Author Topic: Yet another GAF thread - I still haven't got over it :( (No spergfits allowed)  (Read 5383870 times)

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PigSpeakers

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An Chinese online friend went with family to visit China. His sister is fat. He said everyone stared, no one had seen a fat person before.

Mmmm.... fat and chubby asian girls. Top tier.

Also, on the topic of the most recent fat shaming thread, I did think it was funny to note that the two people who thought I was for real in my posts and were most virulent about it were both nintendo fans.

http://www.neogaf.com/forum/showpost.php?p=73224676&postcount=98
http://www.neogaf.com/forum/showpost.php?p=73230016&postcount=114
« Last Edit: July 28, 2013, 01:49:29 PM by PigSpeakers »
ok.

Shadow Mod

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Lol

"Has connections to Square Enix"

Is that what they call knowing a pr person in the American branch now?

lul if that's the case then I have 2 inside sources in 343 as does the rest of Halogaf

Polari

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Lol

"Has connections to Square Enix"

Is that what they call knowing a pr person in the American branch now?

"I have two contacts at SquareEnix. THESE! *pushes chest out*"

Kagari is a woman? Mindblown. I always assumed distinguished mentally-challenged 14 year old boy. I should really visit that PYP thread more.

Verdigris Murder

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Yet another GAF thread - I still haven't got over it :( (No spergfits allowed)
« Reply #10443 on: July 28, 2013, 08:15:08 PM »
To be honest, if I were raped by 13 men, I'd probably want vigilante justice instead of a fair trial.
This is probably the best thing I read today.
:{]

Polari

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What asshole locked my thread

Olivia Wilde Homo

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Lol

"Has connections to Square Enix"

Is that what they call knowing a pr person in the American branch now?

"I have two contacts at SquareEnix. THESE! *pushes chest out*"

Kagari is a woman? Mindblown. I always assumed distinguished mentally-challenged 14 year old boy. I should really visit that PYP thread more.

Just because she has a wicked stache doesn't mean that she's a he  :wag
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Polari

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I can't figure out why BertramCooper got banned. Is he on here? I like that dude.

StealthFan

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I don't.
reckt


Himu

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what a wimp
IYKYK

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An Chinese online friend went with family to visit China. His sister is fat. He said everyone stared, no one had seen a fat person before.

Theres loads of fatties in China.

Esp kids.

Himu

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just expressing his experience man
IYKYK

Shaka Khan

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http://www.neogaf.com/forum/showthread.php?t=636661

(Image removed from quote.)

I didn't go through the thread but there are clunky aspects to the series stemming from continual building upon the PS2 framework, that doesn't involve assets. Off the top of my head: BS hit-boxes, collisions, zones (monster borders vs. player borders), priorities, shit spazzy camera, etc. These areas haven't evolved since as far as I can remember.
Unzip

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http://www.neogaf.com/forum/showthread.php?t=636661

(Image removed from quote.)

I didn't go through the thread but there are clunky aspects to the series stemming from continual building upon the PS2 framework, that doesn't involve assets. Off the top of my head: BS hit-boxes, collisions, zones (monster borders vs. player borders), priorities, shit spazzy camera, etc. These areas haven't evolved since as far as I can remember.

Thats the hallmark signs of a B budget title.

Shaka Khan

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Ever since the series has taken a home on Nintendo's platforms there has been a growing fear among a lot of ninthings that prompt them to defend the status quo. Mostly because they see every critique levied against it as a request to deliver a "next gen feel" that Nintendo's systems can't deliver.

It's called the "good enough" defense.
« Last Edit: July 29, 2013, 06:40:40 AM by Shaka Khan »
Unzip

Rufus

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I hope that's referring to everything but not being able to cancel every animation, because critizising that as clunky just irks me.

thisismyusername

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Monster Hunter IS clunky, btw.

And always has been. The fact that it sold on PSP in Japan is a mystery to me. I mean Phantasy Star Portable wasn't as "hard" as it but it felt a lot better to play (even it was easy boring combat) simply because the camera didn't get in the way and had a lock-on system and other factors to it.

