Author Topic: Playstation 5  (Read 63640 times)

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naff

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Re: Playstation 5
« Reply #1440 on: November 02, 2020, 10:15:47 PM »
You're full of shit. Loads of 4K blu-rays are literally not 4K.

What you are seeing is the quality of the tv. Not the 4k blu-ray.

https://www.digiraw.com/DVD-4K-Bluray-ripping-service/4K-UHD-ripping-service/the-real-or-fake-4K-list/

What a fucking shitshow.

it's not really a shit show. there's a lot of variables at play but it isn't uncommon for 2K UHD rips to look more impressive than a "real 4K" rip and your TV more than likely isn't going to be using any of its algorithms to touch up the image on a 2K digital intermediate upscaled to 4K as the studios have passed through the transfer using more complex upscaling techniques than your television is capable of doing

and let me reemphasize that there's a lot at play in every transfer, an example being the first John Wick was filmed in 2.8K but finished at 4K while John Wick 3 was filmed in 3.2K but finished in 2K. guess which looks better? and a 35mm film transfer with a 4k digital intermediate isn't the same as a film shot on 4k with a 4k digital intermediate as film doesn't exactly transfer 1:1 when digitally scanned.

not to mention the resolution isn't the most important part of a UHD film; it's the wider color gamut and dynamic range provided by the 10-bit signal

UHD is fucking awesome


 8) bless
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Don Rumata

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Re: Playstation 5
« Reply #1441 on: November 02, 2020, 10:32:10 PM »
On the one hand, PSVR was quite successful.
On the other hand, non-portable VR just became very obsolete as a concept, given what the Quest 2 is offering, and will feel even more obsolete in a couple of years, if Facebook does another revision.
oink

naff

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Re: Playstation 5
« Reply #1442 on: November 02, 2020, 10:35:19 PM »
i do really hope that Sony release a second gen vr set next year. high end pc's will always be too niche to drive the technology forward in a meaningful way, we need a device akin to the index but for powerful consoles if we hope to see more software like alyx.

consoles are an especially good place for adoption and standardization of tech like 60ghz wifi chips for low latency high bandwidth transmission. we will forever be stuck in the ghetto of expensive enthusiast hardware running cheap software if the big console players steer away from it.

On the one hand, PSVR was quite successful.
On the other hand, non-portable VR just became very obsolete as a concept, given what the Quest 2 is offering, and will feel even more obsolete in a couple of years, if Facebook does another revision.

imo, there are too many limitations to having the headset do all the rendering. i will always much rather having a dedicated headset that streams from a console like the series x or ps5 that are several orders of magnitude more powerful than anything you'll be able to put in a mobile headset for a long time, not to mention they'll always be relatively bulky and uncomfortable.
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Don Rumata

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Re: Playstation 5
« Reply #1443 on: November 02, 2020, 10:37:30 PM »
That's the issue tho, Quest does both (with the Oculus link) so my point is, if they do have a PSVR2, it better work as a hybrid.
oink

naff

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Re: Playstation 5
« Reply #1444 on: November 02, 2020, 10:38:19 PM »
nah, the quest link isn't that good and you still have the issue that the headset is bulkier. it becomes a problem really fast playing with that thing. it will always have it's place, but the psvr is by far the most popular vr headset of all time, and it has the best software available imo. the problem is the tech dated fast. update it to be a wireless headset you can run around your lounge with in range of your ps5 (or Series X with an official Xbox MR headset), that is lighter than a quest with image quality leaps and bounds beyond it and it will be popular af.
« Last Edit: November 02, 2020, 10:46:29 PM by naff »
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naff

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Re: Playstation 5
« Reply #1445 on: November 02, 2020, 11:30:35 PM »
I really think a wireless streaming PSVR2 could be the headset that brings great hardware and software to the medium. I'm sold theoretically on the tech, but imo it suffers from "having no games" and the hardware mostly being awkward to use (fb/oculus mostly solved this).

