Author Topic: Persona 5 Thread | "Let's call it a day and go to bed."  (Read 106408 times)

0 Members and 1 Guest are viewing this topic.

demi

  • cooler than willco
  • Administrator
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #360 on: April 17, 2017, 04:23:37 PM »
I got a javascript alert from a comment. I would avoid that site tbh.
fat

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #361 on: April 17, 2017, 06:59:20 PM »


:whew
dog


Mr. Nobody

  • Groovy.
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #363 on: April 18, 2017, 12:15:57 AM »
So, maid level 10.

Not only can I get a massage to refresh myself for evening activities, she'll also come right back to do whatever chores you need her to do.

Marry me  :lawd

Mr. Nobody

  • Groovy.
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #364 on: April 18, 2017, 12:19:05 AM »
I got a javascript alert from a comment. I would avoid that site tbh.

Fuckin Mishima.

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #365 on: April 18, 2017, 12:32:58 AM »
Plowed through the fifth palace in just one day. Man, it was kind of a slog, especially the middle half. I loved the style and music, though, so that definitely helped keep me going. Just a ton of really annoying enemies all over the place.
dog

Mr. Nobody

  • Groovy.
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #366 on: April 18, 2017, 12:35:47 AM »
Plowed through the fifth palace in just one day. Man, it was kind of a slog, especially the middle half. I loved the style and music, though, so that definitely helped keep me going. Just a ton of really annoying enemies all over the place.

Did the same today thanks to the SP regen accessories. It definitely overstayed its welcome.

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #367 on: April 18, 2017, 12:38:52 AM »
SP regen accessories are such a god-send, especially in the fifth palace where you have to bust out the big spells on the regular since physical attacks are nearly useless for a good chunk of the shadows you fight.
dog

Mr. Nobody

  • Groovy.
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #368 on: April 18, 2017, 12:41:54 AM »
Bug eyed Hermit statue demon  :pacspit

Elephant demon  :pacspit

Scathach with 0 weaknesses  :stahp

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #369 on: April 18, 2017, 12:45:36 AM »
I keep a good balance of ability types with my MC's personas, so I can generally get a weak hit in before the enemy turn [ambushes all day erryday], but that elephant dude usually could take a hit to weakness followed by an all-out and still come back for more. Makes me glad I'm just playing on normal.
dog

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #370 on: April 18, 2017, 12:49:12 AM »
Are the final boss song(s) as good as P4? Are they memorable?

 I know it's unfair, but The Almighty was aces.

 
The Almighty might be the GOAT final boss music.

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #371 on: April 18, 2017, 01:00:58 AM »
SP regen accessories are such a god-send, especially in the fifth palace where you have to bust out the big spells on the regular since physical attacks are nearly useless for a good chunk of the shadows you fight.

Isn't there ones like Lucky Punch that you can buff for knock-downs?

Honestly, I haven't gotten around to trying to HP-Gun skills that they have out.


thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #373 on: April 18, 2017, 11:19:14 AM »

Mr. Nobody

  • Groovy.
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #374 on: April 18, 2017, 11:43:54 AM »
This gaf thread

http://m.neogaf.com/showthread.php?t=1361049&page=1

 :heh
Scust at this thread. At what point did not getting fucked by RNG become some Dark Souls level of tryhard badge of honor?

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #375 on: April 18, 2017, 11:57:53 AM »
This gaf thread

http://m.neogaf.com/showthread.php?t=1361049&page=1

 :heh
Scust at this thread. At what point did not getting fucked by RNG become some Dark Souls level of tryhard badge of honor?

It's not that hard to not get fucked over by the RNG. You have fusions, use them?

Mr. Nobody

  • Groovy.
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #376 on: April 18, 2017, 12:34:48 PM »
This gaf thread

http://m.neogaf.com/showthread.php?t=1361049&page=1

 :heh
Scust at this thread. At what point did not getting fucked by RNG become some Dark Souls level of tryhard badge of honor?

It's not that hard to not get fucked over by the RNG. You have fusions, use them?

