Author Topic: SSX - BEAT OUR SCORES!  (Read 30667 times)

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Cindi Mayweather

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Re: SSX DEADLY DESCENTS - Xbox Magazine Preview
« Reply #180 on: February 12, 2011, 06:34:17 PM »
:lol This sounds awful. After the awesome egmi preview I was hoping they'd keep fighting the good fight, but this sounds fucking distinguished mentally-challenged.

From Merqery City and neogaf:

Quote
Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games. He says that there are 10 "gamer types" for video games including "Explorers" who love big open worlds, "Managers" who love bartering and trading goods, and "Monsters" who mess people up. He says World of Warcraft hits nine of these types, and SSX DD currently hits 8, which is 2 more than SSX 3.


* Right now, the game is split into 3 main modes. Campaign - where you tackle the 9 Deadly Descents, Explore, and Live Events. Xbox magazine seems to think this last option is for online events.
* Plot: 3 returning characters including Zoe Payne get tired of the typical snowboard competition scene and form the SSX corporation to tackle the 9 deadliest mountains around the world. Some old characters join in for the challenge, but one drops out to race to get all 9 mountains done before the others. You step in as the new character "Jack", who is featured in all the screenshots.
* Rewind feature is confirmed, though there will be some sort of penalty for using it
* Batty says the danger element bridges the gap to an action-adventure game.
* In-game equipment like ice axes will be able to be powered up through an RPG-type power-up system and that overusing them will incur an in-game penalty. He says you won't be able to just 'fly through' a level.
* 200-300 tracks through 9 peaks. I would say "tracks" are more like "paths" than tracks in the old way of thinking.
* Expect Split/Second-type set pieces on every mountain, but they are not scripted events.
* You pick the tracks you race through a "Google Earth" type interface, which you can zoom in and out and pick which path you'd like the helicopter to drop you on.
* Now the doozy - Batty says they've simplified the process to do tricks from "nine inputs down to two". According to X-box magazine, they watched as he used the two analog sticks for the trick inputs: the left stick jumps and does spins, and sweeping motions with the right stick do tricks. Looks like some sort of Skate mechanic will make it through to the game. I have a strong hunch that Uber tricks will not make it into the game.
* Batty says he's got a unique way of including the score-multiplier feature from the old games without resorting to large neon-colored snowflakes that ruin the feeling of reality.
* Finally, it seems like it might be a 2012 release. Batty mentions that they have 15-months of development left on the game.

You won't be able to "fly" through a level? In terms of speed and finesse he means? So you can power up ice axes through the rpg system but you're penalized for using them? What? This is fucking stupid.

15 months? That's two years. Why reveal it so soon?

Scans:








:lol at comparing the new SSX to Nolan's Batman. :lol
« Last Edit: February 12, 2011, 06:37:11 PM by Stringer Bell »
weed

Sho Nuff

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Re: SSX DEADLY DESCENTS - Xbox Magazine Preview
« Reply #181 on: February 12, 2011, 07:00:06 PM »
smh

cool breeze

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #182 on: February 12, 2011, 08:54:17 PM »
The rpg equipment upgrading (depending on how it works) and the Skate dual analog setup are the only really questionable things there.  It sounds nothing like SSX, but whatever, it could be a cool snowboarding game regardless. 

But I'd rather they swap the serious intensity thing with action movie stunts.  They should watch a bunch of old Michael Bay movies, xXx, and copy the tone from those.  Trying to match the feeling of Touching the Void with the type of game it sounds to be doesn't really work.  If you're gonna have me using wing suits and going into prisons, at least make me some American guy trying to stop terrorists the only way I know how: shredding powder.

Bocsius

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #183 on: February 12, 2011, 11:17:49 PM »
SSX, rest in peace.  :bawl

pilonv1

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #184 on: February 13, 2011, 12:12:51 AM »
:lol told you all. Not enough smh's in the universe for this.

Also never knew that there was a Ngage SSX game. And I was working for Nokia at the time  :-[
itm

BlueTsunami

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #185 on: February 13, 2011, 12:57:40 AM »
Oh fucking God "planning your route can be critical to your survival". Oops, went left when the game needed me to go right, time to go back in time ad nauseum.
:9

pilonv1

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #186 on: February 13, 2011, 01:00:01 AM »
Trial and error works wonders for COD
itm

etiolate

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #187 on: February 13, 2011, 01:01:59 AM »
MARKETING RESEARCH STRIKES AGAIN!