Imo, nearly all the hardware is ugly and awkward to use (PSVR is awkward af requiring chunky, heavy wires and line of sight with the camera), but that could be solved with strong industrial design - psvr is almost right despite a cheap build it's light and comfortable disregarding the awkward box and wires that connect it, valve index is a lot deeper/chunkier than it needs to be with an unnecessary expansion slot, vive is horrendously expensive and the controllers are kinda poop but it feels good, Quest is p awesome but imo the mobile chipset limitation is too great and/or FB don't have the chops to make a title that really grabs people (like, i won't deny it's possible because BoTW was made on a tegra x1 and is the most iconic game of the last decade, but i don't see fb ever getting anyone to make anything on their platform close to that engaging).
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Trent Dole

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Re: Playstation 5
« Reply #1446 on: November 03, 2020, 02:25:47 AM »
I imagine PS5 specific vr will come in time when there's more of a userbase than the day one people.
Hi

bork

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Re: Playstation 5
« Reply #1447 on: November 03, 2020, 11:05:54 AM »
If those patent pictures are anything to go by, I could see them releasing a standalone VR unit that also works with PS5 and maybe PC.  Or the previously-mentioned streaming wireless headset idea. 
:thinking
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Bebpo

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Re: Playstation 5
« Reply #1448 on: November 03, 2020, 02:39:15 PM »
Day's Gone confirmed jumping from sub 30fps -> 60fps. Was like 10 hours in on this when I tried it this year and sorta liked it but didn't love it. Will give it another try.

Bebpo

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Re: Playstation 5
« Reply #1449 on: November 03, 2020, 02:40:29 PM »
If those patent pictures are anything to go by, I could see them releasing a standalone VR unit that also works with PS5 and maybe PC.  Or the previously-mentioned streaming wireless headset idea. 
:thinking

If they do wireless there's no reason to tie it to the PS5 unless they're gonna go for streaming. Steaming might make sense though. Depends on where tech is at that point.

Let's Cyber

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Re: Playstation 5
« Reply #1450 on: November 03, 2020, 02:47:20 PM »
Day's Gone confirmed jumping from sub 30fps -> 60fps. Was like 10 hours in on this when I tried it this year and sorta liked it but didn't love it. Will give it another try.
The second half of that game is really good. Kind of wish I would have waited now because base PS4 would chug a bit with the bigger hordes.

bork

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Re: Playstation 5
« Reply #1451 on: November 03, 2020, 06:12:16 PM »
If those patent pictures are anything to go by, I could see them releasing a standalone VR unit that also works with PS5 and maybe PC.  Or the previously-mentioned streaming wireless headset idea. 
:thinking

If they do wireless there's no reason to tie it to the PS5 unless they're gonna go for streaming. Steaming might make sense though. Depends on where tech is at that point.

It could be a hybrid device that has its own games, but could also connect to the PS5 for games with better visuals.  I have no idea if this is something that any other VR headsets already do with PCs or not.
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bork

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Re: Playstation 5
« Reply #1452 on: November 05, 2020, 09:54:32 AM »
https://wccftech.com/playstation-5-no-native-1440p-support/amp/

Quote
Previously, monitor manufacturer BenQ hinted the PS5 would support 1440p, but it seems they were mistaken.

According to IGN Italy, representatives from Sony have officially confirmed that the PS5 doesn’t support 1440p natively. Now, you’ll still be able to connect a 1440p screen to your PS5 and play games, but what you’ll most likely be getting is a 1080p signal upscaled to 1440p, which doesn’t always look great. This isn’t anything new – surprisingly, the PS4 Pro also only supported 1080p and 4K natively even though, functionally, a large number of its games ran at around 1440p.

PlayStation 5 Launch-Day Sales Will Be Online-Only, Sony Confirms

So, why does this matter? Well, if you’re strictly a couch-and-TV gamer, it probably doesn’t. The vast majority of TVs are either 1080p or 4K, with 1440p screens being exceedingly rare. That said, 1440p screens are popular amongst a subset of PC gamers, so those looking to play their PS5 games on their monitor may be in for a less-than-optimal experience.

