Author Topic: Game  (Read 11292 times)

0 Members and 1 Guest are viewing this topic.

Himu

  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #120 on: June 07, 2013, 01:45:48 PM »
It'll be pretty funny if MS still wins the US with this thing and GAF realizes just how irrelevant the "hardcore" gamer is. First Nintendo, now Microsoft with dat bitter truth

Joe Sixpack buys new games by trading in old games, so this recurring point is still, at this point, idiocy. Not to mention hardcore gamers are the ones who buy consoles at launch.
« Last Edit: June 07, 2013, 02:13:17 PM by Formerly Known As Himuro »
IYKYK

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
CBG

Tasty

  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #122 on: June 07, 2013, 02:11:28 PM »
It'll be pretty funny if MS still wins the US with this thing and GAF realizes just how irrelevant the "hardcore" gamer is. First Nintendo, now Microsoft with dat bitter truth

I'm hesitant to assign any kind of influence to hardcore gamers lest they become even more crazed and delusional, but they are by and large the largest portion of early adopters. Early adopters are key for building momentum, and while the lame ass "boycotts" the likes of Ranger X and Amir0x are forming will likely amount to nil, the larger overall unrest could definitely be the first domino to fall. If you piss off large swaths of gamers and retailers, it's that much harder to convince developers to develop for your system (see also: Nintendo.)

Himu

  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #123 on: June 07, 2013, 02:20:24 PM »
It'll be pretty funny if MS still wins the US with this thing and GAF realizes just how irrelevant the "hardcore" gamer is. First Nintendo, now Microsoft with dat bitter truth

I'm hesitant to assign any kind of influence to hardcore gamers lest they become even more crazed and delusional, but they are by and large the largest portion of early adopters. Early adopters are key for building momentum, and while the lame ass "boycotts" the likes of Ranger X and Amir0x are forming will likely amount to nil, the larger overall unrest could definitely be the first domino to fall. If you piss off large swaths of gamers and retailers, it's that much harder to convince developers to develop for your system (see also: Nintendo.)

This makes Phoenix's post even more moronic.

Forbes:



WSJ:

http://blogs.wsj.com/corporate-intelligence/2013/06/07/microsofts-xbox-one-how-things-have-changed/

Can we please stop the "haha hardcore gamers don't matter" self hating crap, when the only time a system is successful is if it's adopted by gamers? As if this shit hasn't happened before (Wii U)?
« Last Edit: June 07, 2013, 02:29:23 PM by Formerly Known As Himuro »
IYKYK

Steve Contra

  • Bought a lemon tree straight cash
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #124 on: June 07, 2013, 02:28:41 PM »
Getting a publication as big and widely read to call your gaming machine a piece of shit is no small feat.
vin

maxy

  • Sales Loser
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #125 on: June 07, 2013, 02:31:28 PM »
Nintendo problem is that they have no games that people are interested in.Reptilian age hardware,account system,OS,price are just minor hurdles.
cat

Steve Contra

  • Bought a lemon tree straight cash
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #126 on: June 07, 2013, 02:32:58 PM »
Nintendo's problem is they made a confusing system no one wants.  The One seems to be headed down the same path.
vin

Himu

  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #127 on: June 07, 2013, 02:33:21 PM »
Nintendo's problems is that the system looked like shit before it was released.

Microsoft's problem is that the system looks like shit before release.
IYKYK

Flannel Boy

  • classic millennial sex pickle
  • Icon
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #128 on: June 07, 2013, 02:34:12 PM »
Sigh….people just don’t like change – i get it. But this time next year all the pre-release whining will be long forgotten and the Xbox-One will be a mainstay in the majority of living rooms across the world. Why? Simple – let us not forget that above all Microsoft makes the most cutting edge gaming hardware (uh, wii-u anyone? lol) and once people experience the jaw-dropping graphics and audio fidelity on games that are ONLY available on Xbox (Halo, Forza, Fantasia, Madden and COD) everything else from the competitors will feel like Sega Genesis quality. Also, the TV integration is a killer. Every household watches TV and being able to control my set with vocal commands or high fidelity motion gesture controls is something straight out of Minority Report. Welcome to the future. Get on or get off.

Himu

  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #129 on: June 07, 2013, 02:36:09 PM »
:lol
IYKYK

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #130 on: June 07, 2013, 02:36:28 PM »
Sigh….people just don’t like change – i get it. But this time next year all the pre-release whining will be long forgotten and the Xbox-One will be a mainstay in the majority of living rooms across the world. Why? Simple – let us not forget that above all Microsoft makes the most cutting edge gaming hardware (uh, wii-u anyone? lol) and once people experience the jaw-dropping graphics and audio fidelity on games that are ONLY available on Xbox (Halo, Forza, Fantasia, Madden and COD) everything else from the competitors will feel like Sega Genesis quality. Also, the TV integration is a killer. Every household watches TV and being able to control my set with vocal commands or high fidelity motion gesture controls is something straight out of Minority Report. Welcome to the future. Get on or get off.