I can understand why some people like Monster Hunter, but I can't see why they put up with the mechanics that should really be fixed.

If the main boss is going to run around and you have me fighting with the camera, why the fuck wouldn't you fix the camera or at least allow a lock-on type of system to where I can follow that monster? Ugh.

Polari

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Monster Hunter IS clunky, btw.

And always has been. The fact that it sold on PSP in Japan is a mystery to me. I mean Phantasy Star Portable wasn't as "hard" as it but it felt a lot better to play (even it was easy boring combat) simply because the camera didn't get in the way and had a lock-on system and other factors to it.

I can understand why some people like Monster Hunter, but I can't see why they put up with the mechanics that should really be fixed.

If the main boss is going to run around and you have me fighting with the camera, why the fuck wouldn't you fix the camera or at least allow a lock-on type of system to where I can follow that monster? Ugh.

This is the same company that took eight or so years to improve the mechanics of the Resident Evil series, and even then they were a step behind what everyone else was doing at the time.

Tasty

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Monster Hunter IS clunky, btw.

And always has been. The fact that it sold on PSP in Japan is a mystery to me. I mean Phantasy Star Portable wasn't as "hard" as it but it felt a lot better to play (even it was easy boring combat) simply because the camera didn't get in the way and had a lock-on system and other factors to it.

I can understand why some people like Monster Hunter, but I can't see why they put up with the mechanics that should really be fixed.

If the main boss is going to run around and you have me fighting with the camera, why the fuck wouldn't you fix the camera or at least allow a lock-on type of system to where I can follow that monster? Ugh.

Target cam was introduced in MH3U and even in Tri I never had a problem with the camera. Dual analogs make that kind of a non-issue as far as my experience, and even MH3U on 3DS is decent with the touchscreen d-pad.

There's lots of areas in MH that should be cleaned up but almost all of them don't have to do with the combat, even though the combat is basically all most series critics ever talk about. The combat is awesome. Leave it alone.

The forced tutorials, clunky menus, and generally bad UI are what need to be brought into the modern era. Do that and marvel at how fresh the games will feel.

Rufus

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The point is that people were apparently just fine and dandy with it on the PSP, were you had to contort your finger's on your left and in such a way as to both grip the system and control the camera with your index finger on the D-pad. I guess it speaks to how popular/addictive the game is that people would willingly use a maneuver dubbed the "claw" for hundreds of hours.

But yeah, Polari is right. Capcom won't do shit unless it's very, very cheap to do.

Tasty

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Were people fine with it on the PSP though? The claw was not a term of endearment.

Himu

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Monster Hunter IS clunky, btw.

And always has been. The fact that it sold on PSP in Japan is a mystery to me. I mean Phantasy Star Portable wasn't as "hard" as it but it felt a lot better to play (even it was easy boring combat) simply because the camera didn't get in the way and had a lock-on system and other factors to it.

I can understand why some people like Monster Hunter, but I can't see why they put up with the mechanics that should really be fixed.

If the main boss is going to run around and you have me fighting with the camera, why the fuck wouldn't you fix the camera or at least allow a lock-on type of system to where I can follow that monster? Ugh.

Monster Hunter 3U has a lock on feature.

Just sounds like you suck.

:umad

The point is that people were apparently just fine and dandy with it on the PSP, were you had to contort your finger's on your left and in such a way as to both grip the system and control the camera with your index finger on the D-pad. I guess it speaks to how popular/addictive the game is that people would willingly use a maneuver dubbed the "claw" for hundreds of hours.

But yeah, Polari is right. Capcom won't do shit unless it's very, very cheap to do.

This isn't true. People HATED the claw.
IYKYK

Himu

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People want to change how combat is done in Monster Hunter? You fucking babies. I don't like Souls games, but you don't see me wanting me to change shit. I just don't play them.
IYKYK

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Souls isn't really clunky

thisismyusername

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I haven't played 3U nor have the drive to. If it has a lock-on system, great. That solves one of the issues the series had. But there's many others (lack of "feel" of progression) that get in the way of me attempting to enjoy it. But the Kut-ku running around like a spazz (or whatever the fuck first "boss" monster in MHF/MHF2/MHF2Unite was) turned me off when I had to fight the camera only to get slammed by the monster because the damn camera took forever to reorient to continue to battle.