Did the Bore contrarianism kick in? I saw your dap before you posted this  :bolo

Don't have time to get killed by lucky crits and/or instant death skills while figuring out demons I haven't encountered yet. And if you know all of that beforehand, that means you're using a guide which negates "git gud" to begin with so...

demi

  • cooler than willco
  • Administrator
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #377 on: April 18, 2017, 12:39:26 PM »
Imagine waiting years for a sequel to a very popular title and just reading off a book someone else wrote to tell you how to play the game and regurgitate it on message forums as gospel
fat

MMaRsu

  • Administrator
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #378 on: April 18, 2017, 12:46:19 PM »


:whew



:lawd

If you buy the Ann premium theme that becomes your ps4 music..

So Ive been listening to that song for awhile now haha.
What

MMaRsu

  • Administrator
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #379 on: April 18, 2017, 12:50:54 PM »
Lol noone is trying to tell people how to play the game. But if you are running around with a Persona equipped with various weaknesses you are setting yourself up for failure and instakills. That is what Ive learned from just playing the game. I hardly ever came into a situation feeling underleveled or anything like that.

Sure if they get a crit on your mc twice you can be fucked over but that could happen maybe once or twice per game? Like I said I personally havent had any issues with it, but I understand that for some people losing an hour or so worth of progress is fucking annoying. But in the grand scheme of this game an hour is nothing.
What

Mr. Nobody

  • Groovy.
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #380 on: April 18, 2017, 01:01:50 PM »
But if you are running around with a Persona equipped with various weaknesses you are setting yourself up for failure and instakills.

So, by playing the game then? It's trial and error until you find out what a demon is capable of and what their weaknesses are, and the game itself admits this. If the MC gets killed in the battle where you're trying to figure these things out, that's time lost, and who the hell wants to lose an hour in a JRPG, grand scheme or otherwise?

There really is no defense for this mechanic, only tolerance.

demi

  • cooler than willco
  • Administrator
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #381 on: April 18, 2017, 01:04:00 PM »
Ok? We already know "in the grand scheme" it's nothing. That still doesn't really make it a fun mechanic. I'm not sure what point you are trying to make. If this is such a "one-off" occurance, why is it a thing in the first place?

Imagine if there was a form of perma-death in the game - "lol it RARELY happens bro don't sweat it"
fat

demi

  • cooler than willco
  • Administrator
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #382 on: April 18, 2017, 03:22:18 PM »
Ok, but say these enemies did whoop your ass because you lacked situational awareness. Wouldn't it be cooler if you DIDNT get a game over if the MC got his shit pushed in? What if by RNG's grace, that Ryuji survives by a hair. Wouldn't it be cooler if you could salvage the fight by escaping by a ballhair or reviving characters?

Or am I still talking to a brick wall
fat

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #383 on: April 18, 2017, 05:31:17 PM »
Did the Bore contrarianism kick in? I saw your dap before you posted this  :bolo

I misread your post to be honest. I agreed with you and then I didn't. :lol Sorry.

The point I'm making is basically in 21337's post: There's various methods of figuring out the weaknesses. If your party members are CONSTANTLY getting downed, switch them. If you're getting downed, once you know the enemies attacks, you switch up Personae to cover your ass. There's VERY little that can down you outside of random criticals, and even that isn't a huge problem.

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #384 on: April 18, 2017, 06:28:45 PM »
The previous voice actor died IIRC. So they had to recast them.

MMaRsu

  • Administrator
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #385 on: April 18, 2017, 06:44:02 PM »
But if you are running around with a Persona equipped with various weaknesses you are setting yourself up for failure and instakills.

So, by playing the game then? It's trial and error until you find out what a demon is capable of and what their weaknesses are, and the game itself admits this. If the MC gets killed in the battle where you're trying to figure these things out, that's time lost, and who the hell wants to lose an hour in a JRPG, grand scheme or otherwise?

There really is no defense for this mechanic, only tolerance.

Ofcourse it's trial and error, isn't that what most games are anyway? Sure in some cases the game can be unfair if you get in a position where you are ambushed and the enemy just instakills your party. I haven't really had that happen much, but yeah that sucks.

The best thing you can do is just to always equip a demon that has multiple strengths and preferably no weakness. You never want to lose time period, I get that. But what about games like I dunno Dark Souls where it's also trial and error. You need to figure out the weakness of an enemy, and if you run around with a lightning rod and that shit is immune to lightning you might be rolling with the wrong gear right?

