Poll

Did this become a thing or did it just die?

LOL
8 (12.3%)
Fuck off
4 (6.2%)
No one wants this shit
23 (35.4%)
Maybe
17 (26.2%)
Yes
13 (20%)

Total Members Voted: 63

Author Topic: VR Thread  (Read 79819 times)

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TVC15

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Re: VR Thread
« Reply #480 on: February 28, 2020, 07:30:40 PM »
This looks promising. Can’t really get a read on the gameplay but I like what I see of the visual style.



Been playing Eleven on Quest. I’m going to get a lot of playtime out of that. It’s cross-play across all platforms (you may need to enable a beta version or something on the pc versions to play with Quest people) so if anyone has it on PC or Quest or whatever, tell me what your name is. I’m tvc_15.

Edit: Oh god I shouldn’t be playing table tennis in multiplayer :( TVC baaaaaaaaaaaaaad
« Last Edit: February 29, 2020, 01:09:16 PM by TVC15 »
serge

TVC15

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Re: VR Thread
« Reply #481 on: March 07, 2020, 01:58:35 PM »
My VR Power finally came in from Rebuff.

https://rebuffreality.com/

I can’t speak on the battery capabilities yet (it def works, but I haven’t pulled out a watch yet), but this is an excellent counterbalance. To me it’s about as comfy as the Frankenquest (although you’ll still deal with VR face from the Quest strap’s design if you’re using this). The other minor negative is that the device makes donning/doffing a little less comfortable, but I have a big head so I’m not the best gauge of that, and it really isn’t a big deal.  It’s just that the biggest advantage of Frankenquest is that it’s so easy to put on and doesn’t seem to destroy hair as badly. Build quality on the parts and straps and stuff seems pretty nice for a newer VR accessories startup, to be honest. Also easy to attach, doesn’t feel flimsy or anything. Improves comfort a lot. Also comes with 2 stickers.

VR Power is I think like 30-40 bucks cheaper than a Vive DAS adapter, I think. I think it’s like 50-60 and DAS’s are like 80-100, right?

Oh, I guess lacking the better headphones of the DAS is a negative, too, but eh, it’s not like the DAS ones are difficult to outdo yourself. I never really liked the way they fit anyway. Always felt like they were about to pop up.
« Last Edit: March 07, 2020, 03:37:36 PM by TVC15 »
serge

nachobro

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Re: VR Thread
« Reply #482 on: March 08, 2020, 01:06:40 PM »
the counterweight i kickstarted was delayed due to corona :-\

Bebpo

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Re: VR Thread
« Reply #483 on: March 08, 2020, 02:14:31 PM »
Got an email that valve index is back in stock and for sale tomorrow.

Any reason not to grab one if I can tomorrow?

nachobro

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Re: VR Thread
« Reply #484 on: March 08, 2020, 02:48:13 PM »
if you got a chance at one i'd nab it

TVC15

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Re: VR Thread
« Reply #485 on: March 08, 2020, 03:00:54 PM »
Got an email that valve index is back in stock and for sale tomorrow.

Any reason not to grab one if I can tomorrow?

Go for it. It’s safe to assume manufacturing is going to be spotty for a while, and there’s probably not going to be anything that new or exciting this year.
serge

Bebpo

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Re: VR Thread
« Reply #486 on: March 08, 2020, 03:08:09 PM »
sounds good. yeah with no vacations for a while, can spend the cash on this instead if I cam get one.

Nintex

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Re: VR Thread
« Reply #487 on: March 08, 2020, 03:08:54 PM »
I'm currently looking into the upcoming HTC Vive Cosmos Elite.

Does anyone have experience with the earlier HTC models?
This thing is supposed to come out in March.
🤴

nachobro

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Re: VR Thread
« Reply #488 on: March 08, 2020, 03:53:14 PM »
HTC's stuff post-Valve seems to be impressive hardware wise but the bigger issue is that the software isn't too good and the headset isn't out of the box compatible with Steam games so you have to use their Viveport store/subscription service for games and not even everything there is compatible with their own headset. :lol The Elite seems like an especially weird device cause it's a really good headset but uses 1.0 lighthouse tracking and has last-gen trackpad controllers for $100 less than an Index.