Raban

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #188 on: February 13, 2011, 02:17:34 AM »
MARKETING RESEARCH STRIKES AGAIN!

I wish I could find this nameless, faceless pool of people they keep using for their market research and murder every last one of them.
SRY

duckman2000

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #189 on: February 13, 2011, 03:21:32 AM »
 I don't get it, do each mountain range present a different game?

Sho Nuff

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #190 on: February 13, 2011, 05:29:45 AM »
MARKETING RESEARCH STRIKES AGAIN!

I wish I could find this nameless, faceless pool of people they keep using for their market research and murder every last one of them.

I've watched these very people from behind a one-way mirror. It makes me want to drink more.

pilonv1

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #191 on: February 13, 2011, 05:44:02 AM »
I feel like that scene from the Simpsons is more true than I would have thought when I first saw it
itm

maxy

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #192 on: February 13, 2011, 06:50:44 AM »
you people are such a bunch of crybabies

i hate to tell you but games are not made for old farts,once you except that everything will look better,alcohol helps too

[youtube=560,345][/youtube]
cat

iconoclast

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #193 on: February 13, 2011, 08:36:26 AM »
If the new SSX is basically Trials HD on a snowboard, I am okay with this.
BiSH

duckman2000

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #194 on: February 13, 2011, 09:59:15 AM »
Game sounds fucking hot, though. And watching SSX "fans" lose it is mildly entertaining, so hey.

Cindi Mayweather

  • Senior Member
Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #195 on: February 13, 2011, 11:26:58 AM »
If you cannot see the trainwreck after reading that article, I'm sorry.
weed

Cindi Mayweather

  • Senior Member
Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #196 on: February 13, 2011, 11:31:16 AM »
I feel like that scene from the Simpsons is more true than I would have thought when I first saw it

[youtube=560,345]Hwb1zFTfJC8[/youtube]
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fistfulofmetal

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #197 on: February 13, 2011, 11:55:07 AM »
never being really attached to the franchise before, it doesnt really matter to me if this isn't SSX. sucks to be the fans but what's being described sounds interesting.
nat

etiolate

  • Senior Member
Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #198 on: February 13, 2011, 12:10:42 PM »
never being really attached to the franchise before, it doesnt really matter to me if this isn't SSX. sucks to be the fans but what's being described sounds interesting.

I could see this happening if it wasn't for the argument coming from the guy behind the game sounding like a bullshit line you give to a company head to get a desperate money grab a green light.

I'll compare it to Other M, a game that could have been something enjoyable if it wasn't compromised. Other M could have been an enjoyable action game if they changed the main character and gave it a different angle, but because they took a game that didn't want to be Metroid and tied it to the Metroid franchise, the Metroid half was compromised by the other half and vice versa.

BY tying this game to the SSX line you are going to have to include enough SSX to make it somewhat recognizable, but the game doesn't sound like it wants to be SSX. It wants to be Protoype/COD in the snow. There will be compromises made and the game won't be able to be what it should have been even if it ever was a good idea to begin with.
« Last Edit: February 13, 2011, 12:17:23 PM by etiolate »

cool breeze

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #199 on: February 13, 2011, 12:56:47 PM »
I don't think they are trying to link it with SSX outside of the characters are story elements (yeah...)  It's like Need For Speed Shift, or Underground, or the dozens of NFS games that all feel different.  Shift tries to be tackle with Forza/GT, Underground was about the fast and furious appeal, and Hot Pursuit is driving expensive and awesome cars away from the 5-0.  You aren't seeing Razor Callahan in Shift or Hot Pursuit.

Or look at the Amped series.  Amped 2 was one of the top best snowboarding games ever.  Amped 3 was very different from Amped 1 and 2, but it was still fun for other reasons.  Whatever marketing spiel this dude is playing doesn't mean nothing if the game turns out to be a fun snowboarding game, even if it doesn't resemble the previous SSX games at all. 

