What is this artstyle called? It is one of my favourite artstyles in gaming and surprisingly it is only found in Indie games like: The Witness, Inside, Brothers: Two Sons etc. Does it have a name?
Flat shaded, low-poly, pastel something-or-other? Dunno if there's an accepted name. It looks cool, especially with realistic lighting, but the practical advantages are probably the main driver of this trend.
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I've been playing Bethesda's Far Cry knock-off,
Rage 2.
- It's not nearly as 'wacky' as its trailers would have us believe.
- Frametimes are rock solid, but nonetheless, camera motion appears to stutter. It's most apparent when you move while fixed on a target. It's as though mouse sensitivity is much too high. I tried adjusting it down, but that didn't help. It's not the motion blur, either. Confounding.
- Shooting feels good, not least because of how dramatically the enemies' react. They stumble and fall over and armour flies off in pieces. Rage was good about that as well.
- Combining alternate fire modes with ADS is just clever. Buckshot while hip-firing, slugs while aiming down the sights? Clever. Don't know of another game having done it this way.
- Why are levels and perks not on the same screen? Levels on the left-hand side, perk trees on the right; the way Titan Quest did it. And why can I increase weapon levels on the weapon mod screen, but not skill levels on the skill perk screen? It's like two differnet people designed this.