Author Topic: Resident Evil 7: Biohazard  (Read 4625 times)

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thisismyusername

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Re: Resident Evil 7: Biohazard
« Reply #60 on: January 25, 2017, 10:50:44 PM »
Go on... explain for those of us that haven't played. :doge

Let's Cyber

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Re: Resident Evil 7: Biohazard
« Reply #61 on: January 26, 2017, 09:18:14 AM »
I'll just watch the eventual SBFP let's play and decide from there.
:rejoice



As only a moderate RE fan (only owned RE2 on Dreamcast and 4 on GameCube) this is the perfect youtube candidate.  Seen a couple of hours and it is really intense so far.  Curious how it connects to the greater canon because I haven't seen any of that beyond some subtle nods to items and stuff.     

Because it doesn't - apparently there's only a little cliffhanger type hook.

spoiler (click to show/hide)
There's an umbrella logo on the helicopter that saves you
I don't understand why they didn't just

spoiler (click to show/hide)
reboot or soft reboot? RE has so much weirdo and insane shit, you can't really just dip you toe into that post-RE6 and play it straight. 
« Last Edit: January 26, 2017, 09:42:01 AM by Let's Cyber »

Great Rumbler

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Re: Resident Evil 7: Biohazard
« Reply #62 on: January 26, 2017, 05:16:53 PM »
dog

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #63 on: January 26, 2017, 05:25:04 PM »
The Dunkey video sold me on it better than the demo.
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thisismyusername

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Re: Resident Evil 7: Biohazard
« Reply #64 on: January 26, 2017, 07:58:08 PM »


OMG the moment the boss rips the car up and starts it while he had to get the key. :dead :dead :dead :dead :dead :neogaf :dead

VomKriege

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Re: Resident Evil 7: Biohazard
« Reply #65 on: January 26, 2017, 08:02:05 PM »
There's probably an Umbrella virus that lets you control electricity and do that :yeshrug
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213372bu

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Re: Resident Evil 7: Biohazard
« Reply #66 on: January 27, 2017, 04:36:04 PM »
 Did anyone else get to play this game yet?

Rahxephon91

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Re: Resident Evil 7: Biohazard
« Reply #67 on: January 27, 2017, 05:40:19 PM »
I have it, but too many other things came out so I haven't played much past the first hour.

I think it looks solid and I was genuinely scared.
« Last Edit: January 27, 2017, 08:05:33 PM by Rahxephon91 »

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #68 on: January 27, 2017, 05:54:27 PM »
Did anyone else get to play this game yet?

I'll be getting it in the next few days. Money is tight.
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Let's Cyber

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Re: Resident Evil 7: Biohazard
« Reply #69 on: January 27, 2017, 07:59:13 PM »
Most of the LPs i'm watching are around halfway through.  I can't imagine playing this in VR. 

 :whew

Glen

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Re: Resident Evil 7: Biohazard
« Reply #70 on: January 29, 2017, 01:35:35 AM »
The molded are such bullshit damage sponges  :lol

Glen

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Re: Resident Evil 7: Biohazard
« Reply #71 on: January 29, 2017, 09:09:15 PM »
Just beat it. I actually liked most of the final act. It's definitely strongest from about a quarter of the way in to about three quarters of the way in. For a good while it really captured the feel of the early RE games.

I also didn't see the plot twists coming at all. Some good stuff in there, even if it basically turned into
spoiler (click to show/hide)
F.E.A.R. at the end.

Best parts were:
spoiler (click to show/hide)
From when you beat Jack, through the old house level, and up until you get past Eveline's room.

The pacing in the second half felt off. It didn't have the buildup you hope for in a RE title. It crescendoed to about the halfway point, then basically plateaued at that level.

spoiler (click to show/hide)
The final boss was complete shit. Felt like they ran out of time and just rushed it out the door.