At this point it really seems to be a two man race between Valve and Oculus as far as PC headsets. Everything else seems to have enough drawbacks to not make it worth investing in. Even the Viveport subscription works with Rift/Quest/Index so if you want a service like that you don't even need the Cosmos headsets.
« Last Edit: March 08, 2020, 04:04:06 PM by nachobro »

nachobro

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Re: VR Thread
« Reply #489 on: March 09, 2020, 12:48:42 PM »
https://twitter.com/wario64/status/1237052526161100802

Good luck to anyone trying to buy one!

Bebpo

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Re: VR Thread
« Reply #490 on: March 09, 2020, 01:07:32 PM »
Forgot about this lol, was 5 mins late and still got an order in for the VR Kit w/Alyx and all the stuff you need. Says ships in 6-8 weeks. That's fine, no rush to play Alyx.

nachobro

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Re: VR Thread
« Reply #491 on: March 09, 2020, 04:11:12 PM »
beat saber and superhot are the two must haves. the lab is free and cute but not actually a game. gorn is a goofy arena beat em up, sairento is a pretty good arena shooter, pistol whip is a fun rhythm shooter game. there's also stuff like the walking dead game for a more immersive game with a story or pavlov if you want a competitive cs-like shooter. i also liked moss a lot, that's a fun little puzzle game that isn't just first person shooting things. people also rave about tetris effect but i haven't tried that.

if you want to use revive to play oculus games, i fully recommend lone echo and robo recall


TVC15

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Re: VR Thread
« Reply #492 on: March 09, 2020, 06:31:44 PM »
beat saber and superhot are the two must haves. the lab is free and cute but not actually a game. gorn is a goofy arena beat em up, sairento is a pretty good arena shooter, pistol whip is a fun rhythm shooter game. there's also stuff like the walking dead game for a more immersive game with a story or pavlov if you want a competitive cs-like shooter. i also liked moss a lot, that's a fun little puzzle game that isn't just first person shooting things. people also rave about tetris effect but i haven't tried that.

if you want to use revive to play oculus games, i fully recommend lone echo and robo recall


more suggs
I like Red Matter and Apex Construct for early VR experiences because they’re good adventures with particularly comfortable locomotion. I think even people that are very sensitive to locomotion can enjoy them. At the same time, they both have pretty basic interactions, so if you don’t play them early, they’ll probably seem kind of old hat.

Gadgeteer is still my main jam for games. Watch a few videos and it will be clear if it’s your kind of thing.

Pixel Ripped 1989 is a lot of fun. It’s not the most VR-y game in the world, but it’s a lot of fun, especially if you grew up playing NES and GB type games. Plus the sequel is going to be out real soon.

You’ve prob heard it, but make sure you check out Google Earth VR. I was able to get a good idea of the areas I was interested in moving to because Google has the whole fucking country mapped in pretty excellent 3D photos. Streetview in VR is pretty excellent. I’ve spent a ton of time just arbitrarily looking around the world. They let people upload their own 360 photos, too, so you’re not limited to what Google adds.
serge

TVC15

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Re: VR Thread
« Reply #493 on: March 09, 2020, 08:42:12 PM »
I also want the first Bore VRChat orgy to happen
serge

bluemax

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Re: VR Thread
« Reply #494 on: March 09, 2020, 10:19:03 PM »
NO

bork

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Re: VR Thread
« Reply #495 on: March 10, 2020, 08:09:33 AM »
Quote
Japanese developer Wildman has announced Panzer Dragoon: Voyage Record, a tentatively titled, virtual reality-exclusive, and Sega-licensed Panzer Dragoon game. It will launch by March 2021 in Japan for 6,900 yen.



Quote
Panzer Dragoon: Voyage Record is a virtual reality dramatic shooter. In it, players can relive various episodes that appeared in the three works of Sega Saturn games Panzer Dragoon, Panzer Dragoon II Zwei, and Panzer Dragoon Saga.

