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Joe Molotov

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Re: DOOM
« Reply #180 on: June 13, 2016, 02:40:04 PM »
Pressing the melee button = QTE

"I have to run and jump at the same time, gtfo with this QTE bullshit!"
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Re: DOOM
« Reply #181 on: June 13, 2016, 05:18:19 PM »
Either way, it's garbage.

No. You are garbage.  :dice
dog

Rufus

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Re: DOOM
« Reply #182 on: June 13, 2016, 08:24:56 PM »
Runs well on my ageing hardware and looks amazing. Id Tech used correctly. :rejoice

The demo is really fucking short though. A mere 25 minutes worth. Expected a little more for 6GB worth of data, but I suppose those megatextures are just that massive. I liked what little I've seen. Feels really good and seems to have the right attitude.

thisismyusername

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Re: DOOM
« Reply #183 on: June 14, 2016, 12:12:05 AM »
I agree with Dufus. With the way everyone hypes it I felt pretty underwhelmed with this level. I feel like this is probably a bad level to demo the game's campaign on. It was pretty unsatisfying to shoot the demons even on Ultra-Violence. Though one thing I noticed is that the brutal animations aren't invincible here compared to the multiplayer beta of like... two months ago? :lol

Positive Touch

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Re: DOOM
« Reply #184 on: June 14, 2016, 12:50:20 AM »
it's the first fucking level jfc you guys. the game ramps up a million times over during the course of the campaign, but yes this level is slower because it's the first one, kind of like every other fucking game ever. you don't get the full range of options and scenarios; just a basic idea of how the gameplay is set up. play it on nightmare if it isn't intense enough ffs.
pcp

thisismyusername

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Re: DOOM
« Reply #185 on: June 14, 2016, 01:04:40 AM »
play it on nightmare if it isn't intense enough ffs.

Even on Nightmare wouldn't change my opinion of the lackluster gunplay and throwing "classic" levels in that is just using the same gameplay. :doge Like, playing Doom 1-2 and then 4 back-to-back just feels off with 4's gameplay and how everyone says the campaign "goes back to Dooms roots!" I felt like it's just a continuation of Doom 3's gameplay and neither 3 or 4 really translated the pace of Doom 1-2's gunplay and actions.

Now, I'm not saying Doom 4 is bad. But with the way the internet makes it sound, it's vasssstly overblown.

Positive Touch

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Re: DOOM
« Reply #186 on: June 14, 2016, 01:06:37 AM »
you only played the first half hour, but ok
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thisismyusername

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Re: DOOM
« Reply #187 on: June 14, 2016, 01:08:12 AM »
you only played the first half hour, but ok

And I played the beta of the multiplayer. Nothing from these "demos" sold me on the game, but okay? I should listen to you and dump $60 on something that didn't sell me on itself in the first place? Blame Beth for showing off things that didn't impress, not Dufus or me.

demi

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Re: DOOM
« Reply #188 on: June 14, 2016, 08:18:03 AM »
rofl, this guy spending $60 on anything. Just download the torrent, bum
fat

seagrams hotsauce

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Re: DOOM
« Reply #189 on: June 14, 2016, 06:00:37 PM »
Start the game.

Cutscene.

Shoot literally 3 bad guys.

Another cutscene.

Press E to interact.

Another cutscene. Well some kind of message or something. But still.

Then I sink my teeth a little into the actual game, and it's... Well. Pretty damn mediocre. :doge It seems I can't get satisfying kills without getting up close and doing that QTE kill. So even though it's possible to avoid it, the game seems to be designed around it.

Pretty dumb.

The game engine is pretty nice though. Runs very smooth and the graphics are very crisp. :leon
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Re: DOOM
« Reply #190 on: June 16, 2016, 08:08:03 AM »
Finished the demo on PS4 and I'm feeling it, will try to trade in UC4 when I'm done for this.

Now the wait is on for the Quake reboot, after Wolfenstein and now Doom I have faith. No Strogg please, get that Lovecraftian horror vibe again.

demi

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Re: DOOM
« Reply #191 on: June 16, 2016, 08:47:47 AM »
The Quake reboot is a multiplayer only hero shooter.
fat

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Re: DOOM
« Reply #192 on: June 16, 2016, 09:12:47 AM »
You need to believe Demi.