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #72 on: February 05, 2017, 10:57:57 AM »
So this game is pretty damn good. I just started, can't say I'm losing my mind over it quite yet but it definitely plays like an RE game. My only complaints so far is combat is a bit stiff, and the VHS tapes are exactly what I feared what the entire game would end up as  :lol
« Last Edit: February 05, 2017, 11:04:27 AM by Kaffir The Reaper »
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Re: Resident Evil 7: Biohazard
« Reply #73 on: February 05, 2017, 11:12:00 AM »
anyone play vr? heard its the best

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #74 on: February 08, 2017, 12:36:41 PM »
First 3/4 of RE7: "Yo, this is pretty dope"
Last 1/4 of RE7: "Why am I playing FEAR?"
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213372bu

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Re: Resident Evil 7: Biohazard
« Reply #75 on: February 08, 2017, 01:07:34 PM »
First 3/4 of RE7: "Yo, this is pretty dope"
Last 1/4 of RE7: "Why am I playing FEAR?"
Totally.

 At the end of those 3/4 you even
spoiler (click to show/hide)
get to fight a traditional RE boss like
and it feels like they could've ended it there story-wise but they totally fuck it up.

 It shits the bed in that last section and simultaneously drops the ball on the story, gameplay, feeling etc. Even the Saw part has a dive into corniness and laziness, (with all the zzz c4 shooting, weird mood breaking rock section, and whatnot,) but it recovers.

 
spoiler (click to show/hide)
The "choice" was totally a letdown too. Zoe was cool for the small bit you talk with her, so it would've been nice to at least have some more scenes with her. But nope, you get the choice of saving the really unlikable Mia or... nobody at all.

 It's weird how you can just point out parts of the game and be like "yeah, pretty much everything about this game nosedives at these exact points."

 Still, I can't say I didn't like playing most of the game. :yeshrug
--
 Anyways, for those watching the SBFP LP, but what's with Pat just running right up to an enemy and slowly shooting? :donot

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #76 on: February 08, 2017, 03:06:18 PM »
Beat it, overall thought it was great. The certain point you get to definitely feels off, but:

spoiler (click to show/hide)
As soon as you got off the wrecked ship and went into the salt mines I thought it picked up. The story is meh but it's RE so i dun curr. I'm glad I called Eveline being the granny relatively early, got hyped when I read Lucas' file and was like "haha bitches, called! it!".

My problems with the game come down to this:

- The areas may have backtracking, but it's a lot less explorative, with very few rewards if you do so. It's pretty much a linear game where you follow the path you're given and every puzzles' solution is right in front of you or in the next room. Not saying it wasn't a fun area, some pretty cool design choices, but overall it seemed to have a lot more to it starting out. Looking back, it's kind of the easiest "sandbox" of the classic RE style.

- Lack of enemy variety is a bitch. Main reason the game drags for me is the fact that after a certain point you've seen it all, fought it all, and it's really just a matter of clearing an area while being numb to all of them. Doesn't help that literally 90% of enemies have basically the same design.

- Combat doesn't outright suck, just a letdown because enemies don't hold it up on their end aside from a few boss fights.

- Any decent resource management straight up breaks the game. I went in a bit excited to save scum and use ammo only when necessary, ended up with an item box filled to the brim with enough of ammo, multiple chem fluids, strong chem fluids, first aids, herbs, etc. to beat the whole game before getting to the "Saw inspired" parts(which I liked, btw. Reminded me a bit of Salazar in RE4).

- Only two of the five VHS tapes are worth a damn, and one of those two was already in the demo. Very weak mechanic that is essentially the modern horror trend fest I feared the entire game would end up like. They exist solely as a storytelling mechanic that spoils puzzles to you on first try. The Happy Birthday one is the only real clever usage of tapes.

- spoiler here:

spoiler (click to show/hide)
The most obvious of all "choose your ending" prompts with weak storytelling. Of course I'm picking Mia since that's what the whole game is about. Zoe was cool in the phone calls but ultimately doesn't matter when you get to her.

In spite of that I thought the game was great. I do think once initial hype dies down it'll fall squarely in as a mid-tier RE game, if only because the tank control trilogy and RE4 are, in obnoxious number of ways honestly, better games. For funsies here's my rankings:

RE4 > RE2 > REmake > RE3 > RE7 > RE5 > RE:CV

Only ranking the games I really like. REmake made RE1 obsolete so it's not included, also no spin off games(I don't count CV as one) although some of them are fun.
« Last Edit: February 08, 2017, 03:22:11 PM by Kaffir The Reaper »
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213372bu

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Re: Resident Evil 7: Biohazard
« Reply #77 on: February 08, 2017, 04:18:06 PM »
 I pretty much agree.

