Author Topic: Baldur's Gate 1, man this game is old  (Read 1026 times)

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Rufus

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Re: Baldur's Gate 1, man this game is old
« Reply #60 on: June 11, 2019, 02:57:37 AM »
BG2 starts in Amn, which is also a huge city. It's overwhelming and you will spend a very large chunk of the game there.

You should be able to tone down (or even turn off, I forget) the barks in the options. It's under "Feedback", I believe. Nope, it's in sound. 🤦‍♂️ Selection and command sounds. Feedback is about combat text and such.
« Last Edit: June 11, 2019, 03:14:17 AM by Rufus »

Borys

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Re: Baldur's Gate 1, man this game is old
« Reply #61 on: June 11, 2019, 04:54:53 AM »
I've finished those games even before I had internet at my house (!!! real story)... so it is interesting what kind of metascore did they get?

BG1 has 91 Metacritic:
https://www.metacritic.com/game/pc/baldurs-gate

BG2 has 95 (!):
https://www.metacritic.com/game/pc/baldurs-gate-ii-shadows-of-amn

NICE! And well deserved.

Dufus

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Re: Baldur's Gate 1, man this game is old
« Reply #62 on: June 11, 2019, 04:56:11 AM »
So BG2 is worse than GTA IV? Sounds about right.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #63 on: June 12, 2019, 02:06:45 AM »
Turning off command barks is nice. Explored half the city and then accidently triggered ch.6 which warped me back to Candlekeep so I reloaded my last save to finish up exploring the city and finishing the sidequests. Then will go to ch.6.

The questing in the city, having done a good amount of it now, is ok but definitely quest complexity/writing-wise the quests don't really hold a candle to Obsidian writing. Still pretty fun.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #64 on: June 12, 2019, 03:57:27 AM »
Played a little more and ended up running into the YOUR PARTY IS POISONED quest. Didn't think it was real so told the guy to fuck off but then checked online if my party really was gonna die in 10 days so I don't waste a dozen hours of game in the meantime and oh shit you do game over lol, so I went and did the quest and it was pretty fun.

Borys

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Re: Baldur's Gate 1, man this game is old
« Reply #65 on: June 12, 2019, 04:49:52 AM »
CH6 means you are 70-80% done with the game. Please keep it up and do not shelve it until you beat it :) Can't wait to read your impressions of the Final Fight.

Game's pretty good, huh? For being the first BioWare IE title. Preceding all Dragon Ages, Planescape Torments and Mass Effects.

D&D is pretty good, huh? THAC0, Dice Rolls, memorizing spells, +1/2/3 enchantements etc. It all makes sense.

If you want to play the best turn-based, isometric, D&D title please buy Temple of Elemental Evil. It takes the awesome D&D rules and IE's RTwP combat, blends it, and outputs pure turn-based bliss. Heavily recommended but mind you it is 100% dungeon crawler (almost no questing/ talking IIRC but has some great puzzles).

For reference:

- Baldur's Gate = 50% talking, 50% fighting
- Icewind Dale = 10% talking, 90% fighting
- Planescape Torment = 90% talking, 10% fighting
- ToEE = Icewind Dale
« Last Edit: June 12, 2019, 04:58:12 AM by Borys »

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #66 on: June 12, 2019, 11:39:01 AM »
Game's pretty good, huh? For being the first BioWare IE title. Preceding all Dragon Ages, Planescape Torments and Mass Effects.

Yeah, I mean I see where all this stuff came from and I appreciate that BG was doing a lot of groundbreaking when it came out.

It's definitely clicking more and I'm enjoying it. Started reading the lore books last night and I probably will at least check out the expansion area before going past the point of no return. I hadn't messed around with stealth much until Baldur's Gate city where I had to infiltrate the Iron Throne HQ and I had Imeon stealth and go solo up to the top floor and get the plans and stealth back down. Was pretty fun.[/quote]

Quote
D&D is pretty good, huh? THAC0, Dice Rolls, memorizing spells, +1/2/3 enchantements etc. It all makes sense.

Haha, yeah I don't know about this yet. It's ok but I feel like everything D&D is doing gameplay-wise, Pillars of Eternity with their fake D&D did better.