This game is a completely new work in which you can play the episodes of the series trilogy in new graphics via a first-person perspective optimized for virtual reality headsets and via new control method that likens the virtual reality controller to the handgun of the dragon rider.
ど助平

Svejk

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Re: VR Thread
« Reply #496 on: March 10, 2020, 08:44:47 AM »
Please come to PSVR!

Akala

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Re: VR Thread
« Reply #497 on: March 10, 2020, 09:18:12 AM »
I came to post that.  :lol

hopefully it's legit, that's kind of best-case scenario.

TVC15

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Re: VR Thread
« Reply #498 on: March 10, 2020, 11:21:12 AM »
We’ll see. Space Channel 5 VR has me wary, but it’s a different developer. I still suspect it may be some sort of hastily licensed low effort trash with the SEGA name attached.
serge

Nintex

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Re: VR Thread
« Reply #499 on: March 12, 2020, 07:33:42 PM »
https://twitter.com/RtoVR/status/1237128181200703488
Positioning of HTC products makes no sense in Euroland (or anywhere)
The Vive Cosmos Elite is 999, might as well get an Index for 1079

I'm looking for a decent mid-range 400 - 600 option but I have this feeling that after the Wuhan thing is over with we'll see new Oculus models hit the market.
Gonna be the rift S once it is available again. Facebook doesn't seem interested to release a new generation until 2021 at least and doesn't want to compete beyond the $399 price point that they're currently at.
« Last Edit: March 12, 2020, 08:04:24 PM by Nintex »
🤴

nachobro

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Re: VR Thread
« Reply #500 on: March 12, 2020, 08:08:43 PM »
quest is real solid for $400 as well. the ability to do wired and wireless is really nice, there's a few games that i would be annoyed by the wires on for sure. plus it can run at 90fps while the rift s can only do 80. not a huge difference but when it comes to motion sickness every frame counts

Bebpo

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Re: VR Thread
« Reply #501 on: March 22, 2020, 04:03:35 PM »
Our Index completely shit the bed;  something in it is "shorting out."

Great timeing lol; with Corona wonder how long we'll have to wait to get a replacement.

 :gloomy

Edge just gave Alyx a 9

Nintex

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Re: VR Thread
« Reply #502 on: March 22, 2020, 04:46:56 PM »
Really enjoying my Rift S.

Going outside  :nope

Playing Beat Saber  :ohyeah

Watching thots play Beat Saber to learn expert tricks :whew
🤴

Bebpo

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Re: VR Thread
« Reply #503 on: March 22, 2020, 05:19:31 PM »
Just be careful about your wrists.

I played Beat Saber every day for a year as workout (over 24 hour+ game time, probably double that by now) and I fucked up my wrists from RSI (repeated strain injury) because of the parts where you are quickly flicking your wrists back and forth on expert level and above.

Now I wear a wrist brace on my real bad hand and a wrist support band on my slightly band hand when I play and do push ups and it hasn't been bothering me. Would honestly recommend just wearing some cheap ($3) wrist support bands if you play a lot. Some people also say to do shoulder stretches beforehand.

Then again I play on PSVR and I think the move controllers are heavier so it puts more strain on your wrists.

Don Rumata

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Re: VR Thread
« Reply #504 on: March 23, 2020, 07:08:15 AM »
I still need to mount back up my Rift CV1, but honestly it's a bit of a problem with how things are currently (would have to move things around).

nachobro

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Re: VR Thread
« Reply #505 on: March 23, 2020, 09:09:06 AM »
i was going to set up the pc in the living room but that's currently my wife's work space and i need my pc for work too so i guess now i'll be playing while sitting at my desk lol

Don Rumata

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Re: VR Thread
« Reply #506 on: March 23, 2020, 09:12:30 AM »
i was going to set up the pc in the living room but that's currently my wife's work space and i need my pc for work too so i guess now i'll be playing while sitting at my desk lol
Yeah, i'm gonna have to do something similar.

nachobro

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Re: VR Thread
« Reply #507 on: March 23, 2020, 03:49:52 PM »
https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html

another new headset coming from HP with the help of MS and Valve

Bebpo

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Re: VR Thread
« Reply #508 on: March 26, 2020, 11:33:10 PM »
So fyi, I was on the humble bundle site and I noticed the cars bundle has a lot of SIM VR racing between Project Cars II and Assetto Car-whatever for $13. Since at some point in 5-7 weeks I'm still supposed to get an Index with Alyx, I figured it was worth grabbing those. I have Dirt Rally 2.0 from one of the earlier Humble Choice bundles too, so I'm super set for PC VR racing.

