Author Topic: MAD MAX  (Read 12493 times)

0 Members and 1 Guest are viewing this topic.

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: MAD MAX
« Reply #60 on: April 24, 2015, 12:39:42 AM »
They restarted development at some point, I wonder what Cory Barlog's version was supposed to be like. I assumed that's what got scrapped, but he left even before that. The game started development in 2008.

And from the GI preview thing:
Quote
To further shake players off the scent, Avalanche says its Mad Max game isn’t set anywhere within the past films’ timelines. They’ve created their own version of the character, working closely with Miller, so Avalanche isn’t beholden to what happened all those years ago. As an example, Odd Ahlgren, the game’s director of narrative design, says that in their interpretation of the character, Max may not have been a police officer. He does have advanced military training, which he exhibits in the game’s combat. Don’t let Max’s Aussie accent fool you either. The language spoken in this mysterious region is a hodge-podge. “It’s sort of a Wasteland Creole, which has components from all over the civilized world,” Ahlgren says. “We have accents from all over the world.”

Similarly to how they didn't want to commit to a real-world location in the game, not adhering to the older films' timelines frees up the team creatively. There wasn't a clean path leading to the start of the game, so they essentially started fresh. "It definitely takes place before the new movie that's coming out soon, but we've put a lot of effort into resetting what the Mad Max universe is," says game director Frank Rooke. "So essentially, there is no past. The most that we can say is that it takes place before the movie that's coming out. It's definitely taking place in the Mad Max world that we're familiar with, but when you think of a timeline, that's the thing that we're resetting. We're not getting caught up in the past, we're not going to be thinking about exactly how the chain of events led up until now, it's just the idea that something terrible happened, some post-apocalyptic moment happened that brought us to this point. And that is the Mad Max that we have."

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: MAD MAX
« Reply #61 on: August 22, 2015, 09:20:21 AM »
http://funstockdigital.co.uk/mad-max-steam-key-pc-download

With code AUG-COUPRED-PRE30 it comes out to about $28.

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: MAD MAX
« Reply #62 on: August 22, 2015, 10:28:36 AM »
http://funstockdigital.co.uk/mad-max-steam-key-pc-download

With code AUG-COUPRED-PRE30 it comes out to about $28.

Do you get a key now or at launch?
©@©™

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: MAD MAX
« Reply #63 on: August 22, 2015, 11:02:58 AM »
Probably just before launch?

It's a Warner Bros. game and they had the keys out for Batman like the Friday before or something so you could preload.

My order is waiting for "internal processing" but I doubt they already have the keys.

EDIT: Oh, the game comes out on the 1st, I thought it was later in the month. I'm still going to assume they'll get the keys end of next week or so like GMG usually does.

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: MAD MAX
« Reply #64 on: August 22, 2015, 11:18:48 AM »
At that cheap, I'll bite.
©@©™

HyperZoneWasAwesome

  • HastilyChosenUsername
  • Senior Member
Re: MAD MAX
« Reply #65 on: August 22, 2015, 07:49:04 PM »
I'll wager the PC port isn't complete ass this time round. Avalanche keeps it tight.

I do so hope this is good, I want another Mad Max movie before Miller starts going Aussie senile (its like American south normal) and Warner Bros. rakes in some decent coin on a good game, so much the better.

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: MAD MAX
« Reply #66 on: August 22, 2015, 08:05:10 PM »
probably run great on older hardware too

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: MAD MAX
« Reply #67 on: August 24, 2015, 02:13:54 PM »
Got my key today.
©@©™

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: MAD MAX
« Reply #68 on: August 25, 2015, 01:12:45 AM »
Me too. Might just have been because of the weekend.

No pre-load yet though.

seagrams hotsauce

  • Senior Member
Re: MAD MAX
« Reply #69 on: August 28, 2015, 12:02:27 AM »
http://funstockdigital.co.uk/mad-max-steam-key-pc-download

With code AUG-COUPRED-PRE30 it comes out to about $28.

This will work with a US steam account, I assume?

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: MAD MAX
« Reply #70 on: August 28, 2015, 04:53:22 PM »
http://funstockdigital.co.uk/mad-max-steam-key-pc-download

With code AUG-COUPRED-PRE30 it comes out to about $28.

This will work with a US steam account, I assume?