I'm sure thats just a quick cash grab.

seagrams hotsauce

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Re: DOOM
« Reply #193 on: June 17, 2016, 05:38:17 PM »
Finished this last week. I've been really reluctant to play through any single player campaigns after being really turned off by the last few shooters I played through, but this wound up being one of my favorites in years.

Wins the Fury Road sleeper award of 2016 imo

fistfulofmetal

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Re: DOOM
« Reply #194 on: June 28, 2016, 05:02:28 PM »
There's an update coming soon to the game which includes an option to change the position of the guns to be more like the original Doom  :o
nat

TakingBackSunday

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Re: DOOM
« Reply #195 on: June 28, 2016, 05:26:23 PM »
There's an update coming soon to the game which includes an option to change the position of the guns to be more like the original Doom  :o

WAT
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fistfulofmetal

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Re: DOOM
« Reply #196 on: June 29, 2016, 09:32:42 AM »
The update should hit tomorrow from what I read.
nat

fistfulofmetal

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Re: DOOM
« Reply #197 on: June 30, 2016, 01:33:55 PM »
nat

TakingBackSunday

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Re: DOOM
« Reply #198 on: June 30, 2016, 03:03:27 PM »
fuck yes
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sarslip

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TakingBackSunday

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Re: DOOM
« Reply #200 on: July 11, 2016, 08:36:58 PM »
Finally completed this game 100% as far as I know

Best game of the generation.  Most fun I've had with an FPS since the first Bioshock
püp

Rufus

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Re: DOOM
« Reply #201 on: July 12, 2016, 08:39:06 AM »
He's refering to the melee kills. Dunno why he calls them QTEs though.

Rufus

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Re: DOOM
« Reply #202 on: July 12, 2016, 08:45:18 AM »
Funny aside: A box copy of the Day One edition is 25€ on Amazon.de, a Steam code is 60€. :betty

Brehvolution

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Re: DOOM
« Reply #203 on: July 12, 2016, 09:36:33 AM »
There was an update to switch the graphics from OpenGL to Vulkan and most people are seeing a good 20%+ in FPS.
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fistfulofmetal

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Re: DOOM
« Reply #204 on: July 12, 2016, 09:40:22 AM »
I gave it a try with Vulkan but didn't really see a difference in performance. Running a 2GB 680 tho so I dunno if it's really for me.
nat

Rufus

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Re: DOOM
« Reply #205 on: July 12, 2016, 09:52:27 AM »
AMD cards profit the most from it.

TakingBackSunday

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Re: DOOM
« Reply #206 on: July 13, 2016, 02:44:42 PM »
I loved Bioshock and Bioshock Infinite(which some people seem to hate for some reason) but Doom is just a way better game. Bioshock used to piss me off cause there never was any real challenge to it. Big Daddy killed you? Guess what? You spawned back at the vat and all the health depletion you did to him before you died is still there. Plus both Bioshocks kinda suck when it comes to their final sequences, and only one had a satisfying ending(Infinite). Doom is just fantastic from start to finish, and keeps getting crazier and crazier and crazier with more reasons to go back and replay it.

I hope the Icon Of Sin blesses us with single player DLC soon. I need more!

I guess I meant from a purely engaging experience.  Bioshock had me hooked due to its setting, its sound design, and its interesting political concept; Doom had me invested because it felt like a FPS of old – no slow moments, an entire game that sells brevity.
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toku

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Re: DOOM
« Reply #207 on: September 21, 2016, 02:20:23 AM »


Just remembering how great this game is, don't mind me.

a slime appears

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Re: DOOM
« Reply #208 on: September 21, 2016, 07:56:30 AM »
Arcade Mode is going to rock!

:rock

Stoney Mason

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Re: DOOM
« Reply #209 on: September 25, 2016, 09:47:51 AM »
Finally got around to playing this. It is as good as everybody was talking about. It's hard for that feeling to come across in game videos but when you are actually in the thick of the action playing it, it just feels terrific.

Reminds me of Batman arkham combat. Not because its actually like that, but because its basically feels like that. There is a rhythm to the combat.

seagrams hotsauce

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Re: DOOM
« Reply #210 on: September 27, 2016, 02:39:30 AM »
Finally got around to playing this. It is as good as everybody was talking about. It's hard for that feeling to come across in game videos but when you are actually in the thick of the action playing it, it just feels terrific.

