Author Topic: Cyberpunk - 2077 Bugs And Glitches  (Read 82823 times)

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Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1320 on: December 12, 2020, 01:28:37 PM »
I agree on the DLSS. Quality is definitely the way to go.
Other modes really take a toll on the IQ.

I found the frame rate lock and I'm now sort of undecided to go for locked 30 with more eye candy or locked 60 with less eye candy and the occasional drop below that.
The perfect solution would be a toggle so I can do story scenes at 30 and combat at 60.

If your ray tracing budget is limited the setting you want to enable is reflections. That really makes the biggest difference.
RT lighting at medium doesn't do much compared to Ultra or Psycho and the game already has great shadows so RT shadows is not something you'll greatly miss if you disable them.
RT shadows mostly seem to improve the accuracy of shadows but not necessarily the quality.

If you have RT reflections on you can also turn SSR to High because as far as I can tell RT reflections will take care of most windows, puddles etc. .
I did notice some difference in the image when you turn SSR off while RT reflections are enabled so it seemingly doesn't replace them entirely like Control does.

We're probably a GPU gen or 2 away before you can play something like this at 120 fps with RT set to psycho.
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MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1321 on: December 12, 2020, 02:57:20 PM »

zomgee

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1322 on: December 12, 2020, 03:18:23 PM »
I’m about 8 hours in on the XSX version and I’m having a lot of fun. No crashes for me. Some jank but nothing game breaking and usually produces some unintentional fun. I like just walking around the city to random gigs. And the boxing match with the twins is the best thing so far.

Also, don’t read Reddit or Era. Jesus they go the extra mile on negativity and over analyze the jank like it’s the worst game ever made.

Have you had any pauses in the game? I'm on XSX as well and maybe once an hour I get a 5 or 6 second pause where music and sound keeps playing but the world kinda stops.

Anyway I've learned to embrace the jank and just enjoy the game. It's very good and Keanu plays a great character.
rub

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1323 on: December 12, 2020, 04:03:47 PM »

Beezy

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1324 on: December 12, 2020, 04:41:43 PM »
Based on the comparisons that I've seen and read, I think I'm better off going with XSX version over the PC version on my 1070. I'm in no rush to play this though. Hopefully most of the issues causing crashes are gone by the time I do.

Mupepe

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1325 on: December 12, 2020, 06:26:58 PM »
I’m about 8 hours in on the XSX version and I’m having a lot of fun. No crashes for me. Some jank but nothing game breaking and usually produces some unintentional fun. I like just walking around the city to random gigs. And the boxing match with the twins is the best thing so far.

Also, don’t read Reddit or Era. Jesus they go the extra mile on negativity and over analyze the jank like it’s the worst game ever made.

Have you had any pauses in the game? I'm on XSX as well and maybe once an hour I get a 5 or 6 second pause where music and sound keeps playing but the world kinda stops.

Anyway I've learned to embrace the jank and just enjoy the game. It's very good and Keanu plays a great character.
I haven’t ran into that either thankfully. It’s been surprisingly smooth. All my issues have been things like buttons not working or not being able to pick up certain items.


benjipwns

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1327 on: December 12, 2020, 07:02:53 PM »


 :teehee

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1328 on: December 12, 2020, 08:30:17 PM »
The new patch seems to have sorted out my crashing issues :rejoice

Now the terrible sense of speed while whipping has me :rage :lol

Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1329 on: December 12, 2020, 10:13:01 PM »
yar

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1330 on: December 12, 2020, 11:08:47 PM »
How in the motherfuck some of these scenes run on stock Xbone I will NEVER know.

I wonder how much better things get if you’ve got an SSD on the older hardware? I noticed a MASSIVE perf improvement on most xbone games when I hooked one up; I really cannot communicate just how fucking slow a 5400rpm HDD is.

Mr Gilhaney

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1331 on: December 12, 2020, 11:33:00 PM »

BikeJesus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1332 on: December 12, 2020, 11:35:17 PM »
Someone on Reddit figured out a hex edit of the .exe to allow simultaneous  controller and keyboard/mouse input. Thank fucking Christ. Steam Controller works perfectly now. Lowered resolution a bit to get more frames because gyro feels better at higher framerates. Averaging about 80fps now.

BIONIC

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1333 on: December 13, 2020, 12:24:02 AM »
Can you replace/remove cyber implants once you get them or are they set in stone?
Wine

Coax

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1334 on: December 13, 2020, 12:31:06 AM »
Are the off-white hair color options in the char creator actually green like it seems or is it just some trick of the lighting?

