Uh, that looks like a Burnout clone in slightly rougher terrain. Unless these videos completely fails to represent the "crazy off-road" content, my point stands. Get past its flaws in terms of presentation (and this is waiting) and enter a race, there isn't a single game out that offers anything that is even close to Motorstorm. Ripping through a muddy canyon in a buggy at breakneck speeds alongside big rigs and bikes flying overhead, navigating trenches and finding the best route for your vehicle while avoiding airborne wreckages of other cars approaching from behind, there is a general arcade recklessness about the racing experience that remains unchallenged.
i loved the incam view of Motorstorm and loved the idea of the game - the execution just wasn't quite there for me. It wasn't even the waiting , it was more the AI in the later tickets and the fact it started to feel a bit to samey. And, as loathed as i am to bring up Excite truck, Motorstorm lacked the raw excitement. I'd love to see the two melded, so i'm glad that we are at least getting a MS2 so they can have another stab at it.
Admittedly, I only played a store demo of Excite Truck, and discarded it as the most annoying racing experience of the generation. In any event, for better or worse, it certainly didn't seem to be anything like MotorStorm.
I agree though about MotorStorm being lackluster in many ways, but that's why I'm pin-pointing racing moments. When MotorStorm clicks, which tends to be when you're flying high above or driving through canyons, it really
is unlike anything else. I had the same feeling when playing the Grizzly as I had with Burnout 3, or F-Zero GX, honestly. Hopefully MotorStorm 2 provides a cornucopia of those moments, they certainly don't have any excuses not to deliver this time.
But whatever. The reason I brought up this and those other games originally was because of Chubigans' post about Motorstorm being the first true next gen arcade racer (or at least that's what I thought he was getting at), not to necessarily compare feature by feature of what one game has and the other doesn't.
I guess it's a matter of relative arcadeness, or something. PGR4 is certainly "arcade-y" compared to a sim, but then compared to something like MotorStorm, it could as well be a sim. Then again, Chubigans is what he is, so I think we all know what he was trying to communicate.
This Pure game though, that's intriguing. Who is making it?
edits: removed argumentative shit