It's neat seeing where Dragon Quest's coffin-dragging to church revive death mechanic comes from though!

Also in old-school D&D like this how the fuck are you supposed to even use AoE spells like Fireball since they don't differentiate between friend & foe and the enemies will rush your tanks so if you fireball the enemies your tanks are going to eat the fireball??

Quote
If you want to play the best turn-based, isometric, D&D title please buy Temple of Elemental Evil. It takes the awesome D&D rules and IE's RTwP combat, blends it, and outputs pure turn-based bliss. Heavily recommended but mind you it is 100% dungeon crawler (almost no questing/ talking IIRC but has some great puzzles).

For reference:

- Baldur's Gate = 50% talking, 50% fighting
- Icewind Dale = 10% talking, 90% fighting
- Planescape Torment = 90% talking, 10% fighting
- ToEE = Icewind Dale

Yeah, I own all the IE games on GoG because I've been wanting to play the ones I haven't yet at some point. Lore-wise, do all of these take place in the D&D universe lore? I feel like Planescape is a separate thing, right?

I'm actually more excited about BG3 now because I feel like I'd probably enjoy this D&D combat more if it was true turn-based and not all this swing, swing, swing and everyone is missing until they hit and you lose 20 HP in one attack.


Since FF14's new expansion is out in like 16 days, for now just gonna finish up BG1, World of FF (which is great), and Super Robot Wars T. After done with FF14 in a couple months will do a Planescape & BG2 run and then I'll see about playing other IE stuff after. Plus I wanna play Divinity OS1 & 2 before BG3 comes out.

Rufus

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Re: Baldur's Gate 1, man this game is old
« Reply #67 on: June 12, 2019, 01:51:29 PM »
Also in old-school D&D like this how the fuck are you supposed to even use AoE spells like Fireball since they don't differentiate between friend & foe and the enemies will rush your tanks so if you fireball the enemies your tanks are going to eat the fireball??
Do it early, before they've lost any health.  :cody
Proper solution: Cast Protection from Fire on them.
Actual solution: Quickload, then fire into the fog of war to begin the fight. :itagaki

Yeah, I own all the IE games on GoG because I've been wanting to play the ones I haven't yet at some point. Lore-wise, do all of these take place in the D&D universe lore? I feel like Planescape is a separate thing, right?
Planescape is odd, but it's still in the D&D multiverse. You go to the place where some of the demons you can summon in other D&D games come from, for instance. Most of it takes place in Sigil, a hub city at the center of all the planes. The prime material plane (?) is the one where most "high fantasy" D&D takes place in. Every alignment has it's own plane, I believe.

I'm actually more excited about BG3 now because I feel like I'd probably enjoy this D&D combat more if it was true turn-based and not all this swing, swing, swing and everyone is missing until they hit and you lose 20 HP in one attack.
Temple of Elemental Evil is about as faithful as it gets. That will be your test.
spoiler (click to show/hide)
I couldn't stand the pace. :doge

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #68 on: June 14, 2019, 03:59:29 AM »
Finished all the sidequests in BG city, next up going to finish the old ch.1-4 sidequests I didn't do and finish exploring all the fields so I'm pretty much 100% before going to candlekeep since I saw something that said it's basically a point of no return and story-heavy from that point to the end. Part is a few xp away from hitting lvl.6, finally starting to get some good THACO and getting the hang of fireballing all enemies. Combat is starting to get better!

The thing is that back when I was doing ch.1-4 I didn't feel like bothering to do all the sidequests and exploring out all the wilderness maps since I wasn't feeling the game a ton. Now that I'm pretty into it I'm excited about doing that stuff and want to do everything haha. I guess I even should go and do the expansion area? Funny how perspective changes when the game becomes a lot better. BG1 really should've gotten to the main city quicker.

Borys

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Re: Baldur's Gate 1, man this game is old
« Reply #69 on: June 14, 2019, 04:12:25 AM »
As much as I love D&D there's no thing worse than D&D combat at Levels 1-3. You can't hit a fucking rat in 8 turns.