I don't want to sound like a pretentious " dark soul elitist " here but the comparison seems apt. I'm just saying there's not inherently something wrong with trial and error gameplay in dungeon crawl setting.
What

Rahxephon91

  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #386 on: April 18, 2017, 07:09:41 PM »
The previous voice actor died IIRC. So they had to recast them.
Not the English VA and oh they have an in game explanation.

Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #387 on: April 18, 2017, 10:33:22 PM »
Was coming here to complain about my main character constantly getting one-hit killed by random enemies and forcing me to start again. Over and over and over. Before I can do shit.

Glad to know others are just as annoyed as I am.
野球

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #388 on: April 18, 2017, 10:47:33 PM »
...how are you guys not ambushing everything? Or at least like, 95% of everything? Are you just running around and getting surrounded like dummies? Serious question.
yar

Mr. Nobody

  • Groovy.
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #389 on: April 18, 2017, 10:53:37 PM »
...how are you guys not ambushing everything? Or at least like, 95% of everything? Are you just running around and getting surrounded like dummies? Serious question.

Ambush won't help you if you don't know/hit the weakness for the first turn. Again, unless know know exactly what you're facing beforehand...

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #390 on: April 18, 2017, 11:06:33 PM »
Eh. In that case, I gotta agree with what someone else said- if you're facing something new, don't roll with a persona with very many or any weaknesses on Edgy Potter.
yar

Mr. Nobody

  • Groovy.
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #391 on: April 18, 2017, 11:15:21 PM »
Eh. In that case, I gotta agree with what someone else said- if you're facing something new, don't roll with a persona with very many or any weaknesses on Edgy Potter.

Ok, lemme just roll with Shiki-Ouji who has null physical and gun with no other weaknesses except Nuke.

Oops, new enemy who's arsenal you didn't know about has nuke moves, game over.

A demon with no weaknesses? Don't worry, you can figure that fusion combination out without a guide no problem.

...

It's a bad mechanic. Always has been, always will be.

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #392 on: April 18, 2017, 11:33:45 PM »
Ok, lemme just roll with Shiki-Ouji who has null physical and gun with no other weaknesses except Nuke.

Oops, new enemy who's arsenal you didn't know about has nuke moves, game over.

A demon with no weaknesses? Don't worry, you can figure that fusion combination out without a guide no problem.

...

It's a bad mechanic. Always has been, always will be.

Eh. In that case, I gotta agree with what someone else said- if you're facing something new, don't roll with a persona with very many or any weaknesses on Edgy Potter.

Oops? It hit one of your very many weaknesses. It sucks, but it happens. You're SERIOUSLY not going to have that happen unless you're simply not paying attention in dungeons. Most dungeons have a "theme" element to use and abuse to get through them.

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #393 on: April 18, 2017, 11:34:46 PM »
I'm not saying I'm great at the game or anything, I just literally haven't had anyone be one shot yet, so I don't see it as an issue.
yar

Bebpo

  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #394 on: April 19, 2017, 12:09:55 AM »
Couple of thoughts on what you all are talking about:

What demi says about RNG is correct.  I only had it happen once in my whole 110 hour playthrough, but lost an hour because some bad RNG MC wipe and it's pretty fucking stupid.  The game isn't hard, in fact the entire balance is pretty damn bad for a megaten game, but MC wipe = party wipe because of the RNG (especially on hard) shouldn't be a thing.  I pretty much always rocked the "much harder for criticals to hit on you" skill on my MC the entire game after my one KO because I didn't want to deal with RNG critical wipes.

What Snorenado says about "Why don't you ambush everything" is exactly why P5's balance is broken.  The game makes it trivial to ambush EVERY ENCOUNTER IN THE GAME, which gives your party a full turn and 95% of the time you can take out the entire enemy party in that 1 round before the enemy even gets a turn.  There's no challenge and dungeons get boring because the fights are just ambush -> take out in 1 turn -> repeat over and over.  At some point I started countering this by just rushing into enemies without ambush to add some challenge.  It sorta helped.  Around dungeon 6 or 7 the enemies change, get tough and there's final balance and a challenge.  But ambush is so broken.  You should not be able to first encounter every fight in rpgs, especially with push turn.

Game is still great, but those were my 2 main gripes + 1 gripe with the ending and that's about the only negatives I have on the entire game.