Oh well.  There's always the mClassic adapter to get around this.
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Svejk

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Re: Playstation 5
« Reply #1453 on: November 05, 2020, 10:37:21 AM »


What I love about DE; as WF has gotten bigger, the file size has gotten smaller. 
...Until this update of course. lawl
« Last Edit: November 05, 2020, 10:43:00 AM by Svejk »

bork

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Re: Playstation 5
« Reply #1454 on: November 06, 2020, 10:04:33 AM »
https://www.theverge.com/2020/11/5/21551165/sony-ps5-playstation-5-no-m2-ssd-expansion-launch

Quote
While the PS5 features a dedicated internal slot that can theoretically fit standard stick-shaped M.2 SSDs and an easy way to access it, the slot will apparently be disabled out of the box. “[T]his is reserved for a future update,” Sony tells The Verge.

Not really an issue at launch, but worth noting.
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bork

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Re: Playstation 5
« Reply #1455 on: November 06, 2020, 10:05:04 AM »
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HardcoreRetro

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Re: Playstation 5
« Reply #1456 on: November 06, 2020, 10:21:17 AM »
Guess I'm pretty happy I got a big PS4 game collection. BC looking pretty good this/next gen.

bork

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Re: Playstation 5
« Reply #1457 on: November 06, 2020, 02:26:02 PM »
He custom painted his PS5 already and says it's super-easy, since the fins pop right off without any tools needed.  So that's an option if Sony stops people from selling replacement shell pieces.

« Last Edit: November 06, 2020, 03:03:10 PM by bork »
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bork

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Re: Playstation 5
« Reply #1458 on: November 06, 2020, 03:39:32 PM »
https://arstechnica.com/gaming/2020/11/playstation-vr-tested-on-ps5-it-works-fine-but-maybe-keep-your-ps4/?amp=1

TL;DR is you're going to want a USB hub for PSVR on PS5.

Quote
On the same day, Sony shipped a PlayStation Camera dongle (pictured above) to me as a member of the press. The dongle accepts the PS Camera's proprietary plug on one end, then feeds it to a USB Type-A 3.1 plug on the other.

The front-facing port can’t handle USB 3.1 speeds.

With this in hand, I pulled my tubby PS5 out of my entertainment center and began connecting cables. This is where I ran into my first problem. PS5 includes three USB Type-A ports, but only two of these, on the back of the console, are rated USB 3.1. (An additional front-facing USB Type-C port is rated for higher speeds, at least.) In comparison, PS4 Pro includes three USB 3.1 Type-A ports, along with a separate dedicated port for its camera.

I came to learn that the last-gen PlayStation Camera requires a USB 3.1 port—as does my external hard drive, which I currently use since PS5's 660GB of internal storage isn't enough for my entire library of next-gen, last-gen, and VR games. Neither of those devices will work plugged into the front-facing port; warning messages make clear that they require USB 3.1 speeds, which the front-facing port can't do. Thankfully, the PSVR processing box doesn't require that threshold of USB throughput.

Still, with three devices plugged in, that left me with zero USB Type-A ports left for things like charging or pairing controllers, or connecting the next-gen PlayStation HD Camera. The only way around this was to use a third-party USB Type A 3.1 hub, which thankfully could juggle two cameras, a hard drive, and the PSVR processing box.