Bebpo

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Re: VR Thread
« Reply #509 on: April 03, 2020, 09:15:08 PM »
Guess I haven't posted about Beat Saber in a while for the non-use-your-own-music-version.

Green Day pack - Good
3 more new Crystalized 8000bpm songs = still fucking hard but alright
Timbaland pack - 3 of the songs are good, track #2 & #5 are too slow/easy on expert, but speed up modifier are fun

Really wish they could speed up these DLC packs, you'd think with 2 million copies+ sold they could be spitting out a song pack a week like Rock Band.

spoiler (click to show/hide)
And I'd buy them all
[close]

Sho Nuff

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Re: VR Thread
« Reply #510 on: April 06, 2020, 09:08:33 PM »
If I get Beat Saber for Steam, how hard is it to hack in my own beats? I want some Hideki Naganuma jams

Nintex

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Re: VR Thread
« Reply #511 on: April 07, 2020, 11:32:37 AM »
If I get Beat Saber for Steam, how hard is it to hack in my own beats? I want some Hideki Naganuma jams
Enjoy, it took me about 5 minutes to start loading in custom songs

https://bsaber.com/

I used Mod Asssistant and then Beat Drop 2
https://bsaber.com/plugins/

spoiler (click to show/hide)
It was more difficult to set-up DEO VR for Pornhub Premium downloads  :yeshrug
[close]
🤴

Bebpo

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Re: VR Thread
« Reply #512 on: April 09, 2020, 08:23:31 PM »
Got an email from Valve asking me to confirm shipping/payment in the next 7 days for the Alyx Index set. Guess it’s shipping in another week or two?

nachobro

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Re: VR Thread
« Reply #513 on: April 15, 2020, 07:30:18 PM »
https://twitter.com/Wario64/status/1250558504999374848

viveport infinity is basically game pass for vr. seems like they have proper games and also apps like yoga stuff and art/sculpting and various vr "experiences"

« Last Edit: April 15, 2020, 07:34:35 PM by nachobro »

Bebpo

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Re: VR Thread
« Reply #514 on: April 15, 2020, 08:59:32 PM »
Nice, seems to be a good way to "test a lot of middle-tier stuff". I'll take that for $27 for a year. I've easily spent like $20/game on middle-tier games to try on PSVR only to play them for 20 mins and realize they were junk.

My Valve Index arrives Friday!

Sho Nuff

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Re: VR Thread
« Reply #515 on: April 16, 2020, 12:29:12 AM »
One of our guys at work has been trying to subscribe all day but their payment/signup backend is completely fucked/broken.

BikeJesus

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Re: VR Thread
« Reply #516 on: April 18, 2020, 02:27:31 PM »
I think VR is the future, but it sucks that even with a 2080 Super I can't run games at the index native resolution. Also, my head gets hot when playing and I had to put a fan in my gaming room to stay cool, and I'm not even fat. The Index is great, but still pretty heavy to wear for hours on end.

Dirt Rally 2 is great in VR but again, wish I could push the resolution up just a bit. I even reduced the refresh to 90 and sometimes 80hz just to push a few more pixels. I don't get motion sickness so 120 and 144hz don't add much to the experience. Unless I'm playing Thumper.

Hopefully some sort of dlss type solution will come to VR.

Bebpo

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Re: VR Thread
« Reply #517 on: April 18, 2020, 02:38:10 PM »
I think VR is the future, but it sucks that even with a 2080 Super I can't run games at the index native resolution. Also, my head gets hot when playing and I had to put a fan in my gaming room to stay cool, and I'm not even fat. The Index is great, but still pretty heavy to wear for hours on end.