Exploring the wilderness in BG1 :hyper :drool


Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #70 on: June 14, 2019, 04:31:04 AM »
Worse than gather your party is trying to go in and out of doors when your party blocks all the door entry trigger area with their selections.

Reminds me of the old assassin creed games where trying to go into windows instead of climbing around them drove you nuts.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #71 on: June 14, 2019, 04:32:58 AM »
Also I definitely missed some questlines because thereís all these locked doors in towns/bg and playing a lawful good character I donít want to lockpick and barge into peopleís houses and fuck up my rep, so Iím missing questlines that start in those.

Rufus

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Re: Baldur's Gate 1, man this game is old
« Reply #72 on: June 14, 2019, 04:55:54 AM »
Ah, IE pathfinding. I liked to watch the inevitable disaster unfold on the map. Without fail, one or two people will arrive much later because they got stuck on a corner or, more commonly, one another.

For mopping up sidequests, I recommend:
http://www.gamebanshee.com/baldursgate/walkthrough/fullmap.php (can't click the labels directly, unfortunatley)

They number all the interesting spots on every screen of the game and are apparently even up-to-date with the enhanced edition. They list the rewards, too, so you can prioritize.
« Last Edit: June 14, 2019, 05:02:50 AM by Rufus »

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #73 on: June 15, 2019, 04:08:04 AM »
So many wilderness maps in this game and theyíre all huge and mostly empty :| I kinda hope BG2 is more maps with stuff and less empty wilderness fog of war to take 20-40 mins to walk around and then unlocks two more wilderness maps.


Cleared most of the exploring/sidequests I wanted to clear before endgame and got to expansion town and saved for the night. Will spend next few sessions on expansion areas before finishing up the main game.

Rufus

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Re: Baldur's Gate 1, man this game is old
« Reply #74 on: June 15, 2019, 04:14:09 AM »
BG2 is much more focused, yeah. Outside areas are still big, but there's not nearly as many and all of them are involved in major quests or extensive side content.

Borys

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Re: Baldur's Gate 1, man this game is old
« Reply #75 on: June 15, 2019, 07:36:02 AM »
I forgot there is also Neverwinter Nights 1 + Xpacs and Neverwinter Nights 2 + Xpacs for Bebpo! They are also great D&D titles. I posted some NWN2 screens a year or two ago in this thread when I played it.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #76 on: June 15, 2019, 04:36:56 PM »
I always heard NWN1 isn't worth playing. I would like to play NWN2 at some point. I hear the expansion is one of Obsidian's better projects.
I still need to play KoTOR2 though, that and Planescape/BG2 are like highest priority for backlog crpgs for me.

I was supposed to go to a funeral today of a family friend, but came down sick this morning with a nasty cold so just gonna play BG1 and get a lot done today. Maybe get through the expansion areas and back to the main game.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #77 on: June 15, 2019, 05:29:39 PM »
Also I haven't brought this up yet, but in the BG community, the official name for the MC the Bhaalspawn and the games the Bhaalspawn saga is pretty spoilerish for new players. I mean one of the first books you get is the story of Bhaal taking over the throne of Death so you can kind of infer who the MC is just from being called Bhaalspawn which I guess is supposed to be a big twist at some point down the line.

Gorion's Ward is a lot better and non-spoilerish name for the MC!

Rufus

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Re: Baldur's Gate 1, man this game is old
« Reply #78 on: June 15, 2019, 07:45:55 PM »
I found both main campaigns of NW1 and 2 boooring. You're gonna be exhausted by the time you get to the expansions, which might sour the experience.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #79 on: June 15, 2019, 10:13:36 PM »
Did most of the BG1 expansion. Did the Ice Cave, the Mysterious Werewolf Island, Firewine Ruins, and did the upperside of Durlag's Tower and the first basement labyrinth floor with the 4 wardens. That took foreeeever and so I'm just not gonna bother with the rest of the durlag tower floors. The puzzle stuff is really tedious.

Also ran into the first enemy where my party just couldn't hit them and they were regaining HP! The werewolf boss in Balduran's ship. Took a while and beat it using consumables + the 2 werewolf +4 THAC0 weapons.