 To me, I felt a bit stronger, not because it's really bad, but because it dropped off really sharply and could've been a lot better. Wasted potential is >> more disappointing than just a bad game.

 On the enemies, I thought the design for the dead guy you first see would've been really great for random jobbers. Kinda looked like RE1 zombies. Instead the main enemy type gets stale and the only variation to it is really lazy.

 For the spoiler
spoiler (click to show/hide)
I thought the choice was easy, but to choose Zoe. The files show that people late into their infection calcify and die, and since Zoe was the only one that was fine throughout the game I chose her. Everything about Mia just screamed bad ending to me.

 Supplies were a joke after fighting the mom.
 
 
spoiler (click to show/hide)
The salt mines picked up again, but the combat was so much trash. The SMG was just terrible, you can run around, shoot some dude a few times in the head and move on. Felt really lame, the enemies didn't feel designed for it at all. The game was busted, but fun, enough with the grenade launcher.

 I repaired the shotgun instead of the handgun and the one shot multi-kills were already overkill.  :whew

 I really don't have faith in the paid DLC though, it's ~2 tapes each and I can't see it working as well like the Birthday Party tape.

 That free DLC should be good though.

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #78 on: February 08, 2017, 04:19:37 PM »
I never found a repair kit  :lol
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213372bu

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Re: Resident Evil 7: Biohazard
« Reply #79 on: February 08, 2017, 04:26:18 PM »
I never found a repair kit  :lol
spoiler (click to show/hide)
I found it in a locked drawer right around the last painting, I think.

 There's a wardrobe there too that has a wooden axe and a wooden shotgun. You could throw on the wooden shotgun to replace broken shotgun and use the repair kit to fix the broken handgun (that's easier to find) or the broken shotty (which is a bit more abstract). Looking a bit at a video, it looks like the handgun is trash though.

 I didn't even know you could get an axe, or why you would need a wooden one. And I went through the game pretty heavily and looked at all the rooms etc. lol

 I also went through the whole game without using psychostimulants, steroids etc. thinking it was tied to a trophy or an ending since the game was so easy. nooope.

demi

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Re: Resident Evil 7: Biohazard
« Reply #80 on: February 09, 2017, 12:10:19 AM »
I'm enjoying this game so far. Just got the Crow Key, about to fight Margerine I think. I found a book written by Clive O'Brian (from Revelations)
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Joe Molotov

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Re: Resident Evil 7: Biohazard
« Reply #81 on: February 09, 2017, 10:36:01 AM »
First 3/4 of RE7: "Yo, this is pretty dope"
Last 1/4 of RE7: "Why am I playing FEAR?"

FEAR is pretty good tho.
@

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #82 on: February 09, 2017, 10:46:25 AM »
I don't hate FEAR, just didn't expect it.

The SBFP LP mentioned that the guy who wrote all the FEAR games wrote the story for RE7, which makes a ton of sense.
\m/

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #83 on: February 09, 2017, 10:48:08 AM »
Yo, 213372bu:

spoiler (click to show/hide)
Did you also chuckle at just how bad little Eveline's evil laugh close up was? Shit was badly done  :lol
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213372bu

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Re: Resident Evil 7: Biohazard
« Reply #84 on: February 09, 2017, 11:49:16 AM »
Yo, 213372bu:

spoiler (click to show/hide)
Did you also chuckle at just how bad little Eveline's evil laugh close up was? Shit was badly done  :lol
spoiler (click to show/hide)
Yeah, the laugh was really lame and made me roll my eyes a bit.

 I was tearing up in laughter when Ethan shoots her up with the cure though. Her scream sounded like they pulled it straight out of a royalty-free audio site. They might as well have replaced it with a Wilhelm scream.



 :rofl I just can't
~0:30

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #85 on: February 09, 2017, 12:24:12 PM »
spoiler (click to show/hide)
I kinda liked how the good ending felt like Umbrella propaganda  :lol Like you get the sense that they'll use this to fuck shit up per usual.