Quote
PSVR on PS4 had its own special menus and interface that appeared when tapping the "PlayStation" button in the middle of a game. PS5 punts this interface and relies exclusively on the newly updated PS5 menu system. This isn't a deal-breaker to us, as we've yet to notice any functional differences as a result. But if you have gotten used to older PSVR menus for any reason, you have been warned.
« Last Edit: November 06, 2020, 03:44:21 PM by bork »
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naff

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Re: Playstation 5
« Reply #1459 on: November 06, 2020, 04:39:29 PM »


 :whoo :miyamoto :ohhh :rejoice :obama

can't believe they spend minutes talking abt how good knack is   :lol

being rewarded for skipping a console gen :success
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naff

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Re: Playstation 5
« Reply #1460 on: November 06, 2020, 06:36:03 PM »
pretty baffling they didn't market it a little better. huge selling point for casuals and people who play a lot of games alike "get the best version of all those games you didn't get around to playing, with a bunch of them available "free" with a ps+ sub"
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Akala

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Re: Playstation 5
« Reply #1461 on: November 06, 2020, 06:54:19 PM »
if you skipped a gen you are coming out golden. see you in 2021  :jeb

HardcoreRetro

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Re: Playstation 5
« Reply #1462 on: November 07, 2020, 08:19:50 AM »

Nuitangg

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Re: Playstation 5
« Reply #1463 on: November 07, 2020, 11:02:11 AM »
So you can't store PS5 games on an external drive? Surely that will change.

Mr Gilhaney

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Re: Playstation 5
« Reply #1464 on: November 07, 2020, 11:21:18 AM »
in none potat resolution:


El Babua

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Re: Playstation 5
« Reply #1465 on: November 07, 2020, 03:50:21 PM »
Surprised you can't at least store PS5 games on an HDD. More than likely gonna be added in a firmware update down the line.

bork

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Re: Playstation 5
« Reply #1466 on: November 07, 2020, 03:57:56 PM »
It will definitely be allowed later on, but likely only with whatever drives they deem compatible.
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Pennywise

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Re: Playstation 5
« Reply #1467 on: November 07, 2020, 04:29:08 PM »
It will definitely be allowed later on, but likely only with whatever drives they deem compatible.
As storage. Not to play them from the external storage.

You can move PS4 games around from internal to external. Makes zero sense not to enable it for PS5 games as well, especially with the rather small space on the internal one.

nudemacusers

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Re: Playstation 5
« Reply #1468 on: November 07, 2020, 06:19:36 PM »
in none potat resolution:


looks nice but they better have kept hyper mode
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Rahxephon91

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Re: Playstation 5
« Reply #1469 on: November 07, 2020, 07:00:02 PM »
I feel salty. It seems like everyone was able to easily pre-order these things. What did you guys do? Reload the page every second?

Nintex

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Re: Playstation 5
« Reply #1470 on: November 08, 2020, 03:57:59 AM »
I feel salty. It seems like everyone was able to easily pre-order these things. What did you guys do? Reload the page every second?
It's the same with all these launches. I thought I would be able to get a 5900x, CPU launches rarely sell out but they did in 5 minutes and there seems to be a big shortage of this stuff
🤴

MMaRsu

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Re: Playstation 5
« Reply #1471 on: November 08, 2020, 04:07:59 AM »
Just get this shit next year, fuck it.

Let's Cyber

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Re: Playstation 5
« Reply #1472 on: November 08, 2020, 11:46:36 AM »
Console shipped.

 :lawd

Bebpo

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Re: Playstation 5
« Reply #1473 on: November 08, 2020, 01:09:44 PM »
Got my VR adapter via fedex. Surprised Sony's spending that Fedex shipping money on all these free adapters.

Bebpo

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Re: Playstation 5
« Reply #1474 on: November 08, 2020, 01:11:37 PM »
I feel salty. It seems like everyone was able to easily pre-order these things. What did you guys do? Reload the page every second?

Part luck and part just spending hours refreshing Era thread. I'm sure Reddit or any other big site thread would work as well.

Once I saw there was any possibility that 1 place might put pre-orders up online I just sat and F5'd for 12-13 hours straight as they all came up to order.

I used to line up and EB and all that, but last few consoles I've just got from Amazon no problem by checking threads at the right time. Just been lucky.

Nuitangg

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Re: Playstation 5
« Reply #1475 on: November 08, 2020, 01:16:44 PM »
Wal mart announced the exact time they were going up. It was a mess but took about 20 minutes to finally get checked out.