Pretty much explored most of the sword coast and ready to get back to the MSQ and finish it out. Party is lvl.8 now and everyone is rocking +2 weapons and +2/+3 type armor and accesories. AC is about -3 to -1 on all my tanks and THAC0 is around 8-11 with like 8-20 damage generally.


The pure dungeon stuff burns me out in BG1, the design of the maps even like the mines are just big areas with lots of dead ends and tons of enemies and take a while and are pretty dull. Definitely prefer the questing which is why the werewolf island part was fun since it was a bunch of quests whereas the other expansion bits were just like dungeon crawls. BG1 is pretty big. If you do everything and explore every map fully out it's a long ass game. I'm not doing that and it's still pretty long!

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #80 on: June 16, 2019, 01:22:30 AM »
Ok, beat Baldur's Gate 1. Story was pretty entertaining from Candlekeep on even if everything in the main quests happens real fast. The ending cutscene was kinda "that's it?" lol
I'm glad the Bhaalspawn spoiler was for this game and not BG2, now I can go into BG2 with nothing spoiled. Still need to read most of the lore books and play through The Black Pits.

I liked BG1 and there's a lot to like about it. It's definitely a game that I could replay someday. The traps were always annoying (I just wish at 120 skill points into detect traps you could detect them BEFORE you step on them, it's so random sometimes whether it detects them a few feet ahead or after you steps on them. And I don't understand how spell/status effect defense works in D&D.

Like when I was playing I'd just switch between normal difficulty and easy whenever some bullshit happens and it'd be like I'm doing well with my party, buffing and debuffing and fighting and healing and then some baby spider will bite all my tanks they'll get poisoned and go from full HP to wipe in like 10 seconds and I'm trying to cast cure disease and it works and then they get bit again and then I'm out of cure disease casts and everyone dies.

Or I'll fight a mage and battle is going good, using remove spell on them, and beating them up fast and then they get off one confusion spell and every party members starts running around in circles including the wizard/druid characters who have the heal spells. Basically I feel like anytime anyone gets a spell off that's a status effect might as well just reload the game. I don't understand how the combat is supposed to work to survive stupid spells that beat everyone in your party's save stats even at endgame stats and gear.

Like I'm 100% ok with the accuracy & damage of phyiscal & magical attacks in the game. Have a mage hit me with a fireball or some attack with a big damage hit and I can recover from it. But every stupid little status effect just ruins my entire battle to the point where I get fed up and just drop the difficulty and steamroll over the fight before turning it back up. A Spider casts hold web and everyone in your party gets stuck and can't move for 2-3 mins while the enemies just wail on them and kill them. Very annoying.

When I play BG2 I'd like to play it proper without having to cheese any fights, so that means I need to read up and figure out how the fuck to defend against status effect spells/attacks in battle.

I also feel like defense/healing is really limited by the small amount of spell uses per rest. Especially because like all the healing is shit like 12 HP on a 77 HP character and status effect healing only heals one character at a time. Feels like stacking everyone with potions they'll need for the fight in quick item is pretty much the only way to go.

So yeah, BG1's kinda boring and big but it's fun and lots of questing and areas and exploration and an alright story. Good start for the IE genre.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #81 on: June 16, 2019, 02:07:15 AM »
So I was reading up on status effect defense and I think this is where me not having a cleric in my party hurt me. I don't have a lot of the spells people are talking about. My Wizard with Dynaheir only had a handful of defense spells as most were offense and Jaheira's druid spells were pretty limited.

Also the limited inv system and weight was very annoying. For potions it was fine with the potion case, same with rings/gems, but like for actual armor/weapons I pretty much just had to look at a new piece of loot, see if it's better than what I have equipped, if so -> equip it and sell/toss the old one, if not, usually don't even pick it up. I didn't have extra weight just sitting around to keep all the magical +1 gear I found. I read the best strategy on this is to find an empty chest or two in an empty house and store stuff so I might try that in BG2, but I wish there was just a portable chest with infinite space you could keep like the potion/gem/scroll bags/boxes.

