Author Topic: XCOM 2  (Read 13812 times)

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archie4208

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XCOM 2
« on: June 01, 2015, 11:10:14 AM »


Now seems like a good time to get off my ass and play Enemy Unknown
« Last Edit: October 04, 2018, 07:10:53 AM by bork »

demi

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Re: XCOM 2
« Reply #1 on: June 01, 2015, 11:34:30 AM »
* for now
fat

Human Snorenado

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Re: XCOM 2
« Reply #2 on: June 01, 2015, 11:35:19 AM »
Enemy Unknown was the tits, looking forward to this
yar

studyguy

  • Senior Member
Re: XCOM 2
« Reply #3 on: June 01, 2015, 11:36:20 AM »
Original XCOM and Terror from the Deep are among my favorite titles.
The remake was solid, for sure looking forward to this shit.

Just need to fix that shitty spawning system and we're :lawd

Snakemen brehs. Snake fucking men
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Am_I_Anonymous

  • And I'm pretty sure fuck you (italics implied)
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Re: XCOM 2
« Reply #4 on: June 01, 2015, 11:43:43 AM »
* for now

No fucking way this doesn't come to consoles.

"Sir to we want to also marking to the millions of installed base users of the console side of things?"

"Hell no Jones, I hate printing money"

"But xbox will be running windows 10 sir"

"Jones, you are demoted to managing our nintendo applications"

"We don't have any...."

"Exactly"

:snoop
YMMV

ToxicAdam

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Re: XCOM 2
« Reply #5 on: June 01, 2015, 11:47:44 AM »
You'll be able to play it on tablet, AiA.  Join the future.


Am_I_Anonymous

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Re: XCOM 2
« Reply #6 on: June 01, 2015, 11:48:21 AM »
You'll be able to play it on tablet, AiA.  Join the future.


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO



(ok)
YMMV

studyguy

  • Senior Member
Re: XCOM 2
« Reply #7 on: June 01, 2015, 11:51:50 AM »
Also I wasn't aware XCOM sold so fucking poorly on consoles when it launched.
Some 3m on Steam while less than 120k on consoles?

I actually own it on tablet, it works surprisingly well.
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archnemesis

  • Senior Member
Re: XCOM 2
« Reply #8 on: June 01, 2015, 11:53:39 AM »
They got a lot of free promotion from the games media for doing the console versions so it was probably worth the porting effort.

Rufus

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Re: XCOM 2
« Reply #9 on: June 01, 2015, 12:05:03 PM »
Unmodified Thin Men. :leon

toku

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Re: XCOM 2
« Reply #10 on: June 01, 2015, 03:47:55 PM »
"Welcome back commander."

:lawd

Kara

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Re: XCOM 2
« Reply #11 on: June 01, 2015, 04:18:07 PM »
My brother from another mother did one of those with me and did everything possible to try and kill my character while still trying to win but even RNGesus won't let me die. :fbm

toku

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Re: XCOM 2
« Reply #12 on: June 01, 2015, 04:45:02 PM »
Well remember Kara, in a playthrough of XCOM the men on the front lines either die early or flourish in the rain of blood and hail of bones throughout the entire game.

We will see :tocry

Can't keep a shotgunner down.

studyguy

  • Senior Member
Re: XCOM 2
« Reply #13 on: June 02, 2015, 01:17:00 PM »
http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords?utm_source=IGN%20hub%20page&utm_medium=IGN%20(front%20page)&utm_content=3&utm_campaign=Blogroll

You can sneak on dudes now like the original XCOM instead of having them all bolt immediately like in the XCOM remake.
:lawd
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Purple Filth

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Re: XCOM 2
« Reply #14 on: June 02, 2015, 01:59:53 PM »
PC :smug

mjemirzian

  • Member
Re: XCOM 2
« Reply #15 on: June 02, 2015, 02:19:10 PM »
I expect them to improve further on Enemy Within, which itself was a good improvement from Enemy Unknown. Xcom 2 is looking good.