Going to reload an earlier save and make the other choice just because i heard it changes the end of the game and adds a boss fight, so that's cool.
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demi

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Re: Resident Evil 7: Biohazard
« Reply #86 on: February 10, 2017, 01:13:19 AM »
This game isnt Resident Evil 7

It's Breakdown 2
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demi

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Re: Resident Evil 7: Biohazard
« Reply #87 on: February 10, 2017, 10:30:33 PM »
Wow, the second half / ending might as well not exist. LOL

Finished the game. Definitely Breakdown 2.
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213372bu

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Re: Resident Evil 7: Biohazard
« Reply #88 on: February 26, 2017, 01:32:03 AM »
 Just finished watching the last TBF episode.

 Yeah, this game totally fell off after a certain point, I wasn't just crazy.

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #89 on: February 26, 2017, 02:22:03 AM »
Well, yeah. Most people agree with you.
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213372bu

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Re: Resident Evil 7: Biohazard
« Reply #90 on: February 26, 2017, 08:50:22 AM »
 I was just second guessing myself I guess.

VomKriege

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Re: Resident Evil 7: Biohazard
« Reply #91 on: February 26, 2017, 11:58:32 AM »
Can only comment on the LP videos but yeah the nosedive seems pretty noticeable.

spoiler (click to show/hide)
It's kind of neat the salt mine circles back to the house but the final boss was really  :doge. Everything after escaping the house felt super linear and the ubiquity of weapons and ammo was a tad ridiculous.
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Positive Touch

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Re: Resident Evil 7: Biohazard
« Reply #92 on: March 12, 2017, 11:47:56 PM »
just finished it and loved it. as a pretty huge re fan, I'd say this feels like a resident evil game thru and thru. like if re1 was 3d and someone made a first person hack, it'd feel just like this. movement and combat feel great. I agree with wrath in that the map doesn't end up as nonlinear as it initially feels.

as far the game going off a cliff for the last third, well tbh I thought the first part had the best level design of the whole game. the bigger problem was that the game stopped being scary. the final enemy was corny, and the monsters had been recycled so much they weren't scary any more. and then the final final area have you so much items that you were unstoppable. i didn't even see the final boss mechanics because I just unloaded and won.

still, i loved the game and felt like it was an extremely solid entry in the series. i look forward to running it again for unlocks, and playing all the dlc.
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Positive Touch

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Re: Resident Evil 7: Biohazard
« Reply #93 on: March 12, 2017, 11:52:53 PM »
also, as an re lore nerd ( :( x infinity) i had the whole plot figured out in like the first hour. it definitely fits into the canon   :expert
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Sho Nuff

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Re: Resident Evil 7: Biohazard
« Reply #94 on: March 15, 2017, 02:33:16 PM »
This game isnt Resident Evil 7

It's Breakdown 2

GOD DAMN you're right

Bebpo

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Re: Resident Evil 7: Biohazard
« Reply #95 on: March 29, 2017, 09:52:34 PM »
Just finished it and game is greaaat but what a letdown the final area + especially final boss were.  Like until then the areas were all pretty good/great, the action tough if you're hoarding cause enemies take a lot of hits with pistol, story interesting, atmosphere/graphics/sounds great.  Boss fights were very RE4-ish as were some of the action setpieces.

But then the final area and final boss:

spoiler (click to show/hide)
Final area mines were short & zzz, ok you have all your weapons now, shoot a bunch of molded yawn zzzz, get to a lab area and pick up serum, more mines shooting molds zzz, interactive cutscenes in guest house...final boss big face uh just shoot at it and back away?  Then QTE shooting on the ground then QTE grab ice pistol and shooting -> ending.

Like since the final boss was just a big dumb QTE, I guess the real final boss was the 2 fat molded?  I just planted bomb after bomb each time they got up and then a few shotgun shells and that was over.


Eh, compared to the Son w/all the eyes boss fight, that was pretty letdown.  After all that hoarding, never got a chance to blow up the final boss with my magnum, grenade launcher, etc...

That being said it was a really good ride.  Just scary enough.  Was much better once I ditched VR, as a nice smooth good looking action game >>>>> some extra immersion w/nausea.  Kinda want to play it again because it was just pure fun for most of it like the best RE games.  Definitely the best since RE4, RE5 was ok, didn't play RE6 and it sounds not fun, and the Rev games were mediocre survival horror attempts.  I'd definitely be up for a sequel and I wouldn't mind if they even went a little more RE2 (this was like a halfway between RE1->RE2 in action) since the action combat & boss fights were very solid and I'd be up for essentially a good action RE FPS game.

