Ehhhhh, finished it. I feel like out of all the Obsidian games I've played this had the most leaps in logic between things I chose and outcomes either in conversations, questlines and endings which left it a bit unsatisfying in some ways. Like I always notice that in most crpgs because they can't read your mind and finely tune a playthrough exactly how you want to do it, but a lot of this felt off towards the end. Also hit a bunch of narrative glitches where dialogue pre-quest would start after a quest was done a different way than the norm.
Also main story, I dunno. I really,
really liked the lore of Pillars I and, especially with the DLC, it gave just enough plot and info to build a really interesting world with the gods and there were some legit good theories on how everything all connected. Now comes Pillars II and it's supposed to be this big epic sequel involving the gods more directly and that was an exciting concept, but did it pay it off with a big epic story of the gods and explanations in the end? Not really. Was it a complete dumpster fire disaster? Nah. The direction they took it was ok, I guess, a bit unsatisfying.
One thing I that felt weird from the start is Pillars II opens stating certain facts as if they were plain knowledge which were never actually explained or revealed in the first game. Later on there's parts where your MC is arguing form a position of having established facts that were never established in Pillars I because they left a lot very vague. Pillars II also sometimes has a problem communicating what is happening by trying to purposely make things vague & ambiguous. Like this works ok in games like Pillars I where future games will explain things more thoroughly, but if there isn't a Pillars III, it just makes the plot and certain aspects of the lore more confusing and will lead to people still not really knowing things.
I also felt like this game retcons what was happening behind the scenes with the gods in Pillars I. Because what Eothas and the other gods were supposedly trying to achieve makes little sense in the context of Pillars I. Feels weirdly retcon.
Spoilers for Pillars I below
spoiler (click to show/hide)
I thought there was a real strong theory that Eothas' whole march as Waiden was to stop Woedica's plan that is the base of Pillars I's plot, and then Woedica and Magran teamed up to stop him (and teaming up was a big no-no in the god laws). The one flaw in that theory was there was never really any good explanation of why Magran would've helped Woedica.
Spoilers for Pillars II below
spoiler (click to show/hide)
The Pillars II retcon that Eothas was using Waidwen to go on a march to show people what the gods really were, and expose the Engwithian ruins and machines and reveal everything and so Magran & Woedica teamed up to kill him...is both kinda dumb and totally unsubstantiated by anything Waidwen was doing or trying to do...pretty sure there was no mention of him trying to do anything with the ruins
Also I didn't like how all the factions were shitty and some of that felt like contrived bad writing where factions were good BUT in the end they take a stupid forced stance so you have to CHOOSE.
Pillars II spoilers
spoiler (click to show/hide)
Like the Queen and Neketaka/Huana people seem pretty decent outside their shitty caste system, but then when it's time to choose they're like fuck everyone we're keeping the city to ourself, which kinda made them a no go for me.
Likewise the Valian's actually seemed sorta decent. Especially the older director guy. Was advancing science, making deals with the locals. I read they were doing slavery, but I never saw that in my game because I killed everyone at crookspur and that plot never triggered for me. Anyhow I was gonna go with them but then they're like if you choose us, go and blow up the Brass Citidal and kill lots of innocent people, so nope.
Ratuatua were totally shit. Going around assassinating people everywhere. Taking places by force. Fuck them.
So I ended up going with the pirates because they seemed to be the only one without a choice that involved killing everyone else. Plus I killed Furrante and the old crew since they were pro-slavery and Aeldys was anti and she seemed pretty alright to me.
But yeah, all the faction choices kinda sucked. I really didn't like how you could only choose like ONE and diplomacy completely fails. Would've liked it better if you could use your diplomatic ties you've built up to get factions to work together. Like ideally I'd have gone for Huana + Valian, where Huana gets their roots back and Valian gets an outpost on it to study the adra. But nope.
I think one of the downsides is the game got rid of most of the interesting mysticism of the gods and not in the most interesting and satisfying explanations. Like in Pillars I the best story part is the ending of White March II with Abydon/Ondra's story and all the mystery and mythos involved around it. There were also great quests like Wael's missing scroll and I liked the Galawain stuff with Hiravias. The Magran/Durance stuff was really good too. The gods were interesting in Pillars I because they were more involved than typical fantasy gods, but still kept mysterious enough to have appeal.
I kinda miss all that stuff in Pillars II. Like one of my favorite parts in Pillars II was at the Berkana Observatory when
spoiler (click to show/hide)
You look through the telescope and Wael obscures your vision and says something like "heyyyy, gotta leave some secrets out there" and it got you thinking hmmm, I wonder if there's gonna be a sci-fi aspect to it all. I mean we still don't really know what adra is, or how a lot of the god/souls stuff still works. It was interesting because it was very Wael and it brought a little intrigue and tease to more interesting lore.
Generally Pillars II is missing most of that. Also the Deadfire isn't that interesting of a place and pulling stuff from all around Eora to just happen to show up at Deadfire was sorta contrived. The factions were ok, but not great and same with the companions. I liked Serafan the best, but generally they all seemed pretty one note and some of the companion quests were a joke like Aloth's. Teheku doesn't even have one! I'm guessing it'll be in the DLC.
Combat was solid other than too easy, graphics were great, music was ok. I kinda missed having a second major city. Ship combat in the end was kinda pointless along with ship upgrades. The keep and the things involved in the keep upgrades and the questline the patches added about the rightful ownership of the keep were a lot better than just like a boat you can't do much with besides sail and fight. Don't like how they changed rest bonuses to foods. I liked the keep upgrade and rest bonus system of the original.
There's definitely a lot of good stuff, and some odd design decisions and still the DLC to come. I don't think Pillars II ended up being the 9/10 or 10/10 magnificent crpg it would have been nice if it had been, with a great fantastic sequel story, larger and more developed cast, better questlines, combat and dungeons. I think it just ended up being a pretty good crpg 8/10 that does most of that stuff pretty good, but very little is really memorable. In a few years I don't see myself remembering much of the game (aka, not making much of a mark) whereas I'll still remember some of the characters (Durance/Hiravias) from Pillars I, a few of the quests and the White March pt.2 msq, along with the Adra Dragon fight and Endless Paths as some of my favorite memorable crpg moments in the last decade from Pillars I.
Since the DLC is 3 parts this time instead of 2, I'm going to hold off and wait until all 3 are out and play it all together. Will also give them more time to patch and improve the game. Hopefully the DLC brings a lot to Pillars II to make it a more memorable crpg.