The PC version of EU/EW had the best controls, so I'm not sure anyone serious about Xcom played it on consoles anyway.

VomKriege

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Re: XCOM 2
« Reply #16 on: June 03, 2015, 02:05:40 AM »
It played mostly OK on consoles really, to my surprise. Far better than the PSX versions of the original  :lol
I had a couple gripes with EU/EW but really the tactical part is rock solid (I have come to terms with pre-designed maps instead of random ones, but only with the added maps of EW) and EW broke the mold of the too samey soldiers. What really needs fixing is the strategic layer (haven't played Long War), it was way too flat and scripted for my taste.

Won't hazard myself on a single CGI trailer, but at least we can pretty sure that some variety will be brought to the enemies.
« Last Edit: June 03, 2015, 05:10:31 AM by VomKriege »
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archie4208

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Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: XCOM 2
« Reply #18 on: June 06, 2015, 04:01:29 AM »
:whoo


:lawd
010

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: XCOM 2
« Reply #19 on: June 06, 2015, 04:25:00 AM »
The key is getting a god tier sniper. I should have had two but Himu alone was good enough. Also gave him the psychic powers n shit. I was able to destroy the boss in a couple turns with my sniper far from the action.
:leon

Also having solid assault dudes who can get in/out of combat quickly. Blackace saved a lot of dudes with his shotgun.
010

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: XCOM 2
« Reply #20 on: June 06, 2015, 10:45:38 PM »
BTW brehs...how is the expansion? I never tried it.
010

toku

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Re: XCOM 2
« Reply #21 on: June 06, 2015, 11:03:42 PM »
BTW brehs...how is the expansion? I never tried it.

Solid. Good additions and slightly new metagame with that tech you have to decide early each match if you're gonna go for.

HyperZoneWasAwesome

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Re: XCOM 2
« Reply #22 on: June 07, 2015, 12:05:13 AM »
That whole procedural map with randomized campaign events is going to ruin me.

I already put dozens of hours into those kinds of games (FTL, Risk of Rain), giving me any sort of slot-machine mechanic is going to end me.

PlayDat

  • Member
Re: XCOM 2
« Reply #23 on: June 07, 2015, 11:35:58 AM »
I never wanted the expansion since it only seemed to make the game harder.  Heard they nerfed snipers and ghost armor.

Brehvolution

  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
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Re: XCOM 2
« Reply #24 on: June 07, 2015, 04:33:15 PM »
Gonna do a Bore playthrough for this one

My snipers: Eel O' Brien and Brehvolution
Heavy weapons dude: Creepy Old Guy
Medic: Wrath
Front lines: Karakand, demi, Mandark


it's gonna be lit :lawd

 I'm honored :mynicca
©ZH

VomKriege

  • Do the moron
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Re: XCOM 2
« Reply #25 on: June 08, 2015, 06:59:28 AM »
BTW brehs...how is the expansion? I never tried it.

Expansion is great. Just for new maps but the mechs and gene soldiers also rocks, especially with the new settings (skill roulette is really what sold the game to me.). More variety and choices. New tactical objectives on maps as well with Meld collection. Human enemies are meh but alright for one or two playthrough.
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VomKriege

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Re: XCOM 2
« Reply #26 on: June 18, 2015, 03:43:56 AM »
Apparently the team kept the same concept artist : good, as I like his style.


Otherwise this pic seems to confirm that some maps will be outside the city
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cool breeze

  • Senior Member
Re: XCOM 2
« Reply #27 on: June 25, 2015, 01:45:39 PM »

archie4208

  • Senior Member
Re: XCOM 2
« Reply #28 on: August 05, 2015, 01:12:56 PM »

toku

  • 𝕩𝕩𝕩
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Re: XCOM 2
« Reply #29 on: August 20, 2015, 02:15:46 PM »

VomKriege

  • Do the moron
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Re: XCOM 2
« Reply #30 on: August 23, 2015, 06:18:22 AM »
Seems like scientists and engineers management will be a much more intimate here, unlike XCOM (Or X-Com), with each having a name (?) and the headcount below the room. Might be more interesting to choose than just adding raw numbers, especially since we'll still be pretty limited in the size of infrastructures we can add.