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #395 on: April 19, 2017, 12:18:03 AM »
Ambushing was still a thing in Persona 3-4 though. Where was the complaints then? :doge

PERSONA 4 SPOILERS about this in a sense:

spoiler (click to show/hide)
[close]

Purple Filth

  • This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win—and it can—then I'll still be here tomorrow to high-five you yesterday, my friend. Peace
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #396 on: April 19, 2017, 12:24:56 AM »
But if you are running around with a Persona equipped with various weaknesses you are setting yourself up for failure and instakills.

So, by playing the game then? It's trial and error until you find out what a demon is capable of and what their weaknesses are, and the game itself admits this. If the MC gets killed in the battle where you're trying to figure these things out, that's time lost, and who the hell wants to lose an hour in a JRPG, grand scheme or otherwise?

There really is no defense for this mechanic, only tolerance.

Ofcourse it's trial and error, isn't that what most games are anyway? Sure in some cases the game can be unfair if you get in a position where you are ambushed and the enemy just instakills your party. I haven't really had that happen much, but yeah that sucks.

The best thing you can do is just to always equip a demon that has multiple strengths and preferably no weakness. You never want to lose time period, I get that. But what about games like I dunno Dark Souls where it's also trial and error. You need to figure out the weakness of an enemy, and if you run around with a lightning rod and that shit is immune to lightning you might be rolling with the wrong gear right?

I don't want to sound like a pretentious " dark soul elitist " here but the comparison seems apt. I'm just saying there's not inherently something wrong with trial and error gameplay in dungeon crawl setting.

Your Darks Souls comparison would have had some merit if it wasn't for the fact that you are running with a fucking crew who turns into bumbling idiots while you go down.

Eh. In that case, I gotta agree with what someone else said- if you're facing something new, don't roll with a persona with very many or any weaknesses on Edgy Potter.

Ok, lemme just roll with Shiki-Ouji who has null physical and gun with no other weaknesses except Nuke.

Oops, new enemy who's arsenal you didn't know about has nuke moves, game over.

A demon with no weaknesses? Don't worry, you can figure that fusion combination out without a guide no problem.

...

It's a bad mechanic. Always has been, always will be.

I like how your party members are pretty much fucking useless even though they should also have the tools to help you. :neogaf

its not a great mechanic and people shouldn't act like entitled twats because of "fuck you i got mine".

In the meanwhile I'll just save scum and run accuracy/evasion down status attacks until it misses (plus the other shit)  :doge
« Last Edit: April 19, 2017, 12:41:03 AM by Purple Filth »

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #397 on: April 19, 2017, 12:42:34 AM »
PERSONA 4 SPOILERS about this in a sense:

spoiler (click to show/hide)
[close]

All-time classic, right there.
dog

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #398 on: April 19, 2017, 01:03:43 AM »
In the meanwhile I'll just save scum and run accuracy/evasion down status attacks until it misses (plus the other shit)  :doge

You don't need buffs/debuffs for trash fodder enemies. If you get one-shotted, you simply didn't have the Persona at the time to defend it. It sucks, but it rarely so happens.

I haven't even bothered with extensive fusions to cover weaknesses and outside of Hard's first dungeon one-turn-wipes-through-guard, the lower difficulties have yet to actually wipe me out.

PERSONA 4 SPOILERS about this in a sense:

spoiler (click to show/hide)
[close]

All-time classic, right there.

Sadly not finished, and I should probably crop the bit about weaknesses out.

eleuin

  • perennial loser
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #399 on: April 19, 2017, 01:04:58 AM »
Heck the strength slink lets you gain resistances to your personas' weakness relatively early on in the link. The process is pretty quick too.



What Snorenado says about "Why don't you ambush everything" is exactly why P5's balance is broken.  The game makes it trivial to ambush EVERY ENCOUNTER IN THE GAME, which gives your party a full turn and 95% of the time you can take out the entire enemy party in that 1 round before the enemy even gets a turn.  There's no challenge and dungeons get boring because the fights are just ambush -> take out in 1 turn -> repeat over and over.  At some point I started countering this by just rushing into enemies without ambush to add some challenge.  It sorta helped.  Around dungeon 6 or 7 the enemies change, get tough and there's final balance and a challenge.  But ambush is so broken.  You should not be able to first encounter every fight in rpgs, especially with push turn.