Dirt Rally 2 is great in VR but again, wish I could push the resolution up just a bit. I even reduced the refresh to 90 and sometimes 80hz just to push a few more pixels. I don't get motion sickness so 120 and 144hz don't add much to the experience. Unless I'm playing Thumper.

Hopefully some sort of dlss type solution will come to VR.

What's the res of Index? I'm surprised 2080 can push it on some of the more simpler looking games.
My Index didn't come yesterday, should come today. I'm using a 2080ti myself.

I'm coming from PSVR so I think Index should look a lot better still.

nachobro

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Re: VR Thread
« Reply #518 on: April 18, 2020, 02:54:09 PM »
Index is 1440x1600 per eye. Iirc you can manually adjust the resolution in steamvr settings if you want, I think it just prioritizes FPS

BikeJesus

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Re: VR Thread
« Reply #519 on: April 18, 2020, 03:42:41 PM »
Ok, maybe I do have it over max resolution. It is at 150%, but I still see so much aliasing/shimmer in Alyx in certain scenes like the map. Same with dirt rally 2. 250-500% would be ideal.

I don't notice any screen door effect, so that's nice.

Bebpo

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Re: VR Thread
« Reply #520 on: April 18, 2020, 05:57:30 PM »
I mean given how close your eyes are to the screen, stuff like alaising is just gonna be a thing. I went on the Star Wars VR experience at Disneyland with some nice high tech VR kits and it was pixelated and jaggy and that's just how it goes until we're 5-10 years from now in tech power.

Anyhow, got my Index, gonna build it now and see if it even works in my tiny ass room.

Bebpo

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Re: VR Thread
« Reply #521 on: April 18, 2020, 06:36:42 PM »
Welp, yeah after pain in the ass setting up, the setup finally has me draw my available space and says it's too small, can't VR, go home and goodbye  :'(

I feel like my man cave which has my computer and consoles and tv and couch ain't gonna work. I'd have to pick up my desktop computer and move it to another room to play VR and move it back when I want to use it as a computer -_- This sucks

nachobro

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Re: VR Thread
« Reply #522 on: April 18, 2020, 06:38:46 PM »
i do pc vr in my office which has a small bed in it for guests and i have to shift the bed around when i want to play but it's easier than moving my pc. is there anything you can adjust to give yourself enough space?

Bebpo

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Re: VR Thread
« Reply #523 on: April 18, 2020, 06:39:38 PM »


This is my clear space, works enough for PSVR.

Maybe if I move alllll my consoles and everything out from in front along with my center speaker I'd just barely have enough room in this room. Guess I'll try that next before giving up and moving my desktop to another room. Though again, when I play anything else I'll have to move stuff back because like I need my center speaker.

nachobro

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Re: VR Thread
« Reply #524 on: April 18, 2020, 06:42:55 PM »
can you rotate the couch so the back is against the wall when you play? hard to tell but that kinda looks like it'd give you a big square, which is the best type of setup imo. 6.5x6.5ft is the recommended amount of space (for quest, i assume index is similar) but you can work with less.

Bebpo

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Re: VR Thread
« Reply #525 on: April 18, 2020, 06:52:16 PM »
I moved a bunch of stuff in front of the tv except the speaker and ps4 and it still said it was too small which seemed weird. So I drew in the air a bit over everything and it worked.

But now in the SteamVR the grid is too big slightly. I'm trying to figure out a way to redraw the area with the headset on.

And I'm not strong enough to move a couch on my own haha

Bebpo

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Re: VR Thread
« Reply #526 on: April 18, 2020, 06:53:47 PM »
Also the headset is really uncomfortable and heavy and hot initially. Will have to mess around with comfort settings.

Nintex

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Re: VR Thread
« Reply #527 on: April 18, 2020, 06:56:17 PM »
Maybe move some stuff in front of the TV to another room or put up some shelves to store shit on.

I tried Superhot VR today. I found the non-VR game kind of dull but this game is much better in VR.
Also some more Beat Saber. The more I play and spend time in VR doing other 'things' the better I can handle it.
I should get back into Half Life soon after I finish Resident Evil 3.