Most interesting thing is the new geofront : seems like a province system there... Looks very boardgamey but that's the general direction the game also went in the tactical layer in the former title. Maybe better than having an half assed X-Com geofront adaptation. Hints that the "dark events" might be triggers for alien progress as well.

EDIT : Read on RPS that Firaxis wanted to make sure the focus was on the story because everyone loved the characters  :maf . Well, we were invested in our own created characters, not in yours. Why they keep pushing that angle I'll never know.
« Last Edit: August 23, 2015, 06:43:52 AM by VomKriege »
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Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: XCOM 2
« Reply #31 on: August 23, 2015, 05:37:56 PM »
Give me the ability to create families, incomes, etc for my soldiers. And when one dies I'd have to go to their house and explain to Cajole Jr. why I let his dad enter a corridor without scouting it first.
:tocry
010

studyguy

  • Senior Member
Re: XCOM 2
« Reply #32 on: August 24, 2015, 05:16:08 PM »
Give me the ability to create families, incomes, etc for my soldiers. And when one dies I'd have to go to their house and explain to Cajole Jr. why I let his dad enter a corridor without scouting it first.
:tocry

Not much of a courageous story in many cases.
I'm sorry mam, but your husband flew into a panic, shot a rocket launcher at his own squad then threw a grenade at another fellow soldier standing not 3 feet away. We lost contact with Russia soon after.
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Purrp Skirrp

  • Mr. Paté
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Re: XCOM 2
« Reply #33 on: August 25, 2015, 12:12:35 AM »
I have Enemy Unknown and Enemy Within.

Do you play the first, then the expansion? Or just go straight to the expansion. I'm assuming there's not really a story in these games either.

toku

  • 𝕩𝕩𝕩
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Re: XCOM 2
« Reply #34 on: August 25, 2015, 01:16:44 AM »
I have Enemy Unknown and Enemy Within.

Do you play the first, then the expansion? Or just go straight to the expansion. I'm assuming there's not really a story in these games either.

Not that kinda expansion. Think of it more like a really big patch you pay for. It adds a bunch of small and big things to original campaign. New maps, new enemies, new in-game meta etc.

VomKriege

  • Do the moron
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Re: XCOM 2
« Reply #35 on: August 25, 2015, 04:33:51 AM »
I have Enemy Unknown and Enemy Within.

Do you play the first, then the expansion? Or just go straight to the expansion. I'm assuming there's not really a story in these games either.

The expansion is akin to those for Civilization or Europa Universalis. Start directly with Enemy Within.
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archie4208

  • Senior Member
Re: XCOM 2
« Reply #36 on: August 28, 2015, 01:20:25 PM »

toku

  • 𝕩𝕩𝕩
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Re: XCOM 2
« Reply #37 on: August 28, 2015, 03:16:27 PM »
Firaxis been a little off their game lately though so hopefully this just means they're giving it some more love.

pilonv1

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Re: XCOM 2
« Reply #38 on: August 30, 2015, 12:23:56 AM »
fuck
itm

VomKriege

  • Do the moron
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Re: XCOM 2
« Reply #39 on: September 10, 2015, 10:48:02 PM »
https://twitter.com/SolomonJake/status/641406312643985408

God yes. So annoying to play guessing games with the weird lines of sight in the first game.
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Dennis

  • Senior Member
Re: XCOM 2
« Reply #40 on: September 11, 2015, 07:17:09 PM »
Any of you newbs play Long War?

Rufus

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Re: XCOM 2
« Reply #41 on: September 11, 2015, 07:49:21 PM »
Frag does, but he rarely graces us with his presence.

