Author Topic: Oblivion PSP leaked  (Read 4463 times)

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Cerveza mas fina

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Oblivion PSP leaked
« on: June 07, 2016, 01:25:37 PM »
Hey guys,

So the Oblivion PSP builds have been finally leaked. Please understand that I can't talk about where I found them, you'll probably be able to find them within a few hours everyone on the internet. I do not know who leaked this and I'm NOT the owner of those game builds.



So, I thought I'd share my thoughts on the 5 Oblivion builds so far:

The Set-Up:
I didn't manage to play every build in its entirety. Thanks to random crashes and freezes. It actually requires a lot of luck to get through an area. I'm using a PSPgo with 6.60 PRO-C2 CFW, extra CPU and RAM enabled, as well as using the UMD M33 driver.
Unfortunately any version of 6.XX LME X.X didn't work for me and caused a black screen after staring the games.



Surprisingly there's a lot of content in those demos, I wonder how far in development the game was, before being cancelled. Kotaku reported about rumors of Climax cancelling the title in August 2007. It's very likely that the latest 2007 build even might one of the most recent ones, before the cancellation happens. The released screens of the game confirm that, as all shown locations are present in the demos.


Back to the game -> the submitted build, along with another two are very different from the two latest ones. I'd go as far as claiming that that's when the rumored engine switch happened. In the latest builds essentially all important features of TES IV are present in the game (except sneaking which only works in the first two builds).



Gameplay:
The gameplay is actually excellent for a game in first person view. What many probably won't realize during combat is that the L shoulder button automatically locks the camera onto an enemy, so it is possible to move around and strike/block dynamically at the same time. Making magic and a bow/ arrow combination an effective and viable way to play, despite the restrictions of just one analogue stick.
Leveling up and allocating skill points is possible as well and works just like the PC and console version - at least in the two latest builds.
If someone is trying to complete the most complete builds, I'd guess we're looking at about 3-6 hours of content. There are some hidden rooms to explore and extra gold chests here and there.
The story is ok and very Elder Scrolls like and mostly revolves around the mages guild, which is expected since the game takes places in High Rock. While Anticlere and Glenpoint are cities known to the TES universe Rhalta and the prison where the MC wakes up are not. The mages guild is also located in Rhalta, along with their mysterious crystal cave - which is home to a glowing green crystal.
Lore-wise I haven't exactly found anything worth mentioning, while the architecture of High Rock is a very interesting bonus.

PRO TIP:
If you feel like experimenting and obtaining weapons, spells and other items from the start -> simply go the character stats menu and hit the square button. A goodie bag will drop. Hitting the square button 1, 2, 3, 4 or 5 times spawns another goodie bag with other very useful items. Please not that you can't have more than 9999 gold in your inventory! Also armor isn't working as of now and makes your character invisible.



Final Thoughts:
I could go more into detail about several cool things I've noticed but I need more days or even weeks to get a good feel of every build and content differences.
After all Oblivion on PSP is a large scale game. I wouldn't have thought a portable version of such a large scale RPG was even possible, especially on limited hardware like the PSP.
This game is legitimately fun and in my opinion a outstanding technical achievement on the PSP hardware, even in such an early state. The game (file) size, content and quality prove that this easily could've become a benchmark for the platform and one of the most successful titles on the console. Of course that doesn't matter if the title wasn't profitable to begin with or simply a risky financial endeavor for Zenimax.


Send me to Oblivion if old.

Positive Touch

  • Woo Papa
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Re: Oblivion PSP leaked
« Reply #1 on: June 07, 2016, 01:52:30 PM »
awesome that this finally got released!
pcp

Joe Molotov

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Re: Oblivion PSP leaked
« Reply #2 on: June 07, 2016, 02:47:20 PM »
Captain Picard finally got out of that basement. :rejoice
©@©™

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Re: Oblivion PSP leaked
« Reply #3 on: June 07, 2016, 04:00:03 PM »
anyone here try this?

demi

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Re: Oblivion PSP leaked
« Reply #4 on: June 07, 2016, 04:02:28 PM »
no i dont support piracy
fat

Madrun Badrun

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Re: Oblivion PSP leaked
« Reply #5 on: June 07, 2016, 04:12:42 PM »
anyone here try this?

Ya on PC years ago.

Positive Touch

  • Woo Papa
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Re: Oblivion PSP leaked
« Reply #6 on: June 07, 2016, 04:17:40 PM »
anyone know if it's possible for the community to fix any of the bugs like the constant crashing? or should i just expect this to be "as-is" and give it a shot now
pcp

Cerveza mas fina

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Re: Oblivion PSP leaked
« Reply #7 on: June 07, 2016, 04:35:14 PM »
i dont think community can do that kind of patching

Trent Dole

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Re: Oblivion PSP leaked
« Reply #8 on: June 07, 2016, 05:02:52 PM »
Hm, has PSP game code been busted into and modded before? I'm sure there's people out there that could figure it out if they wanted to.
Hi

demi

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Re: Oblivion PSP leaked
« Reply #9 on: June 07, 2016, 05:03:54 PM »
PSP games have been translated and modified (FFT's slowdown). I'm not sure what specifics you are referring to.
fat

thisismyusername

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Re: Oblivion PSP leaked
« Reply #10 on: June 07, 2016, 09:21:18 PM »
Is the story feature complete? I remember the dude that makes posts about things like this over on GAF stated it was broken into different builds so the whole game wasn't "feature complete"/near beta when it was cancelled.

bluemax

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Re: Oblivion PSP leaked
« Reply #11 on: June 08, 2016, 12:49:17 AM »
As someone who worked on another cancelled and recently revealed open world PSP game this is pretty cool.
NO

benjipwns

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Re: Oblivion PSP leaked
« Reply #12 on: June 08, 2016, 02:03:44 AM »
The PPSSPP emulator might allow for some stuff. IIRC, it lets you run games not designed for it at the later firmware unlocked 333Mhz CPU speed.

Well, I mean, you run it at your CPU speed and everything, but you know what I mean. It emulates as if the game was running at the higher speed. Which breaks some games, especially like physics and stuff, and others just runs them faster "internally" or whatever. (It was more useful back before the emulator ran everything as well as it does now as it could push a couple games over the edge into playable.)

So maybe someone might be able to "patch" over the crashes by "interrupting" or giving it more RAM or whatever. I think the PSP also released a bunch of reserved RAM at one point. If this was canned early, it might be filling up because of shit memory management like the PS3 Skyrim.

bluemax

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Re: Oblivion PSP leaked
« Reply #13 on: June 09, 2016, 12:49:46 AM »
IIRC when I started on the PSP you were limited to 222mhz and 16MB of the systems 32MB. Then a year later in 2009 they let you use 333mhz BUT not in multiplayer situations and a little later they updated the OS so that you could use 24 of the 32 MB.

Apparently later PSPs had 64MB but by that point we weren't making PSP games anymore so I dunno how much of the RAM you could really use.

For comparison the minimum PC specs were a 2Ghz processor and 512MB of RAM. Morrowind's min spec was 500Mhz and 256MB of RAM.

CPU clock speed numbers don't mean identical things for different hardware, but you get the idea.
NO

Positive Touch

  • Woo Papa
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Re: Oblivion PSP leaked
« Reply #14 on: June 09, 2016, 12:52:25 AM »
guys this wasn't a port of oblivion
pcp

bluemax

  • Senior Member
Re: Oblivion PSP leaked
« Reply #15 on: June 09, 2016, 02:24:45 AM »
I know it's not a port, just like Saint's Row wasn't a port. The point is that people were able to achieve some crazy shit on some wack ass hardware.
NO