Great Rumbler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1335 on: December 13, 2020, 01:10:29 AM »
Can you replace/remove cyber implants once you get them or are they set in stone?

Any ripperdoc can swap out implants.
dog

Hamarr

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1336 on: December 13, 2020, 01:32:28 AM »
The new patch seems to have sorted out my crashing issues :rejoice

Now the terrible sense of speed while whipping has me :rage :lol

I wasn’t experiencing crashes, but those frame rate drops where the game appears to lock up for a few seconds are gone since the patch today.  Performance was way better overall.


Svejk

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1337 on: December 13, 2020, 03:10:57 AM »
Love the Demolition Man nod with the 3 sea shells in the bathroom.  :aweshum

Coax

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1338 on: December 13, 2020, 03:33:39 AM »
One crash so far near the beginning but otherwise has been running at 60fps on DLSS Quality and everything Ultra except that setting I mentioned earlier. Japanese VA was totally the right choice for me.

Cute touch with the 'You're Breathtaking' photo mode pose.

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1339 on: December 13, 2020, 03:41:59 AM »
Love the Demolition Man nod with the 3 sea shells in the bathroom.  :aweshum

Dang havent seen that yet

Svejk

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1340 on: December 13, 2020, 03:53:07 AM »
Love the Demolition Man nod with the 3 sea shells in the bathroom.  :aweshum

Dang havent seen that yet
Go to the WC in your crib. 👍🏻

BIONIC

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1341 on: December 13, 2020, 08:57:41 AM »
Brehs my save file is 24 hours and I haven’t even done the heist mission or seen John Wick yet  :insane
Wine

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1342 on: December 13, 2020, 09:02:24 AM »
All your xp and money gets taken away after that mission though

spoiler (click to show/hide)
im just kidding
[close]

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1343 on: December 13, 2020, 09:17:38 AM »

Mr Gilhaney

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1344 on: December 13, 2020, 09:18:18 AM »
mr bones wild ride  :-[


MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1345 on: December 13, 2020, 09:37:57 AM »
Is there a custom radio station mod yet

who is ted danson?

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1346 on: December 13, 2020, 09:49:30 AM »
Wow, people are pissed about the last gen version over on the cyberpunk subreddit
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Coax

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1347 on: December 13, 2020, 10:06:45 AM »
Frustratingly clothing stores swap around items they have seemingly when you level up. Had my eye on some shoes that were higher level but figured I'd progress with the main quest a bit then go back to them. 20m later the same seller no longer has those shoes and none of the others in the area have them at that armor level  ::)

Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1348 on: December 13, 2020, 11:22:12 AM »
The Delamain sidequest  :lol :lol :lol :lol :lol :'( :'( :'(

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1349 on: December 13, 2020, 11:24:36 AM »


Improve Performance By Up To 35% - With Minimal Impact To Visuals!

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1350 on: December 13, 2020, 12:01:07 PM »


Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1352 on: December 13, 2020, 03:59:09 PM »
What kind of playstyle/build are you turds going for? I'm doing a shooty cold blood build and it's kiiiiinda busted (my armor is pretty high and the perk that gives you increased armor per stack of cold blood means once I kill a couple idiots I'm pretty tough)
yar

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1353 on: December 13, 2020, 04:37:00 PM »
What kind of playstyle/build are you turds going for? I'm doing a shooty cold blood build and it's kiiiiinda busted (my armor is pretty high and the perk that gives you increased armor per stack of cold blood means once I kill a couple idiots I'm pretty tough)

My Body and Cool have been at 3 the entire game; I just dumped everything into hacking, crafting and tech weapons. You don't need to sneak or be big to look at the cameras, mark everyone, and fire through the walls like it's Perfect Dark.  :lol

Mupepe

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1354 on: December 13, 2020, 06:21:01 PM »
I put 4 on everything and then extra points into body and intelligence. I barely use hacking but I always hate using that stuff in games and so far the game is too easy for me to have to use it.

You pick up better and better armor constantly and I’ve got tons of eddies.

bork

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1355 on: December 13, 2020, 06:28:10 PM »
.

Poonikins references in Cyberpunk?  :o

ど助平

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1356 on: December 13, 2020, 06:43:55 PM »
Holy fuck "The Heist"

That was some intense shit.