And the Souls' series is a pretty bad comparison since that has 1) lock-on to where if you're attacked off screen by an enemy it's generally your fault and not the fault of the camera and 2) combat doesn't get in the way of shit since if you die it's generally your fault and not the camera/animation systems.

I'd say Lost Planet would be a better comparison and that has issues itself with the i-frame system that has but that's for another topic.

Tasty

  • Senior Member
Monster Hunter IS clunky, btw.

And always has been. The fact that it sold on PSP in Japan is a mystery to me. I mean Phantasy Star Portable wasn't as "hard" as it but it felt a lot better to play (even it was easy boring combat) simply because the camera didn't get in the way and had a lock-on system and other factors to it.

I can understand why some people like Monster Hunter, but I can't see why they put up with the mechanics that should really be fixed.

If the main boss is going to run around and you have me fighting with the camera, why the fuck wouldn't you fix the camera or at least allow a lock-on type of system to where I can follow that monster? Ugh.

Monster Hunter 3U has a lock on feature.

Just sounds like you suck.

:umad

The point is that people were apparently just fine and dandy with it on the PSP, were you had to contort your finger's on your left and in such a way as to both grip the system and control the camera with your index finger on the D-pad. I guess it speaks to how popular/addictive the game is that people would willingly use a maneuver dubbed the "claw" for hundreds of hours.

But yeah, Polari is right. Capcom won't do shit unless it's very, very cheap to do.

This isn't true. People HATED the claw.

People want to change how combat is done in Monster Hunter? You fucking babies. I don't like Souls games, but you don't see me wanting me to change shit. I just don't play them.

Have my babies Himu!!  :hump :hump :hump

Tasty

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I haven't played 3U nor have the drive to. If it has a lock-on system, great. That solves one of the issues the series had. But there's many others (lack of "feel" of progression) that get in the way of me attempting to enjoy it. But the Kut-ku running around like a spazz (or whatever the fuck first "boss" monster in MHF/MHF2/MHF2Unite was) turned me off when I had to fight the camera only to get slammed by the monster because the damn camera took forever to reorient to continue to battle.

And the Souls' series is a pretty bad comparison since that has 1) lock-on to where if you're attacked off screen by an enemy it's generally your fault and not the fault of the camera and 2) combat doesn't get in the way of shit since if you die it's generally your fault and not the camera/animation systems.

I'd say Lost Planet would be a better comparison and that has issues itself with the i-frame system that has but that's for another topic.

I can't say I've ever died because of the camera in MH. Hit a couple times, sure I guess, but it was my fault for getting caught up against a wall usually. Then again I played the series when it got good*.

spoiler (click to show/hide)
* This is DCharlie trollbait, no one else respond plz.
[close]

StealthFan

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I just took a huge burrito fueled shit and I am out of Preparation H wipes
reckt

brob

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Rufus

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Were people fine with it on the PSP though? The claw was not a term of endearment.
Fine is perhaps not the right word to use, but it was tolerated by a looot of people. Playing a game that makes your hand cramp up or hurt means you're either an idiot or you love that game.

Souls isn't really clunky
A lot of people are annoyed by the animation priority and call that clunky.
« Last Edit: July 29, 2013, 05:55:39 PM by Rufus »

Himu

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Souls games are hella clunky. They're about as clunky as Monster Hunter.
IYKYK

archie4208

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"Clunky" is commonly a synonym for "long animations".  I read that shit all the time when reading about how Dota has 'clunky' controls when referring to turn rates and cast times.



Rufus

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"Clunky" is commonly a synonym for "long animations".  I read that shit all the time when reading about how Dota has 'clunky' controls when referring to turn rates and cast times.
Bah. When I read "clunky" I think of cameras that get snagged on every object, unreliable or very finnicky controls, that sort of thing. It has bad connotations to me. Respecting momentum in your animations is just different.

Himu

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Souls games do have weird camera angles and things though, especially when locked on to an enemy.
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DCharlieJP

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I can understand why some people like Monster Hunter, but I can't see why they put up with the mechanics that should really be fixed.

