Goldeneye has a lot of problems, but also a a lot of innovations or leaps in executions. The way zooming/aiming with the crosshair worked (very cleverly adapted to the N64 controller), the different targets on the difficulty levels which also change the way you approach the levels (relatively few other FPS do this and most of the time they do it in less interesting ways), some great designed levels (first level for example, also brilliantly teaches you how to play the game), the elegant mixture of sneaking with satisfying stealth kills and full on action sequences, the tons of multiplayer options, they way the weapon becomes an extension of the player, compared to other games where the gun is just glued to the side or the middle of the screen. Somewhat difficult to go back today because of technical reasons and some levels are awful (partly due to being overambitious), but it wasn't just the first good console shooter, it also was really different from pc shooters of that time.