Yes, it's a region free code.
©@©™

Re: MAD MAX
« Reply #71 on: August 29, 2015, 09:54:27 PM »
Paid $30 at GMG. Preloaded today. Hoping for the best, but have the ImmortanJoeMediocre.gif queued up for release day.

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: MAD MAX
« Reply #72 on: August 29, 2015, 10:22:51 PM »
Paid $30 at GMG. Preloaded today. Hoping for the best, but have the ImmortanJoeMediocre.gif queued up for release day.

In case of buggy PC port, use

©@©™

Re: MAD MAX
« Reply #73 on: August 29, 2015, 11:18:29 PM »
Paid $30 at GMG. Preloaded today. Hoping for the best, but have the ImmortanJoeMediocre.gif queued up for release day.

In case of buggy PC port, use (Image removed from quote.)

I've been told that the PC was supposedly the lead platform for this particular WB game. As a buyer of MKX and a code-receiver of Arkham for buying an nVidia GPU, I can't shake some degree of skepticism. But I do believe that Avalanche isn't going to screw the PC version up specifically. If I'm wrong, so be it. But I'm not expecting a bad port here.

BobFromPikeCreek

  • Senior Member
Re: MAD MAX
« Reply #74 on: August 30, 2015, 01:26:15 AM »
I'd expect it to be a decent port. Just Cause 2 ran stupidly well on bad hardware. Avalanche knows optimization.
zzzzz

Bebpo

  • Senior Member
Re: MAD MAX
« Reply #75 on: August 31, 2015, 09:34:04 PM »
So it sounds like the PC version is a great port done inhouse by Avalanche (despite being published by WB who fucked up Arkham Knight and MKX by using cheap port teams with the main team on console version), but it also sounds like the game is a dud, and is no Just Cause 1/2.  Reviews are all hovering around the 6-7s saying it's an open world game with a ton of generic missions but cool atmosphere. 

Bummer :\  I was looking forward to an Interstate 76, Twisted Metal-ish open world action game.  Here we thought the main JC team went to Mad Max with a smaller B-team doing JC3.  Hopefully it was the opposite and JC3 ends up being great.


benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: MAD MAX
« Reply #76 on: August 31, 2015, 09:37:40 PM »
If not noted elsewhere, you can preload this now. Though maybe not in time for midnight release. (24.6 GB)

I forgot to check earlier, sorry.

FatalT

  • Senior Member
Re: MAD MAX
« Reply #77 on: September 01, 2015, 12:26:14 AM »


Mediocre

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: MAD MAX
« Reply #78 on: September 01, 2015, 01:04:52 AM »
Played the intro and the first mission, it's fun so far.
dog

chronovore

  • relapsed dev
  • Senior Member
Re: MAD MAX
« Reply #79 on: September 01, 2015, 01:46:57 AM »
http://www.theverge.com/2015/8/31/9231105/uber-mad-max-seattle

Uber's giving out free Mad Max-themed rides as a promotion in Seattle. Can't wait to see Seattle-Bore all chromed out.

Re: MAD MAX
« Reply #80 on: September 01, 2015, 10:14:13 AM »
Played the intro and the first mission, it's fun so far.

That's about where I got last night. Way too early to say anything definitive, but I enjoyed driving around the wasteland.

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: MAD MAX
« Reply #81 on: September 01, 2015, 11:13:56 AM »
Was gonna play some this morning but I had to do a 1 hour decryption first. Thanks, Obama/Gabe/Immortan Joe.  ::)
©@©™

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: MAD MAX
« Reply #82 on: September 01, 2015, 10:05:43 PM »
Finally got my first real "WOW" moment while I was travelling to a mission location. I came upon an armored convoy and the game's like "Hey, you can get some cool stuff if you take out that convoy!" so I took the game's advice and went after the convoy and starting picking off the guard cars one by the one. Somewhere along the way, we ran into another patrol and they joined in, as well. Cars and parts of cars were flying everywhere as I rammed them or harpooned guys. Then I finally got up to the lead car, a tanker with a full tank of fuel. Slammed into it a couple of times and it started spraying fire out of a hole in the tank, which nuked a couple of the guard cars that were right behind it. Finally I swooped in for the kill, wiping the convoy leader off the face of the earth in a massive fireball.