The game is the sum of it's parts and has the rather dubious distinction of being a game that works -better- because of it's faults.

Right from the first game there were three issues with the game :

1. the game was and is clunky - animations have to complete before an action can be finished, hit boxes have had a whole host of problems,

2. weaponry control has to be learned and it's a crap system - especially in the first games when sword swings etc were mapped to the right stick. This is also clunky - but then the game forces you to not only know how to work in combos , linking moves, know how to dodge etc - but you also have to avoid hitting other hunters. Then you have to absolutely know your timing for hitting various different enemies coming at you at different speeds

3. Online had no voice chat - as a result , this forced each hunt to be preplanned in the lobbies, you couldn't just wing it. You needed a strategy because typing in anything during the hunt was nigh on impossible. So trap strategy etc had to be decided upfront.

Now - the PSP / 3DS versions being played in local groups rather than online is almost certainly the huge factor in how the game went from being a -popular- franchise to a huge phenomenon , especially with school kids. That and, as noted elsewhere, every popular franchise in Japan is based around grinding.

Anyways, back to the point - "Fixing" the mechanics misses the fact that a large draw of the game is the tension and panic that you get due to the above mentioned clunkiness and the fighting mechanic - and having a nibble and easier to use system would detract from that. Yes , I know there'd be other ways to make the game thrilling but this has grown organically over time into what it is and it works. It alienates new players for sure, but it works - and for those who know how to use it it is second nature. See also : The claw - the 3DS version bugged me for a while because I couldn't claw in the same manner and doing three things at once is second nature.

Quote
Fine is perhaps not the right word to use, but it was tolerated by a looot of people. Playing a game that makes your hand cramp up or hurt means you're either an idiot or you love that game.


it's about having full control- you can be handling item creation, whilst looking around and moving. There's actually a fair number of times when you don't want to be looking at the monster all the time - perhaps when you need to be finding a ballista whilst running away -and- trying to get your on field bomb creation done.

The Claw was not a necessity in order to play the game - it was a necessity if you were playing the game at -a high level-.
« Last Edit: July 29, 2013, 06:02:14 PM by DCharlieJP »
O=X

Rufus

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Souls games do have weird camera angles and things though, especially when locked on to an enemy.
Well, yeah. But I'm just peeved when animation priority automatically = clunky.

DCharlieJP

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Well, yeah. But I'm just peeved when animation priority automatically = clunky.


In MH's case - it's extremely slow and long animations during which you cannot move, generally slow reaction time to things like diving, generally slow paced - even running is ponderous, coupled with the fact that a swing action (though this has been tweaked since MH1) doesn't mean you are going to be swinging that sword right away - the timing is such as to mean you have to predictively swing if you are a great sword user for instance. but as I say that then gives you a great feel that you are handing some huge stupid 2m long sword!
O=X

etiolate

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Not a MH fan, though I only tried the Tri demo. It wasn't just the animation lock ins but the camera that I disliked as well. I can understand the heavy importance it puts on choice, but I find that fans that think that faster combat is somehow less 'strategic' to be silly. Really, a good action system has strategy, countering and choice, but really good fast paced systems increase the rate at which you make those choices.

Personally, I like my characters to react as quickly as I react, and that's probably why I never got into MH.

Steve Contra

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Monster Hunter isn't MH without the slow, deliberate combat.  I've probably sunk more hours into it than anyone minus DCharlie and I can't imagine it not being clunky.
vin

Raban

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Dcharlie's Monster Hunter breakdown :rejoice I was gonna write a similar post but I'm just not nerdy enough to defend the games I love anymore. Good to know the old guard stands strong.

helios

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http://www.neogaf.com/forum/showpost.php?p=73611223&postcount=55

Quote from: SirIgbyCeaser;73611223
They Tasered him after 8 bullets penetrated his body, he was dead while they tasered him to cover up the shooting.

Toronto is crooked as fuck. 21st division is the worst of them all.

Have fun living in that piece of shit police state. THEY VIOLATED ME AND IF I COULD I WOULD BOMB THAT PORK TOWN.