I'll try to mess around with the defensive combat more in black pits since it's an arena story. See if I can get better at dealing with status effects to prep for BG2.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #82 on: June 16, 2019, 03:12:18 AM »
Been trying to do the final boss fight normally for the last 30 mins but no luck. No matter what strategy I try to use to pin down the mazes, they get spells off before I do and cause chaos and something else which takes away control from all my tanks and my party is 4 tanks + archer + wizard. I don't even think I have a spell on my wizard that recovers people from that...

Rufus

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Re: Baldur's Gate 1, man this game is old
« Reply #83 on: June 16, 2019, 09:20:09 AM »
That's why I recommend to just savescum like crazy. :lol Sidestep all the bullshit by controlling time itself.

I'm sure the true masters know how to mitigate everything, but even they have to contend with unlucky dice rolls. Not to mention that all the fussing necessary to do everything 'properly' completely kills the pace.

Feels good to land a juicy Rigid Thinking though. Even if it takes a dozen reloads, hewing a dragon to bits as it struggles to even point the right direction is very cathartic.
« Last Edit: June 16, 2019, 09:32:40 AM by Rufus »

Borys

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Re: Baldur's Gate 1, man this game is old
« Reply #84 on: June 16, 2019, 03:28:29 PM »
Been trying to do the final boss fight normally for the last 30 mins but no luck. No matter what strategy I try to use to pin down the mazes, they get spells off before I do and cause chaos and something else which takes away control from all my tanks and my party is 4 tanks + archer + wizard. I don't even think I have a spell on my wizard that recovers people from that...

Umm.... so how did you beat the FB exactly? I cannot find it in your posts.

Pre-internet and pre-speedruns era the only solid way to kill him was just to use 3x Wands of Summoning for summoning cannon fodder that will keep him occupied. He kills every single one of them in one hit but the point is he is not attacking you then. The rest of yoru party (all of them) stands back and *EVERYONE* shoots bows at him dealing puny 2-4 damage per hit. It all adds up and after a long time and tons of summons killed Sarevok dies.

I had great tanks in my party but they stood no chance against him head to head. His 2 mage lackeys were a pushover but he was just impenetrable with melee.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #85 on: June 16, 2019, 04:07:05 PM »
Ez mode, you get like +50% damage and take like -50% damage which lets you cheese any fight you're stuck on.

I watched like a billion videos and read tons of strategies and watched people solo him and etc..etc... and spent an hour last night trying to beat him on normal but never even got close. For me Sarevok is not the issue, he's not that bad since he just hits one enemy at a time and you can slow him and debuff him and paralyze him and stuff and wail on him. It's the 2 mages causing greater malignment, chaos, web, etc..etc... and I always end up losing control of most of my party and then it's a wipe.

I do the summoning tons of monsters and putting them up front for Saravek to tank and the mages to throw spells at and it never works because the mages still teleport down and come after my team and KO everyone in 2-3 seconds.

I've tried luring them out one by one as I see in some videos and I never get it to work. I've tried interrupting the mage attacks with magic missile spam and insect swarm etc... and it never works and they still get their spells off KO-ing the party.

I've decided that in general I just don't like the combat in Baldur's Gate. It feels like broken ass shit in many, many ways. I'm sure BG3 will be fine with modern improvements and probably turn-based, but for now I'm just playing BG1/2 for the story and questing and exploration and not for the combat.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #86 on: June 16, 2019, 04:10:02 PM »
Also from what I'm getting from all the combat strategies I'm reading and experimenting on my own, mages are useless unless you are doing a ranged party because every.goddamn.fucking.spell hits your guys as well and there is absolutely no way to measure the radius. Like strategies say use Grease, use Web, well that's all fine except your own tanks (and my party is 4 out of 6 are tanks) get greased and stuck in a web and then they die instead!

