The frame rate hitches repeatedly, including pretty much every time you pick up an item. That’s true even in combat, and I died at least once because the action had stuttered.
I encountered regular crashes back to the home screen.
Once, the game managed to completely crash my PlayStation 5 to the point the system powered off.
Gearsux 
There's something I don't quite get about the PS5 and that is the resolution choices.
I read that the PS5 doesn't do 1440p but also that it only does 4k on 120hz in certain games and otherwise defaults to 1080p / 120hz?
Like how does that work.
It's supposed to be patched later but basically the PS5 currently can output at 720P, 1080P, and 4K.
If you plug it into a 1440P monitor that can accept up to 1440P signal on its input, then the PS5 can output a 1080P signal that the monitor then has to upscale to 1440P.
If that monitor can accept a 4K signal on its input, then the PS5 can output a 4K signal that the monitor then has to downscale to 1440P.
So probably shouldn't use a 1440P monitor for now since monitors typically suck at scaling. Also there should be a patch later for VRR and for whatever reason, a game like DMC5 has some weirdness selecting output resolution if you don't have a 4K HDMI 2.1 display:
https://www.eurogamer.net/articles/digitalfoundry-2020-devil-may-cry-5-ps5-xbox-series-x-comparisonHowever, the fact that we can use Devil May Cry 5 as a 'benchmark' at all is mostly down to the fact that the developers have targeted 120Hz as the standard refresh rate output. This is great for seeing top-end performance metrics, but it's bad news for the experience - especially on PlayStation 5. This is because 120Hz output is locked to any screen that supports 120Hz, no matter the resolution. So consider a highly popular 4K screen - the LG OLED B8. PS5 sees that it is 120Hz-compatible, and overrides 4K resolution. All modes will run at a 120Hz refresh rate, at 1080p resolution - which is absolutely not ideal. Another popular screen is the Samsung NU8000. It's a 4K screen but on PS5, Devil May Cry will force through the 120Hz refresh rate instead, resulting in a downscale to 1440p that the user has no control over.
And this is where Xbox Series X has an advantage that's crucial. Users can simply dip into the video settings, select 60Hz and Devil May Cry 5 runs in a generally stable way - a locked 60 frames per second is very much preferable to the fully unlocked set-up on a 120Hz screen whether you're gaming on PS5 or Xbox Series X. We have shared our findings with Capcom a while back, and fingers crossed there'll be a solution to the issue, but the tl;dr version is simple enough on paper: allow PS5 users to select between 60Hz and 120Hz output resolution.
So basically, it's probably not recommended to play games that go above 60 fps, have inconsistent framerates, or to use a 1440P monitor. For now anyways.