VomKriege

  • Do the moron
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Re: XCOM 2
« Reply #42 on: October 03, 2015, 08:48:24 PM »


Some new footage of the game here (along with Beyond Earth stuff). XCOM stuff starts at 12:00 and at 29:00 (+36:00). Official site has been updated with some new designs and new aliens. Apparently much more destruction possible on built structure, and the Grenadier can shoot grenades and shoot in a zone of fire. Maybe they did a better job alievating the frustration of no free / blind aiming ?
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toku

  • 𝕩𝕩𝕩
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Re: XCOM 2
« Reply #43 on: October 04, 2015, 12:33:32 AM »
Chrysalids can burrow now and when they cocoon your bros, 3 chrysalids burst out later

:brazilcry

toku

  • 𝕩𝕩𝕩
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Re: XCOM 2
« Reply #44 on: December 10, 2015, 03:11:11 PM »

Rufus

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Re: XCOM 2
« Reply #45 on: December 10, 2015, 05:36:21 PM »
Didn't expect character customization to be so deep.

toku

  • 𝕩𝕩𝕩
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Re: XCOM 2
« Reply #46 on: December 11, 2015, 02:31:10 AM »
it's lit


VomKriege

  • Do the moron
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Re: XCOM 2
« Reply #47 on: December 11, 2015, 02:39:01 AM »
Looks dope.
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Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: XCOM 2
« Reply #48 on: December 11, 2015, 03:38:33 PM »
good lord
010

archie4208

  • Senior Member
Re: XCOM 2
« Reply #49 on: December 11, 2015, 04:34:50 PM »
>Spend an hour customizing your rookies
>Half of them don't make it out of the first mission alive

VomKriege

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Re: XCOM 2
« Reply #50 on: December 12, 2015, 02:44:41 AM »
Pretty much.
I'm past beyond doing the effort to really customize and come up with names (but more options is always nice). I hope they kept the skill roulette, that's the one thing breathing life into the characters where it counts. Female Russian Heavy / Medic with movement impairment  :ussrcry
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pilonv1

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Re: XCOM 2
« Reply #51 on: December 12, 2015, 05:03:43 AM »
I only customise them once I've become attached to them
itm

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: XCOM 2
« Reply #52 on: December 12, 2015, 10:53:51 AM »
I'm a bitch. If one of my favorite guys dies I restart.
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toku

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Re: XCOM 2
« Reply #53 on: January 08, 2016, 08:58:08 PM »
« Last Edit: January 10, 2016, 02:19:54 AM by toku »

Rufus

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Re: XCOM 2
« Reply #54 on: January 10, 2016, 10:13:14 AM »
Beagle gets to play early? Noice.

toku

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Re: XCOM 2
« Reply #55 on: January 10, 2016, 03:27:05 PM »

archie4208

  • Senior Member
Re: XCOM 2
« Reply #56 on: February 03, 2016, 02:16:18 PM »
Pre-load is live.  :lawd

pilonv1

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Re: XCOM 2
« Reply #57 on: February 03, 2016, 03:46:16 PM »
No controller support :gloomy
itm

archnemesis

  • Senior Member
Re: XCOM 2
« Reply #58 on: February 03, 2016, 04:17:28 PM »


Yikes! I guess I have to boot up SpaceSniffer.

Edit: Huh? Apparently I have a 20 GB VM that I'm no longer using. Also a 17 GB UPlay game that doesn't show up in Add/Remove Programs.

Edit2: Whoa, 3.2 GB of Europa Universalis III save games and Blackguards is another 18.7 GB. Now I can install everything I bought from the holiday sales.
« Last Edit: February 03, 2016, 04:26:59 PM by archnemesis »

Madrun Badrun

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Re: XCOM 2
« Reply #59 on: February 03, 2016, 04:20:01 PM »
No controller support :gloomy

what?  Fuck that then.