We got a terrorist in the making here

Steve Contra

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Wasn't that the dude who was deported for stalking/threatening his ex?
vin

Rufus

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Wait, what did they do to him, specifically?

Quote
Well, yeah. But I'm just peeved when animation priority automatically = clunky.


In MH's case - it's extremely slow and long animations during which you cannot move, generally slow reaction time to things like diving, generally slow paced - even running is ponderous, coupled with the fact that a swing action (though this has been tweaked since MH1) doesn't mean you are going to be swinging that sword right away - the timing is such as to mean you have to predictively swing if you are a great sword user for instance. but as I say that then gives you a great feel that you are handing some huge stupid 2m long sword!
Just to make clear, I'm not disparaging it for that.

helios

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PEople were talking about his deportation, but I don't know the circumstances surrounding it.

Narag

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PEople were talking about his deportation, but I don't know the circumstances surrounding it.

http://www.neogaf.com/forum/showthread.php?t=485058
DMC

helios

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Going through that thread, he does seem like the type who would try to bomb a city

Boogie

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http://www.neogaf.com/forum/showpost.php?p=73611223&postcount=55

Quote from: SirIgbyCeaser;73611223
They Tasered him after 8 bullets penetrated his body, he was dead while they tasered him to cover up the shooting.

Toronto is crooked as fuck. 21st division is the worst of them all.

Have fun living in that piece of shit police state. THEY VIOLATED ME AND IF I COULD I WOULD BOMB THAT PORK TOWN.

We got a terrorist in the making here


Oh great, this incident finally got a thread.  :-\

MMA

Purple Filth

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The Claw was not a necessity in order to play the game - it was a necessity if you were playing the game at -a high level-.

:obama

it looks dumb as fuck but holy shit it made the camera a non issue
« Last Edit: July 29, 2013, 09:58:57 PM by Purple Filth »



Olivia Wilde Homo

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http://www.neogaf.com/forum/showthread.php?t=637833

(Image removed from quote.)

Quote
I mean, this is unfair. I don't understand why everyone is giving up faith on Nintendo as if they don't have games down the pipeline that will make it worth it. It's so sad to see because they don't deserve this treatment.

Quote
If this was Tesco it would be a problem, but Asda? nah


Nobody cares about Asda

Quote
Its a good thing the UK retail market is a joke.

Quote
It's okay, Nintendo doesn't need brick and mortar stores to make an amazing comeback.

Never lose faith.

Quote
Why do the British hate the wiiU so much? Its picking up in Japan and starting to turn around in the US.

:teehee

If I had a twatter account still, I'd start a #FireIwata and #FireReggie campaign
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Broseidon

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can we please bring :pachah back? It's like one of the very best Coli emotes
bent

brob

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I mean, this is unfair. I don't understand why everyone is giving up faith on Nintendo as if they don't have games down the pipeline that will make it worth it. It's so sad to see because they don't deserve this treatment.

hampster

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Vita fans have accepted their place in the market and just keep to themselves in the Vita thread. Wii U fans need to do the same. Its rare to see any whining about Vita sales these days
Zzz

Rufus

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Going through that thread, he does seem like the type who would try to bomb a city
Yeesh. Hormones got the better of him. He fucked up real good.

thisismyusername

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Vita fans have accepted their place in the market and just keep to themselves in the Vita thread. Wii U fans need to do the same. Its rare to see any whining about Vita sales these days

But Sony's failing handheld isn't being pulled out of the UK's Wal-mart.  :teehee It's only Nintendo's hardware and games, which speaks volumes about how relevant they are now a days to the world at large.

:violin Wii fad.

StealthFan

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let's cross this rhythm divide.
reckt

Himu

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Quote
You could convincingly write a story where Urkel humiliates the entire Justice League and all world's villains with his powers if you put enough effort into defining the context. Just imagine him standing over the charred wasteland with Superman skewered, Wonder Woman drown, and Batman electrocuted, and as the flash crawls toward him, the light in his eye fading, the last thing he sees is Urkel's smiling, mischievous face, asking "Did I do that?"

 :rofl
IYKYK