environment. You won't be playing the correct way but it allows you to experiment and understand the game better without paying the cost of death and restarting every time.

Shaka Khan

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Re: FTL: Strong men also cry
« Reply #243 on: April 08, 2014, 10:37:24 AM »
Fucking flagships man. Three rounds? What is this a JRPG's final form?
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Diunx

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Re: FTL: Strong men also cry
« Reply #244 on: April 08, 2014, 10:55:14 AM »
I love how the menu that pops up once you die has an option to directly leave the game without going to the main menu, pretty fucking useful when rage quitting.
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Diunx

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Re: FTL: Strong men also cry
« Reply #245 on: April 08, 2014, 10:57:05 AM »
Honestly I just looked through old GAF threads to get some tips.

http://www.neogaf.com/forum/showpost.php?p=45775649&postcount=1191
http://www.neogaf.com/forum/showpost.php?p=45834724&postcount=1221

I thought this was a nice little hot tip when fighting ion weapons.

Quote
Ion shots knock your shields out quickly, but you can prevent them from leaving you vulnerable to other weapons fire if you pause and cut power to your shields when you see one of the slow-moving balls of electricity heading your way, then restore power immediately after impact.

That's the sort of thing I'm dumb enough to never have figured out on my own. I was just trying to tank those shots like an idiot.


Honestly I kind of like researching things to see best of breed tips and tricks. It reminds me a little of Civilization in that aspect.


I keep forgetting you can pause this game :lol
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brob

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Re: FTL: Strong men also cry
« Reply #246 on: April 08, 2014, 12:24:47 PM »
disabling shields sounds like a neat idea, hadn't thought of that. Still haven't had time to give this new update a whirl. I'll poop-sock some during the weekend I imagine.

Huff

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Re: FTL: Strong men also cry
« Reply #247 on: April 08, 2014, 06:09:20 PM »
probably a bad idea to buy this on the ipad. going to waste so much time.

just beat the boss on easy. don't think i ever beat him on normal on the pc. going to fuck around and try to grab all the other ships before upping the difficulty
dur

Shaka Khan

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Re: FTL: Strong men also cry
« Reply #248 on: April 09, 2014, 02:17:27 PM »
You know there are times when this game is super frustrating, and times when it's absolutely beautiful. Take a seat, it's (short) story time:

So I was piloting an Engi ship, taking it easy. Found myself a Heavy Ion weapon (2 ion damage), and shortly after an extra combat drone. So now I start trolling people taking down their systems and shit while my drones wreak havoc. Before I knew it, I ran out of drone parts. So now I have nothing but my ion cannons which deal zero hull damage. And it couldn't happen at a worse time, since I reached a quest battle (unlocking a ship) and I have no direct attack weapons. I'm screwed!

Thankfully, I had a Engi (who mastered weapons) manning my weapons, so my reload times are shorter. I start targeting their O2 system, ignoring the teleporter (I had two manti taking care of intruders). The poor enemy crew members that remained gave up and took shelter in the Med bay to offset lack of oxygen, so I direct one my of cannons at that system as well... a minute later, I win by suffocating the enemy crew.

Loot collected.

Ship unlocked.

"Suffocation" cheev unlocked.

Beautiful.

« Last Edit: April 13, 2014, 07:23:42 PM by Shaka Khan »
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The Sceneman

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Re: FTL: Strong men also cry
« Reply #249 on: April 09, 2014, 07:14:22 PM »
:rejoice
#1

Huff

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Re: FTL: Strong men also cry
« Reply #250 on: April 09, 2014, 10:25:08 PM »


tough to watch this at the end. dude got himself a sweet set up but isn't too great on the whole in game strategy part
dur

chronovore

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Re: FTL: Strong men also cry
« Reply #251 on: April 13, 2014, 07:19:30 PM »
My god, I feel like an idiot for never having played this. It scratches every itch I didn't know needed to be scratched.

God damn I hate it when an indie game makes me gush.  :maf

Isn't it fucking amazing? The way it produces desperation, mystery, anticipation is what makes it a great game. Real talk, I think it's one of my favorite from 'last gen'.

And that SOUNDTRACK!


Yeah it has a lot going for it. It's rare that I play a game that makes me smile as I appreciate the craft of the game design and the emotions its able to evoke.

It reminds of the games I grew up playing on the Atari ST. When a game could be anything. That's the best compliment I can give it. It feels like an old game but that's only because games are so different than what they use to be. Games use to be like this. And it was nice.

I... I... I am just sitting here stunned to see a Stoney post which isn't ambivalent on the topic at hand.  :o