For BG2 I feel like I'm going to make a party of nothing but archers, wizards and clerics with 1 tank only. I'll put the tank out front and then throw a million spells and archer all the stunned enemies from a distance. Seems like the only way to play in BG.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #87 on: June 16, 2019, 05:26:52 PM »
Ok, I beat Sarevok on normal, now you can be satisfied Borys  :P

What I did:

Part 1:
-Lured Semj who is the main guy that fucks my party with chaos down from the right hand side solo
-Imeon shoots arrow of dispelling on him
-party + summoned monsters flank him and fuck him up

Part 2:
-Tried to do the same with Angelo on the left side but it aggro'd Angelo + Sarevok at the same time
-Angelo shot his dispel magic to everyone
-Had everyone drink an oil of speed (haste)
-SOMEHOW MC PALADIN + JAHEIRA GOT CONFUSION. I DON'T KNOW WHY
-so they just sat there
-Angelo + Seravok comes down
-Had Imeon shoot an arrow of dispelling on Angelo
-party + summoned monsters flank Angelo while whoever is targetted by Seravok (was Dynaheir) runs away
-Kills Angelo pretty quick but by now most summoned monsters are dead
-Seravok turns to Minsc and starts fighting him 1 on 1 and kills him, then turns to Khalid.

Part 3:
-MC + Jaheira frozen in place with confusion (fuck u game)
-All summoned monsters outside Nymph dead
-Dynaheir down to like 1 hit until death on left side
-Khalid & Nymph tanking Sarevok
-FLAME HORROR SPAWNS AND RUNS OVER AND STARTS WHACKING CONFUSED JAHEIRA
-Dynaheir spams paralyze wand on Sarevok
-IT FINALLY WORKS ON SAREVOK WHEN KHALID HAS 1 HIT UNTIL DEATH
-Nymph disappears

Part 4:
-MC + Jaheira still frozen and useless goddamnit because somehow confusion hit them and Battle horror is beating up Jaheira slowly to death
-Sarevok paralyzed in place
-Khalid (1 hit away from death, hitting Sarevok for about 10-12 damage per attack) + Imeon (even arrow + 2 with bow + 2 is only doing 4 dmg which is being resissted for 4 dmg so I switch her to a +2 dagger and she's doing 6 dmg with 4 dmg resisted) + Dynaheir (1 hit until death and out of all attack magic after a few magic missles, so throwing sling shots) hitting paralyzed Sarevok hoping to kill him before A) Sarevok wakes up and kill Khalid in 1 hit and then Dynaheir in next hit and then Imeon and B) before Flamehorror kills Jaheira and then goes and kills frozen confused MC for game over.

This goes on for like 5 mins. Sarevok was at like 1 bar the entire time. How long hitting him for 10dmg + 6dmg + 4 dmg does it take to do that final 1 bar.

Battle horror kills frozen Jaheira and starts wacking on MC. Now if MC dies game over, Sarevok unparalyzes game over.

Luckily Sarevok finally fucking dies.

The end.



Full size & readable: https://i.imgur.com/73vBlXQ.jpg


If the MC and Jaheira hadn't gotten taken out of the battle with confusion that would have gone MUCH MORE SMOOTH since they'd both be wacking on Sarevok while he's paralyzed and since both of them are my healers they could have actually healed!
« Last Edit: June 16, 2019, 05:45:27 PM by Bebpo »

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #88 on: June 17, 2019, 12:55:53 AM »
Started on The Black Pits, it's good because learning how to deal with a lot of combat situations and spellcasters and using more spells (sleep is really OP early on for both sides).

But freaking Beamdog, my game keeps crashing at Arena Match 5 vs. Necromancer and I google it and it's a known issue that Beamdog is working on to fix with the next patch in 2019 and the game was released in 2012

https://www.reddit.com/r/baldursgate/comments/alr5pv/black_pits_crash_when_you_kill_lyrk_the/

Now I'm worried about the potential bugs/crashes in their original expansion (which Iím going to skip and play after BG2) since even a small thing like this is buggy.
« Last Edit: June 17, 2019, 12:59:58 AM by Bebpo »

Borys

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Re: Baldur's Gate 1, man this game is old
« Reply #89 on: June 17, 2019, 02:08:47 AM »
First of all congratulations on beating the game, Bebpo! Your adventure with the 2nd best series in the CRPG world has just begun! (Ultima is the best) And finishing BG1 for the first time in 2019 is like... finishing Final Fantasy 4 in 2019. There is just so much more GOOD STUFF ahead of you that's crazy! You are already past the "ancient, opening" title!