RE7 kinda reminded me of Condemned except with way better combat.

Anyone played the DLCs?  Worth it?

just finished it and loved it. as a pretty huge re fan, I'd say this feels like a resident evil game thru and thru. like if re1 was 3d and someone made a first person hack, it'd feel just like this. movement and combat feel great. I agree with wrath in that the map doesn't end up as nonlinear as it initially feels.

as far the game going off a cliff for the last third, well tbh I thought the first part had the best level design of the whole game. the bigger problem was that the game stopped being scary. the final enemy was corny, and the monsters had been recycled so much they weren't scary any more. and then the final final area have you so much items that you were unstoppable. i didn't even see the final boss mechanics because I just unloaded and won.

still, i loved the game and felt like it was an extremely solid entry in the series. i look forward to running it again for unlocks, and playing all the dlc.

spoiler (click to show/hide)
I actually thought the ship was pretty cool, especially the way you play it with no weapons, then weapons, then slowly getting weapons.  Kept it pretty intense and challenging and you knew the layout by the end.  It's not as good as the main house or old house, but it's good.  The puzzle death area with the son was alright and fine for something different.  Mines were just zzz and ugly.

Positive Touch

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Re: Resident Evil 7: Biohazard
« Reply #96 on: March 29, 2017, 10:09:23 PM »
yeah i didn't make it clear, but I liked the second to last level. it wasn't scary, but it had the best map layout, and the way they had you to through it like you described was cool. I feel like the game doesn't get enough appreciation for designing the most scripted areas to be optional via the tapes.the tapes were fantastic, but keeping them separate will make speedruns and replays a lot less tedious.
« Last Edit: March 29, 2017, 10:13:43 PM by Positive Touch »
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Bebpo

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Re: Resident Evil 7: Biohazard
« Reply #97 on: March 29, 2017, 10:16:09 PM »
I'm reading through the thread now and I think I missed some of the tapes :(

I got the opening one, the mia old house one, and the happy birthday one.  What are the other two?  Will just youtube them since don't feel like replaying the game yet.  I did load an older save so I could play around with the magnum and other weapons I never used and I tried out the unlock Albert gun and damnnnn, that is a fun handgun. 

Wait I'm checking trophies and I got the "watch all videotapes in a single playthrough" but Wrath's post mentions 5 videos?  I...don't remember the other two?  Oh wait, one is the

spoiler (click to show/hide)
ship segment,

forgot that was an actual tape since it was so lengthy.  Remaining one is...?
« Last Edit: March 29, 2017, 10:20:48 PM by Bebpo »

Bebpo

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Re: Resident Evil 7: Biohazard
« Reply #98 on: March 29, 2017, 10:32:33 PM »
Also, game's cool but this engine fucking sucks on PS4.  The load times were insane at the start and between tapes.  I timed it once and it took 3+ minutes to load the game.  I'm pretty sure that's the longest loading of any game I can think of on PS4/PS3.  I would go read some gaf or something while I booted my save for the first time.

And on top of that I had tons of texture load-in issues.  When I'd run into a room everything would have the low-res VR textures which is how the VR version always looks.  Then after a few seconds they'd pop to the nice graphics.

I hear on PC the game is fine and all, but PS4 has serious loading/streaming issues with this engine and I mean for the most part it's a small area corridor shooter, how the fuck does it have sandbox game loading?  Engine just seems kinda iffy, though I do appreciate the 60fps.

bork

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Re: Resident Evil 7: Biohazard
« Reply #99 on: March 29, 2017, 11:04:09 PM »
Are you playing it on a regular PS4 or a Pro?
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Bebpo

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Re: Resident Evil 7: Biohazard
« Reply #100 on: March 29, 2017, 11:13:12 PM »
Pro