Got to the title card, game begins now.

spoiler (click to show/hide)
I found Keanu and Kojima. You get to play as gun slinging Keanu? HOLY FUCK 1000/10 AAAAAAAA+ game of the fucking century
[close]

:neo
🤴

bork

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Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1358 on: December 13, 2020, 07:35:58 PM »
Looking at how even high-end PC's struggle it's a sort of miracle it runs on Xbox One / PS4 at all.
But yeah, that hardware is not cut out for a game like this. I think improvements can be made but mostly the Jaguar CPU's just can't keep up.
🤴

OnlyRegret

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1359 on: December 13, 2020, 07:49:26 PM »
looks like a game to be best savoured 3 months later, thanks for beta testing nerds

Great Rumbler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1360 on: December 13, 2020, 09:07:01 PM »
https://www.eurogamer.net/amp/2020-12-13-sony-has-begun-refunding-unhappy-cyberpunk-2077-fans-playing-on-ps4

That sucks. This gen has just been stretched so thin that it was inevitable a big cross-platform game was going to come along that the old base systems just couldn't handle.
dog

Rahxephon91

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1361 on: December 13, 2020, 09:53:15 PM »
Ok, now the game is becoming unplayable for me. Crashes constantly.

Well maybe unplayable is dramatic, but I can't drive a vehicle without a random crash.
« Last Edit: December 13, 2020, 10:03:51 PM by Rahxephon91 »

Coax

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1362 on: December 13, 2020, 10:30:10 PM »
Eddies 'exploit' found via YT comments for anyone who cba. Just testing this for about 5m at two vending machines next to each other I spent ~$2k and as a result made $12k.

- Create a new save then go to any $10 vending machine (preferably a row of them) and grab all the items until sold out. Only the $10 ones are valid for this. If it happens to be a Nicola vending machine only select the Nicola Blue. Also need to stand back from the machine so more items can come out, otherwise it'll say sold out before more have been released. Ideally should end up with a few dozen consumables per cycle.

- Go your backpack, disassemble the items, resulting in stash of Uncommon/Common Item Components. Note: if one has been accidentally consumed the disassemble option won't be available and it'll require reloading the last save.

- Save to the same save slot then reload from it and the vending machines will be restocked.

Continue until you can't be bothered then sell the components that came from dissembling them to a ripperdoc or the gun dealer in your apartment complex (I did the latter since I didn't see the sell option yet on Vik). Selling the raw components gets more cash than crafting them into weapons first, according to the comments I've read.
« Last Edit: December 13, 2020, 10:37:11 PM by Coax »

Sho Nuff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1363 on: December 13, 2020, 11:12:47 PM »
Hey, how the F do you get japanese VO? Mine only has English and French. Bought off the US online store.

Coax

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1364 on: December 13, 2020, 11:18:15 PM »
Hey, how the F do you get japanese VO? Mine only has English and French. Bought off the US online store.

Not sure if you mean Steam or GOG but I found with GOG's offline installer version at least I had to select it from the 'game language' drop-down during the setup installer ('日本語' for anyone wondering). Found out the hard way after I'd installed it and the settings only listed the English audio, so I re-installed.

Not sure how the GOG Galaxy version or the Steam version handle changing audio language.

Edit: forgot you were on console. CDPR's support page lists console versions audio inclusions as being region specific, with the Japanese audio being exclusive to Japan.
« Last Edit: December 13, 2020, 11:53:28 PM by Coax »

Sho Nuff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1365 on: December 14, 2020, 12:13:07 AM »
Aw nuts, I'm a console poor. Thanks for finding that out tho, was pulling out my hair

BIONIC

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1366 on: December 14, 2020, 12:37:54 AM »
The entire Heist mission and aftermath  :titus

Big Daddy Keanu slapped me and called me a little bitch  :uguu

Why do I have to work when I just want to play this?  :corona_mj
Wine

Great Rumbler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1367 on: December 14, 2020, 12:46:48 AM »
dog

Raist

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1368 on: December 14, 2020, 02:01:18 AM »
Eddies 'exploit' found via YT comments for anyone who cba. Just testing this for about 5m at two vending machines next to each other I spent ~$2k and as a result made $12k.

- Create a new save then go to any $10 vending machine (preferably a row of them) and grab all the items until sold out. Only the $10 ones are valid for this. If it happens to be a Nicola vending machine only select the Nicola Blue. Also need to stand back from the machine so more items can come out, otherwise it'll say sold out before more have been released. Ideally should end up with a few dozen consumables per cycle.

- Go your backpack, disassemble the items, resulting in stash of Uncommon/Common Item Components. Note: if one has been accidentally consumed the disassemble option won't be available and it'll require reloading the last save.

- Save to the same save slot then reload from it and the vending machines will be restocked.