It could always be different and still suck like Metroid Other M, Castlevania LoS, etc.  But I'm willing to wait and see if only because there haven't been that many snowboarding games lately and I used to play them a lot last gen.  Maybe it can be like Bionic Commando where it is an awesome game wrapped in poop dreads and blatant hating on disabled people!

and yes, if they're looking at Trials HD for inspiration, that keeps me somewhat optimistic.  Worst that happens is the game comes out, sucks, and I don't play it.  No different from the SSX series just staying dead like it had been for the past few years, save for a bad Wii game.  I'm also totally willing to have Shenmue 3 from Treyarch.  Snow-mo bullet going into Lan Di's face.
« Last Edit: February 13, 2011, 12:59:11 PM by Linkzg »

Cindi Mayweather

  • Senior Member
Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #200 on: February 13, 2011, 01:03:07 PM »
Different doesn't equal bad, but this guy's comments don't give me the idea they have a clue what they're doing either.
weed

Sho Nuff

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #201 on: February 13, 2011, 01:52:41 PM »
I remember when they were all like "SSX Tricky will explore the deeper relationships between the characters bla bla bla bla bla"

pilonv1

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Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #202 on: February 13, 2011, 05:26:58 PM »
Or look at the Amped series.  Amped 2 was one of the top best snowboarding games ever.  Amped 3 was very different from Amped 1 and 2, but it was still fun for other reasons. 

The difference here is that Amped 3 was still basically the same gameplay wise. This sounds completely different.
itm

etiolate

  • Senior Member
Re: SSX DEADLY DESCENTS - NUKE THIS GAME
« Reply #203 on: February 13, 2011, 07:32:43 PM »
I don't understand EA putting SSX brand on this. You could potentially kill a franchise that already had wide consumer appeal. I find it weird that he brought up JJ Abrams and Star Trek, because this is the total inverse of that. Being arcadey, SSX was already easy to pick up and learn and have fun with.

Cindi Mayweather

  • Senior Member
Re: SSX - MAKING OF PREVIEW
« Reply #204 on: April 04, 2011, 09:25:03 PM »
Deadly Descents has been removed from the name and now it is just "SSX".

Here's a new trailer, a making of video:

[youtube=560,345]5SGSu7lHWdI[/youtube]
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Bildi

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Re: SSX - NEW TRAILER
« Reply #205 on: April 04, 2011, 10:14:20 PM »
If this would have been the first thing seen of the new game, hype would have been through the roof.

As it is, we have to temper it against news that the control scheme will be like Skate, there's no confirmation of insane tricks and Ubers, and possibly the only playable character in career mode will be the dickhead from the original shitty trailer.

I liked the track ideas and general backpedaling in the vid, that was promising.  The idea that they may drop 'Deadly Descents' is also promising, as the name has become synonymous with SSX fan hatred.

pilonv1

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Re: SSX - NEW TRAILER
« Reply #206 on: April 04, 2011, 10:37:51 PM »
They should have dropped the SSX from the name instead
itm

Bildi

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Re: SSX - NEW TRAILER
« Reply #207 on: April 04, 2011, 10:38:38 PM »
:lol True.

Raban

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Re: SSX - NEW TRAILER
« Reply #208 on: April 04, 2011, 10:51:44 PM »
They should have dropped the SSX from the name instead

Annihilated.
SRY

pilonv1

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Re: SSX - NEW TRAILER
« Reply #209 on: April 06, 2011, 09:12:59 PM »
http://www.gameinformer.com/games/ssx/b/ps3/archive/2011/04/06/ea-carves-up-a-world-of-mountains-in-ssx.aspx?PostPageIndex=1

So Deadly Descents was "removed" because it's only 1 of 3 game modes. Funny how that was never stated originally. Backflip much? :dur
itm

Cindi Mayweather

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Re: SSX - NEW TRAILER
« Reply #210 on: April 06, 2011, 09:14:17 PM »
rofl
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Cindi Mayweather

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Re: SSX - NEW TRAILER
« Reply #211 on: April 06, 2011, 09:18:29 PM »
wait, is this an in game pic?

weed

BlueTsunami

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Re: SSX - NEW TRAILER
« Reply #212 on: April 06, 2011, 09:52:58 PM »
http://www.gameinformer.com/games/ssx/b/ps3/archive/2011/04/06/ea-carves-up-a-world-of-mountains-in-ssx.aspx?PostPageIndex=1

So Deadly Descents was "removed" because it's only 1 of 3 game modes. Funny how that was never stated originally. Backflip much? :dur

The abort button must have been mashed over at EA, or maybe abort is too strong a word but they're definitely veering. This is hilarious.
:9

Akala

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Re: SSX - NEW TRAILER
« Reply #213 on: April 06, 2011, 10:06:05 PM »
Good though. Imagine if the reception had been positive.