His hood ornament is now decorating my car. 8)
dog

Brehvolution

  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
  • Senior Member
Re: MAD MAX
« Reply #83 on: September 03, 2015, 02:25:26 PM »
©ZH

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: MAD MAX
« Reply #84 on: September 03, 2015, 02:50:56 PM »
lawl, Rockstar Energy Thirstcutter.

©@©™

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: MAD MAX
« Reply #85 on: September 03, 2015, 04:44:06 PM »
dog

chronovore

  • relapsed dev
  • Senior Member
Re: MAD MAX
« Reply #86 on: September 03, 2015, 08:22:27 PM »
lawl, Rockstar Energy Thirstcutter.


That dude sucks at racing.

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: MAD MAX
« Reply #87 on: September 03, 2015, 09:28:44 PM »
Having played for a while, one thing that really stands out as both disappointing and baffling is the almost complete lack of women in this game. I don't mean a lack of women as major characters, I'm talking you have to dig deep into the background here to find any woman at all. With as much as they ultimately pulled from Fury Road, they definitely didn't pick up on that part of it.
dog

Re: MAD MAX
« Reply #88 on: September 03, 2015, 09:36:18 PM »
Having played for a while, one thing that really stands out as both disappointing and baffling is the almost complete lack of women in this game. I don't mean a lack of women as major characters, I'm talking you have to dig deep into the background here to find any woman at all. With as much as they ultimately pulled from Fury Road, they definitely didn't pick up on that part of it.

More social justice nonsense from thebore.com moderation. Jesus. Some of us just want to play games you know. Let creators make the games they want to make.

chronovore

  • relapsed dev
  • Senior Member
Re: MAD MAX
« Reply #89 on: September 03, 2015, 10:04:23 PM »
But why can't we play as Mad Maxine?

naff

  • someday you feed on a tree frog
  • Senior Member
Re: MAD MAX
« Reply #90 on: September 03, 2015, 10:42:06 PM »
Having played for a while, one thing that really stands out as both disappointing and baffling is the almost complete lack of women in this game. I don't mean a lack of women as major characters, I'm talking you have to dig deep into the background here to find any woman at all. With as much as they ultimately pulled from Fury Road, they definitely didn't pick up on that part of it.

Sounds more inspired by VASELINE WARRIORS

◕‿◕

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: MAD MAX
« Reply #91 on: September 08, 2015, 10:47:08 AM »
Biggest problem with Mad Max is dredging too much from the Ubisoft school of open-world game design. Ten years ago that's perfectly fine, but especially recently Witcher 3 has raised the bar so high that just copy/pasting content to fill up a game world just isn't going to cut it any more. There's no character interaction, no backstory, no player choice...you fight some guys, collect the scrap, and that's it.

I still like that game, though, don't get me wrong, but it's a bit disappointing compared to the joyful mayhem of Just Cause 2 and the action brilliance of Fury Road.
dog

FatalT

  • Senior Member
Re: MAD MAX
« Reply #92 on: September 09, 2015, 09:33:43 PM »
I had to return this to Redbox last week but my girlfriend is getting it for me for my birthday this weekend. I've been playing Metal Gear Solid V since then but I can't wait to get back into this world!

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: MAD MAX
« Reply #93 on: September 09, 2015, 10:06:01 PM »
MINEFIELDS

UGH

I can deal with every other side activity in this game, but I loathe minefields with a unreasonably heated passion.
dog

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: MAD MAX
« Reply #94 on: September 17, 2015, 05:20:35 PM »
Beat the game today, took about 30 hours. I did like it, but...it just felt like a lot of things about it could have been a lot better. Side quests were mostly tedious, only a few of the characters were really all that great or memorable or even got enough screen time to have any kind of an impact, the boss fights were really simplistic and repetitive, the story was a mediocre copy of the movies at best, and...well...I could go on like that, but you get the idea. I'd probably give it a 7/10, mostly because of how awesome the thunderpoon is.
dog

Rufus

  • 🙈🙉🙊
  • Senior Member
Re: MAD MAX
« Reply #95 on: September 17, 2015, 06:10:46 PM »

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: MAD MAX
« Reply #96 on: September 17, 2015, 06:35:29 PM »
Totally agree with that video on the ending. They flubbed it.
dog

Rufus

  • 🙈🙉🙊
  • Senior Member
Re: MAD MAX
« Reply #97 on: September 17, 2015, 06:41:28 PM »
That guy's entire channel is very good (as far as Youtube critics go). His videos are all fairly long though.