What GAF post is that from?
CBG

Steve Contra

  • Bought a lemon tree straight cash
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #131 on: June 07, 2013, 02:36:58 PM »
It's in the Forbes comments I believe
vin

Flannel Boy

  • classic millennial sex pickle
  • Icon
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #132 on: June 07, 2013, 02:37:56 PM »
So I posted on Forbes first. I'm not evilbore exclusive, unlike Halo, Forza, Fantasia, Madden and COD which are all xbox one exclusive.

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #133 on: June 07, 2013, 02:54:45 PM »
COD exclusive :rofl
CBG

Flannel Boy

  • classic millennial sex pickle
  • Icon
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #134 on: June 07, 2013, 03:04:11 PM »
COD code is powered by the cloud, you cad.

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #135 on: June 07, 2013, 03:07:23 PM »
COD code is powered by the cloud, you cad.

Quote
Activision’s E3 Slate Includes:
Call of Duty: Ghosts – Developed by Infinity Ward, the studio that created the original Call of Duty® and the critically-acclaimed Call of Duty®: Modern Warfare® series, Call of Duty: Ghosts is the next generation of Call of Duty and a stunning leap forward for the franchise.  The game delivers an all-new world, setting and cast of characters, all powered by a new, next-generation engine. For the first time, gamers play as the underdog, fighting as part of a single squad against an enemy that has superior numbers and firepower.  Call of Duty: Ghosts’ next-gen engine delivers gameplay innovations throughout the entire game, including several new multiplayer features that will be unveiled in the coming months. The game is expected to release on November 5, 2013 for the Xbox 360® games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows® PC.  (Developed for Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360, PlayStation®4 computer entertainment system, PlayStation®3 system and Windows PC; not yet rated by the ESRB.)
 
Destiny – Activision in partnership with Bungie, the creators of Halo®, will showcase Destiny, the next evolution in interactive entertainment that brings first-person action gamers together in a shared, persistent online world filled with sweeping adventures.  Destiny casts players as Guardians of the last city on Earth, who will traverse the ancient ruins of our solar system from the red dunes of Mars to the lush jungles of Venus.  Able to wield incredible power, gamers must battle humanity’s enemies and reclaim all that was lost during the collapse of mankind’s Golden Age.  In a story-driven universe, Destiny’s saga unfolds through grand tales and epic adventures by immersing players in a bold new universe filled with cooperative, competitive, public, and social activities, all seamlessly connected.  (Developed for the PlayStation 4 system, PlayStation 3 system, Xbox One and Xbox 360; not yet rated by the ESRB.)
 
Skylanders SWAP Force – Activision’s Skylanders SWAP Force continues to build upon the success of the award-winning franchise’s signature gameplay and collectible toy experience with the introduction of an innovative feature – dynamic swapability.  Kids and gamers will have unprecedented levels of choice in how they explore Skylands and battle Kaos by swapping the top and bottom halves of the toys to transform 16 SWAP ForceTM characters into more than 250 unique combinations. Set in a richly detailed world of next generation visual fidelity, Skylanders SWAP Force takes kids on an all-new adventure with 32 never-before-seen heroic characters that each offer unique powers and personalities.  The game also features new abilities – such as flying, climbing, and teleporting – which can be used in special areas of Skylands.  Additionally, fans can play with their entire collection of 100+, forward-compatible toys from both Skylanders Spyro’s Adventure® and Skylanders Giants™.  Skylanders SWAP Force is set to release in North America on October 13, Australia on October 16 and Europe on October 18.  Fans can pre-order Skylanders SWAP Force Starter Packs worldwide beginning on June 7; all games pre-ordered at participating retailers worldwide also will come with a free Skylanders toy. Suggested retail pricing: starter pack, $74.99; individual action figures, $9.99 for core characters, $14.99 for new SWAP Force characters. (Developed by Vicarious Visions for the PlayStation 4 system, PlayStation 3 system, Xbox One, Xbox 360 and the Wii U™ system from Nintendo; the Wii™ from Nintendo version is in development by Beenox; the portable Nintendo 3DS™ version is in development by n-Space; not yet rated by the ESRB.)
CBG

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #136 on: June 07, 2013, 03:11:00 PM »
"Developed for Xbox One®, the all-in-one games and entertainment system from Microsoft"

Oh my god please tell me that's what they're officially calling it in the boilerplate  :lol

Flannel Boy

  • classic millennial sex pickle
  • Icon
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #137 on: June 07, 2013, 03:25:58 PM »
the all-in-one fist 'em

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #138 on: June 07, 2013, 03:40:04 PM »
Francis is the only RAGE guy I like.
I'd probably find him hilarious if I was comfortable with laughing at the mentally disabled.
That's a joke character, buddy. It's all an act.
Francis is just an act
Of course he is.

Btw my past Nintardism was "just an act."
The greatest internet long-con ever. I played all you bitches.