Bebpo

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Re: Playstation 5
« Reply #1476 on: November 08, 2020, 01:37:05 PM »


Didn't remember that Sekiro PS4 Pro wasn't 60fps.

The Last Guardian 60fps, nice seeing that most Sony exclusives are 60fps now. 3rd party stuff you can just get that on XSX or PC, but 1st party Sony stuff getting boosted is real nice for legacy stuff.

Pennywise

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Re: Playstation 5
« Reply #1477 on: November 08, 2020, 02:12:00 PM »


Didn't remember that Sekiro PS4 Pro wasn't 60fps.

The Last Guardian 60fps, nice seeing that most Sony exclusives are 60fps now. 3rd party stuff you can just get that on XSX or PC, but 1st party Sony stuff getting boosted is real nice for legacy stuff.

TLG at 60fps because he is playing the disc version without patching it.
The patch capped it at 30.

Bebpo

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Re: Playstation 5
« Reply #1478 on: November 08, 2020, 02:15:45 PM »
TLG at 60fps because he is playing the disc version without patching it.
The patch capped it at 30.

Lol, that is some bullshit.

Wonder if they'll patch it. I've got the disc version so I guess I could always play it unpatched if I want to replay TLG at 60fps.

Let's Cyber

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Re: Playstation 5
« Reply #1479 on: November 08, 2020, 03:11:57 PM »
Imagine going back in time to let people in 2009 know that the only stable way to play TLG would be unpatched a PS5.

 :doge

bork

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Re: Playstation 5
« Reply #1480 on: November 08, 2020, 04:56:33 PM »
https://www.videogameschronicle.com/news/sony-japan-has-been-sidelined-from-playstation-5s-launch-a-new-report-claims/amp/

Quote
PlayStation’s Japan Studio, which co-developed games such as Bloodborne, Astro’s Playroom and The Last Guardian, has seen the rolling contracts of many of its creators not renewed, former employees reportedly told Bloomberg.

Japan-based developer support teams have also been reduced by as much as a third from their peak, it claimed.

 :-\
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Nintex

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Re: Playstation 5
« Reply #1481 on: November 08, 2020, 05:02:07 PM »
Jim Ryan: "Who plays that weeb shit anyway? When you can have cinematic experiences such as Spider-Man: Miles Morales. First old games, now Japanese games, what's next, pixel art?"  :snob

🤴

Bebpo

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Re: Playstation 5
« Reply #1482 on: November 08, 2020, 06:06:08 PM »
https://www.videogameschronicle.com/news/sony-japan-has-been-sidelined-from-playstation-5s-launch-a-new-report-claims/amp/

Quote
PlayStation’s Japan Studio, which co-developed games such as Bloodborne, Astro’s Playroom and The Last Guardian, has seen the rolling contracts of many of its creators not renewed, former employees reportedly told Bloomberg.

Japan-based developer support teams have also been reduced by as much as a third from their peak, it claimed.

 :-\

fyi, Sony said this article was fake.

Article was by the same person who said they were missing PS5 production by 4 million units, which Sony also said was fake.


Source might be iffy. Will wait for other journalists to get more info on Japan Studio contracts.

I mean they just put out Astrobot's Playroom and presumably are working on Astrobot 2. Would be weird to downsize the studio rn.

bork

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Re: Playstation 5
« Reply #1483 on: November 08, 2020, 08:24:44 PM »
https://www.videogameschronicle.com/news/sony-japan-has-been-sidelined-from-playstation-5s-launch-a-new-report-claims/amp/

Quote
PlayStation’s Japan Studio, which co-developed games such as Bloodborne, Astro’s Playroom and The Last Guardian, has seen the rolling contracts of many of its creators not renewed, former employees reportedly told Bloomberg.

Japan-based developer support teams have also been reduced by as much as a third from their peak, it claimed.

 :-\

fyi, Sony said this article was fake.