Reminds me of Batman arkham combat. Not because its actually like that, but because its basically feels like that. There is a rhythm to the combat.
I kind of get this, but the combat here is way more rewarding than any of the arkham games. Arkham games shit is like "don't press the wrong button off tempo or else ya might not be completely invincible for a sec and then be able to run away, hyuck!" and DOOM is like "YOU'RE GONNA DIE GET IN THERE AND RIP A MOTHERFUCKERS HEAD OFF OR DIE A FEW TIMES TILL YOU GET IT RIGHT"

demi

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Re: DOOM
« Reply #211 on: September 27, 2016, 05:55:22 PM »


Kreygasm
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toku

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Re: DOOM
« Reply #212 on: September 28, 2016, 11:44:51 PM »



Great Rumbler

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Re: DOOM
« Reply #213 on: September 29, 2016, 12:38:10 AM »
It's so weird to think at one point Doom 4 was going to be a Call of Duty clone.
dog

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Re: DOOM
« Reply #214 on: September 29, 2016, 01:08:59 AM »
From the first page [pre-release]:

People still care bout Doom?  What is next, a new Quake? 

I don't really understand who they are making this for.  I have a feeling this is going to one of the worst selling big publisher FPS games in a while. 

More space shit? Why not do something new, like Doom underwater. Big ass nuclear sub that finds the portal to hell, and go from there.

Looks worse why are there qtes? Why does a doom game look like a fucking roller coaster? Why are they trying to sell it like this?

doesn't look all that great imo

wolfenstein managed to get bent into something neat, so I am hoping this will follow suit and not just settle for 'not-embarrassingly-bad' or whatever the obvious id-made, bethesda-supervised sequel to doom 3 would be.

:heh
dog

demi

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Re: Doom IIII - May 13
« Reply #215 on: September 29, 2016, 03:20:27 AM »
I don't really understand who they are making this for.  I have a feeling this is going to one of the worst selling big publisher FPS games in a while.

Rest In Bebpo
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Re: DOOM
« Reply #216 on: September 29, 2016, 03:28:55 AM »

a slime appears

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Re: DOOM
« Reply #217 on: September 29, 2016, 08:46:31 AM »

Positive Touch

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Re: DOOM
« Reply #218 on: September 29, 2016, 12:46:55 PM »
Jesus Christ you blumpkins
pcp

bork

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Re: DOOM
« Reply #219 on: October 02, 2016, 01:06:17 PM »
Picked this up on sale on Steam.  It runs maxed at 2560x1080 for me at a rock-solid 60 FPS.  Game is too fuckin' good-- love the old school feel and that they quickly get you into the action instead of bogging you down with dumb story crap.
ど助平

toku

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Re: DOOM
« Reply #220 on: October 19, 2016, 05:04:07 PM »

TakingBackSunday

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Re: DOOM
« Reply #221 on: October 19, 2016, 05:49:41 PM »
YOOOO

I DIDN'T KNOW THIS WAS COMING
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bork

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Re: DOOM
« Reply #222 on: October 19, 2016, 06:44:06 PM »
Doom got an arcade mode before Street Fighter V did.  :lol
ど助平

Positive Touch

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Re: DOOM
« Reply #223 on: October 19, 2016, 08:34:23 PM »
if anyone sees shaka on psn tell him to play this bc he has my copy and i need him to finish so i can try this shit out lol
pcp

a slime appears

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Re: DOOM
« Reply #224 on: October 19, 2016, 10:58:52 PM »
Doom got an arcade mode before Street Fighter V did.  :lol

DAMN STRAIGHT

They know how to get shit done, son! :rock

spoiler (click to show/hide)
This mode is fucking awesome.
[close]

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Re: DOOM
« Reply #225 on: October 26, 2016, 06:14:24 PM »
dog

Bebpo

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Re: DOOM
« Reply #226 on: October 27, 2016, 01:21:05 AM »
Well, just beat the campaign.  As someone who sucks at FPS games, was loving it until the dual hell guard boss fight which was annoying.  Also the build up and the fight challenge made it seem like that was the final stage for the crucible and I was expecting a final boss...but then there was more.  The sections after the dual hell guards (Vega/Cooling Stations/Argent) were a bit going through motions because at that point you'd done all this already, pretty much fought all these enemies in big group challenge battles.  The 2nd hell section (or was it third?) that lead up to the hell guard bosses was really long and tons of intense fights, so the stuff after lacked the intensity a bit.  Was actually surprised the final enemy fight room was pretty standard enemies and IIRC had a quad damage powerup.