Cindi Mayweather

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Re: SSX - NEW TRAILER
« Reply #214 on: April 06, 2011, 10:30:18 PM »
the trick system shows promise.

now show us gameplay
weed

Bildi

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Re: SSX - NEW TRAILER
« Reply #215 on: April 07, 2011, 02:39:05 AM »
http://www.gameinformer.com/games/ssx/b/ps3/archive/2011/04/06/ea-carves-up-a-world-of-mountains-in-ssx.aspx?PostPageIndex=1

So Deadly Descents was "removed" because it's only 1 of 3 game modes. Funny how that was never stated originally. Backflip much? :dur

Totally. :lol  But at least it's a sign they're not oblivious to the fans.  Best news for me is veterans will be playable in career mode and CAC is definitely out.  Trick system doesn't sound completely awful so there's hope.

But they still think the batsuit sounds cool.  Why would I want to glide gracefully over a massive crevice when I can pull a million stupid tricks instead ???

Sho Nuff

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Re: SSX - NEW TRAILER
« Reply #216 on: April 07, 2011, 03:12:02 AM »
Worthless trailer, show gameplay

Raban

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Re: SSX - NEW TRAILER
« Reply #217 on: April 07, 2011, 06:43:17 PM »
Worthless trailer, show gameplay

NEVER!
SRY

Bildi

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Re: SSX - NEW TRAILER
« Reply #218 on: April 14, 2011, 09:30:14 PM »
[youtube=560,345]SIawcpvn-YI[/youtube]

New interview with Todd Batty.  Not much new info but:

- Jan 2012 release
- confirms Deadly Descents is one element, admits the initial name was a mistake
- at 4:00 talk about returning characters and polls to determine who will be in so a fair bet at least some of Zoe, Mac, Kaori, Psymon, Moby will be there in some form
- he wants the new characters' personalities to bring something new to the franchise - always good when the director of a SSX game talks about personality
- while multiplayer is the least of my worries, sounds like it will have a robust scoreboard (in my fantasy land it'd be cross-platform scoreboard since so many hardcore SSX'ers are on PS3)

Whether we'll be forced to play as Jack in career mode is still up in the air.

Cindi Mayweather

  • Senior Member
Re: SSX - NEW TRAILER
« Reply #219 on: April 14, 2011, 09:49:22 PM »
Game is sounding better and better. Has potential. Seems to me EA whipped them into shape after the fan reception.

:bow EA
weed

Bildi

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Re: SSX - NEW TRAILER
« Reply #220 on: April 14, 2011, 09:57:03 PM »
EA marketing department needs a bullet.  After the stupid initial trailer, Todd Batty has to spend half his interviews assuring people the game won't be shit.

People were justifiably concerned after EA fucked up the franchise with On Tour.

Cindi Mayweather

  • Senior Member
Re: SSX - NEW TRAILER
« Reply #221 on: April 19, 2011, 12:16:24 PM »
[youtube=560,345]DYNSgGV65ZE[/youtube]








[

weed

Bildi

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Re: SSX - Interview 3 and new screens
« Reply #222 on: April 20, 2011, 03:11:53 AM »
It was good of the devs to do the vid, but it didn't really show much.  Concept art is nice, but yeah, it's concept art.  And we've seen most of it already.

I hope the next vid on characters actually has some info other than just saying "here's Jack and Elise in boring-ass outfits and there'll be other characters".

Sho Nuff

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Re: SSX - Interview 3 and new screens
« Reply #223 on: April 20, 2011, 02:08:26 PM »
Spoiler: All concept art looks awesome

Bildi

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Re: SSX - Interview 3 and new screens
« Reply #224 on: April 22, 2011, 03:30:31 AM »
Tidbits from Playstation mag:

Quote
Good news from director Todd Batty: SSX is still fun. We were worried the good times had been ditched for suicidal runs down mountains. “Absolutely not,” laughs Batty. “The ‘serious’ aspect we’re introducing is about revelling in the awesomeness of nature. We’re including the colours, characters and gameplay you’d expect.”

An odd hint fropped is that “you can ride anything”. He adds, “Once you realise the possibilities, it’s amazing what you can do.” Maybe boards aren’t the only ride?

One thing Batty’s clear on is that this is no Skate on snow. “(The) controls were great,” he says, “but not the right flavour for SSX. We haven’t locked down the control scheme but there’ll be multiple options at varying levels.”

