Done with
Antichamber. Looked up how to get the Red gun. Don't remember what the problem was, but I'm pretty sure I felt stupid. Then got stuck again and looked up where to go, because I didn't know how to get into the tower, or rather, the tube that runs through its 'middle'. Turns out I only had to go back to the first room and turn around...

Weird ending. Weird game. Enjoyable enough.
Then knocked out
Dust. Combat is fluid and very polished overall, but it can get chaotic. (Also very furry. That goddamned mascot...) Level-design is OK, with tons of little secrets, optional challenge areas and side-quests to encourage exploration. The enemies are mostly dumb fodder. Tactics include: zerg rushing, random jumping and high health having. If you build for damage they die fast enough, but I found myself launching anyone I could, not to set up a combo, but just to stay out of harms way. Dodging is quick and cancels animations, but it doesn't help you pay attention to every enemy at once.
The last area is a bit ridiculous in that regard. I found it hard to see what was going on and even lost track of where my character was at times. The summoners in the graveyard area cause the same confusion if you let them live long enough, especially when they spawn a couple suicide bombers.
Now busying myself with
The Swapper. Great puzzle game set on an abandoned space station. You can create and swap into up to four clones of yourself who all move in lock-step with you. Puzzles consist of navigational challenges, limiting your ability to freely create, swap into and move your clones in straightforward ways. Red lights block the swapping beam, blue lights block cloning, pink lights block both and some areas have you parking a number of clones on switches to limit the amount you have left to solve the actual puzzle. Some of the hardest puzzles involve switching gravity, demanding that some clones walk on ceilings, while others stay the right way up, with very tricky timing on occasion. Very smart stuff.
I now have to go back through the station to solve the more fiendish puzzles the developers intelligently allow you to skip when you first encounter them. I felt very smart finally solving some of those. Gorgeous game with a unique, collage-like look.