 :picard
ど助平

Tasty

  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #139 on: June 07, 2013, 03:48:13 PM »

Rufus

  • 🙈🙉🙊
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #140 on: June 07, 2013, 04:29:31 PM »
 :comeon

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #141 on: June 07, 2013, 05:03:05 PM »
madden :lol

they'd make that shit for watches if they could
sup

MCD

  • Fastest selling shit
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #142 on: June 07, 2013, 05:12:59 PM »
Quote from: RobbieH;62048993
Yeah, this story isn't going away. BBC, CNN, Forbes, NBC, Time and The Wall Street Journal have all reported on it:

A few things to note:

  • VG247 have been denied E3 interviews.
  • TechnoBuffalo confirmed in their article that they've been also been denied interviews, as have some of their colleagues.
  • The list of confirmed outlets denied interviews is Giant Bomb, GI.biz, MCV, Tapezilla, VG247 and TechnoBuffalo. "Scheduling conflict", indeed.
  • While the Forbes pieces are from contributors, they're currently the most read articles on the entire site.

Edit: The story is currently on the front page of BBC, CNN, Forbes, NBC, Time and The Wall Street Journal.

http://www.neogaf.com/forum/showpost.php?p=62048993&postcount=511

Ballmer firing Mattrick right when X1 launches just like he did with Sinofsky is pretty much confirmed.

Source: me.   

Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #143 on: June 07, 2013, 05:29:49 PM »
madden :lol

they'd make that shit for watches if they could

Poor Wii U.

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #144 on: June 07, 2013, 06:01:22 PM »
They stopped making Madden for PS2 in 2011, and the very next year they stopped making Madden for Wii U :teehee
sup

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: XBone needs to be online once every 24hrs - confirmed by MS
« Reply #145 on: June 07, 2013, 08:13:17 PM »
COD code is powered by the cloud, you cad.

Quote
Activision’s E3 Slate Includes:
Call of Duty: Ghosts – Developed by Infinity Ward, the studio that created the original Call of Duty® and the critically-acclaimed Call of Duty®: Modern Warfare® series, Call of Duty: Ghosts is the next generation of Call of Duty and a stunning leap forward for the franchise.  The game delivers an all-new world, setting and cast of characters, all powered by a new, next-generation engine. For the first time, gamers play as the underdog, fighting as part of a single squad against an enemy that has superior numbers and firepower.  Call of Duty: Ghosts’ next-gen engine delivers gameplay innovations throughout the entire game, including several new multiplayer features that will be unveiled in the coming months. The game is expected to release on November 5, 2013 for the Xbox 360® games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows® PC.  (Developed for Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360, PlayStation®4 computer entertainment system, PlayStation®3 system and Windows PC; not yet rated by the ESRB.)
 
Destiny – Activision in partnership with Bungie, the creators of Halo®, will showcase Destiny, the next evolution in interactive entertainment that brings first-person action gamers together in a shared, persistent online world filled with sweeping adventures.  Destiny casts players as Guardians of the last city on Earth, who will traverse the ancient ruins of our solar system from the red dunes of Mars to the lush jungles of Venus.  Able to wield incredible power, gamers must battle humanity’s enemies and reclaim all that was lost during the collapse of mankind’s Golden Age.  In a story-driven universe, Destiny’s saga unfolds through grand tales and epic adventures by immersing players in a bold new universe filled with cooperative, competitive, public, and social activities, all seamlessly connected.  (Developed for the PlayStation 4 system, PlayStation 3 system, Xbox One and Xbox 360; not yet rated by the ESRB.)
 
Skylanders SWAP Force – Activision’s Skylanders SWAP Force continues to build upon the success of the award-winning franchise’s signature gameplay and collectible toy experience with the introduction of an innovative feature – dynamic swapability.  Kids and gamers will have unprecedented levels of choice in how they explore Skylands and battle Kaos by swapping the top and bottom halves of the toys to transform 16 SWAP ForceTM characters into more than 250 unique combinations. Set in a richly detailed world of next generation visual fidelity, Skylanders SWAP Force takes kids on an all-new adventure with 32 never-before-seen heroic characters that each offer unique powers and personalities.  The game also features new abilities – such as flying, climbing, and teleporting – which can be used in special areas of Skylands.  Additionally, fans can play with their entire collection of 100+, forward-compatible toys from both Skylanders Spyro’s Adventure® and Skylanders Giants™.  Skylanders SWAP Force is set to release in North America on October 13, Australia on October 16 and Europe on October 18.  Fans can pre-order Skylanders SWAP Force Starter Packs worldwide beginning on June 7; all games pre-ordered at participating retailers worldwide also will come with a free Skylanders toy. Suggested retail pricing: starter pack, $74.99; individual action figures, $9.99 for core characters, $14.99 for new SWAP Force characters. (Developed by Vicarious Visions for the PlayStation 4 system, PlayStation 3 system, Xbox One, Xbox 360 and the Wii U™ system from Nintendo; the Wii™ from Nintendo version is in development by Beenox; the portable Nintendo 3DS™ version is in development by n-Space; not yet rated by the ESRB.)

Manabyte utterly annihilated