Bebpo

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Re: Resident Evil 7: Biohazard
« Reply #101 on: March 30, 2017, 01:47:24 AM »
Couple of hours later and still thinking about this.  Man, that was a fun game.  I think when every game these days is a 30/60/100 hour sandbox games & rpg, a fun well made linear 8 hour game is really enjoyable!  Reminds me of Titanfall 2's campaign.  The more I think about it, the more I don't think I have any interest in replaying RE7, it's a little too linear to be all that replayable, but I am looking forward to the expansion thing and more RE in this style in the future.  I even liked the campy old-school RE mystery story.  They did a good job with this one.
« Last Edit: March 30, 2017, 01:56:28 AM by Bebpo »

demi

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Re: Resident Evil 7: Biohazard
« Reply #102 on: March 30, 2017, 02:05:09 AM »
Its not that thought provoking. Play Breakdown if you want more
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Re: Resident Evil 7: Biohazard
« Reply #103 on: March 30, 2017, 08:12:55 AM »
Breakdown was so good.
 :aah
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Bebpo

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Re: Resident Evil 7: Biohazard
« Reply #104 on: March 30, 2017, 02:44:40 PM »
Its not that thought provoking. Play Breakdown if you want more

You know, I like Breakdown and I like RE7 but I don't think RE7 is much like Breakdown.  I remember years ago playing something that felt very Breakdown with the punching and platforming in FPS, can't remember what it was.  But yeah, to me Breakdown was very action-y with platforming and punching lots of stuff, RE7 you can't even jump 2 inches!  Like I said, RE7 to me feel closer to Condemned with better combat/better graphics/RE story.

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Re: Resident Evil 7: Biohazard
« Reply #105 on: March 30, 2017, 03:14:34 PM »
zeno clash 2 had a lot of punching. I forget what company made it, but i feel like they could make a classic if they could just get someone to guide them on how to make some more coherent gameplay.
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Re: Resident Evil 7: Biohazard
« Reply #106 on: March 30, 2017, 03:31:34 PM »
ACE Team.  They're currently working on Rock of Ages 2.

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #107 on: January 09, 2018, 10:46:15 AM »
This game isnt Resident Evil 7

It's Breakdown 2

Don't know if you've played End Of Zoe yet, but that shit is legit Breakdown 2.

I haven't played End Of Zoe yet myself, but thinking of actually buying it because a hard southern man punching government conspiracies in the face and powerbombing a Cthulhu expy sounds like my kinda thing.

Also Not A Hero is out. Pretty short and light mission, but I enjoyed it. I always saw RE7 as Capcom experimenting with first person to get a handle of where to go and from what I've seen and played from the DLC it definitely feels that way. I might not have lost my mind over RE7 like some fans but it is a very good game in spite of the noticeable flaws. I am however very excited for RE8 because i definitely see the potential and hope they expand on it now that RE7 is a success.
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thisismyusername

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Re: Resident Evil 7: Biohazard
« Reply #108 on: October 03, 2018, 12:10:29 AM »
Started this up tonight after finishing the Revelation 2 DLC (first one with Moria was alright, second one with Natalia was awful. Stealth in a action game. :yuck )

This is a good palate cleanser for how action oriented the series has gone. I just finished the first boss fight (which is featured in Dunkey's video) and have had a few "WHAT THE FUCK" moments like:

spoiler (click to show/hide)
When Jack cuts your foot off and taunts you to get the health pack, to reattach it. Only for him to come back to life on fire in the garage.

It hasn't "scared" the pants off me, but it's been good fun. That boss battle's second bit had me laughing though.

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Re: Resident Evil 7: Biohazard
« Reply #109 on: October 03, 2018, 03:33:13 PM »
There are several different ways to handle the Jack garage fight, it's pretty cool.

spoilers for a few hours later
spoiler (click to show/hide)
The second Jack fight is epic af.  :bow2

RE7 isn't too scary, the basement area when you first start getting attacked by the mold monsters is probably the only really scary part of the game.

I guess the Old House is pretty spooky too.
@

Positive Touch

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Re: Resident Evil 7: Biohazard
« Reply #110 on: October 03, 2018, 07:17:50 PM »
if any of you have it, please play the End of Zoe dlc. it's so fun and hilarious. one of the best parts of the game.
pcp

thisismyusername

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Re: Resident Evil 7: Biohazard
« Reply #111 on: October 03, 2018, 11:42:24 PM »
Oh, I'm defintely picking up the DLC once I finish the main bit. I'm up to the son right now.
spoiler (click to show/hide)
Well, his "quest" bit.
But I need to call it a night.