Game is still great, but those were my 2 main gripes + 1 gripe with the ending and that's about the only negatives I have on the entire game.

I mean this was the case in the 3 and 4. The only challenging fights are when the shadows are waiting for you

Bebpo

  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #400 on: April 19, 2017, 01:47:43 AM »
3 & 4 had issue too ya.  SMT has a much better balance imo.

Bebpo

  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #401 on: April 19, 2017, 03:06:06 AM »
I think you end up around lvl.75 in the end without grinding.  I spent a day just grinding at that point and to to around lvl.86 in the end.  There's almost no personas over lvl.83; a lot of the lvl.10 max rank personas are high 70s.  Plus you can just just pay for them.

Rahxephon91

  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #402 on: April 19, 2017, 05:43:46 AM »
Well maybe I don't remember correctly, but in P3 and P4 the dungeon crawling was all at night. Meaning most of the days you could work on a social link(not all) and a stat boost while also using the night for dungeon crawling. Right? Where in P5 it's one or the other.

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #403 on: April 19, 2017, 06:48:47 AM »
Persona 4, you went in the afternoon/after-school, not evening. Persona 3 was strictly evening, but you still had evening social links (Tanaka and the Tower/monk). Not as many as Persona 4 or 5 to where the dungeon crawl didn't get in the way too much.

Persona 3 didn't have evening jobs either.

Speaking of Tanaka, that reference when you repair the laptop. :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol Dude is now a shady blackmarket seller. :lol :lol :lol :lol :lol :lol :lol

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #404 on: April 19, 2017, 11:33:11 AM »

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #405 on: April 19, 2017, 01:20:18 PM »
What does the network fusion do? Does it just give you a random Persona for the one that you send off?
dog

MMaRsu

  • Administrator
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #406 on: April 19, 2017, 02:35:23 PM »
What does the network fusion do? Does it just give you a random Persona for the one that you send off?

Yea so make sure to save first. Ive gotten some real powerful ones from it tho
What

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #407 on: April 19, 2017, 04:40:14 PM »
Fifth palace ending spoilers:

spoiler (click to show/hide)
-Your party knows that other people know about the Metaverse
-Your party knows that somebody powerful had Futaba's mom killed because of her research into the Metaverse
-Your party knows that someone else has been going into the other palaces and likely causing mental breakdowns
-Your party knows that Okumura was directly involved in hiring people to use the Metaverse to take out people standing in his way
-Your party specifically mentions that they want part of Okumura's confession to reveal who is behind the mental breakdowns

And yet, somehow, despite all this, they are STUNNED when Okumura gets iced before he can reveal the plot and it takes them several days before they even begin to start piecing this together. Come on, fam. :neogaf
[close]
dog

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #408 on: April 19, 2017, 06:20:10 PM »
I gotta be honest- I think the plot is weaker than either P3 or P4.
yar

El Babua

  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #409 on: April 19, 2017, 08:10:17 PM »
The characters in this game do get stupid af sometimes. (pre 4th palace)

Also the localization is not good.

Still great game tho

MMaRsu

  • Administrator
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #410 on: April 19, 2017, 08:45:28 PM »
I think the localization is great, maybe a few spelling mistakes here and there but nothing stupid or engrish
What

Rufus

  • 🙈🙉🙊
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #411 on: April 19, 2017, 09:01:40 PM »
You're a 2nd language speaker like myself. When the natives say the shit sounds weird, I'd be hesitant to doubt their experiences. (Bad idea in general.)

Bebpo

  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #412 on: April 19, 2017, 09:17:19 PM »
The characters are better written in 5, but I think 3/4 characters were way more likable.

I think the characters are great in 5.  I like them as much or more than the 4 cast.  Can't go much more into why each cast member is great because spoilers.

The plot...

P3's plot was good, ending was awesome
P4's plot was an interesting murder mystery, ending reveal was kinda lame and uninteresting
P5's plot starts slow, gets interesting, gets to be a plot you're rooting for and can really get behind and exciting, the midway reveal was really well done and intelligent, however ending jumps the fucking shark and is lame.

I think overall I like the story/setting/characters in P5 the most in the series, just slightly edging out P4, which edges out P3 because of the much better cast even if P3 has the best plot of the three.