I watched like a billion videos and read tons of strategies and watched people solo him and etc..etc

Wait people are able to solo Sarevok :o ?

I've decided that in general I just don't like the combat in Baldur's Gate. It feels like broken ass shit in many, many ways. I'm sure BG3 will be fine with modern improvements and probably turn-based, but for now I'm just playing BG1/2 for the story and questing and exploration and not for the combat.

That's just... not true at all :( BG1 was praised heavily for its combat which was amazing for its time. It still is and has solid underworks and rules that just make sense. Whatever the enemy uses against you - you can use against him as well. It's just dice rolls, man. If the dice roll bad - tough luck, reload and try again! There are spells IIRC that increase your rolling chances. Protection Against Evil? Something like that.

Every other IE game has exactly the same combat so I dunno... how will you like them further on?

-Seravok turns to Minsc and starts fighting him 1 on 1 and kills him, then turns to Khalid.

THIS. This so much! How is this happening to everybody? How can our best tanks just be paper thin against Sarevok? What kind of ungodly stats does he have?!? That you cannot beat Sarevok head to head with melee characters is just pure bullshit even 20 years after.



 :camby :hhh @ the coloured bars. What the hell is this?

Started on The Black Pits, it's good because learning how to deal with a lot of combat situations and spellcasters and using more spells (sleep is really OP early on for both sides).

But freaking Beamdog, my game keeps crashing at Arena Match 5 vs. Necromancer and I google it and it's a known issue that Beamdog is working on to fix with the next patch in 2019 and the game was released in 2012

https://www.reddit.com/r/baldursgate/comments/alr5pv/black_pits_crash_when_you_kill_lyrk_the/

Now I'm worried about the potential bugs/crashes in their original expansion (which I’m going to skip and play after BG2) since even a small thing like this is buggy.

I don't even understand what are you talking about. Black Pits? Arena? Is this a mod or something?!?

For BG2 I feel like I'm going to make a party of nothing but archers, wizards and clerics with 1 tank only. I'll put the tank out front and then throw a million spells and archer all the stunned enemies from a distance. Seems like the only way to play in BG.

No no no no... that's not true as well. You can have GREAT tanks in BG2 that are always hasted, are dispelling enemy enchantements with every hit, can hit everything: flesh, ghosts, golems etc. and are almost 100% resistant to mind fuckery like confusion or physical fuckery like slowing down, web etc.

It's about having a good build plus the proper equipment PLUS the proper spells from your party Wizards/ Clerics. D&D mechanics are deep as hell. There is a fuckton area for improvisation and experiments.
« Last Edit: June 17, 2019, 02:19:17 AM by Borys »

Rufus

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Re: Baldur's Gate 1, man this game is old
« Reply #90 on: June 17, 2019, 02:50:37 AM »
Every other IE game has exactly the same combat so I dunno... how will you like them further on?
Defenses are easier to understand in 3rd edition, at least. Just three types of saving throws, and all synergize with primary attributes. That way at least your caster won't get charmed or whatever.

BG2 will be easier by virtue of your party becoming more powerful.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #91 on: June 17, 2019, 03:08:43 AM »
Borys: In Beamdog's BG1 EE and BG22 EE they added actual content. Also their content sticks out because it's 100% voiced dialogues.

In BG1 EE they added

-3 new player companions Neera, Rashan, Dorn. All 3 actually talk to you as you walk around and have conversations. These are the only 3 companions that do that. Their questlines also each lead you to a brand new map for the finale of their questline.

-The Black Pits, a short story about an evil mage that warps people into an arena to fight to the death. You do an arena fight and then get warped back to the rest area room where there are NPC vendor characters and you level up and spend money on gear and keep fighting arena battles and the story slowly progresses between battles and then there's an ending about 16 battles in. It's ok but just a budget arena thing. You use a team of preset characters.

Not sure what they added in BG2 EE but I know they did a The Black Pits II sequel for it.

