It was the best of times; it was the worst of times; it was the most maddeningly out of context times.
This was a decent game. Judging it based on what Naughty Dog set out to do, TLOU is a home run. Paradoxically, that doesn't mean that it's, you know, objectively good GAME design. Combat is shallow, the game is seriously on rails, and there are (charitably) five types of enemies in the entire game: dude with melee weapon, dude with gun, infected, clicker and bloater. The on rails criticism won't be bought into by some... but I personally believe that for the setting and content matter, the game would have been better served by being an open world, sandbox type of game. It's not like we have anything that did that this generation to compare it to, though! (snark intended) Mechanically, the game is not very impressive.
It's not trying to be, though. Which is where "judging something based on what it's trying to do" comes into play. Look, this is probably never the sort of game I'm going to be predisposed to liking. It's all about setting an awesome atmosphere and evoking feels in the player. I don't generally buy into that stuff. But... even I did here, to an extent. So, when even a jaded jerkface like me will cop to catching feels, then you know that Naughty Dog accomplished their mission here. For a console entry, the game is seriously gorgeous, even moreso when you consider that it's hampered by, you know, the whole PS3 thing.
If I had to give it a grade, I'd probably call it a B, B+, 8.5 out of 10, thumbs up, etc etc. I enjoyed playing it, especially once I got out of the original QZ.
One last note- it's impossible to talk about this fucking game without bringing up the cringe-inducing, jizz-spurting accolades the "video game journalist" set have heaped upon it. I don't personally think that Naughty Dog set out to craft THE CITIZEN KANE OF GAMING, and it's unfair and possibly borderline insane to judge it on such a criteria. Besides, Casablanca is better anyway- YEAH I FUCKIN SAID IT, WHAT? WHAT? But this reaction has sadly become par for the course for a bunch of bootlicking, hobby justifying, "me too" cretins that appear to be incapable of not only judging and appreciating games based on what they are and are trying to do, but also of any sort of useful function as a gatekeeper, critic and watchdog of the industry. The sooner they all die in a fire, the better.