Article was by the same person who said they were missing PS5 production by 4 million units, which Sony also said was fake.


Source might be iffy. Will wait for other journalists to get more info on Japan Studio contracts.

I mean they just put out Astrobot's Playroom and presumably are working on Astrobot 2. Would be weird to downsize the studio rn.

Source for this source?  I can't find anything that says this.  The same article does note this in response:

Quote
Responding to the Bloomberg report, Sony spokeswoman Natsumi Atarashi said “our home market remains of utmost importance” and claimed that any suggestion Sony was shifting its focus away from Japan was incorrect and “doesn’t reflect the company’s strategy”.

Edit: If you're getting this from ResetEra, I saw this in their thread:
https://www.resetera.com/threads/bloomberg-japan-has-been-sidelined-in-sonys-ps5-marketing-plans-microsoft-seeking-acquisitions-in-japan.321115/page-22#post-50903776
Quote
Takashi Mochizuki is an extremely reliable reporter in the tech/entertainment world. Only on era will you find people convinced that he has no reliable sources, by quoting three vague article out of the hundreds he reported on. Unsurprisingly, this only happens when he posts articles that aren't overwhelmingly positive about the Playstation brand.

« Last Edit: November 08, 2020, 08:36:36 PM by bork »
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Bebpo

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Re: Playstation 5
« Reply #1484 on: November 08, 2020, 08:35:54 PM »
Yeah, that was quote at the end of the article Sony's denial.

The analyst, Takashi Mochizuki, is the one making the claim. He is also the one that made the claim about production issues which Sony also denied a few months ago.

Either he has insider scoops at Sony, or he's reaching on some of these takes. Idk. Need more insiders.

bork

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Re: Playstation 5
« Reply #1485 on: November 08, 2020, 08:36:47 PM »
Yeah, that was quote at the end is their denial.

The analyst, Takashi Mochizuki, is the one making the claim. He is also the one that made the claim about production issues which Sony also denied a few months ago.

Either he has insider scoops at Sony, or he's reaching on some of these takes. Idk. Need more insiders.

There was also this:

https://www.resetera.com/threads/bloomberg-japan-has-been-sidelined-in-sonys-ps5-marketing-plans-microsoft-seeking-acquisitions-in-japan.321115/#post-50834461
Quote
    “It’s analyst consensus that PlayStation no longer sees the Japan market as important,” Morningstar Research analyst Kazunori Ito said. “If you want to know their take on the Japanese market, you need to ask about it because otherwise Sony wouldn’t talk about it.”

Quote
    “Sony’s attention is drifting away and fans have started to notice that.” said Hideki Yasuda, an analyst at Ace Research Institute in Tokyo

Quote
    Serkan Toto, a game consultant in Tokyo, said the PlayStation 5 should sell fewer units than its predecessor.

Quote
    “Many PlayStation 4 owners in Japan would eventually move to the PlayStation 5, but that would largely depend on how strong the PlayStation team in Tokyo will be in pushing the needs of Japanese customers to the American headquarters,” he said. “Considering the current power balance between the U.S. and Japan, I can’t expect much, unfortunately.”
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Bebpo

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Re: Playstation 5
« Reply #1486 on: November 08, 2020, 08:46:11 PM »
Yeah, either Sony's lying or this is correct. Idk.

Sony's in-house Japan stuff was super tiny for the last 5+ years. If you don't count games they helped out on or remaster ports, and just the games they actually made. I think the only game they developed fully was Knack II?

Astrobot was by Asobi Team
Hot Shots Golf VR by Clap Hanz
Last Guardian by Ueda's Team
Demon's Souls PS5 by Bluepoint
Gravity Daze by Project Siren

Like Sony could be not lying and the article could be correct if Japan Studio is essentially a tiny developer at this point that just assists on other developers games and maybe is shrinking further?

https://en.wikipedia.org/wiki/SIE_Japan_Studio

Or maybe Team Siren is going out because they have nothing after Gravity Daze 2 bombed? Asobi Team seems pretty alive right now and apparently is a western/Japanese hybrid studio.

