Alright, impressions.
- Humurous and natural cast. So far it's easily the games biggest positive. The localization is pretty spot on, and while I disagree with certain localized translations, such as changing Disiciple to Squire, it retains the wit and charm of the Japanese script. The cast feel natural in how they off one another, and each new party member adds to the dynamic. Soreh, is, for intents and purposes Monkey D Luffy. He's a goofy moron with a good heart and adventurer spirit. He sees the best in people and this contrasts with the rest of the cast, notably Mikleo.
- Mikleo and Soreh's bond is pretty good. They have an interesting and dynamic relationship that reflects siblings. At first I thought Mikleo was kind of a jerk to Soreh, but he just does playful jabs. It doesn't help that I feel that in some ways the Japanese voice for Mikleo reflects that more. The two of them have a pretty interesting relationship and I'm curious to see if they end up dating because at this point, it's pretty gay and adorable.
- the dialogue has lots of LOL moments. So far, Lailah has the most LOL moments. You think she may be a generic 1000 year old uguu wizard angel chick but no, she's actually this goofy, quirky character. I can't wait to see how the rest of the party feeds off her because she's absolutely hilarious. The character interaction in general is pretty A+ so far and really tickles my jrpg gland which hasn't been tickled in, well, years.
- Really mediocre art direction that I've already gotten into already. He locations are bland and it doesn't feel like a realized world. It's just boring. It sticks out like a sore thumb because the rest of the presentation is top notch.
- so far the battle system is mixed. It's fast but a lot of the options and stuff feel outdated. Like the targeting system, and the fact you have to hold down L2 for free run even though the game is completely 3d now and not on a 2d plane anymore. It feels forced, and makes the controls feel unnatural and obtuse because of that. I'm not finding the new battle system more fun than the old side scroller battle system, either. So far I'm just mashing and mashing and mashing. I've got the battle difficulty on moderate and I'm considering jumping it up Hard. There's some evasion and defense features here, but so far they seem pointless because the game is so mashy and there's so much shit going on, and you fight so many enemies, and the screen is crowded with so many special effects that it almost seems impractical to wait for enemies to attack and evade. I'm not yet convinced that the change to a full 3d system was necessary yet, but I'm open minded. Still, the battle system for what it is, is fun, and the boss fights are cool I guess. But I remember Vesperia offering far more substance to its battle system far sooner than where I am in Zestiria. On top of that, they've added a lot of battle features that complicate battle but aren't exactly explained. Like they talk about S.C. Meter without directly telling you what the hell the meter is for. Or they talk about Blast Guage and you have no idea what that is. They have all of these battle features and I'm not using any of them. Just mash. Feels like it's trying to create a deep system without executing them well.
- the game stricture could use work. The thing where they put a star on the map to tell you where to go all the time is annoying as shit, and makes the game feel more linear and on rails than it really is and there's no way to turn it off.
- music is REALLY good, as expected.
- cities and locations so far seem big for the sake of being big. World map traversal is boring as hell.
- a lot of stuff about this game (I didn't play xillia and my last tales was Vesperia) seem like they're shaking up the formula just to shake up the formula. Rather than perfecting the Tales formula Dragon Quest style, they're trying to fit things in that are out of their element, which lead to a lower quality game.
At the same time, it's such a good game it's hard to give too much of a shit, and I'm sure it'll get better.