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Sekiro Shadows Die Twice (translator's note: Sekiro means ninja fuckery)

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paprikastaude:
edit: video without the ign


Svejk:
Um... Yes please!

Raist:
FromSoft level design + freeroaming :rejoice :lawd

spoiler (click to show/hide)https://www.youtube.com/watch?v=ZC1pHkKKkkA&t=7m16s

 :whoo[close]

paprikastaude:
https://www.reddit.com/r/Games/comments/8qqzzh/sekiro_full_miyazaki_interview/

The game design began with the keyword of Ninja, with a lot of stimulus coming from the Tenchu series

There was the option to make it a Tenchu game, but Tenchu was originally a series made by many different developers, each with their own characteristics. They thought they would end up imitating them in the end, so they gave up on that.

Shadows refers to the way of the Ninja, and Die Twice hinted at the revive system which is a gameplay feature. In addition, Die Twice also contains the message that players will be doing a lot of dying again.

In this game, when you met an enemy you won’t be immediately plunged into battle. The levels are designed to let you observe and think about how to take them on, and you can also “listen in” on enemies who aren’t in combat mode.

The ninja prosthetics are to support the combat parts of the game: shuriken, firecracker, hidden axe and other variations. Choose a few items before, then choose on-site t use them (probably like Tenchu?)

It’s an action adventure game, so the protagonist has growth tied to a different method than RPGs

Map design is close to DS1, with a few exceptions, it is a seamlessly connected 3-dimensional map.

The reason for leaving out online play, was to focus on making the fun of the single-player experience

The revive system consumes resources, being able to come back to life at will at the same location. Killing an enemy who think you are dead is also a tactic.

Svejk:
 This is looking like Tenchu: Extreme Combat Edition to me. 
Any word at all on whether you can fully complete levels in stealth?

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