Where at first a camera moving forward would start to turn my stomach I don't mind that anymore.
I did notice that I need to be fully awake to best experience VR if I'm somewhat tired or sleepy at night I get nauseous pretty fast.

Also don't drink and go into VR.  :doge

And I'm not strong enough to move a couch on my own haha
Just turn it around breh, put your back into it. It's a good workout.  8)

You can do it  :punch
🤴

Bebpo

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Re: VR Thread
« Reply #528 on: April 18, 2020, 07:25:16 PM »
Next hurdle is realizing I didn't prep and nothing is installed and I'm waiting to download Alyx.

Need to figure out how to reset/re-center the camera view. In PSVR you hold start/options. I tried some <1gb games that support VR but controller only and they basically locked my camera in the direction when I started the game and I couldn't figure out how to re-center.

Bebpo

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Re: VR Thread
« Reply #529 on: April 18, 2020, 07:35:42 PM »
So besides Alyx and a few racing games I have no VR games. I have some old stuff on that viveport infinity like Arizona Sunshine and what not, but otherwise what are the top PC VR games to buy on steam or at least wishlist to buy on sale at some point?

Also I can play Oculus stuff right? I want to play Insomniac's game(s).

nachobro

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Re: VR Thread
« Reply #530 on: April 18, 2020, 07:43:28 PM »
you have to use a go-between piece of software called Revive, it basically just tells the Oculus software that you are using a Rift

https://github.com/LibreVR/Revive

Walking Dead and Boneworks are two great PC games, Boneworks is pretty "advanced" if you have issues with motion sickness but if you've been playing PSVR you'll probably be fine. On Oculus Store I recommend Robo Recall as a fun arcade style arena shooter and Lone Echo for a more story focused game.
« Last Edit: April 18, 2020, 07:53:15 PM by nachobro »

Nintex

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Re: VR Thread
« Reply #531 on: April 18, 2020, 08:16:38 PM »
Beatsaber is the must have VR killer app GOAT
🤴

BikeJesus

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Re: VR Thread
« Reply #532 on: April 18, 2020, 09:07:40 PM »
Also the headset is really uncomfortable and heavy and hot initially. Will have to mess around with comfort settings.

Adjusting the strap on top of your head can help relieve the pressure.

Create a dynamic collection in steam for VR games and it will detect any games you have that support it.

For me, it is half life, dirt really 2, thumper, Rez Infinite and Trover Saves The Universe, superhot, Scanner Sombre, Duck Season and Google earth VR that get the most play.

To reset your room,.you have to bring up the little VR window on the desktop and open the little menu, and choose room setup again. It will let you set your centre and height again.

Oh and I haven't played it yet, but Pavlov is supposed to be pretty good. Just haven't had time to fire it up.

And obviously acquire some VR porn. 3D titties in your face is some good shit.
« Last Edit: April 18, 2020, 09:24:25 PM by BikeJesus »

Bebpo

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Re: VR Thread
« Reply #533 on: April 18, 2020, 09:17:05 PM »
Yeah I have 8,000 hours or something on Beat Saber on PSVR.

Also the headset is really uncomfortable and heavy and hot initially. Will have to mess around with comfort settings.

Adjusting the strap on top of your head can help relieve the pressure.

Create a dynamic collection in steam for VR games and it will detect any games you have that support it.

For me, it is half life, dirt really 2, thumper, Rez Infinite and Trover Saves The Universe, superhot, Scanner Sombre, Duck Season and Google earth VR that get the most play.

To reset your room,.you have to bring up the little VR window on the desktop and open the little menu, and choose room setup again. It will let you set your centre and height again.

Oh and I haven't played it yet, but Pavlov is supposed to be pretty good. Just haven't had time to fire it up.

Yeah, I've played most of those on PSVR. But I never got around to Superhot VR so I guess this is a good time. Also haven't heard of the bolded.

Bebpo

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Re: VR Thread
« Reply #534 on: April 18, 2020, 09:20:07 PM »
So Alyx is fucking amaaaaaazing.