Final boss was fucking hard.  Almost quit and lowered the difficulty level after like 10 tries/30 minutes.  Stuck with it and barely beat him with like 5 health left. 

tldr; great game, best fps combat and movement in ages, incredible animation work, overstays its welcome just a tad imo.

a slime appears

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Re: DOOM
« Reply #227 on: October 27, 2016, 09:01:18 AM »
Well, just beat the campaign.  As someone who sucks at FPS games, was loving it until the dual hell guard boss fight which was annoying.  Also the build up and the fight challenge made it seem like that was the final stage for the crucible and I was expecting a final boss...but then there was more.  The sections after the dual hell guards (Vega/Cooling Stations/Argent) were a bit going through motions because at that point you'd done all this already, pretty much fought all these enemies in big group challenge battles.  The 2nd hell section (or was it third?) that lead up to the hell guard bosses was really long and tons of intense fights, so the stuff after lacked the intensity a bit.  Was actually surprised the final enemy fight room was pretty standard enemies and IIRC had a quad damage powerup.

Final boss was fucking hard.  Almost quit and lowered the difficulty level after like 10 tries/30 minutes.  Stuck with it and barely beat him with like 5 health left.

The game is engineered to let you take advantage of the pick-up availability and customization options to mitigate the overwhelming odds in a means that makes sense to your play-style.
  • There is always at least one power-up available in every combat arena in the last half of the game.
  • There is always BFG ammo available to encourage you to use it and not save it.
  • If you're low on ammo, the Chainsaw is your instant ammo replenisher for all your guns and it's an instant win against any enemy.
  • Remember you have grenades that automatically recharge. The Siphon is your go-to on harder difficulties.


The bosses also have weak points that encourage you to play into that. For example the Hell Guards have attacks that can be interrupted so a faster firing weapon will be most effective with the Plasma Rifle absolutely dominating them. The Spider Mastermind (final boss) also has BFG ammo in the arena right before and in the boss arena itself so if you play it smart you have at least 4 shots to use against it which dramatically cuts the health down.


As for customization, the game rewards you if you seek out Runes, Elite guards, and mastering your weapons.
  • Prioritize maximizing the Power-ups with your Praetor tokens, as the last half of the game is pretty liberal with power-ups and at max upgrades you have double the power-up length and it sends a devastating shockwave out when the power-up runs out. This is insanely overpowered with Berserk and Quad Damage.
  • Prioritize boosting Ammo capacity with the Argent Cells. Having max ammo lets you lay waste to everyone and increases capacity of the BFG and the Chainsaw. More importantly a larger ammo pool with the Chainsaw lets you kill bigger enemies which means a literal instant-win button against a Hell Knight and Mancubus.
  • Find the Rich get Richer rune in Lazarus and equip it. Once mastered you have unlimited ammo if you can maintain 75 armor or higher.
  • An awesome Rune loadout is combining Rich get Richer with the Armored Offensive (found in Argent Facility Destroyed) and Dazed and Confused (Argent Facility) runes, which is awesomely OP since enemies remain in stagger for much longer and every Glory Kill gives you armor.
  • Prioritize mastering a few weapons such as the HAR micro missiles, Rocket Launcher remote detonate, and Gauss Cannon siege mode. Combining a mastered HAR micro missiles with a mastered Rich get Richer rune gives you unlimited ammo with no missile re-rack so you can literally walk around the rest of the game without ever letting go of the fire button. That results in a non-stop barrage of missiles flying out of you which is fucking hilarious.


tldr; great game, best fps combat and movement in ages, incredible animation work, overstays its welcome just a tad imo.

People whine endlessly that modern shooters are all 6 hour campaigns (if they even have one) and then DOOM comes along with a 12 hour campaign and Bebpo complains.
:comeon
« Last Edit: October 27, 2016, 09:21:38 AM by a slime appears »

demi

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Re: DOOM
« Reply #228 on: October 27, 2016, 09:16:11 AM »
Or you could just not be shit and beat the game on Nightmare like me, the best gamer in the world
fat

toku

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Re: DOOM
« Reply #229 on: October 27, 2016, 12:36:05 PM »
Yeah I used the double barrel shotgun on the hellguards because it was the only thing that felt right.

 :doge

Rufus

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Re: DOOM
« Reply #230 on: October 27, 2016, 12:39:16 PM »
Or watch an FPS god play for inspiration:


Speedrun fuckery starts here.