Also if you're not aware, Beamdog also made a full on original Baldur's Gate game called The Siege of Dragonspear which takes place between BG1 and BG2. Basically what Larian is doing with BG3 on a much smaller budget. Reviews say it's fun but writing-wise it feels out of place compared to Bioware's writing in BG1/2. I'm planning on playing this after BG2 to check it out.

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #92 on: June 17, 2019, 03:17:32 AM »
And regarding team setup, the main thing for BG2 is I'm going to have a cleric in my party. This would have made my life much easier in BG1. Like all those web issues of not being able to get close to enemies when they're stuck in a web? Just have a cleric use free action on all the tanks and they can rush in and fight the webbed enemies. (I had no access to free action in my party).

Party gets confused? Spiritual Clarity fixes it (I had no access to Spiritual Clarity)

For anti-mages, I had no access to Hold Person, no access to Silence, etc....

All that is priest stuff.

Like in BG2 my Paladin MC will start getting to use priest spells at lvl.9 so maaaaybe I won't need a separate priest but I'm probably gonna party up with a priest no matter what this time around. Like in Pillars 1/2 I always had a priest in my party for healing/buffing/removing bad status.


Anyhow I heard that in BG2 you start getting weapon upgrades that have skills on them like free action and stuff, so maybe that'll help. I also read that you get chaotic commands (again a Priest spell) which basically protects against a shitload of status effects and you can just cast it on all your party members before every fight because it lasts a long time and then boom no having to deal with all this stupid status effect stuff. So BG2 definitely sounds better at this. But yeah, I'm gonna be running 2 priests in BG2, my Paladin & a dedicated Priest. Everyone else I'll mix and match. Probably have 1 wizard, 1 thief archer, 1 tank and then whatever I feel like for the 6th spot.

Borys

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Re: Baldur's Gate 1, man this game is old
« Reply #93 on: June 17, 2019, 11:21:12 AM »
Bebpo not dumping his BG1 Pally :ahnuld2

Bebpo

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Re: Baldur's Gate 1, man this game is old
« Reply #94 on: June 19, 2019, 08:14:17 PM »
Started playing Planescape Torment just to check it out. It's interest to see the improvements, changes to the DnD 2d Edition Baldur's Gate engine Black Isle did within 1 year from BG1. Like holy shit there is a run button! :P Also the combat seems to go much faster like instead of 30 seconds of missing, every swing or two is a hit from the start.

Inventory space still sucks though. Filled up my inventory for both characters before even leaving the mortuary! I love when crpgs started having unlimited crates. Are there any mods for IE games that give you a crate with unlimited space to dump stuff?

Oh and I wasn't sure what stats to go with but since it's a BI game I figure there will be a lot of chances to talk my way out of stuff so I went with Int/Char/Wisdom at the expense of Str and Dex and Con.

The biggest difference though is the writing. Like damn, just from the first 5-10 mins this is so better written than all of BG1. Very nice having actual writing again in an rpg. Although tbf duckroll was telling me that when Bioware started and made BG1 that it was written by a bunch of D&D fans and doctors and no actual writers so that sorta makes more sense.

Cindi Mayweather

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Re: Baldur's Gate 1, man this game is old
« Reply #95 on: June 19, 2019, 08:30:49 PM »
Planescape isn't a gameplay IE game. It's a total story game and the perfect vay cay game after BG1. Enjoy the ride.

Also unlike BG its manual isn't required reading.
Never

Rufus

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Re: Baldur's Gate 1, man this game is old
« Reply #96 on: June 20, 2019, 02:34:16 AM »
Oh and I wasn't sure what stats to go with but since it's a BI game I figure there will be a lot of chances to talk my way out of stuff so I went with Int/Char/Wisdom at the expense of Str and Dex and Con.
Very good :mynicca

thisismyusername

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Re: Baldur's Gate 1, man this game is old
« Reply #97 on: July 04, 2019, 09:18:56 PM »
Also unlike BG its manual isn't required reading.

I forget if the Manual Bioware did is better, but Beamdogs is :trash It straight up has Typos (did nobody proof read this? I know most tabletop companies have typos, but Jesus) and doesn't fully describe things.