Coming from PSVR, extremely impressed. The couple other things I tried looked a lot nicer than PS VR but otherwise pretty much same VR experience. But Alyx is like Astrobot/Beat Saber-tier really well designed VR experience. The controls are so good. The gravity gloves to grab stuff because shit is always in your way irl are fantastic. Lotta fun flicking and catching items and putting them away. The shooting feels good and best VR shooting I've done yet. The movement is pretty good and the graphics/level design are very nice. Pretty impressed by the multi-tool puzzles. They're really fun and well designed 3d puzzles.

I kinda feel like Alyx is going to spoil me because everything else in PC VR is gonna feel way less interactive.

Oh well, time to start downloading random free stuff on this Viveport Infinity thing and trying some other stuff.

Bebpo

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Re: VR Thread
« Reply #535 on: April 18, 2020, 09:22:13 PM »
Also I'm using the default settings of 90hz refresh and auto-resolution and it looks crazy sharp and smooth. Don't really need anymore resolution than this and feels smooth enough.

Bebpo

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Re: VR Thread
« Reply #536 on: April 18, 2020, 10:26:33 PM »
So yeah, I'm trying out some of these older games and there's definitely some compatibility issues with the index controllers. I feel like I might want to stick to games made for them.

Bebpo

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Re: VR Thread
« Reply #537 on: April 19, 2020, 12:21:43 AM »
Wow, time flew playing stuff.

Superhot VR is great but also a lot fucking harder than the original! I can't throw anything worth shit never goes in the direction I want and can barely shoot. Won a lot of these just weaving back and forth until they got in my face and stole their gun. Got a decent way into this.
Creed VR was...not terrible. Actually a decent VR boxing thing.
Obduction is alright, but it feels like 30fps lock or something.
Fisherman's Tale is much better with room scale, I bought it on PSVR but got stuck because I found it unplayable without room scale.

I tried Insomnia's Edge of Nowhere 3rd person action platformer with Revive. Was ok but controlled really bad on Index controllers. I need to see if there's a way to use Xbox/PS4 controllers with Revive. I hear Lone Echo is really good, but shit is like $30-$40 and not feeling like spending that kind of money for VR games atm. Edge of Nowhere was $20 and wanted to test Revive out. Superhot was $16 and Scanner Sombre (haven't tried) was like $5.

Will try that next time with some more stuff next time. Was pretty sweaty by the end of a 5-6 hour session.


One thing I noticed with Index is I played like 5-6 hours of all kinds of stuff and didn't get motion sickness at all, whereas a lot of the not top-tier stuff on PSVR gives me motion sickness. I think the extra hz and better graphics really help with this. More comfortable with VR than I've ever been. Alyx has definitely been the best looking VR game so far. It's just so sharp and the shooting is super good. Looking forward to getting back to it.

nachobro

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Re: VR Thread
« Reply #538 on: April 19, 2020, 12:27:39 AM »
There's a way to make custom bindings for the controllers that will help when playing oculus games, not 100% sure how to do it though

Bebpo

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Re: VR Thread
« Reply #539 on: April 19, 2020, 03:01:15 AM »
Yeah, got my DS4 working for Edge of Nowhere. VR is kinda pointless in the game, just a standard 3rd person action/shooter/platformer. Reminds of AA games and probably would've been a Vita title if not for Oculus moneyhat.
Also updated the drivers on the headset and it unlocked 120/144hz. Will try them on Alyx tomorrow and see if I notice any difference from 90hz and if it's worth the processing cost.

Also tried some VR porn. It's alright but idk, stereoscopic 3d 180 degree video files just feel so outdated and fake-VR, I guess there's probably some fully 360 degree videos, not sure if they'd be any more immersive.

Oh and I really like the Index audio speakers. Wearing full headphones + PSVR was always too stuffy so I would just use my sound system speakers which was less immersive than headphones. This works really well as immersive headphones but the open air style of it is very comfortable.
« Last Edit: April 19, 2020, 03:06:12 AM by Bebpo »