Author Topic: Steam Controller (Delayed Until Half-Life 3)  (Read 19207 times)

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Stoney Mason

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #120 on: July 29, 2014, 10:58:09 PM »


I had one of these for the PC in the early 2000's. Shit was impossible to use but I wish I still had it for nostalgia sake.

Rufus

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #121 on: July 30, 2014, 05:45:06 AM »
How do you even hold this thing? :lol

Stoney Mason

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #122 on: June 04, 2015, 05:29:42 PM »

Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #123 on: June 04, 2015, 06:18:24 PM »
looks pretty cool actually  :leon
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archie4208

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #124 on: June 04, 2015, 06:21:19 PM »
I'm not convinced, but I like the idea you can download controller configs from Steam.

Great Rumbler

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #125 on: June 04, 2015, 06:22:41 PM »
I'm interested in getting one of those, if the price isn't too high.
dog

archie4208

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #126 on: June 04, 2015, 06:24:17 PM »
It's $50.

It's the best selling product on Steam right now lol

Great Rumbler

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #127 on: June 04, 2015, 06:28:23 PM »
Ah, I didn't see that they already had it up for preorder. $50 isn't too bad at all, but I think I'll wait until the official release when people have had a little while to try it out.
dog

brob

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #128 on: June 04, 2015, 06:39:10 PM »
looks nice in the video, but I'll wait until its out proper before I decide if I care enough to get one.

Joe Molotov

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #129 on: June 04, 2015, 06:45:26 PM »
Thinking about buying the Steam Link. It beats a 50 foot HDMI cable and a 50 USB extender (probably).
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Joe Molotov

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #130 on: June 04, 2015, 06:50:33 PM »
I just realized you could sell cards to buy this. Gabecomony :lawd
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toku

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #131 on: June 04, 2015, 06:52:49 PM »
Looks hot to me tbh. Might be down for this.

:larry

naff

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #132 on: June 04, 2015, 07:05:53 PM »
Well, i'll buy at least 1   :obama
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Human Snorenado

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #133 on: June 04, 2015, 07:38:18 PM »
Thinking about buying the Steam Link, cause running an hdmi cable from my pc (which has shitty lil usb struggle speakers) to my tv for big picture mode does nothing for the sound, so might as well go all in

:yeshrug
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Steve Contra

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #134 on: June 04, 2015, 08:19:19 PM »
No one I've talked to at any point in this things development who has touched it has had anything positive to say about it.
vin

Eel O'Brian

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #135 on: June 04, 2015, 08:59:05 PM »
I paid actual cash for a PS Move, guess I can throw $50 at Gabe so it won't be lonely anymore inside that Amazon box in the closet
sup

D3RANG3D

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #136 on: June 13, 2015, 02:53:07 PM »
I kinda want this but I know my money is probably better spent on a 3rd party Xbox 360/Bone/DS4 controller.  :larry

Stoney Mason

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Re: Steam Controller
« Reply #137 on: April 03, 2018, 12:31:08 AM »
BBC article

Quote from: John Walker, RPS
As innovative and successful a company as Valve certainly is, they're taking some risks here.

Not least their belief that the market they're aiming for is so large. PC games, those distinct to the platform, tend to be focused on more intimate interaction, with the vast complexity of a mouse and keyboard for controls.

It's not a medium that immediately lends itself to a handheld controller from the other side of a room.

It's also worth noting that their idea is not especially novel. Media boxes, and even wheezing PC towers, already sit by a lot of people's televisions, streaming appropriate games from machines in another room, or capable of gaming themselves.

A decent portion of that perceived audience who wants to play PC from afar has likely botched something for themselves. I know I have.

For this to work, Valve is going to have to pitch some really superb tech, running in a small, super-quiet machine, at a very competitive price.

Those are a lot of factors to get right, if they want to seriously compete with the behemoths of sitting room gaming.


Pretty much. Who is there audience for this device? How do they distinguish themselves from the people who already serve this audience (i.e. Mainstream people). And eventually the price question.

