Dark Souls has depth. Parrying, requires precise timing and practice. Dodging, rolling, timing, evasion in general. Dark Souls takes skill and every other hallmark of a great game.
I just don't like playing it. Even if you don't like Dark Souls I fail to see how you cannot understand how it has depth. You are practically are tested and forced to experiment in those games. There's a boss where you walk into a boss room with a horned demon running straight at you, there's a space too small to go for on your left, and a wide gap on your right, but stairs on the left, and you cannot turn back so there's no space for retreat. The boss is accompanied by two dogs. Managing to learn to how to evade the Capra Demon's first very fast attack, evade the dogs, climb up the stairs, bait the dogs as you kill them off so you can fight solo in five seconds make it a great encounter full of calculable decision making, reflexes, and skill.
You don't have to like Souls but saying it requires no skill is laughable and shows how far you likely got, which probably wasn't very far at all.