After people are done it'll be fun to talk about the characters/plotting after it's all over.

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #413 on: April 19, 2017, 09:17:25 PM »
The localization is ok, not as good as P4 for sure, though.

Overall the story and characters are ok, but not as interesting as the previous two games IMO.

The game is great, but not perfect. Highly enjoying it, though. 8.5-9ish, probably.
yar

Bebpo

  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #414 on: April 19, 2017, 09:33:30 PM »
Yuusuke & Futuba are hilarious.  I love all the phone texting trolling.  It's witty and feels fresh for jrpgs.

Rahxephon91

  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #415 on: April 19, 2017, 10:28:52 PM »
I like Persona 3's plot the most. It felt more interested in the "lore" of the series and like an actual SMT game. Dark, end of the world stakes, and so on. I felt it really handled it's archtypes really well. Junpie and Chidori were amazingly heart felt and the game kept it up with it's developments. The ending is also extremely awesome.

I don't really remember Persona 4's plot very well and honestly felt like nothing really happen in it. The murder mystery reveal was kind of lame and in the plot felt just kind of there. No really cool developments. The cast though was fantastic all around.  Better than 3 and even maybe 5's.

I think 5's plot is really good so far. The world is interesting and the entire Phantom Their stuff is fascinating. Their impact and moral grey area in a very realistic Tokyo is far more interesting then most game plots. Really, because the entire world feels relatable to me.

So I really like it and I think the cast is about as good as 3's. Yuskue is really funny. Makoto is my type of girl. Ryuji is a bro for life. But I think Ann is pretty boring, I just got Futaba and while she's funny, I'm not super interested in her.  Haru almost seems like a less interesting Yukiko. The supporting cast doesn't really match Ryotaro and Nanako  who I really think even without doing their social links you get a real feel for and you care about them.

But in 5's case the story and characters are still super good for a JRPG.

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #416 on: April 19, 2017, 11:52:36 PM »
P5 is easily the best JRPG released in years, nothing else really even comes close. Well, except for FF15, which would at least be in the running for the top spot if not for how it fell apart near the end.

Fatlus showing the world how it's done.  :mynicca
dog

Bebpo

  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #417 on: April 20, 2017, 12:03:35 AM »
Wait, what?  How do you like Ann over half the cast?  Unless you're really into Blonde women, her character is so minimal and tropey ditzy she's got to be the most boring...wait, there's also Haru.  Ok, second most boring character in the party.  I would complain about P5's female reps, but Makoto, Futaba and half the S-link women are cool, well written characters so it's really just Ann/Haru are a bore.

And 1 star for Ryuji?  The fuck.  He's basically YosukexKanji mashup and tons of fun.  Good buddy pal.

Then again I emphasize with Morgana, he's my bro.  But then I'm a cat person and former cat owner, so I think cats are all awesome. 

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #418 on: April 20, 2017, 12:43:09 AM »
Waifu wars right now while some of us haven't finished: :donot

Anyway, started into October. Fixed S. Links but fucked up a few others in the process. ON the bright side, the Fortune Affinity Reads will help speed up some of those.

Max'd out Empathy and Knowledge, leaves the others to do. Cutting it close for the like 5-6th dungeon as I haven't explored it yet and have like a week left. Oops? :lol

Bebpo

  • Senior Member
Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #419 on: April 20, 2017, 03:14:02 AM »
Yeah, good luck even getting your full party to rank 10 on first play without a guide.  I think I maxed around 14-16 of the S-links in the end of my first run.  Using a guide for first run seems counter-productive in a game that's so story based and your own experience based on your daily choices.

Oh yeah, that was another beef I had with P5 in that (rank 10 party member spoilers)

spoiler (click to show/hide)
They locked the Persona upgrades behind an optional thing instead of making it part of the story where an event happens and they get their upgrade like a mech show.  Seems like an necessary change.  I only got about half my team to rank 10 in the end and had to youtube what the other upgrades look like.
[close]

P6 should be in a university setting.

In my opinion P5 is a college game.  They couldn't "say" it was college because then it would sell 10 copies in Japan instead of 600k (college is not popular in Japan), but the characters look in the 18-22 range outside Futaba, they act like 18-22 year olds, and everything is more grown up compared to P3/P4.  I felt it was pretty much a college-era Persona game and was happy about it.