It's all very hazy at this point in my mind. They seem very paranoid about apple/windows etc but I thought they were existing perfectly fine in their current market space.

https://www.theverge.com/2018/4/2/17190394/valve-steam-machines-steamos-section-hidden-pc-gaming-living-room

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headwalk

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #138 on: April 03, 2018, 10:00:31 AM »
reckon there's been a bit of a landscape shift over the last few years. time was the couch was the place to play games while the desk bound hunchback was something of an outlier throwback, so it made sense for a push in that direction. nowadays with twitch being what it is, tech companies have cottoned on to the idea that there's infinitely more crap you can sell to someone at a PC, with their DX racer chairs, headsets, mechanical keyboards and whatever else. the bro playing cod on his couch of the past is the stream monkey playing PUBG in his race car chair of today.

thisismyusername

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #139 on: April 03, 2018, 10:37:32 AM »
I dunno about that. I do think PC gaming on the couch is still there, just not was popular because FPS like PUBG have made that preposition (and the Steam Controller is awful [Spoiler: I own one, one of the first purchasers for it]) less-possible if they want to play unless they have a pull-up desk or something to place their keyboard and mouse on.

Eel O'Brian

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #140 on: April 03, 2018, 09:44:36 PM »
I never did buy one :teehee
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naff

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #141 on: April 03, 2018, 09:54:08 PM »
Neither :trumps
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kingv

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #142 on: April 03, 2018, 09:56:24 PM »
I bought one and sold it. Hard as hell to use.

I felt like if I dedicated months to it, it might eventually be better than a regular ass controller... but it was really difficult to play with.

thisismyusername

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #143 on: April 03, 2018, 10:29:46 PM »
I bought one and sold it. Hard as hell to use.

I felt like if I dedicated months to it, it might eventually be better than a regular ass controller... but it was really difficult to play with.

Yeah, that's where I am. I can see the appeal, but having to configure it when a 360 controller is generally supported out of box now a days makes it entirely redundant and pointless.

kingv

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #144 on: April 04, 2018, 02:50:14 PM »
I worked through Shadow of War with one. I figured it was not a camera heavy game, so it  a good one to use to get a feel for it, but even after 20 hours of that it still felt like I was forcing myself to use it.

I have like half a dozen 360 controllers and 4 or so Xbox one controllers so I just gave up.

I’ll just play my FPS on console or with a mouse keyboard even though it’s hell on my wrist.

thisismyusername

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #145 on: April 04, 2018, 05:09:27 PM »
I worked through Shadow of War with one. I figured it was not a camera heavy game, so it  a good one to use to get a feel for it, but even after 20 hours of that it still felt like I was forcing myself to use it.

I have like half a dozen 360 controllers and 4 or so Xbox one controllers so I just gave up.

I’ll just play my FPS on console or with a mouse keyboard even though it’s hell on my wrist.

I mean if you've already sold it, don't bother getting another one. But FPS with gyro is supposedly "game-changing" (I never use Gyro because I have unsteady hands/tiny movements throw shit off while I'm using the controller).


headwalk

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #146 on: April 04, 2018, 05:43:52 PM »
i got one cheap a few months back. it's a decent enough stop gap for anything where i need to actually aim but i'm too lazy to sit at a desk for, cinematic fps/tps and the like. you need to get the tilt working to get the most out of it though.

point and clicks and things like that are nice too.


kingv

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #147 on: April 04, 2018, 06:19:11 PM »
I worked through Shadow of War with one. I figured it was not a camera heavy game, so it  a good one to use to get a feel for it, but even after 20 hours of that it still felt like I was forcing myself to use it.

I have like half a dozen 360 controllers and 4 or so Xbox one controllers so I just gave up.

I’ll just play my FPS on console or with a mouse keyboard even though it’s hell on my wrist.

I mean if you've already sold it, don't bother getting another one. But FPS with gyro is supposedly "game-changing" (I never use Gyro because I have unsteady hands/tiny movements throw shit off while I'm using the controller).



I really don’t like gyro. Too many years of gaming where the gyro didn’t mean shit, so it would like move wildly because I was not necessarily holding my hands still.

seagrams hotsauce

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #148 on: April 05, 2018, 07:56:58 PM »
The gyro stuff is neat for aiming in fps/action games if you have it set to a trigger. I can't imagine having it on all the time though

kingv

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Re: Steam Controller (Delayed Until Half-Life 3)
« Reply #149 on: April 08, 2018, 11:35:39 AM »
I tried that too and just could never get a feel for it.

Don’t really like it in splatoon either.