This is a great "return to form" for the series, IMO. It's not scary-scary, so I agree with you on that Joe. But I do like that they've attempted to make the house/family/atmosphere the scare instead of "these biological terrors are after you, are you a bad enough dude to take them down?" :doge If 8 does more like this, I'll be happy as a clam (though I'd prefer them dropping the first-person, IMO).

thisismyusername

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Re: Resident Evil 7: Biohazard
« Reply #112 on: October 04, 2018, 11:54:39 PM »
And finished.



Literally swimming in ammo at the end.  :lol I just ran past like 80% of enemies. So Old-school works outside of annoying areas that you have to fight through.  :lol



I don't think I even used the Magnum once. Just all the other guns, and barely the Grenade Launcher, didn't even bother with the upgraded ammo, either. :lol Normal seems... uh... not very "Survival Horror"-y, but the atmosphere was alright. I thoroughly enjoyed it, but I don't necessarily agree that it falls apart at the ship. It kinda picks up there, IMO. But it radically changes from "story of a broken family" into "F.E.A.R. Homage: Right down to the Final Boss Fight."

Speaking of which: That boss-fight was stupid as hell, and crap. I saved up a shit ton of ammo just to:

spoiler (click to show/hide)
Bumrush her ass while guarding, then spraying the Flamethrower at her while backing up. Then spraying it some more until she lets me go to grab the Albert-R01 (nice call back, Chris kept Wesker's S.T.A.R.S. M29F apparently) and then fire 3-4 of the 8 shots into her face to kill her finally.

I'll be picking up the DLC I'm missing (Banned Footage, End of Zoe) tomorrow and going through that along with Not a Hero.

I thoroughly enjoyed it. If this is what 8 is going to do (bar first person perspective) I'm on board with the series again.
« Last Edit: October 05, 2018, 12:01:21 AM by thisismyusername »

thisismyusername

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Re: Resident Evil 7: Biohazard
« Reply #113 on: October 06, 2018, 03:02:05 AM »
Holy shit, the Banned Footage volumes aren't worth the money. Nothing but a bunch of mini-games and I've been playing "21" for like 2 hours trying to beat the rigged AI. :doge Stupid random luck for this one to push the AI into a "fuck you, I win" situation only to cheat them out of that to "win." Which is so damn dumb.

The "Nightmare" one is at least worthwhile since it's basically a post-game survival mode a la Mercenaries that can be replayed while unlocking things for it.

Edit: Jack's Birthday one is alright. You basically speed-run the levels to get items to feed him via combining or just by themselves to get S/A/B ranks as fast as possible while killing enemies to freeze the timer/time-extend for the ranks.

"Daughters" is alright, in a scripted-event way. But I don't see myself replaying that ever again now that I got both endings.
« Last Edit: October 06, 2018, 08:30:15 PM by thisismyusername »

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Re: Resident Evil 7: Biohazard
« Reply #114 on: December 26, 2018, 01:19:24 AM »
The VR version of this is the tits.
serge

Joe Molotov

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Re: Resident Evil 7: Biohazard
« Reply #115 on: December 26, 2018, 04:33:07 PM »
The VR version of this is the tits.

Marguerite's tits.  :ohyeah
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Drainage

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Re: Resident Evil 7: Biohazard
« Reply #116 on: February 07, 2019, 10:29:22 AM »
I was home by myself last night with a new to me PSVR so I figured I'd finally get around to trying RE7. Got high for maybe the 10th time in my life to maximize the experience and I don't think I've ever been so scared. I knew it wasn't real, the best comparison would be a nightmare you know is a nightmare and can't wake up from. I almost started weeping when I stopped playing after two hours, luckily my dog was around for company. Holy shit! I'm going to try and play the rest of the game this way but combat is really overwhelming. I had to stop after that guy took my weapons and wrecked my shit.

Svejk

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Re: Resident Evil 7: Biohazard
« Reply #117 on: February 07, 2019, 11:01:39 AM »
Just recently played through the whole game in VR.  One of the best gaming experiences I've ever had.  If you enjoyed the OG RE, this game is legit RE...