Continue until you can't be bothered then sell the components that came from dissembling them to a ripperdoc or the gun dealer in your apartment complex (I did the latter since I didn't see the sell option yet on Vik). Selling the raw components gets more cash than crafting them into weapons first, according to the comments I've read.

https://www.youtube.com/watch?v=j1J7ZV-1GmY&t=2m37s

Coax

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1369 on: December 14, 2020, 02:10:19 AM »
The Japanese voice acting for this guy is so perfect :lol

https://a.uguu.se/zrinthJR.mp4

Edit: should mention it's just a random sidequest nothing major :P
« Last Edit: December 14, 2020, 02:21:28 AM by Coax »

naff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1370 on: December 14, 2020, 02:15:14 AM »
only bug really bothering me at the moment is in 3440 x 1440 menu's are janked. otherwise, yeah, this game is great. couldnt care less that it's just a waypoint grinder for side quests with a strong mainline campaign, because actually completing them is fun, and the main story has been great. the city makes for phenomenal set dressing.
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BIONIC

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1371 on: December 14, 2020, 02:56:39 AM »
https://twitter.com/cyberpunkgame/status/1338390123373801472

How the fuck was this game supposed to ship in April?  :titus
Wine

Spieler1

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Don Rumata

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1373 on: December 14, 2020, 05:13:02 AM »
oink

who is ted danson?

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1374 on: December 14, 2020, 06:22:48 AM »
https://twitter.com/cyberpunkgame/status/1338390123373801472

How the fuck was this game supposed to ship in April?  :titus

 :lol  :lol
I think they're trolling console players. It's like the opposite of R* who always want to fuck PC gamers
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mormapope

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1375 on: December 14, 2020, 06:35:22 AM »
Runs great on Series X, game hasn't crashed or hard crashed once, whereas CoD hard crashed for me multiple times.

 :hitler

It's a shitty and tough situation regardless. Shitty for base console owners that got hyped for the game, tough situation for CDPR as they needed to sell a lot of copies to make back money they poured into the game.

In hindsight, they needed to downgrade the base console versions by quite a bit for performance reasons. Or their engine did not scale well for their ambitions.

That's where Rockstar and arguably Ubisoft have them beat, efficiency and performance with the game engines they use. RDR2 looking as good as it does and rarely having performance issues on base consoles is a technical feat that's pretty miraculous.
OH!

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1376 on: December 14, 2020, 08:59:45 AM »
Just drop to an ultra low preset and 600p resolution for the console peasants  :rash

People didn't believe this cross gen nonsense was holding next-gen back.
CDPR was like: "Ok if you say so"  :lol
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who is ted danson?

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1377 on: December 14, 2020, 09:51:21 AM »
Looking back at the headlines around the November delay, I think they pretty much spelled it out that the last gen version was going to be a turd 

https://www.gamesindustry.biz/articles/2020-10-29-cd-projekt-attributes-new-cyberpunk-delay-to-working-with-current-gen-consoles

Quote
CD Projekt Red has attributed the most recent delay to the release of Cyberpunk 2077 to optimising the game for Xbox One and PlayStation 4.

Speaking to the company's investors, CD Projekt Red CEO Adam Kiciński said that Cyberpunk 2077 is "ready for the PC and runs great on the next-gen consoles."

He added that the eagerly anticipated game could have shipped on its previous November 19 date if it was only for those platforms.

"However, even though the game has been certified on the current gens by both Sony and Microsoft, some very final optimization processes for such a massive and complex game require a bit of additional time," Kiciński added.

Cyberpunk 2077 was delayed to December 10 this week, the third time its launch has been pushed back by CD Projekt Red. The Polish firm called a meeting with its shareholders specifically to take questions about the decision.

"Targeting future releases -- probably -- just for next-gen will help a lot," Kiciński added later in the call. "We are releasing a game which is, to be honest, a next-gen game, and we're preparing it for fairly old machines, which poses certain unique challenges that won't occur in future projects."

These comments prompted some confusion among CD Projekt's investors, due to the next-generation version of Cyberpunk 2077 not being due for release until 2021. Kiciński clarified that the current-gen version of of the game is in a shippable state when played on the more powerful PS5 and Xbox Series X/S hardware
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Raist

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1378 on: December 14, 2020, 02:04:38 PM »
RDR2 looking as good as it does and rarely having performance issues on base consoles is a technical feat that's pretty miraculous.

Not to mention that unlike CP2077, AI and interactivity in RDR2 doesn't feeli like it's straight out of a PS2 era open world game  :sabu

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1379 on: December 14, 2020, 02:07:48 PM »
Also Rockstar has been making open world games for decades while this is only CDPRs second so... It had to be really hard for them.