Bebpo

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Re: DOOM
« Reply #231 on: October 27, 2016, 01:34:14 PM »
Well, just beat the campaign.  As someone who sucks at FPS games, was loving it until the dual hell guard boss fight which was annoying.  Also the build up and the fight challenge made it seem like that was the final stage for the crucible and I was expecting a final boss...but then there was more.  The sections after the dual hell guards (Vega/Cooling Stations/Argent) were a bit going through motions because at that point you'd done all this already, pretty much fought all these enemies in big group challenge battles.  The 2nd hell section (or was it third?) that lead up to the hell guard bosses was really long and tons of intense fights, so the stuff after lacked the intensity a bit.  Was actually surprised the final enemy fight room was pretty standard enemies and IIRC had a quad damage powerup.

Final boss was fucking hard.  Almost quit and lowered the difficulty level after like 10 tries/30 minutes.  Stuck with it and barely beat him with like 5 health left.

The game is engineered to let you take advantage of the pick-up availability and customization options to mitigate the overwhelming odds in a means that makes sense to your play-style.
  • There is always at least one power-up available in every combat arena in the last half of the game.
  • There is always BFG ammo available to encourage you to use it and not save it.
  • If you're low on ammo, the Chainsaw is your instant ammo replenisher for all your guns and it's an instant win against any enemy.
  • Remember you have grenades that automatically recharge. The Siphon is your go-to on harder difficulties.


The bosses also have weak points that encourage you to play into that. For example the Hell Guards have attacks that can be interrupted so a faster firing weapon will be most effective with the Plasma Rifle absolutely dominating them. The Spider Mastermind (final boss) also has BFG ammo in the arena right before and in the boss arena itself so if you play it smart you have at least 4 shots to use against it which dramatically cuts the health down.


As for customization, the game rewards you if you seek out Runes, Elite guards, and mastering your weapons.
  • Prioritize maximizing the Power-ups with your Praetor tokens, as the last half of the game is pretty liberal with power-ups and at max upgrades you have double the power-up length and it sends a devastating shockwave out when the power-up runs out. This is insanely overpowered with Berserk and Quad Damage.
  • Prioritize boosting Ammo capacity with the Argent Cells. Having max ammo lets you lay waste to everyone and increases capacity of the BFG and the Chainsaw. More importantly a larger ammo pool with the Chainsaw lets you kill bigger enemies which means a literal instant-win button against a Hell Knight and Mancubus.
  • Find the Rich get Richer rune in Lazarus and equip it. Once mastered you have unlimited ammo if you can maintain 75 armor or higher.
  • An awesome Rune loadout is combining Rich get Richer with the Armored Offensive (found in Argent Facility Destroyed) and Dazed and Confused (Argent Facility) runes, which is awesomely OP since enemies remain in stagger for much longer and every Glory Kill gives you armor.
  • Prioritize mastering a few weapons such as the HAR micro missiles, Rocket Launcher remote detonate, and Gauss Cannon siege mode. Combining a mastered HAR micro missiles with a mastered Rich get Richer rune gives you unlimited ammo with no missile re-rack so you can literally walk around the rest of the game without ever letting go of the fire button. That results in a non-stop barrage of missiles flying out of you which is fucking hilarious.


tldr; great game, best fps combat and movement in ages, incredible animation work, overstays its welcome just a tad imo.

People whine endlessly that modern shooters are all 6 hour campaigns (if they even have one) and then DOOM comes along with a 12 hour campaign and Bebpo complains.
:comeon

I agree, the game balance loop is pretty much perfect.  The way ammo and killing gets you health and armor, chainsaw gets you ammo, BFG helps in spots, powerups, etc... if you know what's in the room you can strategize.  Like even though I'm not too good at FPS since I rarely play them, by saving the powerups/chainsaw/bfgs for the last waves of the toughest enemies (like multiple hell knights) I could just cheeze through them with 1 hit kills when they show up.  Made it very doable.  The bosses were actually the toughest because they had a different flow.