Given the series’ history, our expectations are Everest-big, but Batty’s talking a good game.

http://www.merqurycity.com/ssx_forum/viewtopic.php?f=18&t=8971

chronovore

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Re: SSX - Interview 3 and new screens
« Reply #225 on: April 30, 2011, 07:23:42 AM »
Spoiler: All concept art looks awesome

Evidently you didn't the the unlockable shit "prizes" in WANTED: Weapons of Fate.

Stoney Mason

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Re: SSX - Interview 3 and new screens
« Reply #226 on: June 03, 2011, 08:47:55 AM »
[youtube=560,345][/youtube]

Cindi Mayweather

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Re: SSX - Interview 3 and new screens
« Reply #227 on: June 03, 2011, 08:54:05 AM »
:hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper
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duckman2000

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Re: SSX - FIRST GAMEPLAY VID
« Reply #228 on: June 03, 2011, 04:13:16 PM »
Looks hot, shame about the stupid looking tricks sticking around but I guess you've got to please black people somehow.

Bebpo

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Re: SSX - FIRST GAMEPLAY VID
« Reply #229 on: June 03, 2011, 04:16:44 PM »
Looks good.  I like tricks in my SSX.  I guess I am black.

BlueTsunami

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Re: SSX - FIRST GAMEPLAY VID
« Reply #230 on: June 03, 2011, 04:20:46 PM »
Watch the video. I'm back in.
:9

naff

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Re: SSX - FIRST GAMEPLAY VID
« Reply #231 on: June 03, 2011, 07:34:14 PM »
Wtf Duckman? :lol

So back in btw. SSX :bow2 (tbh I was never out. Just pessimistic)
◕‿◕

duckman2000

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Re: SSX - FIRST GAMEPLAY VID
« Reply #232 on: June 04, 2011, 04:05:43 PM »
[youtube=560,345]79vgMAlvWjc[/youtube]

Looks wicked. Very un-Tricky, more like SSX Amped.  :hyper

Cindi Mayweather

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Re: SSX - FIRST GAMEPLAY VID
« Reply #233 on: June 04, 2011, 04:10:57 PM »
More like SSX3 :bow
weed

Bebpo

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Re: SSX - FIRST GAMEPLAY VID
« Reply #234 on: June 04, 2011, 04:46:27 PM »
The game looks good, but there seems to be a lack of bringing anything new to the table and the one thing they did bring (the snow morphing) looks really bad when all the sudden it PAUSES then changes the snow in a dumb ripple effect.

duckman2000

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Re: SSX - FIRST GAMEPLAY VID
« Reply #235 on: June 04, 2011, 04:47:58 PM »
Given the faux-fan reaction ("we want Tricky"), do you really think that showcasing new ideas is high on their list of things they should be doing right now?

Cindi Mayweather

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Re: SSX - FIRST GAMEPLAY VID
« Reply #236 on: June 04, 2011, 05:08:53 PM »
Nothing wrong with new ideas. But the original direction of the game was awful.
weed

Stoney Mason

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Re: SSX - FIRST GAMEPLAY VID
« Reply #237 on: June 04, 2011, 05:27:19 PM »
lol. Himuro can't help but kneejerk in both directions. All without having touched the game yet.

Cindi Mayweather

  • Senior Member
Re: SSX - FIRST GAMEPLAY VID
« Reply #238 on: June 04, 2011, 05:38:40 PM »
I don't see how I'm knee-jerking. When I think of SSX, I think of races. I don't care about surviving on a mountain and trying to keep warm. I care about racing down a mountain doing cool ass tricks. The original direction of this game was awful and not the direction the series needed, especially after a longtime hiatus, and especially more so after the fact that games like On Tour and Blur added needed "innovation" to the series.

Nothing wrong with new ideas, but not all new ideas are good ideas. Hey, let's make the next Mario gritty. According to Stoney, it'd be a kneejerk reaction. After all, we're being overly cynical! We should give it a chance!

In other words, shut the fuck up. I have posted just about every new bit of info on this game, with hopes that it'd turn out well despite my cynicism after the initial reveal, and it's paying off.

If you guys want to play a super serious snowboard game, go play something else and leave the fun games to the black people.
weed

Cindi Mayweather

  • Senior Member
Re: SSX - FIRST GAMEPLAY VID
« Reply #239 on: June 04, 2011, 05:46:12 PM »
That said, I think the environment stuff like escaping avalanches will definitely bring something new to the table, but the problem with this game is that they revealed it when it was just getting off the ground and they've suffered for it. All they can do is talk, talk, talk without delivering any gameplay. That gameplay video looked buggy as hell.
weed