So I beat spaceman and it totally exemplifies why NMH2 kinda sucks. You think "woah, spaceman, satellite, this is gonna be cool!" and then it's not fun at all and just annoying, which describes EVERY BOSS FIGHT IN THIS GAME. I don't think I've had a single "fun" fight yet. The fights all have terrible camera, the controls suck, and the game intentionally makes the bosses out to be as little "fun" as possible because most of the time they break out of any combo you do so you can't even get the satisfaction of finishing a 3-4 hit full combo before getting knocked back or the enemy teleporting away or putting up a shield or whatever. It's a boss rush game full of tedious boss fights with onechanbara level of controls/gameplay. And when it's not you sit in a parking lot and fight guys who pose no challenge for 20 mins straight.
I'm pretty much just playing it for the cutscenes this time around, whereas the original NMH was actually a fun experience. The original NMH felt like an adventure. Exploring this city and the weird people/locations in it. Going on bus rides, searching the hidden underground nazi bases, exploring the tv studios, the baseball stadiums, mines on the beach, etc... it was like Bill & Teddys excellent adventure except with lots of killing to go along with the laughs. NMH2 doesn't have the adventure feel because there's no exploration and no story. It's just a boss rush game with goofy cutscenes between and the boss rush part of it is pretty shitty. NMH1's actually combat was not very good. Suda's "gameplay" usually isn't. So there was really no need to make ANOTHER GAME with the same sucky combat engine. Sure Travis and Santa Destroy is fun, but the gameplay just was not worth revisting at all; especially when they couldn't come up with good boss fights within the engine's limitations.
I really really hope they don't make a NMH3. We don't need any more of this.