Also Team Ueda is dead.

bork

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Re: Playstation 5
« Reply #1487 on: November 08, 2020, 08:52:06 PM »
From that Wiki, it looks like Japan Studio has always been mainly working with other developers on games since 1994.
ど助平

Let's Cyber

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Re: Playstation 5
« Reply #1488 on: November 08, 2020, 10:27:33 PM »
Unless Sony plans on putting out another handheld, it would be wise to shift focus to the west.

 :idont

naff

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Re: Playstation 5
« Reply #1489 on: November 09, 2020, 04:55:07 AM »
p cool how its power draw is ~30% less running bc games at higher framerates than the original hardware (~100w vs 140w). dat new architecture efficiency :lawd
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Bebpo

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Re: Playstation 5
« Reply #1490 on: November 09, 2020, 02:55:03 PM »
Blood & Truth for PSVR got updated to take advantage of PS5 boost mode for a better VR experience (higher framerate/textures/resolution). I'll be interested in trying it just to see how PSVR1 can look when not shackled by PS4 Pro tech. Would be good if at least the other PSVR major games got patches like this.

Unless Sony plans on putting out another handheld, it would be wise to shift focus to the west.

 :idont

But didn't they already do this last gen with PS4...that's the other thing. It's not like PS4 was prioritized in anyway and was generally seen as Sony focusing on the west.

Bebpo

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Re: Playstation 5
« Reply #1491 on: November 09, 2020, 03:50:41 PM »
PSVR games are locked framerate/resolution because of VR I think. You don't want variable framerate in VR. So they all would need patches to improve.

Let's Cyber

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Re: Playstation 5
« Reply #1492 on: November 09, 2020, 04:10:31 PM »
But didn't they already do this last gen with PS4...that's the other thing. It's not like PS4 was prioritized in anyway and was generally seen as Sony focusing on the west.
Sure, I agree. The PS4 Pro in concept was a western focused console and PS5 doubled down. I mean, its one of the largest home consoles ever released. Given how portable focused the Japanese gaming market is, it would seem to run counter to what would sell well there.

As for the Japan Studio rumor, maybe it's true? They have their fingers in a lot of pies including 2 PS5 launch titles so it would be an odd choice. Could they be shifting those resources to other places? Would this be good or bad long term? Idk.

Nuitangg

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Re: Playstation 5
« Reply #1493 on: November 09, 2020, 07:12:15 PM »
Seriously thinking about getting Godfall.  Probably should wait for reviews.

Nintex

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Re: Playstation 5
« Reply #1494 on: November 09, 2020, 07:28:42 PM »
Stop shoveling cash to Randy Pitchford you fool. Only buy his shit used :pacspit
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Nuitangg

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Re: Playstation 5
« Reply #1495 on: November 09, 2020, 07:42:03 PM »
Godfall is part of the Target buy 2 deal and some people were able to get first party games included through chat. 

naff

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Re: Playstation 5
« Reply #1496 on: November 09, 2020, 07:47:40 PM »
i find it aesthetically gross, but it does look like it could be a fun hack'n slash looter
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Bebpo

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Re: Playstation 5
« Reply #1497 on: November 09, 2020, 07:52:44 PM »
I can't even tell what kind of game Godfall is. It's like Destiny/Avengers GAAS but with swords? You just fight enemy waves/bosses in arenas with Souls-like combat?

naff

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Re: Playstation 5
« Reply #1498 on: November 09, 2020, 08:41:26 PM »
that's what i understand yeah. idk about "souls-like" combat though. looks more dmc, god of war/platinum esque to me
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naff

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Re: Playstation 5
« Reply #1499 on: November 10, 2020, 04:43:30 PM »
PS5 picked up by courier  :lawd

didn't secure a disc version of deso though. not sure if i should go try get one or just dl that shit. wouldn't be surprised if sony has issues with their servers like m$ are.
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