However, I'll still defend that the game is a bit too long.  Ideal game design is that each level adds something new, whether it's a new enemy type, a new weapon type, a new platforming type, etc... to keep things fresh and then the last area or two is just an amalgamation of everything together in a final set of challenge rooms.  The thing is, with DOOM, the last enemy types were introduced I think at the very beginning of the crucible (I think the green slime guys or shadow pinkys were the last introduced), and the last half of the crucible was literally nothing but YOU ARE IN HELL, FINAL CHALLENGE ROOMS which combined every enemy in tough intense setups.  Then you have the Hellguards.  After that the remaining 90 mins or so of the last 3 areas add nothing new and are just the final challenge room type setups that you already spent 60 mins running through in the crucible with nothing new before the Spidermastermind boss.  Again, those final 90 mins are still fun because hey, DOOM is sure fun to play, but as I said it felt kinda going through the motions because there was nothing new those last 90 minutes were bringing to the table and the final challenge room before the end boss imo was way easier than some of the earlier challenge rooms.  I think if they'd put the Spidermastermind boss at the end of the crucible, the game would have been absolutely perfect from start to finish.  As is, it's still great, just a little long.  I definitely agree it's the best single player FPS campaign in many, many years.

And there is no ideal length for an FPS campaign.  You can have an amazing 4 hour one, 6 hour one, 15 hour one.  The campaign should just last however long your content does. 

Also, for that bit about the customization, after I beat spider boss I read up on strategies that you were supposed to use on him and it turned out for customization I picked the worst/wrong customization of the two to focus on & upgrade for like every weapon, so I didn't have any of that stuff  like remote det rockets or seige mode or mini-turret :'(
« Last Edit: October 27, 2016, 01:45:41 PM by Bebpo »

TakingBackSunday

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Re: DOOM
« Reply #232 on: October 27, 2016, 03:09:06 PM »
Man, you crazy Bebpo!  I haven't encountered a game in years where I've beaten the game and thought to myself "wow, that ended at exactly the perfect time."
püp

Beezy

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Re: DOOM
« Reply #233 on: October 27, 2016, 03:16:18 PM »
I wish I could finish playing through this, but it give me motion sickness just as quickly as the old Doom games and other fast paced fps games like Serious Sam. I don't know what to do to stop it.

Bebpo

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Re: DOOM
« Reply #234 on: October 27, 2016, 04:25:59 PM »
Beezy, yeah I can see that.  The game has very fast moving and turning, which could be causing it.

Man, you crazy Bebpo!  I haven't encountered a game in years where I've beaten the game and thought to myself "wow, that ended at exactly the perfect time."

/shrug, I think most games are way too long these days in general.  My ideal perfect length game is Zone of Enders 2 at 4 hours.  I mean Doom took me probably 2 months to get through the 11 hours?  No detriment to the game, but after a couple hours, I'd be good for a week or two until the next time I played another couple hours.  Then again, I don't like FPS games.  I play about one every 1-2 years.  Last one I played was Wolfenstein TNO expansion & before that Wolfenstein TNO or Metro 2033 I think.

seagrams hotsauce

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Re: DOOM
« Reply #235 on: October 27, 2016, 05:56:14 PM »
Yeah I think the skill differential might be the factor here. I'm not huge into shooters either (TNO was also one of the last I played) and I'm not great at them, and I also felt a little fatigued by the end. I wasn't sick of it by any means, but an hour or two shaved off wouldn't have degraded my experience at all.

a slime appears

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Re: DOOM
« Reply #236 on: October 28, 2016, 08:54:27 AM »
whining about difficulty

awesome fucking tips, seriously these are great


whining about game length
a fucking sweet response, man what a zinger
:comeon

armchair quarterback about "ideal game design" which is where I stopped reading

lol I was just giving you tips, bro.
« Last Edit: October 28, 2016, 09:18:16 AM by a slime appears »

toku

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Re: DOOM
« Reply #237 on: October 28, 2016, 10:10:49 AM »
Nah I'm with bebpo on this. There was maybe 2 or 3 chapters too many.

Joe Molotov

  • I'm much more humble than you would understand.
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Re: DOOM
« Reply #238 on: October 28, 2016, 12:47:57 PM »
Speedrun fuckery starts here.

lol, look at all those gltiches. lazy devs :lol
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a slime appears

  • retro king
  • Senior Member
Re: DOOM
« Reply #239 on: October 28, 2016, 08:28:13 PM »
Nah I'm with bebpo on this. There was maybe 2 or 3 chapters too many.

There could have been more new content at the end of the game instead of just Runes and collectibles. I imagine that the later levels were designed to let the player live the power fantasy of a completed arsenal of tools but there wasn't any new gameplay tricks to mix things up. I get that and agree.

I still remain impressed about the amount of content and I enjoyed being able to flex my mastery of the game instead of ending prematurely. Considering the length of time it took to master everything I definitely prefer it.
« Last Edit: October 28, 2016, 11:12:48 PM by a slime appears »