Anyways, I'm super excited for this.
I want to articulate a few things. I want this better than JSRF. I don't expect it to be better than JSR but being better than JSRF would be really good for me. I love JSRF don't get me wrong but there's some serious flaws in it which put it decidedly beneath the original game.
JSRF has a few problems I'd like fixed in BRC:
1. All tags just take one can of paint to paint. In the original there's tension between painting a tag and being chased by enemies. You have to finish tags fast while being chased and it makes your palms sweat some times. JSRF is more cozy and lacks the tension of the original JSR. In JSR, an XL sized tag might require 12 cans of paint to tag so you always had to be prepared, know level layouts, have extra paint. JSR is a
knowledge game and it's you and your knowledge versus time (of the level). In JSRF an XL tag is one can of paint. They all use the same amount of paint regardless of size. Therefore a massive part of strategy goes out the window and JSRF is more boring to play and master than JSR.
2. Fights with enemies are isolated to small arena rooms. Combat in JSRF sucks.
I look at gameplay for Bombrush and I notice that unlike JSR it doesn't even have cans of paint. I see no counter so I have no idea how painting works. Looking at gameplay trailer there's a dramatic bigger emphasis on platforming and tricks rather than tagging than even JSRF. This could work to Bombrush's advantage. I have seen that like the original JSR tags are more complex. In JSRF it's just a simple tag button and you've tagged it but in JSR you have to use set motions for different sized tags to complete the tag. This adds to the tension.
In this gameplay demo video of Bombrush this guy has to complete some complex (relatively) thing to complete a tag. If there were enemies chasing him even without a paint counter it would be superior to JSRF if the level design is on par.
edit: Just noticed there's a bar that goes down as you do tags so you're timed for tags yesssss
Looking at the gameplay demo and it looks like
the perfect blend of JSR and JSRF which is exactly what I want: JSR's strategy and tension with JSR's super fun trick system, platforming, and smooth controls.